Interact Menu - Add inheritance support to removeActionFromClass (#8396)

* Add inheritance & exclusion support

* Update documentation in wiki

* additional check for parent class in findIf

* forEach instead of count

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* condition for children of excluded classes

* touch everything but the params check

* apply configName in same line

* fix param data type for _excludedClasses

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/interact_menu/functions/fnc_removeActionFromClass.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Fix & formatting

* Fix missing _x & headers, remove invalid classes

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
This commit is contained in:
Grim 2024-08-05 06:38:46 -03:00 committed by GitHub
parent c491b78468
commit 4226cd383e
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GPG Key ID: B5690EEEBB952194
4 changed files with 69 additions and 19 deletions

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@ -88,8 +88,8 @@ GVAR(inheritedClassesMan) = [];
if (GVAR(inheritedClassesAll) pushBackUnique _type == -1) exitWith { END_COUNTER(InitPost); };
{
_x params ["_objectType", "_typeNum", "_parentPath", "_action"];
if (_object isKindOf _objectType) then {
_x params ["_objectType", "_typeNum", "_parentPath", "_action", "_excludedClasses"];
if (_type isKindOf _objectType && {_excludedClasses findIf {_type isKindOf _x} == -1}) then {
[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
};
} forEach GVAR(inheritedActionsAll);
@ -102,8 +102,10 @@ GVAR(inheritedClassesMan) = [];
if (GVAR(inheritedClassesMan) pushBackUnique _type == -1) exitWith { END_COUNTER(InitPost); };
{
_x params ["_typeNum", "_parentPath", "_action"];
[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
_x params ["_typeNum", "_parentPath", "_action", "_excludedClasses"];
if (_excludedClasses findIf {_type isKindOf _x} == -1) then { // skip excluded classes and children
[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
};
} forEach GVAR(inheritedActionsMan);
END_COUNTER(InitPost);
}, true, ["VirtualMan_F"]] call CBA_fnc_addClassEventHandler;

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@ -1,7 +1,7 @@
#include "..\script_component.hpp"
/*
* Author: esteldunedain
* Insert an ACE action to a class, under a certain path
* Inserts an ACE action to a class, under a certain path.
* Note: This function is NOT global.
*
* Arguments:
@ -10,12 +10,13 @@
* 2: Parent path of the new action <ARRAY>
* 3: Action <ARRAY>
* 4: Use Inheritance <BOOL> (default: false)
* 5: Classes excluded from inheritance (children included) <ARRAY> (default: [])
*
* Return Value:
* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
*
* Example:
* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass;
* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight"], VulcanPinchAction] call ace_interact_menu_fnc_addActionToClass;
*
* Public: Yes
*/
@ -25,22 +26,30 @@ if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", []
ERROR("Bad Params");
[]
};
TRACE_4("addActionToClass",_objectType,_typeNum,_parentPath,_action);
private _useInheritance = _this param [4, false, [false]];
private _excludedClasses = _this param [5, [], [[]]];
TRACE_6("addActionToClass",_objectType,_typeNum,_parentPath,_action,_useInheritance,_excludedClasses);
if (param [4, false, [false]]) exitwith {
if (_useInheritance) exitwith {
BEGIN_COUNTER(addAction);
private _cfgVehicles = configFile >> "CfgVehicles"; // store this so we don't resolve for every element
_excludedClasses = (_excludedClasses apply {configName (_cfgVehicles >> _x)}) - [""]; // ends up being faster than toLower'ing everything else
if (_objectType == "CAManBase") then {
GVAR(inheritedActionsMan) pushBack [_typeNum, _parentPath, _action];
GVAR(inheritedActionsMan) pushBack [_typeNum, _parentPath, _action, _excludedClasses];
{
[_x, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
} forEach GVAR(inheritedClassesMan);
} else {
GVAR(inheritedActionsAll) pushBack [_objectType, _typeNum, _parentPath, _action];
{
if (_x isKindOf _objectType) then {
private _type = _x;
if (_excludedClasses findIf {_type isKindOf _x} == -1) then { // skip excluded classes and children
[_x, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
};
} forEach GVAR(inheritedClassesAll);
} forEach (GVAR(inheritedClassesMan) - _excludedClasses);
} else {
GVAR(inheritedActionsAll) pushBack [_objectType, _typeNum, _parentPath, _action, _excludedClasses];
{
private _type = _x;
if (_type isKindOf _objectType && {_excludedClasses findIf {_type isKindOf _x} == -1}) then {
[_type, _typeNum, _parentPath, _action] call FUNC(addActionToClass);
};
} forEach (GVAR(inheritedClassesAll) - _excludedClasses);
};
END_COUNTER(addAction);

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@ -1,29 +1,63 @@
#include "..\script_component.hpp"
/*
* Author: esteldunedain
* Removes an action from a class
* Removes an action from a class.
*
* Arguments:
* 0: TypeOf of the class <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
* 2: Full path of the new action <ARRAY>
* 3: Remove action from child classes <BOOL> (default: false)
*
* Return Value:
* None
*
* Example:
* [typeOf cursorTarget, 0,["ACE_TapShoulderRight","VulcanPinch"]] call ace_interact_menu_fnc_removeActionFromClass;
* [typeOf cursorTarget, 0, ["ACE_TapShoulderRight", "VulcanPinch"]] call ace_interact_menu_fnc_removeActionFromClass;
*
* Public: No
*/
params ["_objectType", "_typeNum", "_fullPath"];
params ["_objectType", "_typeNum", "_fullPath", ["_useInheritance", false, [false]]];
_objectType = _objectType call EFUNC(common,getConfigName);
private _res = _fullPath call FUNC(splitPath);
_res params ["_parentPath", "_actionName"];
if (_useInheritance) exitWith {
// Only need to run for classes that have already been initialized
{
[_x, _typeNum, _fullPath] call FUNC(removeActionFromClass);
} forEach (GVAR(inheritedClassesAll) select {_x isKindOf _objectType});
// Find same path and actionName, and check if it's a parent class, needs to be checked for all classes
private _index = GVAR(inheritedActionsAll) findIf {
_x params ["_currentType", "", "_currentParentPath", "_currentAction"];
[_objectType isKindOf _currentType, _currentParentPath, _currentAction select 0] isEqualTo [true, _parentPath, _actionName]
};
// Add to exclude classes
if (_index != -1) then {
(GVAR(inheritedActionsAll) select _index select 4) pushBackUnique _objectType;
};
// Children of CAManBase need special treatment because of inheritedActionsMan array
if (_objectType isKindOf "CAManBase") then {
private _index = GVAR(inheritedActionsMan) findIf {
_x params ["", "_currentParentPath", "_currentAction"];
[_currentParentPath, _currentAction select 0] isEqualTo [_parentPath, _actionName]
};
// Different index because array doesn't include _objectType
if (_index != -1) then {
(GVAR(inheritedActionsMan) select _index select 3) pushBackUnique _objectType;
};
};
};
private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
private _actionTrees = _namespace getOrDefault [_objectType, []];

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@ -110,6 +110,7 @@ Important: `ace_common_fnc_canInteractWith` is not automatically checked and nee
* 2: Parent path of the new action <ARRAY>
* 3: Action <ARRAY>
* 4: Use Inheritance (Default: False) <BOOL><OPTIONAL>
* 5: Classes excluded from inheritance (children included) (Default: []) <ARRAY><OPTIONAL>
*/
```
By default this function will not use inheritance, so actions will only be added to the specific class.
@ -169,6 +170,10 @@ Using `addActionToClass` inheritance:
_action = ["CheckFuel", "Check Fuel", "", {hint format ["Fuel: %1", fuel _target]}, {true}] call ace_interact_menu_fnc_createAction;
["LandVehicle", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;
// Same as above, but children of "MRAP_01_Base" will not have the action
_action = ["CheckFuel", "Check Fuel", "", {hint format ["Fuel: %1", fuel _target]}, {true}] call ace_interact_menu_fnc_createAction;
["LandVehicle", 0, ["ACE_MainActions"], _action, true, ["MRAP_01_Base"]] call ace_interact_menu_fnc_addActionToClass;
// Adds action to check external fuel levels on tanks. Will be a sub action of the previous action.
_action = ["CheckExtTank","Check External Tank","",{hint format ["Ext Tank: %1", 5]},{true}] call ace_interact_menu_fnc_createAction;
["Tank_F", 0, ["ACE_MainActions", "CheckFuel"], _action, true] call ace_interact_menu_fnc_addActionToClass;