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Removed duplicate limitSpeed. Already present in vehicles pbo
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cdc2373872
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@ -249,7 +249,6 @@ PREP(canGoUnconsciousState);
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PREP(setWeaponsCorrectUnconscious);
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PREP(limitMovementSpeed);
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PREP(limitSpeed);
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PREP(setArrestState);
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PREP(isArrested);
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PREP(loadPerson_F);
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@ -1,44 +0,0 @@
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/**
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* fn_limitSpeed.sqf
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* @Descr: Limits the speed of an object
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* @Author: Glowbal
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*
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* @Arguments: [vehicle OBJECT, maxSpeed NUMBER]
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* @Return: void
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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private ["_vehicle", "_maxSpeed"];
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_vehicle = _this select 0;
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_maxSpeed = _this select 1;
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if ((_vehicle getvariable [QGVAR(limitSpeed_f),false])) then {
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_vehicle setvariable [QGVAR(limitSpeed_f),nil,true];
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};
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if (_maxSpeed < 0) exitwith {};
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_vehicle setvariable [QGVAR(limitSpeed_f),true,true];
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[{
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private["_vehicle","_maxSpeed","_speed","_x","_y","_z", "_diff","_percentage","_newVelocity","_velocity"];
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_vehicle = (_this select 0) select 0;
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_maxSpeed = (_this select 0) select 1;
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if !(_vehicle getvariable [QGVAR(limitSpeed_f),false]) exitwith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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_speed = speed _vehicle;
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if (_speed > _maxSpeed) then {
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_velocity = velocity _vehicle;
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_x = _velocity select 0;
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_y = _velocity select 1;
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_z = _velocity select 2;
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_diff = _speed - _maxSpeed;
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_percentage = (_speed / 100) * _diff;
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_newVelocity = [_x - (_x * _percentage), _y - (_y * _percentage), _z - (_z * _percentage)];
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_vehicle setVelocity _newVelocity;
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};
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}, 0, [_vehicle,_maxSpeed] ] call CBA_fnc_addPerFrameHandler;
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@ -20,7 +20,6 @@ if (isPlayer _unit) then {
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[true] call FUNC(setVolume_f);
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[false] call FUNC(disableKeyInput_f);
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[false] call EFUNC(GUI,effectBlackOut);
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[player, -1] call FUNC(limitSpeed);
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if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then {
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// clear all disable user input
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