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Glasses Tint Update
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optionals/compat_rhs_usf3/CfgGlasses.hpp
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44
optionals/compat_rhs_usf3/CfgGlasses.hpp
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@ -0,0 +1,44 @@
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class CfgGlasses {
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class G_Combat;
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class rhs_googles_black: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 16.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa);
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};
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class rhs_googles_clear: G_Combat {
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ACE_Color[] = {0,0,0};
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ACE_TintAmount = 0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa);
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};
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class rhs_googles_orange: G_Combat {
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ACE_Color[] = {1,0.5,0};
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ACE_TintAmount = 8.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa);
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};
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class rhs_googles_yellow: G_Combat {
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ACE_Color[] = {0,0,-1.5};
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ACE_TintAmount = 8.0;
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ACE_Overlay = "";
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ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
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ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa);
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ACE_Resistance = 1;
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ACE_Protection = 0;
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ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa);
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};
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};
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@ -18,3 +18,4 @@ class CfgPatches {
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#include "CfgMagazines.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgGlasses.hpp"
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