Merge branch 'master' into artilleryTables

This commit is contained in:
PabstMirror 2019-03-14 13:50:08 -05:00
commit 429c11ed19
46 changed files with 1173 additions and 94 deletions

View File

@ -4,7 +4,7 @@
<p align="center">
<a href="https://github.com/acemod/ACE3/releases/latest">
<img src="https://img.shields.io/badge/Version-3.12.5-blue.svg?style=flat-square" alt="ACE3 Version">
<img src="https://img.shields.io/badge/Version-3.12.6-blue.svg?style=flat-square" alt="ACE3 Version">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">

View File

@ -1 +1 @@
3.12.5.40
3.12.6.43

View File

@ -55,7 +55,7 @@ class Cfg3DEN {
};
class Category: ctrlToolboxPictureKeepAspect {
idc = IDC_ATTRIBUTE_CATEGORY;
onToolBoxSelChanged = QUOTE([ctrlParentControlsGroup (_this select 0)] call FUNC(attributeAddItems));
onToolBoxSelChanged = QUOTE([ARR_2(ctrlParentControlsGroup (_this select 0), _this select 1)] call FUNC(attributeCategory));
x = QUOTE(5 * ATTRIBUTE_W);
y = QUOTE(15 * ATTRIBUTE_H);
w = QUOTE(125 * ATTRIBUTE_W);
@ -129,7 +129,14 @@ class Cfg3DEN {
};
class SearchButton: ctrlButtonPicture {
idc = IDC_ATTRIBUTE_SEARCH_BUTTON;
onButtonClick = QUOTE(((ctrlParentControlsGroup (_this select 0)) controlsGroupCtrl IDC_ATTRIBUTE_SEARCHBAR) ctrlSetText ''; [ctrlParentControlsGroup (_this select 0)] call FUNC(attributeAddItems));
onButtonClick = QUOTE( \
params ['_searchButton']; \
private _controlsGroup = ctrlParentControlsGroup _searchButton; \
private _searchBar = _controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_SEARCHBAR; \
_searchBar ctrlSetText ''; \
ctrlSetFocus _searchBar; \
[_controlsGroup] call FUNC(attributeAddItems); \
);
text = "\a3\Ui_f\data\GUI\RscCommon\RscButtonSearch\search_start_ca.paa";
x = QUOTE(5 * ATTRIBUTE_W);
y = QUOTE(101.83 * ATTRIBUTE_H);
@ -140,9 +147,16 @@ class Cfg3DEN {
class SearchBar: ctrlEdit {
idc = IDC_ATTRIBUTE_SEARCHBAR;
onKeyUp = QUOTE([ctrlParentControlsGroup (_this select 0)] call FUNC(attributeAddItems));
onMouseButtonClick = QUOTE( \
params [ARR_2('_searchBar','_button')]; \
if (_button != 1) exitWith {}; \
_searchBar ctrlSetText ''; \
ctrlSetFocus _searchBar; \
[ctrlParentControlsGroup _searchBar] call FUNC(attributeAddItems); \
);
x = QUOTE(11 * ATTRIBUTE_W);
y = QUOTE(101.83 * ATTRIBUTE_H);
w = QUOTE(55 * ATTRIBUTE_W);
w = QUOTE(40 * ATTRIBUTE_W);
h = QUOTE(5 * ATTRIBUTE_H);
};
class ClearButton: ctrlButton {
@ -162,6 +176,27 @@ class Cfg3DEN {
tooltip = CSTRING(AttributeExport_Tooltip);
x = QUOTE(79 * ATTRIBUTE_W);
};
class ImportButton: ClearButton {
idc = IDC_ATTRIBUTE_IMPORT_BUTTON;
onButtonClick = QUOTE([ctrlParentControlsGroup (_this select 0)] call FUNC(attributeImport));
text = CSTRING(buttonImportText);
tooltip = CSTRING(AttributeImport_Tooltip);
x = QUOTE(53 * ATTRIBUTE_W);
};
class AddCompatible: ctrlButton {
idc = IDC_ATTRIBUTE_ADD_COMPATIBLE;
style = ST_CENTER;
onButtonClick = QUOTE([ctrlParentControlsGroup (_this select 0)] call FUNC(attributeAddCompatible));
text = CSTRING(AttributeAddCompatible_DisplayName);
tooltip = CSTRING(AttributeAddCompatible_Tooltip);
font = "RobotoCondensedLight";
x = QUOTE(98.75 * ATTRIBUTE_W);
y = QUOTE(10.5 * ATTRIBUTE_H);
w = QUOTE(31.25 * ATTRIBUTE_W);
h = QUOTE(4 * ATTRIBUTE_H);
sizeEx = QUOTE(4 * ATTRIBUTE_H);
colorBackground[] = {0, 0, 0, 0.5};
};
};
};
};

View File

@ -2,9 +2,12 @@ PREP(addDefaultLoadout);
PREP(addListBoxItem);
PREP(addStat);
PREP(addVirtualItems);
PREP(attributeAddCompatible);
PREP(attributeAddItems);
PREP(attributeCategory);
PREP(attributeClear);
PREP(attributeDblClick);
PREP(attributeImport);
PREP(attributeInit);
PREP(attributeKeyDown);
PREP(attributeLoad);

View File

@ -162,6 +162,8 @@
#define IDC_ATTRIBUTE_SEARCHBAR 8106
#define IDC_ATTRIBUTE_CLEAR_BUTTON 8107
#define IDC_ATTRIBUTE_EXPORT_BUTTON 8108
#define IDC_ATTRIBUTE_IMPORT_BUTTON 8109
#define IDC_ATTRIBUTE_ADD_COMPATIBLE 8110
#define SYMBOL_ITEM_NONE ""
#define SYMBOL_ITEM_REMOVE "×"

View File

@ -0,0 +1,75 @@
#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001
* Adds compatible attachments or magazines for all weapons in 3DEN attribute.
*
* Arguments:
* 0: Attribute controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL] call ace_arsenal_fnc_attributeAddCompatible
*
* Public: No
*/
params ["_controlsGroup"];
private _category = lbCurSel (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_CATEGORY);
// Exit if selected category is not attachments or magazines
if !(_category in [4, 5, 6, 7, 8]) exitWith {};
private _configItems = +(uiNamespace getVariable [QGVAR(configItems), []]);
private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]];
_attributeValue params ["_attributeItems"];
// Get list of all weapons in attribute items
(_configItems select 0) params ["_primaryWeapons", "_secondaryWeapons", "_handgunWeapons"];
private _attributeWeapons = _attributeItems select {_x in _primaryWeapons || {_x in _secondaryWeapons} || {_x in _handgunWeapons}};
// Add compatible attachments or magazines to attribute
private _cfgWeapons = configFile >> "CfgWeapons";
private _itemsToAdd = [];
if (_category == 8) then {
private _magazineGroups = uiNamespace getVariable QGVAR(magazineGroups);
private _cfgMagazines = configFile >> "CfgMagazines";
{
private _weaponConfig = _cfgWeapons >> _x;
{
private _muzzleConfig = if (_x == "this") then {_weaponConfig} else {_weaponConfig >> _x};
// Only add existent magazines and ensure correct classname case
private _magazines = getArray (_muzzleConfig >> "magazines") select {isClass (_cfgMagazines >> _x)};
_magazines = _magazines apply {configName (_cfgMagazines >> _x)};
_itemsToAdd append _magazines;
{
_itemsToAdd append ([_magazineGroups, toLower _x] call CBA_fnc_hashGet);
} forEach getArray (_muzzleConfig >> "magazineWell");
} forEach getArray (_weaponConfig >> "muzzles");
} forEach _attributeWeapons;
} else {
private _attachmentCategory = _category - 4;
private _filter = ["optic", "pointer", "muzzle", "bipod"] select _attachmentCategory;
{
_itemsToAdd append ([_x, _filter] call CBA_fnc_compatibleItems);
} forEach _attributeWeapons;
// Only add items with scope of 2 and ensure correct classname case
_itemsToAdd = _itemsToAdd select {getNumber (_cfgWeapons >> _x >> "scope") == 2};
_itemsToAdd = _itemsToAdd apply {configName (_cfgWeapons >> _x)};
};
_attributeItems append _itemsToAdd;
_attributeValue set [0, _attributeItems arrayIntersect _attributeItems];
// Refresh the list for new items
[_controlsGroup] call FUNC(attributeAddItems);

View File

@ -0,0 +1,32 @@
#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001
* Handles changing the category in 3DEN attribute.
*
* Arguments:
* 0: Attribute controls group <CONTROL>
* 1: Category <NUMBER>
*
* Return Value:
* None
*
* Example:
* [CONTROL, 0] call ace_arsenal_fnc_attributeCategory
*
* Public: No
*/
params ["_controlsGroup", "_category"];
// Store selected category
uiNamespace setVariable [QGVAR(attributeCategory), _category];
// Show add compatible items button when category is attachments or magazines
private _compatibleButton = _controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_ADD_COMPATIBLE;
private _enable = _category in [4, 5, 6, 7, 8];
_compatibleButton ctrlEnable _enable;
_compatibleButton ctrlShow _enable;
// Refresh the list for selected category
[_controlsGroup] call FUNC(attributeAddItems);

View File

@ -0,0 +1,49 @@
#include "script_component.hpp"
/*
* Author: mharis001
* Handles importing items list from clipboard into 3DEN attribute.
*
* Arguments:
* 0: Attribute controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL] call ace_arsenal_fnc_attributeImport
*
* Public: No
*/
params ["_controlsGroup"];
private _importList = call compile copyFromClipboard;
// Verify import list is in correct format
if (isNil "_importList" || {!(_importList isEqualType [])} || {!(_importList isEqualTypeAll "")}) exitWith {
playSound ["3DEN_notificationWarning", true];
};
// Ensure imported items are in scanned config array and classname case is correct
private _configItems = +(uiNamespace getVariable [QGVAR(configItems), []]);
private _configItemsFlat = _configItems select [2, 16];
_configItemsFlat append (_configItems select 0);
_configItemsFlat append (_configItems select 1);
private _filteredList = [];
{
private _item = _x;
{
private _index = _x findIf {_x == _item};
if (_index > -1) then {
_filteredList pushBackUnique (_x select _index);
};
} forEach _configItemsFlat;
} forEach _importList;
private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]];
_attributeValue set [0, _filteredList];
// Refresh the list for new items
[_controlsGroup] call FUNC(attributeAddItems);

View File

@ -34,4 +34,8 @@ if (_value select 1 > 0) then {
(_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_LIST_RIGHT) ctrlSetText SYMBOL_ITEM_REMOVE;
};
[_controlsGroup] call FUNC(attributeAddItems);
// Trigger category selection for last selected category to populate list
private _category = uiNamespace getVariable [QGVAR(attributeCategory), 0];
(_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_CATEGORY) lbSetCurSel _category;
[_controlsGroup, _category] call FUNC(attributeCategory);

View File

@ -57,7 +57,7 @@ private _configCfgWeapons = configFile >> "CfgWeapons"; //Save this lookup in va
case (_itemInfoType == TYPE_HEADGEAR): {
(_cargo select 3) pushBackUnique _className;
};
/* Uniform */\
/* Uniform */
case (_itemInfoType == TYPE_UNIFORM): {
(_cargo select 4) pushBackUnique _className;
};

View File

@ -103,6 +103,7 @@
<Key ID="STR_ACE_Arsenal_buttonSaveTooltip_shiftClick">
<English>[Shift+Click to save to mission defaults]</English>
<Japanese>[Shift + クリック] でミッション標準として保存します</Japanese>
<Polish>Shift + Klik aby zapisac jako domyślne dla misji </Polish>
</Key>
<Key ID="STR_ACE_Arsenal_buttonRenameText">
<English>Rename</English>
@ -824,7 +825,7 @@
</Key>
<Key ID="STR_ACE_Arsenal_Whitelist">
<English>Whitelist</English>
<Polish>Biała lista</Polish>
<Polish>Biała lista (lista wybranych)</Polish>
<Spanish>Lista blanca</Spanish>
<German>Whitelist</German>
<Czech>Seznam povolených</Czech>
@ -842,7 +843,7 @@
<English>Blacklist</English>
<Japanese>禁止リスト</Japanese>
<Italian>Lista Nera</Italian>
<Polish>Czarna lista</Polish>
<Polish>Czarna lista (lista wykluczeń)</Polish>
</Key>
<Key ID="STR_ACE_Arsenal_Items">
<English>Items</English>
@ -866,6 +867,18 @@
<Italian>Esporta l'attuale lista di elementi come un array, per essere usati negli script</Italian>
<Polish>Eksportuj obecną listę przedmiotów jako tablicę do wykorzystania w skryptach</Polish>
</Key>
<Key ID="STR_ACE_Arsenal_AttributeImport_Tooltip">
<English>Import items list array from clipboard (should be the same format as export)</English>
<Polish>Zaimportuj listę przedmiotów ze schowka (lista musi być w tym samym formacie jak przy exporcie)</Polish>
</Key>
<Key ID="STR_ACE_Arsenal_AttributeAddCompatible_DisplayName">
<English>Add Compatible Items</English>
<Polish>Dodaj kompatybilne przedmioty</Polish>
</Key>
<Key ID="STR_ACE_Arsenal_AttributeAddCompatible_Tooltip">
<English>Will automatically add compatible attachments or magazines (based on selected category) for all weapons in current items list</English>
<Polish>Automatycznie doda kompatybilne dodatki oraz magazynki (odpowiednio do każdej kategorii) dla wszystkich broni na liście</Polish>
</Key>
<Key ID="STR_ACE_Arsenal_statTTL">
<English>Time to live</English>
<French>Durée de vie</French>

View File

@ -347,7 +347,7 @@ GVAR(menuRun) = true;
GVAR(digit4) = floor (GVAR(wp0) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
GVAR(digit5) = floor (GVAR(wp0) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
GVAR(digit6) = floor (GVAR(wp0) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
GVAR(digit7) = floor (GVAR(wp0) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit7) = floor (GVAR(wp0) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit8) = floor (GVAR(wp0) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
};
case 1: {
@ -357,7 +357,7 @@ GVAR(menuRun) = true;
GVAR(digit4) = floor (GVAR(wp1) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
GVAR(digit5) = floor (GVAR(wp1) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
GVAR(digit6) = floor (GVAR(wp1) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
GVAR(digit7) = floor (GVAR(wp1) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit7) = floor (GVAR(wp1) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit8) = floor (GVAR(wp1) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
};
case 2: {
@ -367,7 +367,7 @@ GVAR(menuRun) = true;
GVAR(digit4) = floor (GVAR(wp2) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
GVAR(digit5) = floor (GVAR(wp2) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
GVAR(digit6) = floor (GVAR(wp2) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
GVAR(digit7) = floor (GVAR(wp2) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit7) = floor (GVAR(wp2) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit8) = floor (GVAR(wp2) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
};
case 3: {
@ -377,7 +377,7 @@ GVAR(menuRun) = true;
GVAR(digit4) = floor (GVAR(wp3) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
GVAR(digit5) = floor (GVAR(wp3) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
GVAR(digit6) = floor (GVAR(wp3) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
GVAR(digit7) = floor (GVAR(wp3) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit7) = floor (GVAR(wp3) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit8) = floor (GVAR(wp3) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
};
case 4: {
@ -387,7 +387,7 @@ GVAR(menuRun) = true;
GVAR(digit4) = floor (GVAR(wp4) / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
GVAR(digit5) = floor (GVAR(wp4) / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
GVAR(digit6) = floor (GVAR(wp4) / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
GVAR(digit7) = floor (GVAR(wp4) / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit7) = floor (GVAR(wp4) / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit8) = floor (GVAR(wp4) - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
};
};
@ -457,7 +457,7 @@ GVAR(menuRun) = true;
GVAR(digit4) = floor(_gridVector / 10000 - GVAR(digit3) * 10 - GVAR(digit2) * 100 - GVAR(digit1) * 1000);
GVAR(digit5) = floor(_gridVector / 1000 - GVAR(digit4) * 10 - GVAR(digit3) * 100 - GVAR(digit2) * 1000 - GVAR(digit1) * 10000);
GVAR(digit6) = floor(_gridVector / 100 - GVAR(digit5) * 10 - GVAR(digit4) * 100 - GVAR(digit3) * 1000 - GVAR(digit2) * 10000 - GVAR(digit1) * 100000);
GVAR(digit7) = floor(_gridVector / 10- GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit7) = floor(_gridVector / 10 - GVAR(digit6) * 10 - GVAR(digit5) * 100 - GVAR(digit4) * 1000 - GVAR(digit3) * 10000 - GVAR(digit2) * 100000 - GVAR(digit1) * 1000000);
GVAR(digit8) = floor(_gridVector - GVAR(digit7) * 10 - GVAR(digit6) * 100 - GVAR(digit5) * 1000 - GVAR(digit4) * 10000 - GVAR(digit3) * 100000 - GVAR(digit2) * 1000000 - GVAR(digit1) * 10000000);
};
if (GVAR(F3)) then {

View File

@ -148,66 +148,79 @@
<English>Deploy 12m ropes</English>
<French>Déployer les cordes 12m</French>
<Japanese>12m ロープを展開</Japanese>
<Polish>Wysuń linę o długości 12 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_deployRopes15">
<English>Deploy 15m ropes</English>
<French>Déployer les cordes 15m</French>
<Japanese>15m ロープを展開</Japanese>
<Polish>Wysuń linę o długości 15 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_deployRopes18">
<English>Deploy 18m ropes</English>
<French>Déployer les cordes 18m</French>
<Japanese>18m ロープを展開</Japanese>
<Polish>Wysuń linę o długości 18 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_deployRopes27">
<English>Deploy 27m ropes</English>
<French>Déployer les cordes 27m</French>
<Japanese>27m ロープを展開</Japanese>
<Polish>Wysuń linę o długości 27 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_deployRopes36">
<English>Deploy 36m ropes</English>
<French>Déployer les cordes 36m</French>
<Japanese>36m ロープを展開</Japanese>
<Polish>Wysuń linę o długości 36 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Ropesupply">
<English>[ACE] Ropes Supply crate</English>
<French>[ACE] Caisse de Cordes</French>
<Japanese>[ACE] ロープ収納箱</Japanese>
<Polish>Skrzynia z linami ACE</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_descriptionShort">
<English>Used to do deploy ropes from a compatibile helicopter</English>
<French>Utilisé pour déployer des cordes depuis un hélicoptère compatible</French>
<Japanese>対応するヘリコプターからロープを展開する為に使用されます</Japanese>
<Polish>Używane do opuszczania lin z kompatybilnych smigłowców</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Rope_12_Display">
<English>Rope 12.2 meters</English>
<French>Corde 12.2 mètres</French>
<Japanese>ロープ (12.2 メートル)</Japanese>
<Polish>Lina, długość 12,2 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Rope_15_Display">
<English>Rope 15.2 meters</English>
<French>Corde 15.2 mètres</French>
<Japanese>ロープ (15.2 メートル)</Japanese>
<Polish>Lina, długość 15,2 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Rope_18_Display">
<English>Rope 18.3 meters</English>
<French>Corde 18.3 mètres</French>
<Japanese>ロープ (18.3 メートル)</Japanese>
<Polish>Lina, długość 18,3 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Rope_27_Display">
<English>Rope 27.4 meters</English>
<French>Corde 27.4 mètres</French>
<Japanese>ロープ (27.4 メートル)</Japanese>
<Polish>Lina, długość 27,4 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_Rope_36_Display">
<English>Rope 36.6 meters</English>
<French>Corde 36.6 mètres</French>
<Japanese>ロープ (36.6 メートル)</Japanese>
<Polish>Lina, długość 36,6 m.</Polish>
</Key>
<Key ID="STR_ACE_Fastroping_setting_requireRopeItems_displayName">
<English>Require rope item to deploy</English>
<French>Exiger une corde pour déployer</French>
<Japanese>展開にはロープ アイテムを必須に</Japanese>
<Polish>Wymaga przedmiotu typu lina </Polish>
</Key>
</Package>
</Project>

View File

@ -80,14 +80,14 @@ GVAR(GForces_CC) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[10,10,0,0,
if !(ACE_player getVariable ["ACE_isUnconscious", false]) then {
if (_average > 0.30 * _gBlackOut) then {
private _strength = ((_average - 0.30 * _gBlackOut) / (0.70 * _gBlackOut)) max 0;
GVAR(GForces_CC) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[2*(1-_strength),2*(1-_strength),0,0,0,0.1,0.5]];
GVAR(GForces_CC) ppEffectAdjust [1,1,0,[0,0,0,1],[0,0,0,0],[1,1,1,1],[2 * (1 - _strength),2 * (1 - _strength),0,0,0,0.1,0.5]];
addCamShake [_strength, 1, 15];
} else {
private _gRedOut = MINVIRTUALG / _classCoef;
if (_average < -0.30 * _gRedOut) then {
private _strength = ((abs _average - 0.30 * _gRedOut) / (0.70 * _gRedOut)) max 0;
GVAR(GForces_CC) ppEffectAdjust [1,1,0,[1,0.2,0.2,1],[0,0,0,0],[1,1,1,1],[2*(1-_strength),2*(1-_strength),0,0,0,0.1,0.5]];
GVAR(GForces_CC) ppEffectAdjust [1,1,0,[1,0.2,0.2,1],[0,0,0,0],[1,1,1,1],[2 * (1 - _strength),2 * ( 1 -_strength),0,0,0,0.1,0.5]];
addCamShake [_strength / 1.5, 1, 15];
};
};

Binary file not shown.

View File

@ -29,7 +29,7 @@ _player setVariable ["ACE_hasEarPlugsIn", true, true];
//Force an immediate fast volume update:
[[true]] call FUNC(updateVolume);
/*// No Earplugs in inventory, telling user
[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);*/
// No Earplugs in inventory, telling user
//[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);
[] call FUNC(updateHearingProtection);

View File

@ -54,7 +54,7 @@ class ACE_ZeusActions {
displayName = "$STR_repair";
icon = "\A3\ui_f\data\igui\cfg\actions\repair_ca.paa";
condition = QUOTE(ZEUS_ACTION_CONDITION && {-1 < (curatorSelected select 0) findIf {_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}}});
statement = QUOTE({if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then {_x setDamage 0}} forEach (curatorSelected select 0));
statement = QUOTE(call FUNC(repair_Statement));
};
};

View File

@ -6,4 +6,11 @@ PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
DFUNC(repair_Statement) = { // moved from config because of build problems
TRACE_1("repair_Statement",_this);
{
if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then { _x setDamage 0; };
} forEach (curatorSelected select 0)
};
ADDON = true;

View File

@ -1,4 +1,4 @@
#define MAJOR 3
#define MINOR 12
#define PATCHLVL 5
#define BUILD 40
#define PATCHLVL 6
#define BUILD 43

View File

@ -101,6 +101,7 @@
<English>Creator</English>
<German>Ersteller</German>
<Japanese>設置者</Japanese>
<Polish>Twórca</Polish>
</Key>
</Package>
</Project>

View File

@ -1653,7 +1653,7 @@
<German>Kochsalzlösung (500ml)</German>
<Hungarian>0,9%-os sósvíz-infúzió (500ml)</Hungarian>
<Italian>Soluzione salina EV (500ml)</Italian>
<Portuguese>Soro IV (1000ml)</Portuguese>
<Portuguese>Soro IV (500ml)</Portuguese>
<Czech>Fyziologický roztok (500ml)</Czech>
<Japanese>生理食塩水 IV (500ml)</Japanese>
<Korean>생리식염수 IV (500ml)</Korean>
@ -1669,7 +1669,7 @@
<German>Kochsalzlösung (250ml)</German>
<Hungarian>0,9%-os sósvíz-infúzió (250ml)</Hungarian>
<Italian>Soluzione salina EV (250ml)</Italian>
<Portuguese>Soro IV (1000ml)</Portuguese>
<Portuguese>Soro IV (250ml)</Portuguese>
<Czech>Fyziologický roztok (250ml)</Czech>
<Japanese>生理食塩水 IV (250ml)</Japanese>
<Korean>생리식염수 IV (250ml)</Korean>
@ -3180,10 +3180,12 @@
<Key ID="STR_ACE_Medical_menuTypeStyleSelf_displayName">
<English>Show medical interaction for self</English>
<Japanese>自分に治療インタラクションを表示</Japanese>
<Polish>Pokaż menu interakcji medycznej dla postaci</Polish>
</Key>
<Key ID="STR_ACE_Medical_menuTypeStyleSelf_description">
<English>Show the self interaction medical actions</English>
<Japanese>セルフ インタラクションに治療動作を表示します。</Japanese>
<Polish>Pokaż elementy menu interakcji medycznej dla postaci</Polish>
</Key>
<Key ID="STR_ACE_Medical_useSelection">
<English>Selections (3d)</English>
@ -5700,14 +5702,17 @@
<Key ID="STR_ACE_Medical_MedicalSettings_convertItems_DisplayName">
<English>Convert vanilla items</English>
<Japanese>標準アイテムを変換</Japanese>
<Polish>Skonwertuj przedmioty z Army3 (vanilia) na przedmioty medyczne ACE3</Polish>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_convertItems_Description">
<English>Enables or disables whether vanilla medical items are converted to ACE medical items or just removed</English>
<Japanese>有効化すると標準の治療アイテムを ACE 治療アイテムへ変換し、無効化すると削除します。</Japanese>
<Polish>Decyduje czy oryginalne przedmioty medyczne z Army 3 mają być skonwertowane na przedmioty medyczne ACE3 czy usunięte</Polish>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_convertItems_remove">
<English>Just remove vanilla medical</English>
<Japanese>標準の治療アイテムを削除</Japanese>
<Polish>Usuń przedmioty z Army 3 (vanilia)</Polish>
</Key>
</Package>
</Project>

View File

@ -4,13 +4,7 @@ class ACE_ZeusActions {
displayName = CSTRING(Rearm);
icon = QPATHTOF(ui\icon_rearm_interact.paa);
condition = QUOTE(ZEUS_ACTION_CONDITION && {-1 < (curatorSelected select 0) findIf {_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}}});
statement = QUOTE( \
{ \
if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then { \
[ARR_2(objNull,_x)] call ace_rearm_fnc_rearmEntireVehicleSuccess; \
}; \
} forEach (curatorSelected select 0); \
);
statement = QUOTE(call FUNC(rearm_statement));
};
};
};

View File

@ -8,4 +8,13 @@ PREP_RECOMPILE_END;
#include "initSettings.sqf"
DFUNC(rearm_statement) = { // moved from config because of build problems
TRACE_1("rearm_statement",_this);
{
if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then {
[objNull, _x] call FUNC(rearmEntireVehicleSuccess);
};
} forEach (curatorSelected select 0);
};
ADDON = true;

View File

@ -456,8 +456,7 @@ class CfgVehicles {
GVAR(hitpointPositions)[] = {{"HitTurret", {0,-2,0}}};
};
class Car_F;
class Offroad_01_base_F: Car_F {};
class Offroad_01_base_F;
class Offroad_01_repair_base_F: Offroad_01_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;
@ -483,7 +482,25 @@ class CfgVehicles {
GVAR(canRepair) = 0;
};
class Truck_03_base_F;
class Car_F: Car {
class HitPoints;
};
class Truck_F: Car_F {
class HitPoints: HitPoints {
class HitLBWheel;
class HitRBWheel;
};
};
class Truck_03_base_F: Truck_F {
class HitPoints: HitPoints {
class HitLBWheel: HitLBWheel {
name = "wheel_1_4_steering"; // return original values back to fix double wheel hitpoint
};
class HitRBWheel: HitRBWheel {
name = "wheel_2_4_steering";
};
};
};
class O_Truck_03_repair_F: Truck_03_base_F {
GVAR(canRepair) = 1;
transportRepair = 0;

View File

@ -34,7 +34,7 @@ if (_type in _initializedClasses) exitWith {};
private _hitPointsAddedNames = [];
private _hitPointsAddedStrings = [];
private _hitPointsAddedAmount = [];
private _processedHitpoints = [];
private _processedSelections = [];
private _icon = ["a3\ui_f\data\igui\cfg\actions\repair_ca.paa", "#FFFFFF"];
// Custom position can be defined via config for associated hitpoint
@ -47,7 +47,7 @@ private _hitpointGroups = getArray(configFile >> "CfgVehicles" >> _type >> QGVAR
private _hitpoint = toLower (_hitPoints select _forEachIndex);
if (_selection in _wheelHitSelections) then {
// Wheels should always be unique
if (_hitpoint in _processedHitpoints) exitWith {TRACE_3("Duplicate Wheel",_hitpoint,_forEachIndex,_selection);};
if (_selection in _processedSelections) exitWith {TRACE_3("Duplicate Wheel",_hitpoint,_forEachIndex,_selection);};
private _position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _selection];
@ -68,13 +68,15 @@ private _hitpointGroups = getArray(configFile >> "CfgVehicles" >> _type >> QGVAR
_statement = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(repair)};
_action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
_processedSelections pushBack _selection;
} else {
// Empty selections don't exist
if (_selection isEqualTo "") exitWith { TRACE_3("Skipping Empty Sel",_hitpoint,_forEachIndex,_selection); };
// Empty hitpoints don't contain enough information
if (_hitpoint isEqualTo "") exitWith { TRACE_3("Skipping Empty Hit",_hitpoint,_forEachIndex,_selection); };
// Ignore glass hitpoints
if ((_hitPoint find "glass") != -1) exitWith { TRACE_3("Skipping Glass",_hitpoint,_forEachIndex,_selection); };
if ((_hitpoint find "glass") != -1) exitWith { TRACE_3("Skipping Glass",_hitpoint,_forEachIndex,_selection); };
// Ignore hitpoints starting with # (seems to be lights)
if ((_hitpoint select [0,1]) == "#") exitWith { TRACE_3("Skipping # hit",_hitpoint,_forEachIndex,_selection); };
// Ignore ERA/Slat armor (vanilla uses hitera_/hitslat_, pre-1.82 RHS uses era_)
@ -125,7 +127,7 @@ private _hitpointGroups = getArray(configFile >> "CfgVehicles" >> _type >> QGVAR
if (_hitpoint in TRACK_HITPOINTS) then {
// Tracks should always be unique
if (_hitpoint in _processedHitpoints) exitWith {TRACE_3("Duplicate Track",_hitpoint,_forEachIndex,_selection);};
if (_selection in _processedSelections) exitWith {TRACE_3("Duplicate Track",_hitpoint,_forEachIndex,_selection);};
_position = compile format ["private _return = _target selectionPosition ['%1', 'HitPoints']; _return set [1, 0]; _return", _selection];
TRACE_4("Adding RepairTrack",_hitpoint,_forEachIndex,_selection,_text);
private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(canRepair)};
@ -145,7 +147,7 @@ private _hitpointGroups = getArray(configFile >> "CfgVehicles" >> _type >> QGVAR
};
};
_processedHitPoints pushBack _hitpoint;
_processedSelections pushBack _selection;
};
} forEach _hitSelections;

View File

@ -60,7 +60,19 @@ if (_unit getVariable [QGVAR(actionID), -1] == -1) then {
};
if (_muzzle isEqualType "") then {
private _laserEnabled = _unit isIRLaserOn _weapon || {_unit isFlashlightOn _weapon};
_unit selectWeapon _muzzle;
if (
_laserEnabled
&& {
_muzzle == primaryWeapon _unit // prevent UGL switch
|| {"" == primaryWeapon _unit} // Arma switches to primary weapon if exists
}
) then {
{_unit action [_x, _unit]} forEach ["GunLightOn", "IRLaserOn"];
};
};
// play fire mode selector sound

View File

@ -30,8 +30,20 @@ if (_safedWeapons isEqualTo []) then {
_unit setVariable [QGVAR(actionID), -1];
};
private _laserEnabled = _unit isIRLaserOn _weapon || {_unit isFlashlightOn _weapon};
_unit selectWeapon _muzzle;
if (
_laserEnabled
&& {
_muzzle == primaryWeapon _unit // prevent UGL switch
|| {"" == primaryWeapon _unit} // Arma switches to primary weapon if exists
}
) then {
{_unit action [_x, _unit]} forEach ["GunLightOn", "IRLaserOn"];
};
if (inputAction "nextWeapon" > 0) then {
// switch to the last mode to roll over to first after the default nextWeapon action
// get weapon modes

View File

@ -6,7 +6,7 @@
* Arguments:
* 0: Element Name <STRING>
* 1: Show/Hide Element <BOOL>
* 2: Show Hint <BOOL>
* 2: Show Hint <BOOL> (default: false)
* 3: Force change even when disallowed <BOOL> (default: false)
*
* Return Value:
@ -18,12 +18,13 @@
* Public: No
*/
params ["_element", "_show", ["_showHint", false, [true]], ["_force", false, [true]] ];
params ["_element", "_show", ["_showHint", false, [true]], ["_force", false, [true]]];
private _cachedElement = GVAR(configCache) getVariable _element;
if (isNil "_cachedElement") exitWith {};
if (isNil "_cachedElement") exitWith {TRACE_1("nil element",_this)};
if (!_force && {!GVAR(allowSelectiveUI)}) exitWith {
TRACE_1("not allowed",_this);
[LSTRING(Disallowed), 2] call EFUNC(common,displayTextStructured);
false
};
@ -31,8 +32,14 @@ if (!_force && {!GVAR(allowSelectiveUI)}) exitWith {
_cachedElement params ["_idd", "_elements", "_location", "_conditions"];
// Exit if main vehicle type condition not fitting
private _canUseWeapon = ACE_player call CBA_fnc_canUseWeapon;
if ((_canUseWeapon && {_location == 2}) || {!_canUseWeapon && {_location == 1}}) exitWith {false};
private _canUseWeaponOrInCargo = ACE_player call CBA_fnc_canUseWeapon || {-1 < vehicle ACE_player getCargoIndex ACE_player};
if (
(_canUseWeaponOrInCargo && {_location == VEHICLE_ONLY})
|| {!_canUseWeaponOrInCargo && {_location == GROUND_ONLY}}
) exitWith {
TRACE_3("skip location",_this,_canUseWeaponOrInCargo,_location);
false
};
// Get setting from config API
{
@ -59,7 +66,7 @@ if (!_force) then {
};
};
_show = [1, 0] select _show;
private _fade = [1, 0] select _show;
// Disable/Enable elements
private _success = false;
@ -69,9 +76,9 @@ private _success = false;
// Loop through IGUI displays as they can be present several times for some reason
{
if (_idd == ctrlIDD _x) then {
//TRACE_3("Setting Element Visibility",_show,_idd,_idc);
TRACE_4("Setting Element Visibility",_element,_fade,_idd,_idc);
(_x displayCtrl _idc) ctrlSetFade _show;
(_x displayCtrl _idc) ctrlSetFade _fade;
(_x displayCtrl _idc) ctrlCommit 0;
_success = true;

View File

@ -1522,10 +1522,12 @@
<Key ID="STR_ACE_Zeus_moduleCargoParadrop_DisplayName">
<English>Paradrop Cargo</English>
<Japanese>カーゴを空中投下</Japanese>
<Polish>Zrzut ładunku (cargo)</Polish>
</Key>
<Key ID="STR_ACE_Zeus_paradrop_noCargoLoaded">
<English>No cargo loaded</English>
<Japanese>カーゴは未積載</Japanese>
<Polish>Niczego nie załadowano do cargo</Polish>
</Key>
</Package>
</Project>

View File

@ -9,16 +9,16 @@ ace:
version:
major: 3
minor: 12
patch: 5
build: 40
patch: 6
build: 43
acex:
githubUrl: https://github.com/acemod/ACEX
version:
major: 3
minor: 4
patch: 1
build: 11
patch: 2
build: 13
markdown: kramdown

View File

@ -9,16 +9,16 @@ ace:
version:
major: 3
minor: 12
patch: 4
build: 39
patch: 6
build: 43
acex:
githubUrl: https://github.com/acemod/ACEX
version:
major: 3
minor: 4
patch: 0
build: 10
patch: 2
build: 13
markdown: kramdown

View File

@ -483,7 +483,7 @@
{% endif %}
{% if include.component == "compat_rksl_pm_ii" %}
`RKSL_PMII`
`RKSL_PMII`, `RKSL_PMII_525`
{% endif %}
{% if include.component == "compat_sma3_iansky" %}

View File

@ -58,6 +58,7 @@ This lists all the maintainers responsible for project management and the overal
- [Kieran](https://github.com/kieran-s){:target="_blank"}
- [Giallustio](https://github.com/Giallustio){:target="_blank"}
- [654wak654](https://github.com/654wak654){:target="_blank"}
- [mharis001](https://github.com/mharis001){:target="_blank"}
## Contributors

View File

@ -46,6 +46,7 @@ MenuType: 0 = Interaction, 1 = Self Interaction
|----------|---------|---------|---------|---------|---------|
|`ace_interactMenuOpened` | [_menuType] | Local | Listen | Interaction Menu Opened
|`ace_interactMenuClosed` | [_menuType] | Local | Listen | Interaction Menu Closed
|`ace_interact_menu_newControllableObject` | [_typeOf] | Local | Listen | New controlable object, only fires once per type (add self interactions)
### 2.4 Cargo (`ace_cargo`)

View File

@ -70,7 +70,7 @@ class CAManBase: Man {
Two steps, creating an action (array) and then adding it to either a class or object.
Important: `ace_common_fnc_canInteractWith` is not automatically checked and needs to be explicitly called.
### 2.1 fnc_createAction
### 3.1 fnc_createAction
`ace_interact_menu_fnc_createAction`
@ -91,7 +91,7 @@ Important: `ace_common_fnc_canInteractWith` is not automatically checked and nee
*/
```
### 2.2 fnc_addActionToClass
### 3.2 fnc_addActionToClass
`ace_interact_menu_fnc_addActionToClass`
@ -107,7 +107,7 @@ Important: `ace_common_fnc_canInteractWith` is not automatically checked and nee
```
By default this function will not use inheritance, so actions will only be added to the specific class.
### 2.3 fnc_addActionToObject
### 3.3 fnc_addActionToObject
`ace_interact_menu_fnc_addActionToObject`
@ -121,7 +121,7 @@ By default this function will not use inheritance, so actions will only be added
*/
```
### 2.4 fnc_addActionToZeus
### 3.4 fnc_addActionToZeus
`ace_interact_menu_fnc_addActionToZeus`
@ -133,7 +133,7 @@ By default this function will not use inheritance, so actions will only be added
*/
```
### 2.5 Examples
### 3.5 Examples
External:
@ -177,7 +177,7 @@ _action = ["myMissionEvent1","Mission Event: Play Base Alarm","",_statement,{tru
[["ACE_ZeusActions"], _action] call ace_interact_menu_fnc_addActionToZeus;
```
### 2.6 Advanced Example
### 3.6 Advanced Example
This adds an interaction to a unit that allows passing items that the player is carrying.
@ -221,3 +221,20 @@ _modifierFunc = {
_action = ["GiveItems", "?","",_statement,_condition,_insertChildren,[123],"",4,[false, false, false, true, false], _modifierFunc] call ace_interact_menu_fnc_createAction;
[q3, 0, ["ACE_MainActions"], _action] call ace_interact_menu_fnc_addActionToObject;
```
### 3.7 Using `ace_interact_menu_newControllableObject` event
CBA event `ace_interact_menu_newControllableObject` fires only once the first time the player controls a new object (new man, vehicle or controlled UAV)
This is the ideal way to add self interaction actions, as adding them via `addActionToClass` will force self interaction actions to be compiled for classes that may never be used.
```cpp
// Example: Add radio self-action to all civilian cars
["ace_interact_menu_newControllableObject", {
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "Car")) exitWith {};
if ((getNumber (configFile >> "CfgVehicles" >> _type >> "side")) != 3) exitWith {};
private _action = ["playRadio","Play Radio","",{playMusic "NeverGonnaGiveYouUp"},{true}] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;
}] call CBA_fnc_addEventHandler;
```

View File

@ -0,0 +1,104 @@
---
layout: wiki
title: Field Rations Framework
description: Explains how to set-up ACEX Field Rations.
group: framework
parent: wiki
mod: acex
version:
major: 3
minor: 4
patch: 0
---
## 1. Config Values
### 1.1 Consumable Items
Config Name | Type | Description
----------- | ---- | -----------
`acex_field_rations_thirstQuenched` | Number | Amount of thirst quenched when item is consumed*
`acex_field_rations_hungerSatiated` | Number | Amount of hunger satiated when item is consumed*
`acex_field_rations_consumeTime` | Number | Time required to consume the item (in seconds)
`acex_field_rations_consumeText` | String | Progress bar text (OPTIONAL)
`acex_field_rations_consumeAnims` | Array | Animations to play when consuming item** (OPTIONAL)
`acex_field_rations_consumeSounds` | Array | Sounds to play when consuming item** (OPTIONAL)
`acex_field_rations_replacementItem` | String | Class name of replacement item to add on consumption (OPTIONAL)
`acex_field_rations_refillItem` | String | Makes an item refillable, class name of item added when refilled (OPTIONAL)
`acex_field_rations_refillAmount` | Number | Amount of water required to refill item (OPTIONAL)
`acex_field_rations_refillTime` | Number | Time required to refill item (in seconds) (OPTIONAL)
_* Value range is 0 to 100 and can be modified by the corresponding coefficient setting._
_** Array is in format: STAND, CROUCH, PRONE. If player is in vehicle, the first element is used._
### 1.2 Water Sources
Config Name | Type | Description
----------- | ---- | -----------
`acex_field_rations_waterSupply` | Number | Amount of water inside the object (-1 - disabled, -10 - infinite) (OPTIONAL)
`acex_field_rations_offset` | Array | Refill action offset relative to model (OPTIONAL)
## 2. Events
Event Name | Passed Parameter(s) | Locality | Description
---------- | ------------------- | -------- | -----------
`acex_rationConsumed` | [_player, _consumeItem, _replacementItem, _thirstQuenched, _hungerSatiated] | Local | Item consumed
`acex_rationRefilled` | [_source, _player, _item, _refillItem, _refillAmount] | Local | Item refilled
## 3. Scripting
### 3.1 Getting water supply
`acex_field_rations_fnc_getRemainingWater`
```cpp
* Returns the remaining water in a source.
*
* Arguments:
* 0: Water source <OBJECT>
*
* Return Value:
* Remaining water <NUMBER>
*
* Example:
* [_source] call acex_field_rations_fnc_getRemainingWater
```
### 3.2 Setting water supply
`acex_field_rations_fnc_setRemainingWater`
```cpp
* Sets the remaining water supply for given water source.
*
* Arguments:
* 0: Water source <OBJECT>
* 1: Amount (-10 - Infinite, -1 - Disabled) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_source, 1000] call acex_field_rations_fnc_setRemainingWater
```
### 3.3 Adding a status modifier
`acex_field_rations_fnc_addStatusModifier`
```cpp
* Adds a status modifier. Should be called on all machines.
* Code must return a NUMBER which will be applied additively with other status changes.
*
* Arguments:
* 0: Status to modify (0 - Thirst, 1 - Hunger, 2 - Both) <NUMBER>
* 1: Code (is passed the unit <OBJECT>) <CODE>
*
* Return Value:
* None
*
* Example:
* [0, {random 1}] call acex_field_rations_fnc_addStatusModifier
```

View File

@ -0,0 +1 @@
x\cba\addons\main

View File

@ -0,0 +1 @@
x\cba\addons\xeh

View File

@ -3,13 +3,13 @@ class CfgWeapons {
class ItemCore;
class InventoryOpticsItem_Base_F;
class RKSL_optic_PMII_312 : ItemCore {
class RKSL_optic_PMII_312: ItemCore {
ACE_ScopeHeightAboveRail = 4.2235;
ACE_ScopeAdjust_Vertical[] = { -4, 30 };
ACE_ScopeAdjust_Vertical[] = { -1, 12 };
ACE_ScopeAdjust_Horizontal[] = { -6, 6 };
ACE_ScopeAdjust_VerticalIncrement = 0.1;
ACE_ScopeAdjust_HorizontalIncrement = 0.1;
class ItemInfo : InventoryOpticsItem_Base_F {
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class Snip {
discreteDistance[] = { 100 };
@ -19,13 +19,29 @@ class CfgWeapons {
};
};
class RKSL_optic_PMII_312_sunshade : ItemCore {
class RKSL_optic_PMII_312_sunshade: ItemCore {
ACE_ScopeHeightAboveRail = 4.2235;
ACE_ScopeAdjust_Vertical[] = { -4, 30 };
ACE_ScopeAdjust_Vertical[] = { -1, 12 };
ACE_ScopeAdjust_Horizontal[] = { -6, 6 };
ACE_ScopeAdjust_VerticalIncrement = 0.1;
ACE_ScopeAdjust_HorizontalIncrement = 0.1;
class ItemInfo : InventoryOpticsItem_Base_F {
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class Snip {
discreteDistance[] = { 100 };
discreteDistanceInitIndex = 0;
};
};
};
};
class RKSL_optic_PMII_525: ItemCore {
ACE_ScopeHeightAboveRail = 4.2235;
ACE_ScopeAdjust_Vertical[] = { 0, 26 };
ACE_ScopeAdjust_Horizontal[] = { -6, 6 };
ACE_ScopeAdjust_VerticalIncrement = 0.1;
ACE_ScopeAdjust_HorizontalIncrement = 0.1;
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class Snip {
discreteDistance[] = { 100 };

View File

@ -6,9 +6,9 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"RKSL_PMII"};
requiredAddons[] = {"RKSL_PMII", "RKSL_PMII_525"};
author = ECSTRING(common,ACETeam);
authors[] = {"Ruthberg"};
authors[] = {"Ruthberg", "Dedmen"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

View File

@ -33,6 +33,8 @@ class CfgAmmo {
// class B_556x45_Ball_Tracer_White: B_556x45_Ball {model = PATHTOF(ace_TracerWhite2.p3d);}; //New class for testing
class B_580x42_Ball_F: BulletBase {model = PATHTOF(ace_TracerGreen2.p3d);};
class ACE_580x42_Ball_Tracer_Red: B_580x42_Ball_F {model = PATHTOF(ace_TracerRed2.p3d);};
class ACE_580x42_Ball_Tracer_Yellow: B_580x42_Ball_F {model = PATHTOF(ace_TracerYellow2.p3d);};
class B_65x39_Caseless: BulletBase {model = PATHTOF(ace_TracerRed2.p3d);}; //Replaces \A3\Weapons_f\Data\bullettracer\tracer_red
class B_65x39_Caseless_green: B_65x39_Caseless {model = PATHTOF(ace_TracerGreen2.p3d);}; //Replaces \A3\Weapons_f\Data\bullettracer\tracer_green
@ -86,10 +88,14 @@ class CfgAmmo {
class B_338_Ball: BulletBase {model = PATHTOF(ace_TracerRed2.p3d);}; //Replaces \A3\Weapons_f\Data\bullettracer\tracer_red
class B_338_NM_Ball: BulletBase {model = PATHTOF(ace_TracerRed2.p3d);}; //Replaces \A3\Weapons_f\Data\bullettracer\tracer_red
class ACE_338_NM_Ball_red : B_338_NM_Ball {model = PATHTOF(ace_TracerRed2.p3d);};
class ACE_338_NM_Ball_yellow : B_338_NM_Ball {model = PATHTOF(ace_TracerYellow2.p3d);};
class B_127x54_Ball: BulletBase {model = PATHTOF(ace_TracerGreen2.p3d);}; //Replaces \A3\Weapons_f\Data\bullettracer\tracer_green
class B_93x64_Ball: BulletBase {model = PATHTOF(ace_TracerGreen2.p3d);}; //Replaces \A3\Weapons_f\Data\bullettracer\tracer_green
class ACE_93x64_Ball_tracer_red : B_93x64_Ball {model = PATHTOF(ace_TracerRed2.p3d);};
class ACE_93x64_Ball_tracer_yellow : B_93x64_Ball {model = PATHTOF(ace_TracerYellow2.p3d);};
//Autocannon
class B_19mm_HE: BulletBase {model = PATHTOF(ace_TracerWhite2.p3d);}; //Replaces \A3\Weapons_f\Data\bullettracer\tracer_white

View File

@ -0,0 +1,156 @@
class CfgMagazineWells {
class STANAG_556x45_Large {
ADDON[] = {
"ACE_150Rnd_556x45_Drum_green",
"ACE_150Rnd_556x45_Drum_yellow",
"ACE_150Rnd_556x45_Drum_tracer_green",
"ACE_150Rnd_556x45_Drum_tracer_yellow"
};
};
class CBA_556x45_STANAG_2D_XL {
ADDON[] = {
"ACE_150Rnd_556x45_Drum_green",
"ACE_150Rnd_556x45_Drum_yellow",
"ACE_150Rnd_556x45_Drum_tracer_green",
"ACE_150Rnd_556x45_Drum_tracer_yellow"
};
};
class M249_556x45 {
ADDON[] = {
"ACE_200Rnd_556x45_Box_green",
"ACE_200Rnd_556x45_Box_tracer_green"
};
};
class CBA_556x45_MINIMI {
ADDON[] = {
"ACE_200Rnd_556x45_Box_green",
"ACE_200Rnd_556x45_Box_tracer_green"
};
};
class CTAR_580x42 {
ADDON[] = {
"ACE_30Rnd_580x42_Mag_red",
"ACE_30Rnd_580x42_Mag_yellow",
"ACE_30Rnd_580x42_Mag_tracer_red",
"ACE_30Rnd_580x42_Mag_tracer_yellow"
};
};
class CBA_580x42_TYPE95 {
ADDON[] = {
"ACE_30Rnd_580x42_Mag_red",
"ACE_30Rnd_580x42_Mag_yellow",
"ACE_30Rnd_580x42_Mag_tracer_red",
"ACE_30Rnd_580x42_Mag_tracer_yellow"
};
};
class CTAR_580x42_Large {
ADDON[] = {
"ACE_100Rnd_580x42_Drum_red",
"ACE_100Rnd_580x42_Drum_yellow",
"ACE_100Rnd_580x42_Drum_tracer_red",
"ACE_100Rnd_580x42_Drum_tracer_yellow"
};
};
class CBA_580x42_TYPE95_XL {
ADDON[] = {
"ACE_100Rnd_580x42_Drum_red",
"ACE_100Rnd_580x42_Drum_yellow",
"ACE_100Rnd_580x42_Drum_tracer_red",
"ACE_100Rnd_580x42_Drum_tracer_yellow"
};
};
class MX_65x39 {
ADDON[] = {
"ACE_30Rnd_65x39_mx_green",
"ACE_30Rnd_65x39_mx_yellow",
"ACE_30Rnd_65x39_mx_tracer_green",
"ACE_30Rnd_65x39_mx_tracer_yellow"
};
};
class CBA_65x39_MX {
ADDON[] = {
"ACE_30Rnd_65x39_mx_green",
"ACE_30Rnd_65x39_mx_yellow",
"ACE_30Rnd_65x39_mx_tracer_green",
"ACE_30Rnd_65x39_mx_tracer_yellow"
};
};
class CBA_65x39_MX_XL {
ADDON[] = {
"ACE_100Rnd_65x39_mx_green",
"ACE_100Rnd_65x39_mx_yellow",
"ACE_100Rnd_65x39_mx_tracer_green",
"ACE_100Rnd_65x39_mx_tracer_yellow"
};
};
class Katiba_65x39 {
ADDON[] = {
"ACE_30Rnd_65x39_katiba_red",
"ACE_30Rnd_65x39_katiba_yellow",
"ACE_30Rnd_65x39_katiba_tracer_red",
"ACE_30Rnd_65x39_katiba_tracer_yellow"
};
};
class CBA_65x39_Katiba {
ADDON[] = {
"ACE_30Rnd_65x39_katiba_red",
"ACE_30Rnd_65x39_katiba_yellow",
"ACE_30Rnd_65x39_katiba_tracer_red",
"ACE_30Rnd_65x39_katiba_tracer_yellow"
};
};
class Mk200_65x39 {
ADDON[] = {
"ACE_200Rnd_65x39_cased_Box_green",
"ACE_200Rnd_65x39_cased_Box_red",
"ACE_200Rnd_65x39_cased_Box_tracer_green",
"ACE_200Rnd_65x39_cased_Box_tracer_red"
};
};
class CBA_65x39_Mk200 {
ADDON[] = {
"ACE_200Rnd_65x39_cased_Box_green",
"ACE_200Rnd_65x39_cased_Box_red",
"ACE_200Rnd_65x39_cased_Box_tracer_green",
"ACE_200Rnd_65x39_cased_Box_tracer_red"
};
};
class CBA_762x51_HK417 {
ADDON[] = {
"ACE_20Rnd_762x51_Mag_tracer_green",
"ACE_20Rnd_762x51_Mag_tracer_yellow"
};
};
class CBA_762x51_M14 {
ADDON[] = {
"ACE_20Rnd_762x51_Mag_Tracer_green",
"ACE_20Rnd_762x51_Mag_Tracer_yellow"
};
};
class CBA_762x51_G3 {
ADDON[] = {
"ACE_20Rnd_762x51_Mag_Tracer_green",
"ACE_20Rnd_762x51_Mag_Tracer_yellow"
};
};
class CBA_762x54R_LINKS {
ADDON[] = {
"ACE_150Rnd_762x54_Box_red",
"ACE_150Rnd_762x54_Box_yellow",
"ACE_150Rnd_762x54_Box_tracer_red",
"ACE_150Rnd_762x54_Box_tracer_yellow"
};
};
class CBA_93x64_LINKS {
ADDON[] = {
"ACE_150Rnd_93x64_Mag_red",
"ACE_150Rnd_93x64_Mag_yellow"
};
};
class CBA_338NM_LINKS {
ADDON[] = {
"ACE_130Rnd_338_Mag_green",
"ACE_130Rnd_338_Mag_yellow"
};
};
};

View File

@ -0,0 +1,245 @@
#define STRINGS(magazine) author = ECSTRING(common,ACETeam); displayName = CSTRING(magazine)
class CfgMagazines {
// 5.56mm
class 150Rnd_556x45_Drum_Mag_F;
class ACE_150Rnd_556x45_Drum_green : 150Rnd_556x45_Drum_Mag_F {
ammo = "B_556x45_Ball_tracer_green";
STRINGS(150Rnd_556x45_Drum_green);
};
class ACE_150Rnd_556x45_Drum_yellow : 150Rnd_556x45_Drum_Mag_F {
ammo = "B_556x45_Ball_tracer_yellow";
STRINGS(150Rnd_556x45_Drum_yellow);
};
class 150Rnd_556x45_Drum_Mag_tracer_F;
class ACE_150Rnd_556x45_Drum_tracer_green : 150Rnd_556x45_Drum_Mag_tracer_F {
ammo = "B_556x45_Ball_tracer_green";
STRINGS(150Rnd_556x45_Drum_tracer_green);
descriptionShort = CSTRING(150Rnd_556x45_Drum_tracer_green_description);
};
class ACE_150Rnd_556x45_Drum_tracer_yellow : 150Rnd_556x45_Drum_Mag_tracer_F {
ammo = "B_556x45_Ball_tracer_yellow";
STRINGS(150Rnd_556x45_Drum_tracer_yellow);
descriptionShort = CSTRING(150Rnd_556x45_Drum_tracer_green_description);
};
class 200Rnd_556x45_Box_F;
class ACE_200Rnd_556x45_Box_green : 200Rnd_556x45_Box_F {
ammo = "B_556x45_Ball_tracer_green";
STRINGS(200Rnd_556x45_Box_green);
};
class 200Rnd_556x45_Box_tracer_F;
class ACE_200Rnd_556x45_Box_tracer_green : 200Rnd_556x45_Box_tracer_F {
ammo = "B_556x45_Ball_tracer_green";
STRINGS(200Rnd_556x45_Box_tracer_green);
descriptionShort = CSTRING(200Rnd_556x45_Box_tracer_green_description);
};
// 5.8mm
class 30Rnd_580x42_Mag_F;
class ACE_30Rnd_580x42_Mag_red : 30Rnd_580x42_Mag_F {
ammo = "ACE_580x42_Ball_tracer_red";
STRINGS(30Rnd_580x42_Mag_red);
};
class ACE_30Rnd_580x42_Mag_yellow : 30Rnd_580x42_Mag_F {
ammo = "ACE_580x42_Ball_tracer_yellow";
STRINGS(30Rnd_580x42_Mag_yellow);
};
class 30Rnd_580x42_Mag_tracer_F;
class ACE_30Rnd_580x42_Mag_tracer_red : 30Rnd_580x42_Mag_tracer_F {
ammo = "ACE_580x42_Ball_tracer_red";
STRINGS(30Rnd_580x42_Mag_tracer_red);
descriptionShort = CSTRING(30Rnd_580x42_Mag_tracer_red_description);
};
class ACE_30Rnd_580x42_Mag_tracer_yellow : 30Rnd_580x42_Mag_tracer_F {
ammo = "ACE_580x42_Ball_tracer_yellow";
STRINGS(30Rnd_580x42_Mag_tracer_yellow);
descriptionShort = CSTRING(30Rnd_580x42_Mag_tracer_yellow_description);
};
class 100Rnd_580x42_Mag_F;
class ACE_100Rnd_580x42_Drum_red : 100Rnd_580x42_Mag_F {
ammo = "ACE_580x42_Ball_tracer_red";
STRINGS(100Rnd_580x42_Drum_red);
};
class ACE_100Rnd_580x42_Drum_yellow : 100Rnd_580x42_Mag_F {
ammo = "ACE_580x42_Ball_tracer_yellow";
STRINGS(100Rnd_580x42_Drum_yellow);
};
class 100Rnd_580x42_Mag_tracer_F;
class ACE_100Rnd_580x42_Drum_tracer_red : 100Rnd_580x42_Mag_tracer_F {
ammo = "ACE_580x42_Ball_tracer_red";
STRINGS(100Rnd_580x42_Drum_tracer_red);
descriptionShort = CSTRING(100Rnd_580x42_Drum_tracer_red_description);
};
class ACE_100Rnd_580x42_Drum_tracer_yellow : 100Rnd_580x42_Mag_tracer_F {
ammo = "ACE_580x42_Ball_tracer_yellow";
STRINGS(100Rnd_580x42_Drum_tracer_yellow);
descriptionShort = CSTRING(100Rnd_580x42_Drum_tracer_yellow_description);
};
// 6.5mm Caseless MX
class 30Rnd_65x39_caseless_mag;
class ACE_30Rnd_65x39_mx_green : 30Rnd_65x39_caseless_mag {
ammo = "B_65x39_Caseless_green";
STRINGS(30Rnd_65x39_mx_green);
descriptionShort = CSTRING(30Rnd_65x39_mx_green_description);
};
class ACE_30Rnd_65x39_mx_yellow : 30Rnd_65x39_caseless_mag {
ammo = "B_65x39_Caseless_yellow";
STRINGS(30Rnd_65x39_mx_yellow);
descriptionShort = CSTRING(30Rnd_65x39_mx_yellow_description);
};
class 30Rnd_65x39_caseless_mag_tracer;
class ACE_30Rnd_65x39_mx_tracer_green : 30Rnd_65x39_caseless_mag_tracer {
ammo = "B_65x39_Caseless_green";
picture = "a3\weapons_f\Data\UI\m_30stanag_caseless_green_CA.paa";
STRINGS(30Rnd_65x39_mx_tracer_green);
descriptionShort = CSTRING(30Rnd_65x39_mx_tracer_green_description);
};
class ACE_30Rnd_65x39_mx_tracer_yellow : 30Rnd_65x39_caseless_mag_tracer {
ammo = "B_65x39_Caseless_yellow";
picture = "a3\weapons_f\Data\UI\m_30stanag_caseless_yellow_CA.paa";
STRINGS(30Rnd_65x39_mx_tracer_yellow);
descriptionShort = CSTRING(30Rnd_65x39_mx_tracer_yellow_description);
};
class 100Rnd_65x39_caseless_mag;
class ACE_100Rnd_65x39_mx_green : 100Rnd_65x39_caseless_mag {
ammo = "B_65x39_Caseless_green";
STRINGS(100Rnd_65x39_mx_green);
};
class ACE_100Rnd_65x39_mx_yellow : 100Rnd_65x39_caseless_mag {
ammo = "B_65x39_Caseless_yellow";
STRINGS(100Rnd_65x39_mx_yellow);
};
class 100Rnd_65x39_caseless_mag_tracer;
class ACE_100Rnd_65x39_mx_tracer_green : 100Rnd_65x39_caseless_mag_tracer {
ammo = "B_65x39_Caseless_green";
picture = "a3\weapons_f\Data\UI\M_100Rnd_65x39_green_CA.paa";
STRINGS(100Rnd_65x39_mx_tracer_green);
descriptionShort = CSTRING(100Rnd_65x39_mx_tracer_green_description);
};
class ACE_100Rnd_65x39_mx_tracer_yellow : 100Rnd_65x39_caseless_mag_tracer {
ammo = "B_65x39_Caseless_yellow";
picture = "a3\weapons_f\Data\UI\M_100Rnd_65x39_yellow_CA.paa";
STRINGS(100Rnd_65x39_mx_tracer_yellow);
descriptionShort = CSTRING(100Rnd_65x39_mx_tracer_yellow_description);
};
// 6.5mm Caseless Katiba
class 30Rnd_65x39_caseless_green;
class ACE_30Rnd_65x39_katiba_red : 30Rnd_65x39_caseless_green {
ammo = "B_65x39_Caseless";
STRINGS(30Rnd_65x39_katiba_red);
};
class ACE_30Rnd_65x39_katiba_yellow : 30Rnd_65x39_caseless_green {
ammo = "B_65x39_Caseless_yellow";
STRINGS(30Rnd_65x39_katiba_yellow);
};
class 30Rnd_65x39_caseless_green_mag_Tracer;
class ACE_30Rnd_65x39_katiba_tracer_red : 30Rnd_65x39_caseless_green_mag_Tracer {
ammo = "B_65x39_Caseless";
picture = "a3\weapons_f\Data\UI\m_20stanag_red_CA.paa";
STRINGS(30Rnd_65x39_katiba_tracer_red);
descriptionShort = CSTRING(30Rnd_65x39_katiba_tracer_red_description);
};
class ACE_30Rnd_65x39_katiba_tracer_yellow : 30Rnd_65x39_caseless_green_mag_Tracer {
ammo = "B_65x39_Caseless_yellow";
picture = "a3\weapons_f\Data\UI\m_20stanag_yellow_CA.paa";
STRINGS(30Rnd_65x39_katiba_tracer_yellow);
descriptionShort = CSTRING(30Rnd_65x39_katiba_tracer_yellow_description);
};
// 6.5mm Cased
class 200Rnd_65x39_cased_Box;
class ACE_200Rnd_65x39_cased_Box_green : 200Rnd_65x39_cased_Box {
ammo = "B_65x39_Case_green";
STRINGS(200Rnd_65x39_cased_Box_green);
descriptionShort = CSTRING(200Rnd_65x39_cased_Box_green_description);
};
class ACE_200Rnd_65x39_cased_Box_red : 200Rnd_65x39_cased_Box {
ammo = "B_65x39_Case";
STRINGS(200Rnd_65x39_cased_Box_red);
descriptionShort = CSTRING(200Rnd_65x39_cased_Box_red_description);
};
class 200Rnd_65x39_cased_Box_tracer;
class ACE_200Rnd_65x39_cased_Box_tracer_green : 200Rnd_65x39_cased_Box_tracer {
ammo = "B_65x39_Case_green";
picture = "a3\weapons_f\Data\UI\M_200Rnd_65x39_green_CA.paa";
STRINGS(200Rnd_65x39_cased_Box_tracer_green);
descriptionShort = CSTRING(200Rnd_65x39_cased_Box_tracer_green_description);
};
class ACE_200Rnd_65x39_cased_Box_tracer_red : 200Rnd_65x39_cased_Box_tracer {
ammo = "B_65x39_Case";
picture = "a3\weapons_f\Data\UI\M_200Rnd_65x39_red_CA.paa";
STRINGS(200Rnd_65x39_cased_Box_tracer_red);
descriptionShort = CSTRING(200Rnd_65x39_cased_Box_tracer_red_description);
};
// 7.62x51 (NATO)
class ACE_20Rnd_762x51_Mag_tracer;
class ACE_20Rnd_762x51_Mag_tracer_green : ACE_20Rnd_762x51_Mag_tracer {
ammo = "B_762x51_tracer_green";
STRINGS(20Rnd_762x51_Mag_tracer_green);
descriptionShort = CSTRING(20Rnd_762x51_Mag_tracer_green_description);
};
class ACE_20Rnd_762x51_Mag_tracer_yellow : ACE_20Rnd_762x51_Mag_tracer {
ammo = "B_762x51_tracer_yellow";
STRINGS(20Rnd_762x51_Mag_tracer_yellow);
descriptionShort = CSTRING(20Rnd_762x51_Mag_tracer_green_description);
};
// 7.62x54 (Russian)
class 150Rnd_762x54_Box;
class ACE_150Rnd_762x54_Box_red : 150Rnd_762x54_Box {
ammo = "B_762x54_tracer_red";
STRINGS(150Rnd_762x54_Box_red);
};
class ACE_150Rnd_762x54_Box_yellow : 150Rnd_762x54_Box {
ammo = "B_762x54_tracer_yellow";
STRINGS(150Rnd_762x54_Box_yellow);
};
class 150Rnd_762x54_Box_tracer;
class ACE_150Rnd_762x54_Box_tracer_red : 150Rnd_762x54_Box_tracer {
ammo = "B_762x54_tracer_red";
STRINGS(150Rnd_762x54_Box_tracer_red);
descriptionShort = CSTRING(150Rnd_762x54_Box_tracer_red_description);
};
class ACE_150Rnd_762x54_Box_tracer_yellow : 150Rnd_762x54_Box_tracer {
ammo = "B_762x54_tracer_yellow";
STRINGS(150Rnd_762x54_Box_tracer_yellow);
descriptionShort = CSTRING(150Rnd_762x54_Box_tracer_yellow_description);
};
// 9.3x64
class 150Rnd_93x64_Mag;
class ACE_150Rnd_93x64_Mag_red : 150Rnd_93x64_Mag {
ammo = "ACE_93x64_tracer_red";
STRINGS(150Rnd_93x64_Mag_red);
};
class ACE_150Rnd_93x64_Mag_yellow : 150Rnd_93x64_Mag {
ammo = "ACE_93x64_tracer_yellow";
STRINGS(150Rnd_93x64_Mag_yellow);
};
// .338 NM
class 130Rnd_338_Mag;
class ACE_130Rnd_338_Mag_green : 130Rnd_338_Mag {
ammo = "ACE_338_NM_tracer_green";
STRINGS(130Rnd_338_Mag_green);
};
class ACE_130Rnd_338_Mag_yellow : 130Rnd_338_Mag {
ammo = "ACE_338_NM_tracer_yellow";
STRINGS(130Rnd_338_Mag_yellow);
};
};

View File

@ -15,27 +15,5 @@ class CfgPatches {
};
#include "CfgAmmo.hpp"
// CfgMagazines and CfgWeapons are included for testing only and may be removed for release version.
// There is also an ammo class B_556x45_Ball_Tracer_White commented out in CfgAmmo
// this should also be uncommented when testing white tracers.
/*
class CfgMagazines {
class 200Rnd_556x45_Box_Tracer_F;
class 200Rnd_556x45_Box_Green_F : 200Rnd_556x45_Box_Tracer_F {
ammo = "B_556x45_Ball_Tracer_Green";
displayName = "5.56 mm 200Rnd Tracer (Green) Box";
};
class 200Rnd_556x45_Box_White_F : 200Rnd_556x45_Box_Tracer_F {
ammo = "B_556x45_Ball_Tracer_White";
displayName = "5.56 mm 200Rnd Tracer (White) Box";
};
};
class CfgWeapons {
class LMG_03_base_F;
class LMG_03_F : LMG_03_base_F {
magazines[] = {"200Rnd_556x45_Box_F","200Rnd_556x45_Box_Red_F","200Rnd_556x45_Box_Tracer_F","200Rnd_556x45_Box_Tracer_Red_F","200Rnd_556x45_Box_Green_F","200Rnd_556x45_Box_White_F"};
};
};
*/
#include "CfgMagazines.hpp"
#include "CfgMagazineWells.hpp"

View File

@ -0,0 +1,259 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE_tracer">
<Package name="main">
<Container name="magazines">
<Key ID="STR_ACE_Tracers_150Rnd_556x45_Drum_green">
<English>5.56 mm 150Rnd Reload Tracer (Green) Mag</English>
<German>150 Schuss 5,56 mm Nachlade-Leuchtspur (Grün) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_556x45_Drum_yellow">
<English>5.56 mm 150Rnd Reload Tracer (Yellow) Mag</English>
<German>150 Schuss 5,56 mm Nachlade-Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_556x45_Drum_tracer_green">
<English>5.56 mm 150Rnd Tracer (Green) Mag</English>
<German>150 Schuss 5,56 mm Leuchtspur (Grün) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_556x45_Drum_tracer_green_description">
<English>Caliber: 5.56x45 mm Tracer - Green&lt;br /&gt;Rounds: 150&lt;br /&gt;Used in: SPAR-16S</English>
<German>Kaliber: 5,56x45 mm Leuchtspur - grün&lt;br /&gt;Schuss: 150&lt;br /&gt;Verwendet in: SPAR-16S</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_556x45_Drum_tracer_yellow">
<English>5.56 mm 150Rnd Tracer (Yellow) Mag</English>
<German>150 Schuss 5,56 mm Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_556x45_Drum_tracer_yellow_description">
<English>Caliber: 5.56x45 mm Tracer - Yellow&lt;br /&gt;Rounds: 150&lt;br /&gt;Used in: SPAR-16S</English>
<German>Kaliber: 5,56x45 mm Leuchtspur - gelb&lt;br /&gt;Schuss: 150&lt;br /&gt;Verwendet in: SPAR-16S</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_556x45_Box_green">
<English>5.56 mm 200Rnd Reload Tracer (Green) Box</English>
<German>200 Schuss 5,56 mm Nachlade-Leuchtspur (Grün) Kasten</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_556x45_Box_tracer_green">
<English>5.56 mm 200Rnd Tracer (Green) Box</English>
<German>200 Schuss 5,56 mm Nachlade-Leuchtspur (Grün) Kasten</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_556x45_Box_tracer_green_description">
<English>Caliber: 5.56x45 mm Tracer - Green&lt;br /&gt;Rounds: 200&lt;br /&gt;Used in: LIM-85</English>
<German>Kaliber: 5,56x45 mm Leuchtspur - grün&lt;br /&gt;Schuss: 200&lt;br /&gt;Verwendet in: LIM-85</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_580x42_Mag_red">
<English>5.8 mm 30Rnd Reload Tracer (Red) Mag</English>
<German>30 Schuss 5,8 mm Nachlade-Leuchtspur (Rot) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_580x42_Mag_yellow">
<English>5.8 mm 30Rnd Reload Tracer (Yellow) Mag</English>
<German>30 Schuss 5,8 mm Nachlade-Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_580x42_Mag_tracer_red">
<English>5.8 mm 30Rnd Tracer (Red) Mag</English>
<German>30 Schuss 5,8 mm Leuchtspur (Rot) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_580x42_Mag_tracer_red_description">
<English>Caliber: 5.8x42 mm Tracer - Red&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: CAR-95, CAR-95 GL</English>
<German>Kaliber: 5,8x42 mm Leuchtspur - rot&lt;br /&gt;Schuss: 30&lt;br /&gt;Verwendet in: CAR-95, CAR-95 GL</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_580x42_Mag_tracer_yellow">
<English>5.8 mm 30Rnd Tracer (Yellow) Mag</English>
<German>30 Schuss 5,8 mm Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_580x42_Mag_tracer_yellow_description">
<English>Caliber: 5.8x42 mm Tracer - Yellow&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: CAR-95, CAR-95 GL</English>
<German>Kaliber: 5,8x42 mm Leuchtspur - gelb&lt;br /&gt;Schuss: 30&lt;br /&gt;Verwendet in: CAR-95, CAR-95 GL</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_580x42_Drum_red">
<English>5.8 mm 100Rnd Reload Tracer (Red) Mag</English>
<German>100 Schuss 5,8 mm Nachlade-Leuchtspur (Rot) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_580x42_Drum_yellow">
<English>5.8 mm 100Rnd Reload Tracer (Yellow) Mag</English>
<German>100 Schuss 5,8 mm Nachlade-Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_580x42_Drum_tracer_red">
<English>5.8 mm 100Rnd Tracer (Red) Mag</English>
<German>100 Schuss 5,8 mm Leuchtspur (Rot) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_580x42_Drum_tracer_red_description">
<English>Caliber: 5.8x42 mm Tracer - Red&lt;br /&gt;Rounds: 100&lt;br /&gt;Used in: CAR-95-1</English>
<German>Kaliber: 5,8x42 mm Leuchtspur - rot&lt;br /&gt;Schuss: 100&lt;br /&gt;Verwendet in: CAR-95-1</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_580x42_Drum_tracer_yellow">
<English>5.8 mm 100Rnd Tracer (Yellow) Mag</English>
<German>100 Schuss 5,8 mm Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_580x42_Drum_tracer_yellow_description">
<English>Caliber: 5.8x42 mm Tracer - Yellow&lt;br /&gt;Rounds: 100&lt;br /&gt;Used in: CAR-95-1</English>
<German>Kaliber: 5,8x42 mm Leuchtspur - gelb&lt;br /&gt;Schuss: 100&lt;br /&gt;Verwendet in: CAR-95-1</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_mx_green">
<English>6.5mm 30Rnd Reload Tracer (Green) Mag</English>
<German>30 Schuss 6.5mm Nachlade-Leuchtspur (Grün) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_mx_green_description">
<English>Caliber: 6.5x39 mm Tracer - Green&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: MX/C/M/SW/3GL</English>
<German>Kaliber: 6.5x39 mm Nachlade-Leuchtspur - Grün&lt;br /&gt;Patronen: 30&lt;br /&gt;Verwendet in: MX/C/M/SW/3GL</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_mx_yellow">
<English>6.5mm 30Rnd Reload Tracer (Yellow) Mag</English>
<German>30 Schuss 6.5mm Nachlade-Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_mx_yellow_description">
<English>Caliber: 6.5x39 mm Tracer - Yellow&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: MX/C/M/SW/3GL</English>
<German>Kaliber: 6.5x39 mm Nachlade-Leuchtspur - Gelb&lt;br /&gt;Patronen: 30&lt;br /&gt;Verwendet in: MX/C/M/SW/3GL</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_mx_tracer_green">
<English>6.5mm 30Rnd Tracer (Green) Mag</English>
<German>30 Schuss 6.5mm Leuchtspur (Grün) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_mx_tracer_green_description">
<English>Caliber: 6.5x39 mm Tracer - Green&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: MX/C/M/SW/3GL</English>
<German>Kaliber: 6.5x39 mm Leuchtspur - Grün&lt;br /&gt;Patronen: 30&lt;br /&gt;Verwendet in: MX/C/M/SW/3GL</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_mx_tracer_yellow">
<English>6.5mm 30Rnd Tracer (Yellow) Mag</English>
<German>30 Schuss 6.5mm Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_mx_tracer_yellow_description">
<English>Caliber: 6.5x39 mm Tracer - Yellow&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: MX/C/M/SW/3GL</English>
<German>Kaliber: 6.5x39 mm Leuchtspur - Gelb&lt;br /&gt;Patronen: 30&lt;br /&gt;Verwendet in: MX/C/M/SW/3GL</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_65x39_mx_green">
<English>6.5mm 100Rnd Mixed Mag (Green)</English>
<German>100 Schuss 6.5mm Magazin gemischt (grün)</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_65x39_mx_yellow">
<English>6.5mm 100Rnd Mixed Mag (Yellow)</English>
<German>100 Schuss 6.5mm Magazin gemischt (gelb)</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_65x39_mx_tracer_green">
<English>6.5mm 100Rnd Mag Tracer (Green)</English>
<German>100 Schuss 6.5mm Magazin Leuchtspur (Grün)</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_65x39_mx_tracer_green_description">
<English>Caliber: 6.5x39 mm Tracer - Green&lt;br /&gt;Rounds: 100&lt;br /&gt;Used in: MX SW</English>
<German>Kaliber: 6.5x39 mm Leuchtspur - Grün&lt;br /&gt;Patronen: 100&lt;br /&gt;Verwendet in: MX SW</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_65x39_mx_tracer_yellow">
<English>6.5mm 100Rnd Mag Tracer (Yellow)</English>
<German>100 Schuss 6.5mm Magazin Leuchtspur (Gelb)</German>
</Key>
<Key ID="STR_ACE_Tracers_100Rnd_65x39_mx_tracer_yellow_description">
<English>Caliber: 6.5x39 mm Tracer - Yellow&lt;br /&gt;Rounds: 100&lt;br /&gt;Used in: MX SW</English>
<German>Kaliber: 6.5x39 mm Leuchtspur - Gelb&lt;br /&gt;Patronen: 100&lt;br /&gt;Verwendet in: MX SW</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_katiba_red">
<English>6.5mm 30Rnd Reload Tracer (Red) Mag</English>
<German>30 Schuss 6.5mm Nachlade-Leuchtspur (Rot) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_katiba_yellow">
<English>6.5mm 30Rnd Reload Tracer (Yellow) Mag</English>
<German>30 Schuss 6.5mm Nachlade-Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_katiba_tracer_red">
<English>6.5mm 30Rnd Tracer (Red) Mag</English>
<German>30 Schuss 6.5mm Leuchtspur (Rot) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_katiba_tracer_red_description">
<English>Caliber: 6.5x39 mm Tracer (Red) - Caseless&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: Katiba, Type 115</English>
<German>Kaliber: 6,5x39mm Leuchtspur (Rot) hülsenlos&lt;br /&gt;Patronen: 30&lt;br /&gt;Eingesetzt von: Katiba, Typ 115</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_katiba_tracer_yellow">
<English>6.5mm 30Rnd Tracer (Yellow) Mag</English>
<German>30 Schuss 6.5mm Leuchtspur (Gelb) Magazin</German>
</Key>
<Key ID="STR_ACE_Tracers_30Rnd_65x39_katiba_tracer_yellow_description">
<English>Caliber: 6.5x39 mm Tracer (Yellow) - Caseless&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: Katiba, Type 115</English>
<German>Kaliber: 6,5x39mm Leuchtspur (Rot) hülsenlos&lt;br /&gt;Patronen: 30&lt;br /&gt;Eingesetzt von: Katiba, Typ 115</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_65x39_cased_Box_green">
<English>6.5 mm 200Rnd Belt Case Mixed (Green)</English>
<German>6,5 mm 200-Schuss-Gurtkiste Gemischt (grün)</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_65x39_cased_Box_green_description">
<English>Caliber: 6.5x39 mm Mixed - Green&lt;br /&gt;Rounds: 200&lt;br /&gt;Used in: Mk200</English>
<German>Kaliber: 6.5x39 mm Gemischt - Grün&lt;br /&gt;Patronen: 200&lt;br /&gt;Verwendet in: Mk200</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_65x39_cased_Box_red">
<English>6.5 mm 200Rnd Belt Case Mixed (Red)</English>
<German>6,5 mm 200-Schuss-Gurtkiste Gemischt (grün)</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_65x39_cased_Box_red_description">
<English>Caliber: 6.5x39 mm Mixed - Red&lt;br /&gt;Rounds: 200&lt;br /&gt;Used in: Mk200</English>
<German>Kaliber: 6.5x39 mm Mixed - Rot&lt;br /&gt;Patronen: 200&lt;br /&gt;Verwendet in: Mk200</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_65x39_cased_Box_tracer_green">
<English>6.5 mm 200Rnd Belt Case Tracer (Green)</English>
<German>6,5 mm 200-Schuss-Gurtkiste Leuchtspur (grün)</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_65x39_cased_Box_tracer_green_description">
<English>Caliber: 6.5x39 mm Tracer - Green&lt;br /&gt;Rounds: 200&lt;br /&gt;Used in: Mk200</English>
<German>Kaliber: 6.5x39 mm Leuchtspur - Grün&lt;br /&gt;Patronen: 200&lt;br /&gt;Verwendet in: Mk200</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_65x39_cased_Box_tracer_red">
<English>6.5 mm 200Rnd Belt Case Tracer (Red)</English>
<German>6,5 mm 200-Schuss-Gurtkiste Leuchtspur (rot)</German>
</Key>
<Key ID="STR_ACE_Tracers_200Rnd_65x39_cased_Box_tracer_red_description">
<English>Caliber: 6.5x39 mm Tracer - Red&lt;br /&gt;Rounds: 200&lt;br /&gt;Used in: Mk200</English>
<German>Kaliber: 6.5x39 mm Leuchtspur - Rot&lt;br /&gt;Patronen: 200&lt;br /&gt;Verwendet in: Mk200</German>
</Key>
<Key ID="STR_ACE_Tracers_20Rnd_762x51_Mag_Tracer_green">
<English>7.62 mm 20Rnd Tracer (Green) Mag</English>
<German>7,62 mm 20-Schuss-Magazin Leuchtspur (Grün)</German>
</Key>
<Key ID="STR_ACE_Tracers_20Rnd_762x51_Mag_Tracer_green_description">
<English>Caliber: 7.62x51 mm NATO Tracer - Green&lt;br /&gt;Rounds: 20&lt;br /&gt;Used in: Mk18 ABR, Mk-I EMR, Mk14, SPAR-17</English>
<German>Kaliber: 7,62x51 mm NATO Leuchtspur - grün&lt;br /&gt;Patronen: 20&lt;br /&gt;Eingesetzt von: Mk18 ABR, Mk-I EMR, Mk14, SPAR-17</German>
</Key>
<Key ID="STR_ACE_Tracers_20Rnd_762x51_Mag_Tracer_yellow">
<English>7.62 mm 20Rnd Tracer (Yellow) Mag</English>
<German>7,62 mm 20-Schuss-Magazin Leuchtspur (Gelb)</German>
</Key>
<Key ID="STR_ACE_Tracers_20Rnd_762x51_Mag_Tracer_yellow_description">
<English>Caliber: 7.62x51 mm NATO Tracer - Yellow&lt;br /&gt;Rounds: 20&lt;br /&gt;Used in: Mk18 ABR, Mk-I EMR, Mk14, SPAR-17</English>
<German>Kaliber: 7,62x51 mm NATO Leuchtspur - gelb&lt;br /&gt;Patronen: 20&lt;br /&gt;Eingesetzt von: Mk18 ABR, Mk-I EMR, Mk14, SPAR-17</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_762x54_Box_red">
<English>7.62mm 150Rnd Box Mixed (Red)</English>
<German>7.62mm 150 Schuss Kiste Gemischt (rot)</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_762x54_Box_yellow">
<English>7.62mm 150Rnd Box Mixed (Yellow)</English>
<German>7.62mm 150 Schuss Kiste Gemischt (gelb)</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_762x54_Box_Tracer_red">
<English>7.62mm 150Rnd Box Tracer (Red)</English>
<German>7.62mm 150 Schuss Kiste Leuchtspur (rot)</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_762x54_Box_Tracer_red_description">
<English>Caliber: 7.62x54 mm Tracer - Red&lt;br /&gt;Rounds: 150&lt;br /&gt;Used in: Zafir</English>
<German>Kaliber: 7.62x54 mm Leuchtspur - Rot&lt;br /&gt;Patronen: 150&lt;br /&gt;Verwendet in: Zafir</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_762x54_Box_Tracer_yellow">
<English>7.62mm 150Rnd Box Tracer (Yellow)</English>
<German>7.62mm 150 Schuss Kiste Leuchtspur (Rot)</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_762x54_Box_Tracer_yellow_description">
<English>Caliber: 7.62x54 mm Tracer - Yellow&lt;br /&gt;Rounds: 150&lt;br /&gt;Used in: Zafir</English>
<German>Kaliber: 7.62x54 mm Leuchtspur - Gelb&lt;br /&gt;Patronen: 150&lt;br /&gt;Verwendet in: Zafir</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_93x64_Mag_yellow">
<English>9.3mm 150Rnd Belt Mixed (Yellow)</English>
<German>9.3mm 150 Schuss Gurt gemischt (Gelb)</German>
</Key>
<Key ID="STR_ACE_Tracers_150Rnd_93x64_Mag_red">
<English>9.3mm 150Rnd Belt Mixed (Red)</English>
<German>9.3mm 150 Schuss Gurt gemischt (Rot)</German>
</Key>
<Key ID="STR_ACE_Tracers_130Rnd_338_Mag_yellow">
<English>.338 NM 130Rnd Belt Mixed (Yellow)</English>
<German>.338 NM 130 Schuss Gurt gemischt (gelb)</German>
</Key>
<Key ID="STR_ACE_Tracers_130Rnd_338_Mag_green">
<English>.338 NM 130Rnd Belt Mixed (Green)</English>
<German>.338 NM 130 Schuss Gurt gemischt (grün)</German>
</Key>
</Container>
</Package>
</Project>