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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
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7d5555a2e0
commit
452947148a
@ -66,7 +66,7 @@ class CfgVehicles {
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condition = "true";
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class ACE_Defuse {
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displayName = $STR_ACE_Explosives_Defuse;
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condition = QUOTE([_player] call FUNC(canDefuse));
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canDefuse));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(startDefuse););
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exceptions[] = {"isNotSwimming"};
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showDisabled = 0;
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@ -17,10 +17,8 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_explosive", "_clacker", "_config", "_magazineClass", "_requiredItems", "_hasRequired"];
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_unit = _this select 0;
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_explosive = _this select 1;
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_magazineClass = _this select 2;
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private ["_clacker", "_config", "_requiredItems", "_hasRequired"];
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EXPLODE_3_PVT(_this,_unit,_explosive,_magazineClass);
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// Config is the last item in the list of passed in items.
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_config = (_this select 3) select (count (_this select 3) - 1);
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@ -15,10 +15,9 @@
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit","_result", "_item", "_children"];
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private ["_result", "_item", "_children"];
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call EFUNC(interaction,hideMenu);
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_unit = _this select 0;
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_detonator = _this select 1;
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EXPLODE_2_PVT(_this,_unit,_detonator);
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_range = GetNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "ACE_Range");
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_result = [_unit] call FUNC(getPlacedExplosives);
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@ -15,9 +15,9 @@
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_magazine", "_hasRequiredItems","_triggerTypes", "_children", "_detonators", "_required", "_magTriggers"];
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_magazine = _this select 0;
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_explosive = _this select 1;
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private ["_hasRequiredItems","_triggerTypes", "_children",
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"_detonators", "_required", "_magTriggers"];
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EXPLODE_2_PVT(_this,_magazine,_explosive);
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_detonators = [ACE_player] call FUNC(getDetonators);
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_triggerTypes = [_magazine] call FUNC(triggerType);
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@ -37,9 +37,11 @@ _children = [];
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[
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format ["Trigger_%1", _forEachIndex],
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if(isText(_magTriggers >> configName _x >> "displayName"))then
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{getText(_magTriggers >> configName _x >> "displayName")}else{getText(_x >> "displayName")},
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{getText(_magTriggers >> configName _x >> "displayName")}
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else{getText(_x >> "displayName")},
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if(isText(_magTriggers >> configName _x >> "picture"))then
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{getText(_magTriggers >> configName _x >> "picture")}else{getText(_x >> "picture")},
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{getText(_magTriggers >> configName _x >> "picture")}
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else{getText(_x >> "picture")},
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{(_this select 2) call FUNC(selectTrigger);},
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{true},
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{},
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@ -14,8 +14,12 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private "_unit";
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_unit = _this select 0;
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private ["_specialist"];
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EXPLODE_2_PVT(_this,_unit,_target);
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if (isNull(_target getVariable [QGVAR(Explosive),objNull])) exitWith {
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deleteVehicle _target;
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false
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};
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if (vehicle _unit != _unit || {!("ACE_DefusalKit" in (items _unit))}) exitWith {false};
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_isSpecialist = [_unit] call EFUNC(Common,isEOD);
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@ -15,18 +15,16 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_explosive"];
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_unit = _this select 0;
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_explosive = _this select 1;
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EXPLODE_2_PVT(_this,_unit,_explosive);
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if (getNumber (ConfigFile >> "CfgAmmo" >> typeof _explosive >> "ACE_explodeOnDefuse") == 1) exitWith {
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[_unit, -1, [_explosive, 1], true] call FUNC(detonateExplosive);
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};
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_helper = (attachedTo _explosive);
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if (!isNull(_helper)) then {
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detach _explosive;
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deleteVehicle _helper;
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};
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{
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detach _x;
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deleteVehicle _x;
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false
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} count (attachedObjects (_explosive));
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_unit action ["Deactivate", _unit, _explosive];
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@ -19,10 +19,8 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_item","_result", "_ignoreRange", "_unit", "_range"];
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_unit = _this select 0;
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_range = _this select 1;
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_item = _this select 2;
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private ["_result", "_ignoreRange", "_helper"];
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EXPLODE_3_PVT(_this,_unit,_range,_item);
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_ignoreRange = (_range == -1);
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_result = true;
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@ -27,7 +27,7 @@ _adjustedList = false;
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_clackerList = _unit getVariable [QGVAR(Clackers), []];
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_list = [];
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{
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if isNull (_x select 0) then {
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if (isNull (_x select 0)) then {
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_clackerList set [_foreachIndex, "X"];
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_adjustedList = true;
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} else {
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@ -14,7 +14,6 @@
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_obj"];
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if (isNull(GVAR(Setup)) || {ACE_Modifier == 0} || !GVAR(pfeh_running)) exitWith {false};
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_this = _this * 5;
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GVAR(Setup) setDir ((getDir GVAR(Setup)) + _this);
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@ -12,27 +12,28 @@
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* Public: No
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*/
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#include "script_component.hpp"
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if (!((_this select 0) getVariable [QGVAR(Handled), false])) then {
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(_this select 0) setVariable [QGVAR(Handled), true];
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if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then {
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_player RemoveMagazine _mag;
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_explosive attachTo [(_this select 1)];
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_dir = _dir - (getDir (_this select 1));
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EXPLODE_2_PVT(_this,_explosive,_hitTarget);
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if ((_explosive getVariable [QGVAR(Handled), false])) exitWith {};
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_explosive setVariable [QGVAR(Handled), true];
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if (!isNull _hitTarget && {_hitTarget isKindOf "AllVehicles"}) then {
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_explosive attachTo [_hitTarget];
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private "_dir";
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_dir = _setup getVariable [QGVAR(Direction), 0];
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_dir = _dir - (getDir _hitTarget);
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[[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
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} else {
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[{
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EXPLODE_2_PVT(_this,_player,_explosive);
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private ["_pos"];
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private "_pos";
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_player setVariable [QGVAR(PlantingExplosive), false];
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_pos = getPosATL _explosive;
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//_explosive enableSimulationGlobal false;
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if (surfaceIsWater _pos) then {
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_pos = getPosASL _explosive;
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_explosive setPosASL _pos;
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}else{
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_pos = getPosATL _explosive;
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_explosive setPosATL _pos;
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};
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_player RemoveMagazine _mag;
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}, [ACE_player, _this select 0], 0.5, 0.1] call EFUNC(common,waitAndExecute);
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};
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}, [ACE_player, _explosive], 0.5, 0.1] call EFUNC(common,waitAndExecute);
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};
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@ -21,13 +21,8 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_pos", "_dir", "_magazineClass", "_ammo", "_triggerSpecificVars", "_unit", "_triggerConfig", "_explosive"];
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_unit = _this select 0;
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_pos = _this select 1;
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_dir = _this select 2;
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_magazineClass = _this select 3;
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_triggerConfig = _this select 4;
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_triggerSpecificVars = _this select 5;
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private ["_ammo", "_explosive"];
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EXPLODE_6_PVT(_this,_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificVars);
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if (count _this > 6) then {
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deleteVehicle (_this select 6);
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};
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@ -55,13 +50,12 @@ _defuseHelper = createVehicle ["ACE_DefuseObject", _pos, [], 0, "NONE"];
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_defuseHelper setPosATL _pos;
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_explosive = createVehicle [_ammo, _pos, [], 0, "NONE"];
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_explosive attachTo [_defuseHelper, [0,0,0], ""];
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_defuseHelper attachTo [_explosive, [0,0,0], ""];
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_defuseHelper setVariable [QGVAR(Explosive),_explosive,true];
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_expPos = getPosATL _explosive;
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_defuseHelper enableSimulationGlobal false;
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_defuseHelper setPosATL (((getPosATL _defuseHelper) vectorAdd (_pos vectorDiff _expPos)));
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_explosive setPosATL _pos;
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_dir = (getDir _defuseHelper) - _dir;
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if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars]
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call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {_explosive};
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@ -43,26 +43,3 @@ _setup addEventHandler ["EpeContactStart", FUNC(onLanded)];
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_setup enableSimulationGlobal true;
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_player playActionNow "MedicOther";
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_player removeMagazine (_setup getVariable [QGVAR(Class), ""]);
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/*
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[{
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private ["_setup", "_player"];
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_setup = _this;
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_player = ACE_player;
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_player setVariable [QGVAR(PlantingExplosive), false];
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if (!isNull _setup) then {
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private ["_mag", "_dir", "_delayTime"];
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_mag = _setup getVariable [QGVAR(Class), ""];
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_dir = _setup getVariable [QGVAR(Direction), 0];
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// TODO: Might need to handle this at some point?
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//_delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5;
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//if (_delayTime > 0) then {
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// sleep _delayTime;
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//};
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[_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger),
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[_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive);
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deleteVehicle _setup;
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_player RemoveMagazine _mag;
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};
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}, _setup, 5, 0.5] call EFUNC(common,waitAndExecute);
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*/
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@ -29,4 +29,4 @@ if (isNil {GVAR(placer)}) then {
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GVAR(placer) = objNull;
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call EFUNC(interaction,hideMouseHint);
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[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
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[ACE_player, "MenuBack", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
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[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
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@ -16,10 +16,8 @@
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* Public: Yes
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*/
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#include "script_component.hpp"
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private "_ex";
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_ex = _this select 0;
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_ex setDir (_this select 1);
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if ((_this select 2) != 0) then {
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[_ex, _this select 2, 0] call CALLSTACK(BIS_fnc_setPitchBank);
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EXPLODE_3_PVT(_this,_explosive,_direction,_pitch);
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_explosive setDir _direction;
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if (_pitch != 0) then {
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[_explosive, _pitch, 0] call CALLSTACK(BIS_fnc_setPitchBank);
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};
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//_ex setVectorUp (surfaceNormal _pos);
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*/
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#include "script_component.hpp"
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closeDialog 0;
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private ["_unit", "_class"];
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_unit = _this select 0;
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_class = _this select 1;
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EXPLODE_2_PVT(_this,_unit,_class);
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GVAR(placer) = _unit;
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// TODO: check MP performance and MP compatible.
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GVAR(Setup) = createVehicle [getText(ConfigFile >> "CfgMagazines" >> _class >> "ACE_SetupObject"),[0,0,-10000],[], 0, "NONE"];
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@ -47,5 +45,5 @@ GVAR(TweakedAngle) = 180;
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localize "STR_ACE_Explosives_ScrollAction"] call EFUNC(interaction,showMouseHint);
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_unit setVariable [QGVAR(Place), [_unit, "DefaultAction",
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{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call FUNC(place_Approve);}] call EFUNC(common,AddActionEventHandler)];
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_unit setVariable [QGVAR(Cancel), [_unit, "MenuBack",
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_unit setVariable [QGVAR(Cancel), [_unit, "zoomtemp",
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{GVAR(pfeh_running) AND !isNull (GVAR(Setup))}, {call FUNC(place_Cancel);}] call EFUNC(common,AddActionEventHandler)];
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit","_target"];
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_unit = _this select 0;
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_target = (attachedObjects (_this select 1)) select 0;
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EXPLODE_2_PVT(_this,_unit,_target);
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_target = attachedTo (_target);
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_fnc_DefuseTime = {
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_target = _this select 1;
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EXPLODE_2_PVT(_this,_specialist,_target);
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_defuseTime = 5;
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if (isNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "ACE_DefuseTime")) then {
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_defuseTime = getNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "ACE_DefuseTime");
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};
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if (!(_this select 0) && {GVAR(PunishNonSpecialists)}) then {
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if (!_specialist && {GVAR(PunishNonSpecialists)}) then {
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_defuseTime = _defuseTime * 1.5;
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};
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_defuseTime
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@ -21,6 +21,6 @@ EXPLODE_2_PVT(_this,_explosive,_delay);
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[{
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_explosive = _this;
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if (!isNull _explosive) then {
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[_explosive, -1, [_explosive, 0], true] call FUNC(detonateExplosive);
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[_explosive, -1, [_explosive, 0]] call FUNC(detonateExplosive);
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};
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}, _explosive, _delay, 0] call EFUNC(common,waitAndExecute);
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