Fix the self interaction menu of vehicles

This commit is contained in:
Nicolás Badano 2015-03-31 18:06:04 -03:00
parent 149fd13fce
commit 4381f164d1

View File

@ -43,7 +43,7 @@ _recurseFnc = {
if (_condition == "") then {_condition = "true"};
// Add canInteract (including exceptions) and canInteractWith to condition
_condition = _condition + format [QUOTE( && {[ARR_3(ACE_player, objNull, %1)] call EFUNC(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")];
_condition = _condition + format [QUOTE( && {[ARR_3(ACE_player, _target, %1)] call EFUNC(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")];
_insertChildren = compile (getText (_entryCfg >> "insertChildren"));
@ -90,7 +90,7 @@ _actions = [
// Dummy statement so it's not collapsed when there's no available actions
true
},
{[ACE_player, objNull, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering"]] call EFUNC(common,canInteractWith)},
{[ACE_player, _target, ["isNotInside","isNotDragging", "isNotCarrying", "isNotSwimming", "notOnMap", "isNotEscorting", "isNotSurrendering"]] call EFUNC(common,canInteractWith)},
{},
[],
"Spine3",