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Fixed vanishing mags and localized hint
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parent
c26107bc5c
commit
45bfa3eaf5
@ -34,7 +34,7 @@ class CfgVehicles {
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class ACE_PassMagazine {
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displayName = CSTRING(PassMagazine);
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condition = QUOTE([ARR_2(_player,primaryWeapon _target)] call FUNC(canPassMagazine) || [ARR_2(_player,handgunWeapon _target)] call FUNC(canPassMagazine));
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condition = QUOTE([ARR_3(_player,_target,primaryWeapon _target)] call FUNC(canPassMagazine) || [ARR_3(_player,_target,handgunWeapon _target)] call FUNC(canPassMagazine));
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statement = "";
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showDisabled = 0;
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priority = 3.3;
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@ -42,7 +42,7 @@ class CfgVehicles {
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class ACE_PassMagazinePrimary {
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displayName = CSTRING(PassMagazinePrimary);
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condition = QUOTE([ARR_2(_player,primaryWeapon _target)] call FUNC(canPassMagazine));
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condition = QUOTE([ARR_3(_player,_target,primaryWeapon _target)] call FUNC(canPassMagazine));
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statement = QUOTE([ARR_3(_player,_target,primaryWeapon _target)] call FUNC(passMagazine));
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showDisabled = 0;
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priority = 3;
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@ -50,7 +50,7 @@ class CfgVehicles {
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};
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class ACE_PassMagazineHandgun {
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displayName = CSTRING(PassMagazineHandgun);
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condition = QUOTE([ARR_2(_player,handgunWeapon _target)] call FUNC(canPassMagazine));
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condition = QUOTE([ARR_3(_player,_target,handgunWeapon _target)] call FUNC(canPassMagazine));
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statement = QUOTE([ARR_3(_player,_target,handgunWeapon _target)] call FUNC(passMagazine));
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showDisabled = 0;
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priority = 1;
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@ -29,6 +29,7 @@ PREP(openDoor);
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PREP(openMenuSelectUI);
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PREP(openSelectMenu);
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PREP(passMagazine);
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PREP(passMagazineLocal);
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PREP(prepareSelectMenu);
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PREP(push);
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PREP(removeTag);
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@ -3,23 +3,29 @@
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* Checks if unit has a spare magazine for the specified weapon.
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*
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* Arguments:
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* 0: Unit that gets searched <OBJECT>
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* 1: Weapon classname <STRING>
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* 0: Unit that passes the magazine <OBJECT>
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* 1: Unit to pass the magazine to <OBJECT>
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* 2: Weapon classname <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_player, "arifle_MX_F"] call ace_interaction_fnc_canPassMagazine
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* [_player, _target, "arifle_MX_F"] call ace_interaction_fnc_canPassMagazine
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_weapon"];
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private ["_compatibleMags", "_filterFunc"];
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params ["_player", "_target", "_weapon"];
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private ["_compatibleMags", "_filterFunc", "_filteredMags"];
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_compatibleMags = getArray (configfile >> "CfgWeapons" >> _weapon >> "magazines");
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_filterFunc = compile format ["((_this select 0) in %1) && (!(_this select 2))", _compatibleMags];
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_filteredMags = [magazinesAmmoFull _player, _filterFunc] call EFUNC(common,filter);
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count ([magazinesAmmoFull _player, _filterFunc] call EFUNC(common,filter)) > 0
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if (count _filteredMags > 0) then {
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({(_target canAddItemToUniform (_x select 0)) || (_target canAddItemToVest (_x select 0)) || (_target canAddItemToBackpack (_x select 0))} count _filteredMags) > 0
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} else {
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false
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};
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@ -29,7 +29,7 @@ _filteredMags = [magazinesAmmoFull _player, _filterFunc] call EFUNC(common,filte
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_magToPass = _filteredMags select 0;
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_magToPassIndex = 0;
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{
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if ((_x select 1) > (_magToPass select 1)) then {
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if (((_x select 1) > (_magToPass select 1)) && ((_target canAddItemToUniform (_x select 0)) || (_target canAddItemToVest (_x select 0)) || (_target canAddItemToBackpack (_x select 0)))) then {
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_magToPass = _x;
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_magToPassIndex = _forEachIndex;
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};
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@ -46,5 +46,4 @@ _player removeMagazines (_magToPass select 0);
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_player playActionNow "PutDown";
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_target addMagazine [_magToPass select 0, _magToPass select 1];
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[[parseText format [CSTRING(PassMagazineHint), name _player, _magToPass select 0]], QUOTE(FUNC(common,displayTextStructured)), _target] call EFUNC(common,execRemoteFnc);
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[[_player, _target, _magToPass select 0, _magToPass select 1], QUOTE(FUNC(passMagazineLocal)), _target] call EFUNC(common,execRemoteFnc);
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26
addons/interaction/functions/fnc_passMagazineLocal.sqf
Normal file
26
addons/interaction/functions/fnc_passMagazineLocal.sqf
Normal file
@ -0,0 +1,26 @@
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/*
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* Author: BaerMitUmlaut
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* Pass spare magazine for the specified weapon.
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*
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* Arguments:
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* 0: Unit that passes the magazine <OBJECT>
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* 1: Unit to pass the magazine to <OBJECT>
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* 2: Magazine classname <STRING>
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* 3: Amount of rounds in magazine <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_unit, _player, "30Rnd_65x39_caseless_mag", 30] call ace_interaction_fnc_magToPassazine
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_target", "_magazine", "_ammoCount"];
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_target addMagazine [_magazine, _ammoCount];
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if (_target == ACE_player) then {
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[parseText format [localize LSTRING(PassMagazineHint), name _unit, getText (configFile >> "CfgMagazines" >> _magazine >> "displayName")]] call EFUNC(common,displayTextStructured);
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};
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