This commit is contained in:
Nicolás Badano 2015-01-14 01:39:12 -03:00
commit 465ae0bbfe
13 changed files with 129 additions and 101 deletions

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@ -1,80 +0,0 @@
class CfgPatches {
class AGM_Backblast {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"commy2", "KoffeinFlummi"};
authorUrl = "https://github.com/commy2/";
};
};
class CfgFunctions {
class AGM_Backblast {
class AGM_Backblast {
file = "\AGM_Backblast\functions";
class getDistance;
class launcherBackblast;
class tankDangerZone;
};
};
};
class Extended_FiredNear_EventHandlers {
class CAManBase {
class AGM_FiredNear_LauncherBackblast {
FiredNear = "if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'AGM_Backblast_Damage') > 0}) then {_this call AGM_Backblast_fnc_launcherBackblast}";
};
class AGM_FiredNear_TankDangerZone {
FiredNear = "if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'AGM_DangerZone_Damage') > 0}) then {_this call AGM_Backblast_fnc_tankDangerZone}";
};
};
};
class CfgWeapons {
class LauncherCore;
class Launcher: LauncherCore {
AGM_Backblast_Angle = 60;
AGM_Backblast_Range = 10;
AGM_Backblast_Damage = 0.7;
};
class Launcher_Base_F: Launcher {};
class launch_Titan_base: Launcher_Base_F {
AGM_Backblast_Angle = 40;
AGM_Backblast_Range = 8;
AGM_Backblast_Damage = 0.5;
};
class launch_Titan_short_base: launch_Titan_base {
AGM_Backblast_Angle = 40;
AGM_Backblast_Range = 8;
AGM_Backblast_Damage = 0.5;
};
class launch_NLAW_F: Launcher_Base_F {
AGM_Backblast_Angle = 40;
AGM_Backblast_Range = 5;
AGM_Backblast_Damage = 0.6;
};
class launch_RPG32_F: Launcher_Base_F {
AGM_Backblast_Angle = 60;
AGM_Backblast_Range = 15;
AGM_Backblast_Damage = 0.7;
};
class CannonCore;
class cannon_120mm: CannonCore {
AGM_DangerZone_Angle = 90;
AGM_DangerZone_Range = 50;
AGM_DangerZone_Damage = 0.85;
};
class mortar_155mm_AMOS: CannonCore {
AGM_DangerZone_Angle = 90;
AGM_DangerZone_Range = 60;
AGM_DangerZone_Damage = 1;
};
};

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@ -0,0 +1 @@
z\ace\addons\backblast

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@ -0,0 +1,17 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit) );
};
};
class Extended_FiredNear_EventHandlers {
class CAManBase {
class GVAR(LauncherBackblast) {
FiredNear = QUOTE( if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'ACE_Backblast_Damage') > 0}) then {_this call FUNC(launcherBackblast)} );
};
class GVAR(TankDangerZone) {
FiredNear = QUOTE( if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'ACE_DangerZone_Damage') > 0}) then {_this call FUNC(tankDangerZone)} );
};
};
};

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@ -0,0 +1,44 @@
class CfgWeapons {
class LauncherCore;
class Launcher: LauncherCore {
ACE_Backblast_Angle = 60;
ACE_Backblast_Range = 10;
ACE_Backblast_Damage = 0.7;
};
class Launcher_Base_F: Launcher {};
class launch_Titan_base: Launcher_Base_F {
ACE_Backblast_Angle = 40;
ACE_Backblast_Range = 8;
ACE_Backblast_Damage = 0.5;
};
class launch_Titan_short_base: launch_Titan_base {
ACE_Backblast_Angle = 40;
ACE_Backblast_Range = 8;
ACE_Backblast_Damage = 0.5;
};
class launch_NLAW_F: Launcher_Base_F {
ACE_Backblast_Angle = 40;
ACE_Backblast_Range = 5;
ACE_Backblast_Damage = 0.6;
};
class launch_RPG32_F: Launcher_Base_F {
ACE_Backblast_Angle = 60;
ACE_Backblast_Range = 15;
ACE_Backblast_Damage = 0.7;
};
class CannonCore;
class cannon_120mm: CannonCore {
ACE_DangerZone_Angle = 90;
ACE_DangerZone_Range = 50;
ACE_DangerZone_Damage = 0.85;
};
class mortar_155mm_AMOS: CannonCore {
ACE_DangerZone_Angle = 90;
ACE_DangerZone_Range = 60;
ACE_DangerZone_Damage = 1;
};
};

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@ -0,0 +1,5 @@
#include "script_component.hpp"
PREP(getDistance);
PREP(launcherBackblast);
PREP(tankDangerZone);

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@ -0,0 +1,17 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2", "KoffeinFlummi"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgWeapons.hpp"

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@ -1,4 +1,5 @@
// by commy2
#include "script_component.hpp"
private ["_position", "_direction", "_maxDistance", "_distance", "_iteration", "_laser", "_line"];

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@ -1,22 +1,23 @@
// by commy2
#include "script_component.hpp"
_unit = _this select 0;
_firer = _this select 1;
_distance = _this select 2;
_weapon = _this select 3;
if (vehicle _unit != _unit || {!([_firer] call AGM_Core_fnc_isPlayer)}) exitWith {};
if (vehicle _unit != _unit || {!([_firer] call EFUNC(common,isPlayer))}) exitWith {};
_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_Backblast_Angle") / 2;
_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_Backblast_Range");
_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_Backblast_Damage");
_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Angle") / 2;
_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Range");
_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Damage");
_position = eyePos _firer;
_direction = _firer weaponDirection currentWeapon _firer;
if (_unit == _firer) then {
_distance = [_position, _direction, _backblastRange] call AGM_Backblast_fnc_getDistance;
_distance = [_position, _direction, _backblastRange] call FUNC(getDistance);
hint format ["%1", _distance];
if (_distance < _backblastRange) then {
_alpha = sqrt (1 - _distance / _backblastRange);
_beta = sqrt 0.5;
@ -24,11 +25,13 @@ if (_unit == _firer) then {
_damage = 2 * _alpha * _beta * _backblastDamage;
[_damage * 100] call BIS_fnc_bloodEffect;
if (isClass (configFile >> "CfgPatches" >> "AGM_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call AGM_Medical_fnc_handleDamage)] call AGM_Medical_fnc_setHitPointDamage;
// TODO: Sort this interaction with medical
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
} else {
_unit setDamage (damage _unit + _damage);
};
};
} else {
_direction = [0, 0, 0] vectorDiff _direction;
@ -52,16 +55,18 @@ if (_unit == _firer) then {
_beta = sqrt (1 - _angle / _backblastAngle);
_damage = 2 * _alpha * _beta * _backblastDamage;
if (_unit == AGM_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
if (_unit == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
if (isClass (configFile >> "CfgPatches" >> "AGM_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call AGM_Medical_fnc_handleDamage)] call AGM_Medical_fnc_setHitPointDamage;
// TODO: Sort this interaction with medical
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
_unit spawn {
sleep 0.5;
[_this, "", 0, objNull, objNull] call AGM_Medical_fnc_handleDamage;
[_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage);
};
} else {
_unit setDamage (damage _unit + _damage);
};
};
};

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@ -1,4 +1,5 @@
// by commy2
#include "script_component.hpp"
#define BARREL_MUZZLE "usti hlavne"
@ -7,11 +8,11 @@ _vehicle = vehicle (_this select 1);
_distance = _this select 2;
_weapon = _this select 3;
if (vehicle _unit != _unit || {!([gunner _firer] call AGM_Core_fnc_isPlayer)}) exitWith {};
if (vehicle _unit != _unit || {!([gunner _firer] call EFUNC(common,isPlayer))}) exitWith {};
_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_DangerZone_Angle") / 2;
_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_DangerZone_Range");
_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_DangerZone_Damage");
_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Angle") / 2;
_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Range");
_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Damage");
_position = ATLToASL (_vehicle modelToWorld (_vehicle selectionPosition BARREL_MUZZLE));
_direction = _vehicle weaponDirection _weapon;
@ -36,16 +37,18 @@ if (_unit != _vehicle) then {
_beta = sqrt (1 - _angle / _dangerZoneAngle);
_damage = 2 * _alpha * _beta * _dangerZoneDamage;
if (_unit == AGM_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
if (_unit == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
if (isClass (configFile >> "CfgPatches" >> "AGM_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call AGM_Medical_fnc_handleDamage)] call AGM_Medical_fnc_setHitPointDamage;
// TODO: Sort this interaction with medical
if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
_unit spawn {
sleep 0.5;
[_this, "", 0, objNull, objNull] call AGM_Medical_fnc_handleDamage;
[_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage);
};
} else {
_unit setDamage (damage _unit + _damage);
};
};
};

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#include "\z\ace\addons\backblast\script_component.hpp"

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#define COMPONENT backblast
#include "\z\ace\Addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_BACKBLAST
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_BACKBLAST
#define DEBUG_SETTINGS DEBUG_SETTINGS_BACKBLAST
#endif
#include "\z\ace\Addons\main\script_macros.hpp"

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@ -1,4 +1,5 @@
// by commy2
#include "script_component.hpp"
_wall = _this select 0;
@ -8,5 +9,5 @@ if (local _wall) then {
_paper attachTo [_wall, [0,-0.02,0.6]];
_paper setDir getDir _wall;
_paper setObjectTextureGlobal [0, "\AGM_Ballistics\textures\target_ca.paa"];
_paper setObjectTextureGlobal [0, QUOTE(PATHTOF(textures\target_ca.paa))];
};

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#include "\z\ace\addons\ballistics\script_component.hpp"