From 4728a56394a038cdad4b5df103702611a5f597e0 Mon Sep 17 00:00:00 2001 From: lambdatiger Date: Fri, 16 Feb 2024 16:54:53 -0600 Subject: [PATCH] Cleaned up documentation and documentation --- addons/frag/stringtable.xml | 6 ------ docs/wiki/framework/frag-framework.md | 2 +- 2 files changed, 1 insertion(+), 7 deletions(-) diff --git a/addons/frag/stringtable.xml b/addons/frag/stringtable.xml index ab3d2034ec..8470a36600 100644 --- a/addons/frag/stringtable.xml +++ b/addons/frag/stringtable.xml @@ -144,12 +144,6 @@ For each unit a fragment could be shot towards, create it. This setting has no effect when "Random fragmentation" is selected. - - BlackListed Ammo Classnames - - - Comma seperated cfgAmmo classnames to always skip. Loaded at mission start. - Spalling Intensity diff --git a/docs/wiki/framework/frag-framework.md b/docs/wiki/framework/frag-framework.md index 1905a7996e..e38798beab 100644 --- a/docs/wiki/framework/frag-framework.md +++ b/docs/wiki/framework/frag-framework.md @@ -69,7 +69,7 @@ As long as the units match `ace_frag_metal`, the total mass of explosive filler `ace_frag_gurney_c` -The Gurney constant for explosive force. You can find a list of common explosive types below. If you can not find it here, or want more accurate numbers, just google the type of explosive and Gurney constant and you can find substantial information. This is **not** the detonation velocityof the explosive, do not confuse them†! +The Gurney constant for explosive force. You can find a list of common explosive types below. If you can not find it here, or want more accurate numbers, just google the type of explosive and Gurney constant and you can find substantial information. This is **not** the detonation velocity of the explosive, do not confuse them†! Type | Speed --------------- | --------