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https://github.com/acemod/ACE3.git
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Move spare barrel event handlers out of postInit
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parent
bc4a338d32
commit
46a96dd5da
@ -8,7 +8,9 @@ PREP(firedEH);
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PREP(getWeaponData);
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PREP(handleTakeEH);
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PREP(jamWeapon);
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PREP(loadCoolestSpareBarrel);
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PREP(overheat);
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PREP(sendSpareBarrelsTemperaturesHint);
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PREP(swapBarrel);
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PREP(swapBarrelCallback);
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PREP(updateSpareBarrelsTemperaturesThread);
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@ -12,100 +12,9 @@ if (isServer) then {
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// Keep track of the temperature of stored spare barrels
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GVAR(storedSpareBarrels) = [] call CBA_fnc_hashCreate;
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["spareBarrelsCheckTemperatures", {
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params ["_player","_unit"];
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// Find all spare barrel the player has
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private _allMags = magazinesDetail _unit;
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_allMags = _allMags select {_x find "ACE Spare Barrel" == 0};
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if ((count _allMags) < 1) exitWith {};
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// Determine the temp of each barrel
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private _temps = [];
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{
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private _temp = 0;
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if ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashHasKey) then {
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_temp = ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashGet) select 0;
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};
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_temps pushBack _temp;
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} forEach _allMags;
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TRACE_1("_temps",_temps);
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// Count cool
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private _countCool = {_x < 20} count _temps;
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private _countWarm = {(_x >= 20) && (_x < 100)} count _temps;
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private _countHot = {(_x >= 100) && (_x < 200)} count _temps;
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private _countVeryHot = {(_x >= 200) && (_x < 600)} count _temps;
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private _countExtremelyHot = {_x >= 600} count _temps;
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private _output = ["%1 %2%3%4 %5%6%7 %8%9%10 %11%12%13 %14"];
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private _size = 1.0;
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if (_countCool > 0) then {
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_output pushBack _countCool;
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_output pushBack LSTRING(BarrelCool);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countWarm > 0) then {
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_output pushBack _countWarm;
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_output pushBack LSTRING(BarrelWarm);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countHot > 0) then {
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_output pushBack _countHot;
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_output pushBack LSTRING(BarrelHot);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countVeryHot > 0) then {
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_output pushBack _countVeryHot;
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_output pushBack LSTRING(BarrelVeryHot);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countExtremelyHot > 0) then {
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_output pushBack _countExtremelyHot;
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_output pushBack LSTRING(BarrelExtremelyHot);
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_size = _size + 0.5;
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};
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TRACE_1("_output",_output);
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["displayTextStructured", [_player], [_output, _size, _player]] call EFUNC(common,targetEvent);
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}] call EFUNC(common,addEventHandler);
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["spareBarrelLoadedCoolest", {
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params ["_unit", "_weapon", "_weaponTemp", "_barrelMass"];
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TRACE_4("spareBarrelLoadedCoolest1",_unit,_weapon,_weaponTemp,_barrelMass);
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// Find all spare barrel the player has
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private _allMags = magazinesDetail _unit;
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TRACE_1("spareBarrelLoadedCoolest2",_allMags);
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_allMags = _allMags select {_x find "ACE Spare Barrel" == 0};
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TRACE_1("spareBarrelLoadedCoolest3",_allMags);
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if ((count _allMags) < 1) exitWith {};
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// Determine which on is coolest
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private _coolestTemp = 10000;
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private _coolestMag = _allMags select 0;
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{
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private _temp = 0;
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if ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashHasKey) then {
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_temp = ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashGet) select 0;
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};
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TRACE_2("spareBarrelLoadedCoolest4",_x,_temp);
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if (_temp < _coolestTemp) then {
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_coolestTemp = _temp;
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_coolestMag = _x;
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};
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} forEach _allMags;
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TRACE_3("spareBarrelLoadedCoolest5",_coolestTemp,_coolestMag,_weaponTemp);
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// The new weapon temperature is similar to the coolest barrel
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// Publish the new temperature value
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_unit setVariable [format [QGVAR(%1_temp), _weapon], _coolestTemp, true];
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// Heat up the coolest barrel to the former weapon temperature
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[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, ACE_Time, _barrelMass]] call CBA_fnc_hashSet;
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}] call EFUNC(common,addEventHandler);
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// Install event handlers for spare barrels
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["spareBarrelsSendTemperatureHint", FUNC(sendSpareBarrelsTemperaturesHint)] call EFUNC(common,addEventHandler);
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["spareBarrelsLoadCoolest", FUNC(loadCoolestSpareBarrel)] call EFUNC(common,addEventHandler);
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// Schedule cool down calculation of stored spare barrels
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[] call FUNC(updateSpareBarrelsTemperaturesThread);
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51
addons/overheating/functions/fnc_loadCoolestSpareBarrel.sqf
Normal file
51
addons/overheating/functions/fnc_loadCoolestSpareBarrel.sqf
Normal file
@ -0,0 +1,51 @@
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/*
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* Author: esteldunedain
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* Collect the temperature of all the spare barrels a unit has and load the
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* coolest on the unit weapon. Runs on the server.
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*
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* Argument:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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* 2: Weapon temp before switching <NUMBER>
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* 3: Mass of the removed barrel <NUMBER>
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*
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* Return value:
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* None
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*
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_weapon", "_weaponTemp", "_barrelMass"];
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TRACE_4("loadCoolestSpareBarrel1",_unit,_weapon,_weaponTemp,_barrelMass);
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// Find all spare barrel the player has
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private _allMags = magazinesDetail _unit;
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TRACE_1("loadCoolestSpareBarrel2",_allMags);
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_allMags = _allMags select {_x find "ACE Spare Barrel" == 0};
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TRACE_1("loadCoolestSpareBarrel3",_allMags);
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if ((count _allMags) < 1) exitWith {};
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// Determine which on is coolest
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private _coolestTemp = 10000;
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private _coolestMag = _allMags select 0;
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{
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private _temp = 0;
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if ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashHasKey) then {
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_temp = ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashGet) select 0;
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};
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TRACE_2("loadCoolestSpareBarrel4",_x,_temp);
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if (_temp < _coolestTemp) then {
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_coolestTemp = _temp;
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_coolestMag = _x;
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};
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} forEach _allMags;
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TRACE_3("loadCoolestSpareBarrel5",_coolestTemp,_coolestMag,_weaponTemp);
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// The new weapon temperature is similar to the coolest barrel
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// Publish the new temperature value
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_unit setVariable [format [QGVAR(%1_temp), _weapon], _coolestTemp, true];
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// Heat up the coolest barrel to the former weapon temperature
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[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, ACE_Time, _barrelMass]] call CBA_fnc_hashSet;
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@ -0,0 +1,75 @@
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/*
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* Author: esteldunedain
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* Collect the temperature of all the spare barrels a unit has and send a hint
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* to a client. Runs on the server.
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*
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* Argument:
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* 0: Target unit of the hint <OBJECT>
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* 1: Unit that has the spare barrels <STRING>
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*
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* Return value:
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* None
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*
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player","_unit"];
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// Find all spare barrel the player has
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private _allMags = magazinesDetail _unit;
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_allMags = _allMags select {_x find "ACE Spare Barrel" == 0};
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if ((count _allMags) < 1) exitWith {};
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// Determine the temp of each barrel
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private _temps = [];
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{
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private _temp = 0;
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if ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashHasKey) then {
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_temp = ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashGet) select 0;
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};
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_temps pushBack _temp;
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} forEach _allMags;
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TRACE_1("_temps",_temps);
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// Count cool
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private _countCool = {_x < 20} count _temps;
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private _countWarm = {(_x >= 20) && (_x < 100)} count _temps;
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private _countHot = {(_x >= 100) && (_x < 200)} count _temps;
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private _countVeryHot = {(_x >= 200) && (_x < 600)} count _temps;
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private _countExtremelyHot = {_x >= 600} count _temps;
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private _output = ["%1 %2%3%4 %5%6%7 %8%9%10 %11%12%13 %14"];
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private _size = 1.0;
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if (_countCool > 0) then {
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_output pushBack _countCool;
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_output pushBack LSTRING(BarrelCool);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countWarm > 0) then {
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_output pushBack _countWarm;
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_output pushBack LSTRING(BarrelWarm);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countHot > 0) then {
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_output pushBack _countHot;
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_output pushBack LSTRING(BarrelHot);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countVeryHot > 0) then {
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_output pushBack _countVeryHot;
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_output pushBack LSTRING(BarrelVeryHot);
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_output pushBack "<br/>";
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_size = _size + 0.5;
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};
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if (_countExtremelyHot > 0) then {
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_output pushBack _countExtremelyHot;
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_output pushBack LSTRING(BarrelExtremelyHot);
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_size = _size + 0.5;
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};
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TRACE_1("_output",_output);
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["displayTextStructured", [_player], [_output, _size, _player]] call EFUNC(common,targetEvent);
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@ -34,7 +34,7 @@ private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >
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// store the removed barrel with the former weapon temperature. The server
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// also updates the current weapon temperature to match that of the new
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// loaded barrel.
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["spareBarrelLoadedCoolest", [_player, _weapon, _temp, _barrelMass]] call EFUNC(common,serverEvent);
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["spareBarrelsLoadCoolest", [_player, _weapon, _temp, _barrelMass]] call EFUNC(common,serverEvent);
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// Store the update time
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_player setVariable [format [QGVAR(%1_time), _weapon], ACE_time];
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