mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
improved explosives v2
This commit is contained in:
parent
f9a7ab5ae0
commit
46ed9416ed
@ -7,8 +7,8 @@ class ACE_Settings {
|
||||
value = 1;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(ExplodeOnDefuseChance) {
|
||||
value = 0.02;
|
||||
typeName = "SCALAR";
|
||||
class GVAR(ExplodeOnDefuse) {
|
||||
value = 1;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
};
|
||||
|
@ -72,7 +72,7 @@ class CfgAmmo {
|
||||
|
||||
class IEDUrbanBig_Remote_Ammo: PipeBombBase {
|
||||
triggerWhenDestroyed = 1;
|
||||
ACE_ExplodeOnDefuse = 1;
|
||||
ACE_explodeOnDefuse = 0.02;
|
||||
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
|
||||
};
|
||||
class IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo {
|
||||
@ -84,7 +84,7 @@ class CfgAmmo {
|
||||
|
||||
class IEDUrbanSmall_Remote_Ammo: PipeBombBase {
|
||||
triggerWhenDestroyed = 1;
|
||||
ACE_ExplodeOnDefuse = 1;
|
||||
ACE_explodeOnDefuse = 0.02;
|
||||
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
|
||||
};
|
||||
class IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo {
|
||||
@ -96,7 +96,7 @@ class CfgAmmo {
|
||||
|
||||
class IEDLandBig_Remote_Ammo: PipeBombBase {
|
||||
triggerWhenDestroyed = 1;
|
||||
ACE_ExplodeOnDefuse = 1;
|
||||
ACE_explodeOnDefuse = 0.02;
|
||||
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
|
||||
};
|
||||
class IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo {
|
||||
@ -108,7 +108,7 @@ class CfgAmmo {
|
||||
|
||||
class IEDLandSmall_Remote_Ammo: PipeBombBase {
|
||||
triggerWhenDestroyed = 1;
|
||||
ACE_ExplodeOnDefuse = 1;
|
||||
ACE_explodeOnDefuse = 0.02;
|
||||
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40};
|
||||
};
|
||||
class IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo {
|
||||
|
@ -23,11 +23,11 @@ class ACE_ModuleExplosive: Module_F {
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class ExplodeOnDefuseChance {
|
||||
displayName = "$STR_ACE_Explosive_ExplodeOnDefuseChance_DisplayName";
|
||||
description = "$STR_ACE_Explosive_ExplodeOnDefuseChance_Description";
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 0.02;
|
||||
class ExplodeOnDefuse {
|
||||
displayName = "$STR_ACE_Explosive_ExplodeOnDefuse_DisplayName";
|
||||
description = "$STR_ACE_Explosive_ExplodeOnDefuse_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
};
|
||||
class ModuleDescription: ModuleDescription {
|
||||
|
@ -18,8 +18,7 @@
|
||||
EXPLODE_2_PVT(_this,_unit,_explosive);
|
||||
|
||||
_explode = random 1.0;
|
||||
if (getNumber (ConfigFile >> "CfgAmmo" >> typeOf _explosive >> "ACE_explodeOnDefuse") == 1 &&
|
||||
_explode < GVAR(ExplodeOnDefuseChance)) exitWith {
|
||||
if (GVAR(ExplodeOnDefuse) && _explode < getNumber(ConfigFile >> "CfgAmmo" >> typeOf _explosive >> "ACE_explodeOnDefuse")) exitWith {
|
||||
[_unit, -1, [_explosive, 1], true] call FUNC(detonateExplosive);
|
||||
};
|
||||
|
||||
|
@ -27,7 +27,7 @@ if !(_activated) exitWith {};
|
||||
call EFUNC(Common,readSettingFromModule);
|
||||
[_logic, QGVAR(PunishNonSpecialists),"PunishNonSpecialists"]
|
||||
call EFUNC(Common,readSettingFromModule);
|
||||
[_logic, QGVAR(ExplodeOnDefuseChance),"ExplodeOnDefuseChance"]
|
||||
[_logic, QGVAR(ExplodeOnDefuse),"ExplodeOnDefuse"]
|
||||
call EFUNC(Common,readSettingFromModule);
|
||||
|
||||
diag_log text "[ACE]: Explosive Module Initialized.";
|
||||
|
@ -525,11 +525,11 @@
|
||||
<English>Increase the time it takes to complete actions for non-specialists? Default: Yes</English>
|
||||
<Polish>Zwiększyć ilość wymaganego czasu do ukończenia akcji dla nie-specjalistów? Domyślnie: Tak</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Explosive_ExplodeOnDefuseChance_DisplayName">
|
||||
<English>Explode chance?</English>
|
||||
<Key ID="STR_ACE_Explosive_ExplodeOnDefuse_DisplayName">
|
||||
<English>Explode on defusal?</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Explosive_ExplodeOnDefuseChance_Description">
|
||||
<English>Chance for special explosives to explode on defuse? Default: 0.02 (2%)</English>
|
||||
<Key ID="STR_ACE_Explosive_ExplodeOnDefuse_Description">
|
||||
<English>Enable certain explosives to explode on defusal? Default: Yes</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Explosive_Module_Description">
|
||||
<English></English>
|
||||
|
Loading…
Reference in New Issue
Block a user