diff --git a/addons/advanced_ballistics/functions/fnc_handleFired.sqf b/addons/advanced_ballistics/functions/fnc_handleFired.sqf index bb0b649da4..3567efc1bb 100644 --- a/addons/advanced_ballistics/functions/fnc_handleFired.sqf +++ b/addons/advanced_ballistics/functions/fnc_handleFired.sqf @@ -132,7 +132,7 @@ GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000; }; if (_bulletTraceVisible && _bulletSpeed > 600) then { - drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.0157480315*_caliber,0.00787401574*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""]; + drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[sqrt(0.006*_caliber),sqrt(0.003*_caliber)],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""]; }; call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]);