#176 - Belt Repacking

This commit is contained in:
PabstMirror 2015-04-01 11:21:30 -05:00
parent 0daa029622
commit 43a9e7bfc8
5 changed files with 57 additions and 35 deletions

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@ -17,12 +17,19 @@ class CfgPatches {
#include "CfgVehicles.hpp"
class ACE_Settings {
//Time to move a round from one magazine to another
class GVAR(TimePerAmmo) {
value = 1.5;
typeName = "SCALAR";
};
//Time to swap between magazines when repacking
class GVAR(TimePerMagazine) {
value = 2.0;
typeName = "SCALAR";
};
//Time to relink 2 belts together
class GVAR(TimePerBeltLink) {
value = 8.0;
typeName = "SCALAR";
};
};

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@ -23,9 +23,10 @@ PARAMS_4(_args,_elapsedTime,_totalTime,_errorCode);
EXPLODE_2_PVT(_args,_magazineClassname,_lastAmmoCount);
_fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _magazineClassname >> "count");
_structuredOutputText =
//Don't show anything if player can't interact:
if (!([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {};
if (_errorCode == 0) then {
_structuredOutputText = if (_errorCode == 0) then {
format ["<t align='center'>%1</t><br/>", (localize "STR_ACE_MagazineRepack_RepackComplete")];
} else {
format ["<t align='center'>%1</t><br/>", (localize "STR_ACE_MagazineRepack_RepackInterrupted")];

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@ -11,7 +11,7 @@
* Array in format [time, isBullet, array of ammo counts] <ARRAY>
*
* Example:
* [5, [1,2,3,8]] call ace_magazinerepack_fnc_simulateRepackEvents =
* [10, [1,2,3,8], false] call ace_magazinerepack_fnc_simulateRepackEvents =
* [[1.5,true,[0,2,3,9]],[3.5,false,[0,2,3,9]],[5,true,[0,1,3,10]],[7,false,[0,1,3,10]],[8.5,true,[0,0,4,10]],[10.5,false,[0,0,4,10]]]
*
* Public: No
@ -20,7 +20,7 @@
private ["_newMagFnc", "_time", "_events", "_swapAmmoFnc", "_ammoSwaped", "_lowIndex", "_highIndex", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"];
PARAMS_2(_fullMagazineCount,_arrayOfAmmoCounts);
PARAMS_3(_fullMagazineCount,_arrayOfAmmoCounts,_isBelt);
// Sort Ascending - Don't modify original
_arrayOfAmmoCounts = (+_arrayOfAmmoCounts) call BIS_fnc_sortNum;
@ -29,13 +29,23 @@ _newMagFnc = {
_time = _time + GVAR(TimePerMagazine);
_events pushBack [_time, false, +_arrayOfAmmoCounts];
};
_swapAmmoFnc = {
for "_swapProgress" from 0 to (_ammoSwaped - 1) do {
_time = _time + GVAR(TimePerAmmo);
_arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - 1)];
_arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + 1)];
_swapAmmoFnc = if (_isBelt) then {
{
_time = _time + GVAR(TimePerBeltLink);
_arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - _ammoSwaped)];
_arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + _ammoSwaped)];
_events pushBack [_time, true, +_arrayOfAmmoCounts];
};
}
} else {
{
for "_swapProgress" from 0 to (_ammoSwaped - 1) do {
_time = _time + GVAR(TimePerAmmo);
_arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - 1)];
_arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + 1)];
_events pushBack [_time, true, +_arrayOfAmmoCounts];
};
}
};
_lowIndex = 0;

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@ -17,18 +17,22 @@
*/
#include "script_component.hpp"
private ["_unit", "_fullMagazineCount", "_startingAmmoCounts", "_simEvents", "_totalTime"];
private ["_player", "_fullMagazineCount", "_startingAmmoCounts", "_simEvents", "_totalTime", "_magazineCfg"];
PARAMS_1(_magazineClassname);
if (isNil "_magazineClassname" || {_magazineClassname == ""}) exitWith {ERROR("Bad Mag Classname");};
_unit = ACE_player;
[ACE_player] call EFUNC(common,goKneeling);
call EFUNC(interaction,hideMenu);//ToDo: Self Interaction Integration
_magazineCfg = configfile >> "CfgMagazines" >> _magazineClassname;
// Calculate actual ammo to transfer during repack
_fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _magazineClassname >> "count");
_fullMagazineCount = getNumber (_magazineCfg >> "count");
//Is linked belt magazine:
_isBelt = (isNumber (_magazineCfg >> "ACE_isBelt")) && {(getNumber (_magazineCfg >> "ACE_isBelt")) == 1};
_player = ACE_player;
[_player] call EFUNC(common,goKneeling);
_startingAmmoCounts = [];
{
@ -36,25 +40,25 @@ _startingAmmoCounts = [];
if ((_xClassname == _magazineClassname) && {(_xCount != _fullMagazineCount) && {_xCount > 0}}) then {
if (_xLoaded) then {
//Try to Remove from weapon and add to inventory, otherwise ignore
if (_unit canAdd _magazineClassname) then {
if (_player canAdd _magazineClassname) then {
switch (_xType) do {
case (1): {_unit removePrimaryWeaponItem _magazineClassname;};
case (2): {_unit removeHandgunItem _magazineClassname;};
case (4): {_unit removeSecondaryWeaponItem _magazineClassname;};
case (1): {_player removePrimaryWeaponItem _magazineClassname;};
case (2): {_player removeHandgunItem _magazineClassname;};
case (4): {_player removeSecondaryWeaponItem _magazineClassname;};
default {ERROR("Loaded Location Invalid");};
};
_unit addMagazine [_magazineClassname, _xCount];
_player addMagazine [_magazineClassname, _xCount];
_startingAmmoCounts pushBack _xCount;
};
} else {
_startingAmmoCounts pushBack _xCount;
};
};
} forEach (magazinesAmmoFull _unit);
} forEach (magazinesAmmoFull _player);
if ((count _startingAmmoCounts) < 2) exitwith {ERROR("Not Enough Mags to Repack");};
_simEvents = [_fullMagazineCount, _startingAmmoCounts] call FUNC(simulateRepackEvents);
_simEvents = [_fullMagazineCount, _startingAmmoCounts, _isBelt] call FUNC(simulateRepackEvents);
_totalTime = (_simEvents select ((count _simEvents) - 1) select 0);
[
@ -63,5 +67,6 @@ _totalTime,
{_this call FUNC(magazineRepackFinish)},
{_this call FUNC(magazineRepackFinish)},
(localize "STR_ACE_MagazineRepack_RepackingMagazine"),
{_this call FUNC(magazineRepackProgress)}
{_this call FUNC(magazineRepackProgress)},
["isNotInside"]
] call EFUNC(common,progressBar);

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@ -1,12 +1,11 @@
class CfgMagazines {
class CA_Magazine;
class 150Rnd_762x51_Box : CA_Magazine {
ACE_isBelt = 1;
};
class CA_Magazine;
class 150Rnd_762x51_Box : CA_Magazine {
ACE_isBelt = 1;
};
class 100Rnd_65x39_caseless_mag;
class 200Rnd_65x39_cased_Box : 100Rnd_65x39_caseless_mag {
ACE_isBelt = 1;
};
};
class 100Rnd_65x39_caseless_mag;
class 200Rnd_65x39_cased_Box : 100Rnd_65x39_caseless_mag {
ACE_isBelt = 1;
};
};