mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git
This commit is contained in:
commit
465ae0bbfe
@ -1,80 +0,0 @@
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class CfgPatches {
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class AGM_Backblast {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"commy2", "KoffeinFlummi"};
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authorUrl = "https://github.com/commy2/";
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};
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};
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class CfgFunctions {
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class AGM_Backblast {
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class AGM_Backblast {
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file = "\AGM_Backblast\functions";
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class getDistance;
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class launcherBackblast;
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class tankDangerZone;
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};
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};
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};
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class Extended_FiredNear_EventHandlers {
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class CAManBase {
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class AGM_FiredNear_LauncherBackblast {
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FiredNear = "if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'AGM_Backblast_Damage') > 0}) then {_this call AGM_Backblast_fnc_launcherBackblast}";
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};
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class AGM_FiredNear_TankDangerZone {
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FiredNear = "if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'AGM_DangerZone_Damage') > 0}) then {_this call AGM_Backblast_fnc_tankDangerZone}";
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};
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};
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};
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class CfgWeapons {
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class LauncherCore;
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class Launcher: LauncherCore {
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AGM_Backblast_Angle = 60;
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AGM_Backblast_Range = 10;
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AGM_Backblast_Damage = 0.7;
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};
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class Launcher_Base_F: Launcher {};
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class launch_Titan_base: Launcher_Base_F {
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AGM_Backblast_Angle = 40;
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AGM_Backblast_Range = 8;
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AGM_Backblast_Damage = 0.5;
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};
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class launch_Titan_short_base: launch_Titan_base {
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AGM_Backblast_Angle = 40;
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AGM_Backblast_Range = 8;
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AGM_Backblast_Damage = 0.5;
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};
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class launch_NLAW_F: Launcher_Base_F {
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AGM_Backblast_Angle = 40;
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AGM_Backblast_Range = 5;
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AGM_Backblast_Damage = 0.6;
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};
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class launch_RPG32_F: Launcher_Base_F {
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AGM_Backblast_Angle = 60;
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AGM_Backblast_Range = 15;
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AGM_Backblast_Damage = 0.7;
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};
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class CannonCore;
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class cannon_120mm: CannonCore {
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AGM_DangerZone_Angle = 90;
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AGM_DangerZone_Range = 50;
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AGM_DangerZone_Damage = 0.85;
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};
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class mortar_155mm_AMOS: CannonCore {
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AGM_DangerZone_Angle = 90;
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AGM_DangerZone_Range = 60;
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AGM_DangerZone_Damage = 1;
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};
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};
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1
addons/backblast/$PBOPREFIX$
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1
addons/backblast/$PBOPREFIX$
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@ -0,0 +1 @@
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z\ace\addons\backblast
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17
addons/backblast/CfgEventHandlers.hpp
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17
addons/backblast/CfgEventHandlers.hpp
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@ -0,0 +1,17 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit) );
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};
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};
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class Extended_FiredNear_EventHandlers {
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class CAManBase {
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class GVAR(LauncherBackblast) {
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FiredNear = QUOTE( if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'ACE_Backblast_Damage') > 0}) then {_this call FUNC(launcherBackblast)} );
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};
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class GVAR(TankDangerZone) {
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FiredNear = QUOTE( if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'ACE_DangerZone_Damage') > 0}) then {_this call FUNC(tankDangerZone)} );
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};
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};
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};
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44
addons/backblast/CfgWeapons.hpp
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44
addons/backblast/CfgWeapons.hpp
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class CfgWeapons {
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class LauncherCore;
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class Launcher: LauncherCore {
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ACE_Backblast_Angle = 60;
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ACE_Backblast_Range = 10;
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ACE_Backblast_Damage = 0.7;
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};
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class Launcher_Base_F: Launcher {};
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class launch_Titan_base: Launcher_Base_F {
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ACE_Backblast_Angle = 40;
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ACE_Backblast_Range = 8;
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ACE_Backblast_Damage = 0.5;
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};
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class launch_Titan_short_base: launch_Titan_base {
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ACE_Backblast_Angle = 40;
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ACE_Backblast_Range = 8;
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ACE_Backblast_Damage = 0.5;
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};
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class launch_NLAW_F: Launcher_Base_F {
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ACE_Backblast_Angle = 40;
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ACE_Backblast_Range = 5;
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ACE_Backblast_Damage = 0.6;
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};
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class launch_RPG32_F: Launcher_Base_F {
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ACE_Backblast_Angle = 60;
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ACE_Backblast_Range = 15;
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ACE_Backblast_Damage = 0.7;
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};
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class CannonCore;
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class cannon_120mm: CannonCore {
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ACE_DangerZone_Angle = 90;
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ACE_DangerZone_Range = 50;
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ACE_DangerZone_Damage = 0.85;
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};
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class mortar_155mm_AMOS: CannonCore {
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ACE_DangerZone_Angle = 90;
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ACE_DangerZone_Range = 60;
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ACE_DangerZone_Damage = 1;
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};
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};
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5
addons/backblast/XEH_preInit.sqf
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5
addons/backblast/XEH_preInit.sqf
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#include "script_component.hpp"
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PREP(getDistance);
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PREP(launcherBackblast);
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PREP(tankDangerZone);
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17
addons/backblast/config.cpp
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17
addons/backblast/config.cpp
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@ -0,0 +1,17 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"commy2", "KoffeinFlummi"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgWeapons.hpp"
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@ -1,4 +1,5 @@
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// by commy2
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#include "script_component.hpp"
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private ["_position", "_direction", "_maxDistance", "_distance", "_iteration", "_laser", "_line"];
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// by commy2
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#include "script_component.hpp"
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_unit = _this select 0;
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_firer = _this select 1;
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_distance = _this select 2;
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_weapon = _this select 3;
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if (vehicle _unit != _unit || {!([_firer] call AGM_Core_fnc_isPlayer)}) exitWith {};
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if (vehicle _unit != _unit || {!([_firer] call EFUNC(common,isPlayer))}) exitWith {};
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_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_Backblast_Angle") / 2;
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_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_Backblast_Range");
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_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_Backblast_Damage");
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_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Angle") / 2;
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_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Range");
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_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Damage");
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_position = eyePos _firer;
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_direction = _firer weaponDirection currentWeapon _firer;
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if (_unit == _firer) then {
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_distance = [_position, _direction, _backblastRange] call AGM_Backblast_fnc_getDistance;
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_distance = [_position, _direction, _backblastRange] call FUNC(getDistance);
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hint format ["%1", _distance];
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if (_distance < _backblastRange) then {
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_alpha = sqrt (1 - _distance / _backblastRange);
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_beta = sqrt 0.5;
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@ -24,11 +25,13 @@ if (_unit == _firer) then {
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_damage = 2 * _alpha * _beta * _backblastDamage;
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[_damage * 100] call BIS_fnc_bloodEffect;
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if (isClass (configFile >> "CfgPatches" >> "AGM_Medical")) then {
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[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call AGM_Medical_fnc_handleDamage)] call AGM_Medical_fnc_setHitPointDamage;
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// TODO: Sort this interaction with medical
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if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
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[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
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} else {
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_unit setDamage (damage _unit + _damage);
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};
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};
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} else {
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_direction = [0, 0, 0] vectorDiff _direction;
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@ -52,16 +55,18 @@ if (_unit == _firer) then {
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_beta = sqrt (1 - _angle / _backblastAngle);
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_damage = 2 * _alpha * _beta * _backblastDamage;
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if (_unit == AGM_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
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if (_unit == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
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if (isClass (configFile >> "CfgPatches" >> "AGM_Medical")) then {
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[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call AGM_Medical_fnc_handleDamage)] call AGM_Medical_fnc_setHitPointDamage;
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// TODO: Sort this interaction with medical
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if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
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[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
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_unit spawn {
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sleep 0.5;
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[_this, "", 0, objNull, objNull] call AGM_Medical_fnc_handleDamage;
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[_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage);
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};
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} else {
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_unit setDamage (damage _unit + _damage);
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};
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};
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};
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@ -1,4 +1,5 @@
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// by commy2
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#include "script_component.hpp"
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#define BARREL_MUZZLE "usti hlavne"
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@ -7,11 +8,11 @@ _vehicle = vehicle (_this select 1);
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_distance = _this select 2;
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_weapon = _this select 3;
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if (vehicle _unit != _unit || {!([gunner _firer] call AGM_Core_fnc_isPlayer)}) exitWith {};
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if (vehicle _unit != _unit || {!([gunner _firer] call EFUNC(common,isPlayer))}) exitWith {};
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_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_DangerZone_Angle") / 2;
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_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_DangerZone_Range");
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_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "AGM_DangerZone_Damage");
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_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Angle") / 2;
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_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Range");
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_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Damage");
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_position = ATLToASL (_vehicle modelToWorld (_vehicle selectionPosition BARREL_MUZZLE));
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_direction = _vehicle weaponDirection _weapon;
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@ -36,16 +37,18 @@ if (_unit != _vehicle) then {
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_beta = sqrt (1 - _angle / _dangerZoneAngle);
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_damage = 2 * _alpha * _beta * _dangerZoneDamage;
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if (_unit == AGM_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
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if (_unit == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect};
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if (isClass (configFile >> "CfgPatches" >> "AGM_Medical")) then {
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[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call AGM_Medical_fnc_handleDamage)] call AGM_Medical_fnc_setHitPointDamage;
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// TODO: Sort this interaction with medical
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if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then {
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[_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage);
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_unit spawn {
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sleep 0.5;
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[_this, "", 0, objNull, objNull] call AGM_Medical_fnc_handleDamage;
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[_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage);
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};
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} else {
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_unit setDamage (damage _unit + _damage);
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};
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};
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};
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1
addons/backblast/functions/script_component.hpp
Normal file
1
addons/backblast/functions/script_component.hpp
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@ -0,0 +1 @@
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#include "\z\ace\addons\backblast\script_component.hpp"
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12
addons/backblast/script_component.hpp
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12
addons/backblast/script_component.hpp
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@ -0,0 +1,12 @@
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#define COMPONENT backblast
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#include "\z\ace\Addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_BACKBLAST
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_BACKBLAST
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#define DEBUG_SETTINGS DEBUG_SETTINGS_BACKBLAST
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#endif
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#include "\z\ace\Addons\main\script_macros.hpp"
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@ -1,4 +1,5 @@
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// by commy2
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#include "script_component.hpp"
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_wall = _this select 0;
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@ -8,5 +9,5 @@ if (local _wall) then {
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_paper attachTo [_wall, [0,-0.02,0.6]];
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_paper setDir getDir _wall;
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_paper setObjectTextureGlobal [0, "\AGM_Ballistics\textures\target_ca.paa"];
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_paper setObjectTextureGlobal [0, QUOTE(PATHTOF(textures\target_ca.paa))];
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};
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1
addons/ballistics/scripts/script_component.hpp
Normal file
1
addons/ballistics/scripts/script_component.hpp
Normal file
@ -0,0 +1 @@
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#include "\z\ace\addons\ballistics\script_component.hpp"
|
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