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swapped basic and advanced
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@ -359,42 +359,7 @@ And then there's the "LSD Vehicles" module … it does 'something' to all v
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## 2. ACE Medical
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## 2. ACE Medical
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*Part of: ace_medical*
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*Part of: ace_medical*
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### 2.1 Advanced Medical Settings
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### 2.1 Medical Settings
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This module allows you to change the default Advanced Medical Settings, when [2.2 Medical Settings](#2-2MedicalSettings) is set to "Advanced".
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**Settings:**
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1. **Enabled for (Option)**<br>
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Select what units the advanced medical system will be enabled for.<br>
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`Default value: "Players only"`
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2. **Enable Advanced wounds (Boolean)**<br>
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Allow reopening of bandaged wounds?<br>
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`Default value: No`
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3. **Vehicle Crashes (Boolean)**<br>
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Do units take damage from a vehicle crash?<br>
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`Default value: Yes`
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4. **Allow PAK (Option)**<br>
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Who can use the PAK for full heal?<br>
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`Default value: "Medics only"`
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5. **Remove PAK on use (Boolean)**<br>
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Should PAK be removed on usage?<br>
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`Default value: Yes`
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6. **Locations PAK (Option)**<br>
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Where can the personal aid kit be used?<br>
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`Default value: "Vehicles & facility"`
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7. **Allow Surgical kit (Option)**<br>
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Who can use the surgical kit?<br>
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`Default value: "Medics only"`
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8. **Remove Surgical kit (Boolean)**<br>
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Should Surgical kit be removed on usage?<br>
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`Default value: Yes`
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9. **Locations Surgical kit (Option)**<br>
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Where can the Surgical kit be used?<br>
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`Default value: "Vehicles & facility"`
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### 2.2 Medical Settings
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This module allows to tweak all the medical settings used in ACE3
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This module allows to tweak all the medical settings used in ACE3
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@ -438,6 +403,41 @@ Keep unit status synced. Recommended on.<br>
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`Default value: Yes`
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`Default value: Yes`
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### 2.2 Advanced Medical Settings
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This module allows you to change the default Advanced Medical Settings, when [2.2 Medical Settings](#2-2MedicalSettings) is set to "Advanced".
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**Settings:**
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1. **Enabled for (Option)**<br>
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Select what units the advanced medical system will be enabled for.<br>
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`Default value: "Players only"`
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2. **Enable Advanced wounds (Boolean)**<br>
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Allow reopening of bandaged wounds?<br>
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`Default value: No`
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3. **Vehicle Crashes (Boolean)**<br>
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Do units take damage from a vehicle crash?<br>
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`Default value: Yes`
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4. **Allow PAK (Option)**<br>
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Who can use the PAK for full heal?<br>
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`Default value: "Medics only"`
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5. **Remove PAK on use (Boolean)**<br>
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Should PAK be removed on usage?<br>
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`Default value: Yes`
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6. **Locations PAK (Option)**<br>
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Where can the personal aid kit be used?<br>
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`Default value: "Vehicles & facility"`
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7. **Allow Surgical kit (Option)**<br>
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Who can use the surgical kit?<br>
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`Default value: "Medics only"`
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8. **Remove Surgical kit (Boolean)**<br>
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Should Surgical kit be removed on usage?<br>
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`Default value: Yes`
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9. **Locations Surgical kit (Option)**<br>
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Where can the Surgical kit be used?<br>
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`Default value: "Vehicles & facility"`
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### 2.3 Revive Settings
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### 2.3 Revive Settings
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This modules allows a mission maker to limit the amount of revives for units in basic and advanced medical.
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This modules allows a mission maker to limit the amount of revives for units in basic and advanced medical.
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