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More cleanup
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@ -3,17 +3,12 @@
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[QGVAR(moveCorpse), {
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params ["_corpse", "_dir", "_posATL"];
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_posATL params ["_xPos", "_yPos", "_zPos"];
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if (isNull _corpse) exitWith {};
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private _currentPos = getPosATL _corpse;
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// Check if the corpse is already close to the target
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// If so, don't teleport
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if !(
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_currentPos distance _posATL > 0.25
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) then {
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if ((getPosATL _corpse) distance _posATL > 0.25) then {
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// Set direction before position
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_corpse setDir _dir;
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