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respawn: fixed actions and self_actions
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4445ec6195
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@ -82,7 +82,7 @@ class CfgVehicles {
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displayName = "Teleport to Rallypoint";
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distance = 4;
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condition = QUOTE(side group _player == west);
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statement = QUOTE([_player, side group _player, false] call FUNC(teleportToRallypoint));
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statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint));
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showDisabled = 1;
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priority = 1;
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};
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@ -102,7 +102,7 @@ class CfgVehicles {
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displayName = "Teleport to Rallypoint";
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distance = 4;
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condition = QUOTE(side group _player == east);
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statement = QUOTE([_player, side group _player, false] call FUNC(teleportToRallypoint));
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statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint));
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showDisabled = 1;
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priority = 1;
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};
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@ -122,7 +122,7 @@ class CfgVehicles {
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displayName = "Teleport to Rallypoint";
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distance = 4;
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condition = QUOTE(side group _player == independent);
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statement = QUOTE([_player, side group _player, false] call FUNC(teleportToRallypoint));
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statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint));
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showDisabled = 1;
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priority = 1;
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};
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@ -143,7 +143,7 @@ class CfgVehicles {
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displayName = "Teleport to Base";
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distance = 4;
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condition = QUOTE(side group _player == west);
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statement = QUOTE([_player, side group _player, true] call FUNC(teleportToRallypoint));
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statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint));
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showDisabled = 1;
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priority = 1;
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};
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@ -163,7 +163,7 @@ class CfgVehicles {
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displayName = "Teleport to Base";
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distance = 4;
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condition = QUOTE(side group _player == east);
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statement = QUOTE([_player, side group _player, true] call FUNC(teleportToRallypoint));
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statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint));
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showDisabled = 1;
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priority = 1;
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};
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@ -183,7 +183,7 @@ class CfgVehicles {
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displayName = "Teleport to Base";
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distance = 4;
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condition = QUOTE(side group _player == independent);
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statement = QUOTE([_player, side group _player, true] call FUNC(teleportToRallypoint));
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statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint));
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showDisabled = 1;
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priority = 1;
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};
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@ -196,8 +196,8 @@ class CfgVehicles {
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class ACE_SelfActions {
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class ACE_MoveRallypoint {
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displayName = "Move Rallypoint";
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condition = QUOTE([_player, side group _player] call FUNC(canMoveRallypoint));
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statement = QUOTE([_player, side group _player] call FUNC(moveRallypoint));
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condition = QUOTE([ARR_2(_player, side group _player)] call FUNC(canMoveRallypoint));
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statement = QUOTE([ARR_2(_player, side group _player)] call FUNC(moveRallypoint));
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showDisabled = 0;
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priority = -0.5;
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};
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