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Updated parameterization in Ballistics module.
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// by commy2
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#include "script_component.hpp"
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private ["_wall", "_paper"];
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private "_paper";
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_wall = _this select 0;
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params ["_wall"];
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if (local _wall) then {
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_paper = "UserTexture_1x2_F" createVehicle position _wall;
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