Vehicle quick mount (#4931)

* Add quickmount files from ACEX

* Rename to ACE3, Streamline, Use clientInit

* Rename functions to ACE3, Fix crew getting

* Fix enabled text

* Fix texts

* Remove spaces

* Rework seat search
This commit is contained in:
James Kingsley 2017-06-02 22:51:07 +01:00 committed by PabstMirror
parent 288f956316
commit 4872e186cd
16 changed files with 332 additions and 0 deletions

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z\ace\addons\quickmount

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class ACE_Settings {
class GVAR(enabled) {
value = 0;
typeName = "BOOL";
category = CSTRING(Category);
displayName = ECSTRING(common,Enabled);
description = CSTRING(KeybindDescription);
isClientSettable = 1;
force = 0;
};
class GVAR(distance) {
value = DEFAULT_DISTANCE;
typeName = "SCALAR";
category = CSTRING(Category);
displayName = CSTRING(Distance);
description = CSTRING(DistanceDescription);
isClientSettable = 0;
force = 0;
values[] = {"0m", "1m", "2m", "3m", "4m", "5m", "6m", "7m", "8m", "9m", "10m"};
};
class GVAR(speed) {
value = DEFAULT_SPEED;
typeName = "SCALAR";
category = CSTRING(Category);
displayName = CSTRING(Speed);
description = CSTRING(SpeedDescription);
isClientSettable = 0;
force = 0;
values[] = {"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30"};
};
class GVAR(priority) {
value = DEFAULT_PRIORITY;
typeName = "SCALAR";
category = CSTRING(Category);
displayName = CSTRING(Priority);
description = CSTRING(PriorityDescription);
isClientSettable = 1;
force = 0;
values[] = {"Driver", "Gunner", "Commander", "Passenger"};
};
};

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class Extended_PreStart_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preStart));
};
};
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient));
};
};

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class CfgVehicles {
class ACE_Module;
class GVAR(module): ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(Category);
function = QFUNC(moduleInit);
scope = 2;
isGlobal = 1;
isTriggerActivated = 0;
isDisposable = 0;
icon = QPATHTOF(UI\Icon_Module_QuickMount_ca.paa);
class Arguments {
class enabled {
displayName = ECSTRING(common,Enabled);
description = CSTRING(KeybindDescription);
typeName = "BOOL";
defaultValue = 1;
};
class distance {
displayName = CSTRING(Distance);
description = CSTRING(DistanceDescription);
typeName = "NUMBER";
defaultValue = DEFAULT_DISTANCE;
};
class speed {
displayName = CSTRING(Speed);
description = CSTRING(SpeedDescription);
typeName = "NUMBER";
defaultValue = DEFAULT_SPEED;
};
};
class ModuleDescription {
description = CSTRING(KeybindDescription);
};
};
};

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ace_quickmount
============
Adds a keybind to quickly enter the vehicle you are directly looking at.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Kingsley](https://github.com/jameslkingsley)

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PREP(getInNearest);
PREP(moduleInit);

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#include "script_component.hpp"
if (!hasInterface) exitWith {};
["ACE3 Movement", QGVAR(mount), [localize LSTRING(KeybindName), localize LSTRING(KeybindDescription)], "", {
if (!dialog) then {
call FUNC(getInNearest);
};
false
}] call CBA_fnc_addKeybind;

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
ADDON = true;

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#include "script_component.hpp"
#include "XEH_PREP.hpp"

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author = ECSTRING(common,ACETeam);
authors[] = {"Kingsley"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "ACE_Settings.hpp"
#include "CfgVehicles.hpp"

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/*
* Author: Kingsley
* Mount the player in the vehicle they are directly looking at based on their distance.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_quickmount_fnc_getInNearest;
*
* Public: No
*/
#include "script_component.hpp"
if (!GVAR(enabled) ||
{isNull ACE_player} ||
{vehicle ACE_player != ACE_player} ||
{!alive ACE_player} ||
{ACE_player getVariable ["ace_unconscious", false]}
) exitWith {};
private _start = AGLtoASL (ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot"));
private _end = (_start vectorAdd (getCameraViewDirection ACE_player vectorMultiply GVAR(distance)));
private _objects = lineIntersectsSurfaces [_start, _end, ACE_player];
private _target = (_objects param [0, []]) param [2, objNull];
if (locked _target in [2,3]) exitWith {
[localize LSTRING(VehicleLocked)] call EFUNC(common,displayTextStructured);
true
};
TRACE_1("",_target);
if (!isNull _target &&
{alive _target} &&
{{_target isKindOf _x} count ["Air","LandVehicle","Ship","StaticMortar"] > 0} &&
{([ACE_player, _target] call EFUNC(common,canInteractWith))} &&
{speed _target <= GVAR(speed)}
) then {
if (GVAR(priority) > 3 || GVAR(priority) < 0) then {
GVAR(priority) = 0;
};
private _seats = ["Driver", "Gunner", "Commander", "Cargo"];
private _sortedSeats = [_seats select GVAR(priority)];
_seats deleteAt GVAR(priority);
_sortedSeats append _seats;
private _hasAction = false;
scopeName "SearchForSeat";
{
private _desiredRole = _x;
{
_x params ["_unit", "_role", "_cargoIndex", "_turretPath"];
if ((isNull _unit) || {!alive _unit}) then {
private _effectiveRole = toLower _role;
if ((_effectiveRole in ["driver", "gunner"]) && {unitIsUAV _target}) exitWith {}; // Ignoring UAV Driver/Gunner
if ((_effectiveRole == "driver") && {(getNumber (([_target] call CBA_fnc_getObjectConfig) >> "hasDriver")) == 0}) exitWith {}; // Ignoring Non Driver (static weapons)
if (_effectiveRole == "turret") then {
if ((getNumber (([_target, _turretPath] call CBA_fnc_getTurret) >> "isCopilot")) == 1) exitWith {
_effectiveRole = "driver";
};
if (_cargoIndex < 0) exitWith {
_effectiveRole = "gunner"; // door gunners / 2nd turret
};
_effectiveRole = "cargo"; // probably a FFV
};
TRACE_2("",_effectiveRole,_x);
if (_effectiveRole != _desiredRole) exitWith {};
if (_role == "Turret") then {
ACE_player action ["GetIn" + _role, _target, _turretPath];
TRACE_3("Geting In",_x,_role,_turretPath);
} else {
ACE_player action ["GetIn" + _role, _target];
TRACE_3("Geting In",_x,_role);
};
_hasAction = true;
breakTo "SearchForSeat";
};
} forEach (fullCrew [_target, "", true]);
} forEach _sortedSeats;
if (!_hasAction) then {
TRACE_1("no empty seats",_hasAction);
[localize LSTRING(VehicleFull)] call EFUNC(common,displayTextStructured);
};
};
true

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/*
* Author: Kingsley
* Initializes the quick-mount module.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: Units <ARRAY> (Unused)
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
if (!isServer) exitWith {};
params ["_logic", "", "_activated"];
if (!_activated) exitWith {};
[_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(distance), "distance"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(speed), "speed"] call EFUNC(common,readSettingFromModule);

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#include "\z\ace\addons\quickmount\script_component.hpp"

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#define COMPONENT quickmount
#define COMPONENT_BEAUTIFIED Quick Mount
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_QUICKMOUNT
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_QUICKMOUNT
#define DEBUG_SETTINGS DEBUG_SETTINGS_QUICKMOUNT
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define DEFAULT_DISTANCE 3
#define DEFAULT_SPEED 18
#define DEFAULT_PRIORITY 0

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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="QuickMount">
<Key ID="STR_ACE_QuickMount_Category">
<English>Quick Mount</English>
</Key>
<Key ID="STR_ACE_QuickMount_KeybindName">
<English>Vehicle quick mount</English>
<German>Fahrzeug schnell montieren</German>
<Polish>Pojazd szybkie mocowanie</Polish>
</Key>
<Key ID="STR_ACE_QuickMount_KeybindDescription">
<English>Quickly enter the vehicle you are directly looking at.</English>
</Key>
<Key ID="STR_ACE_QuickMount_VehicleFull">
<English>Vehicle Full</English>
</Key>
<Key ID="STR_ACE_QuickMount_Distance">
<English>Distance</English>
</Key>
<Key ID="STR_ACE_QuickMount_DistanceDescription">
<English>Maximum distance to check for vehicles.</English>
</Key>
<Key ID="STR_ACE_QuickMount_VehicleLocked">
<English>Vehicle Locked</English>
</Key>
<Key ID="STR_ACE_QuickMount_Speed">
<English>Maximum Speed (km/h)</English>
</Key>
<Key ID="STR_ACE_QuickMount_SpeedDescription">
<English>Maximum vehicle speed (km/h) allowed for player entry</English>
</Key>
<Key ID="STR_ACE_QuickMount_Priority">
<English>Prioritize Seat</English>
</Key>
<Key ID="STR_ACE_QuickMount_PriorityDescription">
<English>Seat priority on entry</English>
</Key>
</Package>
</Project>