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Added PlayerJIP event.
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@ -52,6 +52,13 @@ PREP(onTapShoulder);
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<td>[_newPlayer, _oldPlayer]</td>
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<td>local</td>
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</tr>
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<tr>
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<td>"PlayerJIP"</td>
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<td>Player was a JIP player, and `player` object is now created.</td>
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<td>common</td>
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<td>[_player]</td>
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<td>local</td>
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</tr>
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</tr>
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<tr>
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<td>"playerInventoryChanged"</td>
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