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https://github.com/acemod/ACE3.git
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Add support for respawn counter to spectator UI
Rather than hiding the BI respawn counter, it should be "integrated" into the UI via code if present.
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@ -1,6 +1,15 @@
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// Temporary fix until BI take care of it
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class RscFrame {
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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};
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class RscButtonMenu;
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class RscControlsGroupNoScrollbars;
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class RscFrame;
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//class RscFrame;
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class RscListNBox;
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class RscMapControl;
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class RscPicture;
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@ -43,9 +43,8 @@ switch (toLower _mode) do {
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// Close map
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openMap [false,false];
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// Disable BI damage effects and remove counter layer
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// Disable BI damage effects
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BIS_fnc_feedback_allowPP = false;
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("BIS_fnc_respawnCounter" call BIS_fnc_rscLayer) cutText ["","plain"];
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// Close all existing dialogs
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while {dialog} do {
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@ -81,7 +80,7 @@ switch (toLower _mode) do {
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clearRadio;
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_unit switchCamera "internal";
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// Re-enable BI damage effects
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// Enable BI damage effects
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BIS_fnc_feedback_allowPP = true;
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// Cleanup camera variables
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@ -154,9 +153,33 @@ switch (toLower _mode) do {
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[localize LSTRING(prevUnit),"Left Arrow"]
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];
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// Hacky way to enable keybindings
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//_display displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}];
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//_display displayAddEventHandler ["KeyDown", {[_this,'keydown'] call CBA_events_fnc_keyHandler}];
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// Handle support for BI's respawn counter
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[{
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if !(isNull (GETUVAR(RscRespawnCounter,displayNull))) then {
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disableSerialization;
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private ["_counter","_title","_back","_timer","_frame","_x","_y"];
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_counter = GETUVAR(RscRespawnCounter,displayNull);
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_title = _counter displayCtrl 1001;
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_back = _counter displayCtrl 1002;
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_timer = _counter displayCtrl 1003;
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_frame = _counter ctrlCreate ["RscFrame",1008];
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_x = safeZoneX + safeZoneW - TOOL_W * 4 - MARGIN * 3;
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_y = safeZoneY + safeZoneH - TOOL_H;
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// Timer
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_title ctrlSetPosition [_x,_y,TOOL_W,TOOL_H];
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_back ctrlSetPosition [_x,_y,TOOL_W,TOOL_H];
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_timer ctrlSetPosition [_x,_y,TOOL_W,TOOL_H];
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_frame ctrlSetPosition [_x,_y,TOOL_W,TOOL_H];
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_timer ctrlSetFontHeight TOOL_H;
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_title ctrlCommit 0;
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_back ctrlCommit 0;
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_timer ctrlCommit 0;
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_frame ctrlCommit 0;
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};
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},[],0.5] call EFUNC(common,waitAndExecute);
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};
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case "onunload": {
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// Kill GUI PFHs
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