player has to put weapon on back before climbing, check if still can climb

This commit is contained in:
commy2 2015-04-18 10:16:10 +02:00
parent fd821de353
commit 4264f78128

View File

@ -24,6 +24,15 @@ if !([_unit] call FUNC(canClimb)) exitWith {
}; };
if !(_unit getVariable [QGVAR(isClimbInit), false]) then { if !(_unit getVariable [QGVAR(isClimbInit), false]) then {
_unit addEventHandler ["AnimChanged", {
if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {
// abort climb animation
if !(_this call FUNC(canClimb)) then {
[_this select 0, "AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
};
};
}];
_unit addEventHandler ["AnimDone", { _unit addEventHandler ["AnimDone", {
if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {_this call FUNC(handleClimb)}; if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {_this call FUNC(handleClimb)};
}]; }];
@ -32,5 +41,5 @@ if !(_unit getVariable [QGVAR(isClimbInit), false]) then {
}; };
[_unit] call EFUNC(common,fixLoweredRifleAnimation); [_unit] call EFUNC(common,fixLoweredRifleAnimation);
[_unit, "AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); [_unit, "AmovPercMstpSnonWnonDnon", 0] call EFUNC(common,doAnimation);
[_unit, "ACE_Climb", 0] call EFUNC(common,doAnimation); [_unit, "ACE_Climb", 0] call EFUNC(common,doAnimation);