Flashbangs - Make event radius match effect radius

This commit is contained in:
PabstMirror
2015-12-04 15:16:17 -06:00
parent deb87ef968
commit 43a168f0b9

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@ -20,8 +20,7 @@ params ["_projectile"];
if (alive _projectile) then { if (alive _projectile) then {
playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
private "_affected"; private _affected = _projectile nearEntities ["CAManBase", 20];
_affected = _projectile nearEntities ["CAManBase", 50];
["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent); ["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent);
}; };