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Movement/Climb Keybind
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@ -17,3 +17,21 @@
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}, 0, _this select 0] call CBA_fnc_addPerFrameHandler;
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}] call EFUNC(common,addEventHandler);
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["ACE3",
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localize "STR_ACE_Movement_Climb",
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{
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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// Conditions: specific
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if (ACE_player != (vehicle ACE_player)) exitWith {false};
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// Statement
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[ACE_player] call FUNC(climb);
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true
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},
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[47, [false, true, false]], //DIK_V + CTRL//STRG
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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@ -17,18 +17,6 @@ class CfgPatches {
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//#include "CfgInventoryGlobalVariable.hpp"
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#include "CfgMoves.hpp"
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class ACE_Default_Keys {
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class climb {
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displayName = "$STR_ACE_Movement_Climb";
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condition = QUOTE(_player == _vehicle);
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statement = QUOTE([_player] call FUNC(climb););
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key = 47;
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shift = 0;
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control = 1;
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alt = 0;
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};
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};
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class ACE_Options {
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class GVAR(useImperial) {
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displayName = "$STR_ACE_Movement_UseImperial";
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