This commit is contained in:
ulteq 2015-04-20 22:29:27 +02:00
commit 43560edd6e
4 changed files with 90 additions and 60 deletions

View File

@ -1,14 +1,16 @@
/*
* Author: commy2
*
* Disables key input. ESC can still be pressed to open the menu.
*
* Argument:
* 0: True to disable key inputs, false to re-enable them (Bool)
* Arguments:
* 0: True to disable key inputs, false to re-enable them <BOOL>
*
* Return value:
* Nothing
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_state", "_dlg"];
@ -16,76 +18,93 @@ private ["_state", "_dlg"];
_state = _this select 0;
if (_state) then {
disableSerialization;
disableSerialization;
if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
// end TFAR and ACRE2 radio transmissions
0 spawn FUNC(endRadioTransmission);
// end TFAR and ACRE2 radio transmissions
call FUNC(endRadioTransmission);
// Close map
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {openMap false};
// Close map
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {
openMap false;
};
closeDialog 0;
createDialog QGVAR(DisableMouse_Dialog);
closeDialog 0;
createDialog QGVAR(DisableMouse_Dialog);
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
if (_key == 1 && {alive player}) then {
createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
disableSerialization;
_dlg = finddisplay 49;
_dlg displayAddEventHandler ["KeyDown", {
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
!(_key == 1)
}];
for "_index" from 100 to 2000 do {
(_dlg displayCtrl _index) ctrlEnable false;
};
if (_key == 1 && {alive player}) then {
createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
_ctrl = _dlg displayctrl 103;
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable true;
_ctrl ctrlSetText "ABORT";
_ctrl ctrlSetTooltip "Abort.";
disableSerialization;
_dlg = finddisplay 49;
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
!(_key == 1)
}];
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
_ctrl ctrlSetText "RESPAWN";
_ctrl ctrlSetTooltip "Respawn.";
};
for "_index" from 100 to 2000 do {
(_dlg displayCtrl _index) ctrlEnable false;
};
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; teamSwitch};//_acc = accTime; teamSwitch; setAccTime _acc};
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface};
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true};
_ctrl = _dlg displayctrl 103;
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable true;
_ctrl ctrlSetText "ABORT";
_ctrl ctrlSetTooltip "Abort.";
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
_key = 0;
};
};
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
_ctrl ctrlSetText "RESPAWN";
_ctrl ctrlSetTooltip "Respawn.";
};
_key > 0
}];
_dlg displayAddEventHandler ["KeyUp", {true}];
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
_acc = accTime;
teamSwitch;
setAccTime _acc;
};
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
openCuratorInterface;
};
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
openMap true;
};
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
_key = 0;
};
};
_key > 0
}];
_dlg displayAddEventHandler ["KeyUp", {true}];
["ACE_DisableUserInput", "onEachFrame", {
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
[true] call FUNC(disableUserInput);
};
}] call BIS_fnc_addStackedEventHandler;
["ACE_DisableUserInput", "onEachFrame", {
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
[true] call FUNC(disableUserInput);
};
}] call BIS_fnc_addStackedEventHandler;
} else {
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
};

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@ -0,0 +1,7 @@
class CfgActions {
class None;
class OpenBag: None {
showWindow = 0;
};
};

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@ -14,6 +14,8 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgActions.hpp"
#include "CursorMenus.hpp"
class ACE_Settings {

View File

@ -37,7 +37,9 @@ _unit setUnconscious true;
if (_unit == ACE_player) then {
if (visibleMap) then {openMap false};
closeDialog 0;
while {dialog} do {
closeDialog 0;
};
};
// if we have unconsciousness for AI disabled, we will kill the unit instead