diff --git a/documentation/feature/common.md b/documentation/feature/common.md index b9296ad0a0..694b8d3682 100644 --- a/documentation/feature/common.md +++ b/documentation/feature/common.md @@ -14,4 +14,4 @@ Common functions and systems used by most other components. `ace_main` -Note: The Common module is required by nearly all other modules. Avoid disabling it! +Note: The Common module is required by nearly all other modules. Do NOT remove it! diff --git a/documentation/feature/flashsuppressors.md b/documentation/feature/flashsuppressors.md index 74a0899eb9..82696fcc91 100644 --- a/documentation/feature/flashsuppressors.md +++ b/documentation/feature/flashsuppressors.md @@ -8,7 +8,7 @@ parent: wiki ## 1. Overview -This add the ability to use the flash suppressors that are already in game but not accessible. +This adds the ability to use the flash suppressors that are already in game but not accessible. Flash suppressors are devices that reduce the muzzle flash while firing by cooling or dispersing the burning gases that exit the muzzle. Its intent is to reduce the chances that the shooter will be blinded in low-light shooting conditions as well as reducing the intensity of the flash visible to the enemy. diff --git a/documentation/feature/parachute.md b/documentation/feature/parachute.md index e3491ff260..7109566dc0 100644 --- a/documentation/feature/parachute.md +++ b/documentation/feature/parachute.md @@ -17,7 +17,7 @@ item. Adds a non-steerable parachute variant for jet pilots. ### 1.3 Landing animation -Smoother the parachute landing animation. +Smoothens the parachute landing animation. ## 2. Usage diff --git a/documentation/feature/protection.md b/documentation/feature/protection.md index e5da3b2861..628d05d972 100644 --- a/documentation/feature/protection.md +++ b/documentation/feature/protection.md @@ -9,7 +9,7 @@ parent: wiki ## 1. Overview ### 1.1 Tweaked protection values -Fixes and tweaks the protection values of body armour, Helmets and uniforms. +Fixes and tweaks the protection values of body armour, helmets and uniforms. ## 2. Dependencies diff --git a/documentation/feature/scopes.md b/documentation/feature/scopes.md index ec7c5fb7ec..f72e81ebbc 100644 --- a/documentation/feature/scopes.md +++ b/documentation/feature/scopes.md @@ -9,7 +9,7 @@ parent: wiki ## 1. Overview ### Sniper Scope Adjustment -Enables snipers to adjust their scopes horizontally and vertically in mils. +Allows snipers to adjust their scopes horizontally and vertically in mils. ## 2. Usage diff --git a/documentation/feature/vehicles.md b/documentation/feature/vehicles.md index 98f969b681..9fde3a92c3 100644 --- a/documentation/feature/vehicles.md +++ b/documentation/feature/vehicles.md @@ -15,7 +15,7 @@ Adds ability to limit the max. speed of any vehicle. The engine has to be started before the vehicle can move. Starting the engine takes aprox. 1 to 2 seconds. ### 1.3 Fuel capacity -The range of all vehicle gets significantly reduced to reflect ranges of their real life counterparts. Scaled down to match the relative short distances in Arma. A full vehicle on mission start should still most likely never need a refuelling during a mission. +The range of all vehicle gets significantly reduced to reflect ranges of their real life counterparts. Scaled down to match the relative short distances in Arma. A full vehicle on mission start should still most likely never need a refueling during a mission. ### 1.4 Main gun muzzles APCs and Tanks now share a muzzle for all ammunition types of their main guns. This prevents an exploit that skips the reloading time of a round or clip while changing the ammunition type. Also makes it possible to switch between ammunition types using the scroll wheel like in Arma 2.