From 42f4edc9b71d752b22b91a10beba197cd7b224e4 Mon Sep 17 00:00:00 2001 From: jonpas Date: Thu, 29 Oct 2020 17:36:41 +0100 Subject: [PATCH] Documentation - Remove slideshow note (#7715) * Documentation - Remove slideshow note Fix in Arma 3 v2.00 * Remove another issue reference --- docs/wiki/development/arma-3-issues.md | 1 - docs/wiki/framework/slideshow-framework.md | 5 ----- 2 files changed, 6 deletions(-) diff --git a/docs/wiki/development/arma-3-issues.md b/docs/wiki/development/arma-3-issues.md index 11c117b0bf..506bfde222 100644 --- a/docs/wiki/development/arma-3-issues.md +++ b/docs/wiki/development/arma-3-issues.md @@ -22,7 +22,6 @@ Keeping track of Arma 3 issues that need to be fixed. - [James2464: T82092: All Environment Rocks Should Have PhysX LODs](https://feedback.bistudio.com/T82092) - [Jaynus: T82046: Display event handler return values for mouse buttons should be respected](https://feedback.bistudio.com/T82046) - [Heisenberg: T82108: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision](https://feedback.bistudio.com/T82108) -- [AgentRev: T80668: setObjectTextureGlobal causing "Cannot load texture" errors when used with valid mission files](https://feedback.bistudio.com/T80668) - [BaerMitUmlaut: T120030: Particles do not render properly since 1.62](https://feedback.bistudio.com/T120030) - [Killzone_Kid: T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type](https://feedback.bistudio.com/T79689) - [nekoarrow: T122981: setMagazineTurretAmmo locality issue](https://feedback.bistudio.com/T122981) diff --git a/docs/wiki/framework/slideshow-framework.md b/docs/wiki/framework/slideshow-framework.md index 2859252670..ef1d7062fd 100644 --- a/docs/wiki/framework/slideshow-framework.md +++ b/docs/wiki/framework/slideshow-framework.md @@ -25,11 +25,6 @@ Important notes: - You can have multiple sets of images on different screens by using multiple modules/function calls. - It is advisable images resolution sizes are powers of 2 (eg. 512x512) to avoid graphical glitches in them. -
-
Note:
-

Mission MUST be in a PBO format (not bare folder) when used on a dedicated server with slideshow images inside a mission due to an issue to prevent errors.

-
- ## 2. Scripting