more goggles code cleanup

This commit is contained in:
commy2 2015-09-29 17:09:23 +02:00
parent 2731ac360a
commit 477e9f06b6
6 changed files with 10 additions and 10 deletions

View File

@ -49,7 +49,7 @@ FUNC(CheckGlasses) = {
player addEventHandler ["Explosion", {
private "_effects";
if (alive ace_player) then {
call FUNC(ApplyDirtEffect);
call FUNC(ApplyDirt);
if (GETBROKEN) exitWith {};
if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {};
if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);};
@ -90,7 +90,7 @@ player AddEventHandler ["Put", {call FUNC(checkGlasses);}];
if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)};
if ([ace_player] call FUNC(isGogglesVisible)) then {
[_this select 0] call FUNC(applyGlassesEffect);
[_this select 0] call FUNC(applyGlasses);
} else {
call FUNC(removeGlassesEffect);
};

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@ -7,9 +7,9 @@ PREP(handleFired);
PREP(handleKilled);
PREP(applyDirtEffect);
PREP(applyDirt);
PREP(applyDust);
PREP(applyGlassesEffect);
PREP(applyGlasses);
PREP(checkGoggles);
PREP(clearGlasses);

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@ -9,7 +9,7 @@
* Succeeded <BOOL>
*
* Example:
* _applied = call ace_goggles_fnc_ApplyDirtEffect;
* _applied = call ace_goggles_fnc_ApplyDirt;
*
* Public: Yes
*/

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@ -11,7 +11,7 @@
* None
*
* Example:
* [goggles ace_player] call ace_goggles_fnc_ApplyGlassesEffect;
* [goggles ace_player] call ace_goggles_fnc_ApplyGlasses
*
* Public: No
*/
@ -46,7 +46,7 @@ if (_glassImagePath != "") then {
};
if GETDIRT then {
call FUNC(applyDirtEffect);
call FUNC(applyDirt);
};
if GETDUSTT(DACTIVE) then {

View File

@ -35,7 +35,7 @@ if (true) then {
};
};
if !(GVAR(EffectsActive)) then {
[goggles ace_player] call FUNC(applyGlassesEffect);
[goggles ace_player] call FUNC(applyGlasses);
} else {
if ([goggles ace_player] call FUNC(isDivingGoggles) && {underwater ace_player}) then {
call FUNC(removeRainEffect);

View File

@ -28,7 +28,7 @@ private ["_position", "_particleConfig", "_cloudType", "_surface", "_bullets"];
// check if the unit really is on the ground and not in a building
_position = getPosATL _unit;
if (_position select 2 > 0.2) exitWith {};
if (_position select 2 > 0.2) exitWith {true};
// get weapon dust effect
_particleConfig = configFile >> "CfgWeapons" >> _weapon >> "GunParticles";
@ -57,7 +57,7 @@ if (_surface != GVAR(surfaceCache)) then {
};
// quit if surface isn't dusty
if (!GVAR(surfaceCacheIsDust)) exitWith {};
if (!GVAR(surfaceCacheIsDust)) exitWith {true};
// increment dust value with type bullet
_bullets = GETDUSTT(DBULLETS);