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Explosives - Change SLAM magnetic to detonate upon defusal (#6827)
* Change SLAM magnetic to detonate upon defusal * Disable explodeOnDefuseChance on SLAM timer mode
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@ -65,6 +65,7 @@ class CfgAmmo {
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GVAR(size) = 0;
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GVAR(size) = 0;
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};
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};
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// "The SLAM has an anti-tamper feature that is only active in the bottom- and side-attack modes."
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class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase {
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class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase {
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indirectHitRange = 20;
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indirectHitRange = 20;
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GVAR(explodeOnDefuseChance) = 1;
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GVAR(explodeOnDefuseChance) = 1;
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@ -77,10 +78,11 @@ class CfgAmmo {
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};
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};
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class ACE_SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
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class ACE_SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "TimeTrigger";
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mineTrigger = "TimeTrigger";
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GVAR(explodeOnDefuseChance) = 0;
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};
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};
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class ACE_SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
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class ACE_SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo {
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mineTrigger = "ACE_MagneticTrigger";
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mineTrigger = "ACE_MagneticTrigger";
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GVAR(explodeOnDefuseChance) = 0;
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GVAR(explodeOnDefuseChance) = 1;
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explosionAngle = 360;
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explosionAngle = 360;
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indirectHitRange = 1;
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indirectHitRange = 1;
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mineInconspicuousness = 25;
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mineInconspicuousness = 25;
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@ -165,16 +167,16 @@ class CfgAmmo {
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class ACE_IEDLandSmall_Range_Ammo: IEDLandBig_Remote_Ammo {
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class ACE_IEDLandSmall_Range_Ammo: IEDLandBig_Remote_Ammo {
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mineTrigger = "RangeTriggerShort";
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mineTrigger = "RangeTriggerShort";
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};
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};
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// Orange DLC:
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// Orange DLC:
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class APERSMineDispenser_Ammo: PipeBombBase {
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class APERSMineDispenser_Ammo: PipeBombBase {
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GVAR(magazine) = "APERSMineDispenser_Mag";
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GVAR(magazine) = "APERSMineDispenser_Mag";
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GVAR(Explosive) = "APERSMineDispenser_Ammo_Scripted"; // triggerWhenDestroyed = 1;
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GVAR(Explosive) = "APERSMineDispenser_Ammo_Scripted"; // triggerWhenDestroyed = 1;
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GVAR(size) = 0;
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GVAR(size) = 0;
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GVAR(defuseObjectPosition)[] = {0.0, -0.05, 0.15};
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GVAR(defuseObjectPosition)[] = {0.0, -0.05, 0.15};
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};
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};
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class APERSMine_Range_Ammo;
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class APERSMine_Range_Ammo;
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class TrainingMine_Ammo: APERSMine_Range_Ammo {
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class TrainingMine_Ammo: APERSMine_Range_Ammo {
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GVAR(magazine) = "TrainingMine_Mag";
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GVAR(magazine) = "TrainingMine_Mag";
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GVAR(size) = 0;
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GVAR(size) = 0;
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GVAR(defuseObjectPosition)[] = {0, 0, 0.15};
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GVAR(defuseObjectPosition)[] = {0, 0, 0.15};
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