swapped basic and advanced

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bux578 2015-05-03 14:37:44 +02:00
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commit 4710e61c2a

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@ -359,42 +359,7 @@ And then there's the "LSD Vehicles" module … it does 'something' to all v
## 2. ACE Medical
*Part of: ace_medical*
### 2.1 Advanced Medical Settings
This module allows you to change the default Advanced Medical Settings, when [2.2 Medical Settings](#2-2MedicalSettings) is set to "Advanced".
**Settings:**
1. **Enabled for (Option)**<br>
Select what units the advanced medical system will be enabled for.<br>
`Default value: "Players only"`
2. **Enable Advanced wounds (Boolean)**<br>
Allow reopening of bandaged wounds?<br>
`Default value: No`
3. **Vehicle Crashes (Boolean)**<br>
Do units take damage from a vehicle crash?<br>
`Default value: Yes`
4. **Allow PAK (Option)**<br>
Who can use the PAK for full heal?<br>
`Default value: "Medics only"`
5. **Remove PAK on use (Boolean)**<br>
Should PAK be removed on usage?<br>
`Default value: Yes`
6. **Locations PAK (Option)**<br>
Where can the personal aid kit be used?<br>
`Default value: "Vehicles & facility"`
7. **Allow Surgical kit (Option)**<br>
Who can use the surgical kit?<br>
`Default value: "Medics only"`
8. **Remove Surgical kit (Boolean)**<br>
Should Surgical kit be removed on usage?<br>
`Default value: Yes`
9. **Locations Surgical kit (Option)**<br>
Where can the Surgical kit be used?<br>
`Default value: "Vehicles & facility"`
### 2.2 Medical Settings
### 2.1 Medical Settings
This module allows to tweak all the medical settings used in ACE3
@ -438,6 +403,41 @@ Keep unit status synced. Recommended on.<br>
`Default value: Yes`
### 2.2 Advanced Medical Settings
This module allows you to change the default Advanced Medical Settings, when [2.2 Medical Settings](#2-2MedicalSettings) is set to "Advanced".
**Settings:**
1. **Enabled for (Option)**<br>
Select what units the advanced medical system will be enabled for.<br>
`Default value: "Players only"`
2. **Enable Advanced wounds (Boolean)**<br>
Allow reopening of bandaged wounds?<br>
`Default value: No`
3. **Vehicle Crashes (Boolean)**<br>
Do units take damage from a vehicle crash?<br>
`Default value: Yes`
4. **Allow PAK (Option)**<br>
Who can use the PAK for full heal?<br>
`Default value: "Medics only"`
5. **Remove PAK on use (Boolean)**<br>
Should PAK be removed on usage?<br>
`Default value: Yes`
6. **Locations PAK (Option)**<br>
Where can the personal aid kit be used?<br>
`Default value: "Vehicles & facility"`
7. **Allow Surgical kit (Option)**<br>
Who can use the surgical kit?<br>
`Default value: "Medics only"`
8. **Remove Surgical kit (Boolean)**<br>
Should Surgical kit be removed on usage?<br>
`Default value: Yes`
9. **Locations Surgical kit (Option)**<br>
Where can the Surgical kit be used?<br>
`Default value: "Vehicles & facility"`
### 2.3 Revive Settings
This modules allows a mission maker to limit the amount of revives for units in basic and advanced medical.