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Fix arrayIntersect oversight
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@ -30,7 +30,7 @@ _currentModes = GVAR(availableModes);
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_newModes = _addModes arrayIntersect [0,1,2];
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_newModes = _addModes arrayIntersect [0,1,2];
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_newModes append (_currentModes - _removeModes);
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_newModes append (_currentModes - _removeModes);
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_newModes arrayIntersect _newModes;
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_newModes = _newModes arrayIntersect _newModes;
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_newModes sort true;
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_newModes sort true;
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// Can't become an empty array
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// Can't become an empty array
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@ -26,7 +26,7 @@ params [["_addSides",[],[[]]], ["_removeSides",[],[[]]]];
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_addSides append (GVAR(availableSides) - _removeSides);
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_addSides append (GVAR(availableSides) - _removeSides);
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// Only need array of unique sides
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// Only need array of unique sides
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_addSides arrayIntersect _addSides;
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_addSides = _addSides arrayIntersect _addSides;
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GVAR(availableSides) = _addSides;
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GVAR(availableSides) = _addSides;
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@ -38,7 +38,7 @@ _currentModes = GVAR(availableVisions);
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_newModes = _addModes arrayIntersect [-2,-1,0,1,2,3,4,5,6,7];
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_newModes = _addModes arrayIntersect [-2,-1,0,1,2,3,4,5,6,7];
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_newModes append (_currentModes - _removeModes);
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_newModes append (_currentModes - _removeModes);
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_newModes arrayIntersect _newModes;
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_newModes = _newModes arrayIntersect _newModes;
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_newModes sort true;
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_newModes sort true;
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// Can't become an empty array
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// Can't become an empty array
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