mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Show scope adjustment UI when sighted
This commit is contained in:
parent
fb7cff2eb4
commit
4481741393
@ -32,19 +32,17 @@ _adjustment set [_weaponIndex, [_elevation, _windage, _zero]];
|
||||
playSound selectRandom ["ACE_Scopes_Click_1", "ACE_Scopes_Click_2", "ACE_Scopes_Click_3"];
|
||||
|
||||
// slightly rotate the player if looking through optic
|
||||
if (cameraView == "GUNNER") then {
|
||||
if (!GVAR(simplifiedZeroing)) then {
|
||||
// Convert adjustmentDifference from mils to degrees
|
||||
_adjustmentDifference = _adjustmentDifference apply {MRAD_TO_DEG(_x)};
|
||||
_adjustmentDifference params ["_elevationDifference", "_windageDifference"];
|
||||
private _pitchBankYaw = [_unit] call EFUNC(common,getPitchBankYaw);
|
||||
_pitchBankYaw params ["_pitch", "_bank", "_yaw"];
|
||||
_pitch = _pitch + _elevationDifference;
|
||||
_yaw = _yaw + _windageDifference;
|
||||
[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
|
||||
};
|
||||
} else {
|
||||
[] call FUNC(showZeroing);
|
||||
if (cameraView == "GUNNER" && !GVAR(simplifiedZeroing)) then {
|
||||
// Convert adjustmentDifference from mils to degrees
|
||||
_adjustmentDifference = _adjustmentDifference apply {MRAD_TO_DEG(_x)};
|
||||
_adjustmentDifference params ["_elevationDifference", "_windageDifference"];
|
||||
private _pitchBankYaw = [_unit] call EFUNC(common,getPitchBankYaw);
|
||||
_pitchBankYaw params ["_pitch", "_bank", "_yaw"];
|
||||
_pitch = _pitch + _elevationDifference;
|
||||
_yaw = _yaw + _windageDifference;
|
||||
[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw);
|
||||
};
|
||||
|
||||
[] call FUNC(showZeroing);
|
||||
|
||||
true
|
||||
|
Loading…
Reference in New Issue
Block a user