diff --git a/documentation/feature/spectator.md b/documentation/feature/spectator.md index fda2f1833a..08919c369d 100644 --- a/documentation/feature/spectator.md +++ b/documentation/feature/spectator.md @@ -19,6 +19,7 @@ The ACE3 spectator system is designed to act as a flexible and easy to configure ### 1.1 Spectator System By default, the ACE3 spectator system does nothing - meaning existing missions will behave exactly as before. There are two tools available to enable the spectator system in your missions: + - An `"ace_spectator"` [respawn template](https://community.bistudio.com/wiki/Arma_3_Respawn) - Public functions `ace_spectator_fnc_setSpectator` and `ace_spectator_fnc_stageSpectator` @@ -36,6 +37,7 @@ respawnTemplatesWest[] = {"ace_spectator","Counter","Wave"}; For groups using custom respawn frameworks - or for missions where you want finer control over who, how and when players enter spectator - the two following functions are provided: `ace_spectator_fnc_setSpectator` + ``` * Sets local client to the given spectator state (virtually) * To physically handle a spectator see ace_spectator_fnc_stageSpectator @@ -54,6 +56,7 @@ For groups using custom respawn frameworks - or for missions where you want fine ``` `ace_spectator_fnc_stageSpectator` + ``` * Sets target unit to the given spectator state (physically) * To virtually handle a spectator see ace_spectator_fnc_setSpectator