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Fix infantry rangefinders (again)
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@ -6,7 +6,7 @@
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* 0: Measurement Accuracy (default: 1) <NUMBER>
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* 0: Measurement Accuracy (default: 1) <NUMBER>
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* 1: Maximum measure distance (default: 5000) <NUMBER>
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* 1: Maximum measure distance (default: 5000) <NUMBER>
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* 2: Minimum measure distance (default: 0) <NUMBER>
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* 2: Minimum measure distance (default: 0) <NUMBER>
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* 3: Update display (default: true) <BOOL>
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* 3: Blank display on range error (default: false) <BOOL>
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*
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*
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* Return value:
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* Return value:
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* Measured distance <NUMBER>
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* Measured distance <NUMBER>
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@ -15,7 +15,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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params [["_accuracy",1], ["_maxDistance",5000], ["_minDistance",0],["_update",true]];
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params [["_accuracy",1], ["_maxDistance",5000], ["_minDistance",0], ["_blank",false]];
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disableSerialization;
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disableSerialization;
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private _dlgRangefinder = uiNamespace getVariable ["ACE_dlgRangefinder", displayNull];
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private _dlgRangefinder = uiNamespace getVariable ["ACE_dlgRangefinder", displayNull];
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@ -37,13 +37,15 @@ if (_distance == 0) then {
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_distance = (round (_distance/_accuracy)) * _accuracy;
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_distance = (round (_distance/_accuracy)) * _accuracy;
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};
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};
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if (_update) then {
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// Change the display if the range is out of bounds
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// Display the minimum or maximum distance with an * if out of bounds
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if (_distance >= _maxDistance || _distance <= _minDistance) then {
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if (_distance >= _maxDistance || _distance <= _minDistance) then {
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if (_blank) then {
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(_dlgRangefinder displayCtrl 1713151) ctrlSetText ([_distance, 4, 0] call CBA_fnc_formatNumber) + "*";
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(_dlgRangefinder displayCtrl 1713151) ctrlSetText "----";
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} else {
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} else {
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(_dlgRangefinder displayCtrl 1713151) ctrlSetText ([_distance, 4, 0] call CBA_fnc_formatNumber);
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(_dlgRangefinder displayCtrl 1713151) ctrlSetText ([_distance, 4, 0] call CBA_fnc_formatNumber) + "*";
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};
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};
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} else {
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(_dlgRangefinder displayCtrl 1713151) ctrlSetText ([_distance, 4, 0] call CBA_fnc_formatNumber);
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};
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};
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_distance
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_distance
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@ -17,12 +17,14 @@ params ["_vehicle", "_turret"];
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private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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// Update display for infantry rangefinders
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if (_vehicle == ACE_player) exitWith {[5,5500,25,true] call FUNC(getRange)};
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private _distance = [
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private _distance = [
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getNumber (_turretConfig >> QGVAR(DistanceInterval)),
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getNumber (_turretConfig >> QGVAR(DistanceInterval)),
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getNumber (_turretConfig >> QGVAR(MaxDistance)),
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getNumber (_turretConfig >> QGVAR(MaxDistance)),
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getNumber (_turretConfig >> QGVAR(MinDistance))
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getNumber (_turretConfig >> QGVAR(MinDistance))
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] call FUNC(getRange);
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] call FUNC(getRange);
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// call FUNC(updateRangeHUD);
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if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
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if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
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@ -17,8 +17,6 @@ params ["_vehicle", "_turret", "_distance", ["_showHint", false], ["_playSound",
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private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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// call FUNC(updateRangeHUD);
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if (isNil "_distance") then {
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if (isNil "_distance") then {
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_distance = [
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_distance = [
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getNumber (_turretConfig >> QGVAR(DistanceInterval)),
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getNumber (_turretConfig >> QGVAR(DistanceInterval)),
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@ -56,7 +54,7 @@ if (ACE_time - GVAR(time) > 1 && GVAR(time) != -1 && isNil {_this select 2}) the
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private _timeToLive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "timeToLive");
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private _timeToLive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "timeToLive");
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private _simulationStep = getNumber (configFile >> "CfgAmmo" >> _ammo >> "simulationStep");
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private _simulationStep = getNumber (configFile >> "CfgAmmo" >> _ammo >> "simulationStep");
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private _initSpeedCoef = getNumber (configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
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private _initSpeedCoef = getNumber (configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
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private _simulationType = getNumber (configFile >> "CfgAmmo" >> _ammo >> "simulation");
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private _simulationType = getText (configFile >> "CfgAmmo" >> _ammo >> "simulation");
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// More BIS fix
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// More BIS fix
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if (_simulationType == "shotBullet") then {
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if (_simulationType == "shotBullet") then {
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