mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' into trackToTrackedVehicles
Conflicts: addons/repair/stringtable.xml
This commit is contained in:
commit
48e0f5757d
@ -17,6 +17,7 @@ PREP(doRepair);
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PREP(doRepairTrack);
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PREP(doReplaceTrack);
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PREP(doReplaceWheel);
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PREP(getHitPointString);
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PREP(getPostRepairDamage);
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PREP(getWheelHitPointsWithSelections);
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PREP(hasItems);
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@ -34,6 +34,11 @@ if (_type in _initializedClasses) exitWith {};
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([_vehicle] call FUNC(getWheelHitPointsWithSelections)) params ["_wheelHitPoints", "_wheelHitPointSelections"];
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private ["_hitPointsAddedNames", "_hitPointsAddedStrings", "_hitPointsAddedAmount"];
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_hitPointsAddedNames = [];
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_hitPointsAddedStrings = [];
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_hitPointsAddedAmount = [];
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// add repair events to this vehicle class
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{
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if (_x in _wheelHitPoints) then {
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@ -50,7 +55,7 @@ if (_type in _initializedClasses) exitWith {};
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// remove wheel action
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_name = format ["Remove_%1", _x];
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_text = localize "STR_ACE_Repair_RemoveWheel";
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_text = localize LSTRING(RemoveWheel);
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_condition = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(canRepair)};
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_statement = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(repair)};
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@ -97,18 +102,15 @@ if (_type in _initializedClasses) exitWith {};
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if (isText (configFile >> "CfgVehicles" >> _type >> "HitPoints" >> _x >> "depends")) exitWith {};
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// add misc repair action
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private ["_name", "_text", "_icon", "_selection", "_customSelectionsConfig", "_currentHitpoint", "_condition", "_statement"];
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private ["_name", "_icon", "_selection", "_condition", "_statement"];
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_name = format ["Repair_%1", _x];
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_text = format ["STR_ACE_Repair_%1", _x];
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if (isLocalized _text) then {
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_text = format [localize LSTRING(RepairHitpoint), localize _text];
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} else {
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_text = format [localize LSTRING(RepairHitpoint), _x];
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};
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// Find localized string and track those added for numerization
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([_x, "%1", _x, [_hitPointsAddedNames, _hitPointsAddedStrings, _hitPointsAddedAmount]] call FUNC(getHitPointString)) params ["_text", "_trackArray"];
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_hitPointsAddedNames = _trackArray select 0;
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_hitPointsAddedStrings = _trackArray select 1;
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_hitPointsAddedAmount = _trackArray select 2;
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_icon = "A3\ui_f\data\igui\cfg\actions\repair_ca.paa";
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@ -54,13 +54,13 @@ if (isArray _hitpointGroupConfig) then {
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// display text message if enabled
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if (GVAR(DisplayTextOnRepair)) then {
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_text = format ["STR_ACE_Repair_%1", _hitPoint];
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private ["_textLocalized", "_textDefault"];
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if (isLocalized _text) then {
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_text = format [localize ([LSTRING(RepairedHitPointFully), LSTRING(RepairedHitPointPartially)] select (_hitPointDamage > 0)), localize _text];
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} else {
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_text = localize ([LSTRING(RepairedFully), LSTRING(RepairedPartially)] select (_hitPointDamage > 0));
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};
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// Find localized string
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_textLocalized = localize ([LSTRING(RepairedHitPointFully), LSTRING(RepairedHitPointPartially)] select (_hitPointDamage > 0));
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_textDefault = localize ([LSTRING(RepairedFully), LSTRING(RepairedPartially)] select (_hitPointDamage > 0));
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([_hitPoint, _textLocalized, _textDefault] call FUNC(getHitPointString)) params ["_text"];
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// Display text
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[_text] call EFUNC(common,displayTextStructured);
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};
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89
addons/repair/functions/fnc_getHitPointString.sqf
Normal file
89
addons/repair/functions/fnc_getHitPointString.sqf
Normal file
@ -0,0 +1,89 @@
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/*
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* Author: Jonpas
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* Finds the localized string of the given hitpoint name or uses default text if none found.
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*
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* Arguments:
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* 0: Hitpoint <STRING>
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* 1: Localized Text <STRING>
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* 2: Default Text <STRING>
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* 3: Track Added Hitpoints <BOOL> (default: false)
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*
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* Return Value:
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* 0: Text
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* 1: Added Hitpoint (default: [])
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*
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* Example:
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* [unit, vehicle, "hitpoint"] call ace_repair_fnc_getHitPointString
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_track", "_trackNames", "_trackStrings", "_trackAmount", "_text", "_toFind", "_trackIndex", "_combinedString"];
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params ["_hitPoint", "_textLocalized", "_textDefault", ["_trackArray", []]];
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_track = if (count _trackArray > 0) then {true} else {false};
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_trackNames = [];
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_trackStrings = [];
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_trackAmount = [];
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if (_track) then {
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_trackNames = _trackArray select 0;
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_trackStrings = _trackArray select 1;
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_trackAmount = _trackArray select 2;
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};
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// Prepare first part of the string from stringtable
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_text = LSTRING(Hit);
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// Remove "Hit" from hitpoint name if one exists
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_toFind = if (_hitPoint find "Hit" == 0) then {
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[_hitPoint, 3] call CBA_fnc_substr
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} else {
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_hitPoint
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};
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// Loop through always shorter part of the hitpoint name to find the string from stringtable
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for "_i" from 0 to (count _hitPoint) do {
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if (_track) then {
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// Loop through already added hitpoints and save index
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_trackIndex = -1;
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{
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if (_x == _toFind) exitWith {
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_trackIndex = _forEachIndex;
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};
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} forEach _trackNames;
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// Use already added hitpoint if one found above and numerize
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if (_trackIndex != -1) exitWith {
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_text = localize (_trackStrings select _trackIndex) + " " + str(_trackAmount select _trackIndex);
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_trackAmount set [_trackIndex, (_trackAmount select _trackIndex) + 1]; // Set amount
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TRACE_2("Same hitpoint found",_toFind,_trackNames);
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};
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};
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// Localize if localization found
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_combinedString = _text + _toFind;
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if (isLocalized _combinedString) exitWith {
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_text = format [_textLocalized, localize _combinedString];
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TRACE_1("Hitpoint localized",_toFind);
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if (_track) then {
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// Add hitpoint to the list
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_trackNames pushBack _toFind;
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_trackStrings pushBack _combinedString;
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_trackAmount pushBack 2;
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};
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};
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// Cut off one character
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_toFind = [_toFind, 0, count _toFind - 1] call CBA_fnc_substr;
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};
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// Don't display part name if no string is found in stringtable
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if (_text == LSTRING(Hit)) then {
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_text = _textDefault;
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};
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[_text, [_trackNames, _trackStrings, _trackAmount]]
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@ -164,14 +164,10 @@ _repairTime = if (isNumber (_config >> "repairingTime")) then {
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0;
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};
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private ["_text", "_processText"];
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private ["_processText"];
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// Find localized string
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_processText = getText (_config >> "displayNameProgress");
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_text = format ["STR_ACE_Repair_%1", _hitPoint];
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if (isLocalized _text) then {
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_text = format [_processText, localize _text];
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} else {
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_text = _processText;
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};
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([_hitPoint, _processText, _processText] call FUNC(getHitPointString)) params ["_text"];
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// Start repair
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[
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Edited with tabler - 2014-12-21 -->
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<Project name="ACE">
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<Package name="repair">
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@ -124,18 +124,6 @@
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<Key ID="STR_ACE_Repair_addSpareParts_description">
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<English>Add spare parts to vehicles (requires Cargo component)?</English>
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</Key>
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<Key ID="STR_ACE_Repair_RepairHitpoint">
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<English>Repair %1</English>
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<German>Reparieren %1</German>
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<Spanish>Reparación %1</Spanish>
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<French>Réparer %1</French>
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<Polish>Napraw %1</Polish>
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<Czech>Opravit %1</Czech>
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<Portuguese>Reparar %1</Portuguese>
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<Italian>Ripara %1</Italian>
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<Hungarian>Szerelés %1</Hungarian>
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<Russian>Ремонт %1</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_Repair">
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<English>Repair >></English>
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<German>Reparieren >></German>
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@ -248,6 +236,15 @@
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<Hungarian>Motor</Hungarian>
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<Russian>Двигатель</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitHStabilizerL1">
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<English>Left Horizontal Stabilizer</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitHStabilizerR1">
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<English>Right Horizontal Stabilizer</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitVStabilizer1">
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<English>Vertical Stabilizer</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitFuel">
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<English>Fuel Tank</English>
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<German>Tank</German>
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@ -260,15 +257,36 @@
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<Hungarian>Üzemanyagtank</Hungarian>
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<Russian>Топливный бак</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitTransmission">
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<English>Transmission</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitGear">
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<English>Gear</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitStarter">
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<English>Starter</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitTail">
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<English>Tail</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitPilotTube">
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<English>Pilot Tube</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitStaticPort">
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<English>Static Port</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitAmmo">
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<English>Ammo</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitTurret">
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<English>Main Turret</English>
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<English>Turret</English>
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<German>Turm</German>
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<Spanish>Torreta príncipal</Spanish>
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<Spanish>Torreta</Spanish>
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<French>Tourelle</French>
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<Polish>Wieżyczka</Polish>
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<Czech>Hlavní Věž</Czech>
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<Portuguese>Torre principal</Portuguese>
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<Italian>Torretta principale</Italian>
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<Czech>Věž</Czech>
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<Portuguese>Torre</Portuguese>
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<Italian>Torretta</Italian>
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<Hungarian>Lövegtorony</Hungarian>
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<Russian>Башню</Russian>
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</Key>
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@ -284,6 +302,9 @@
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<Hungarian>Ágyú</Hungarian>
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<Russian>Пушку</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitMissiles">
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<English>Missiles</English>
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</Key>
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<Key ID="STR_ACE_Repair_HitLTrack">
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<English>Left Track</English>
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<German>Linke Kette</German>
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@ -469,77 +490,17 @@
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<Hungarian>Bal szélvédő</Hungarian>
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<Russian>Стекло (слава)</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitGlass1">
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<English>Glass 1</English>
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<German>Scheibe 1</German>
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<Spanish>Ventana 1</Spanish>
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<French>Vitre 1</French>
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<Polish>Szyba 1</Polish>
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<Czech>Sklo 1</Czech>
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<Portuguese>Vidro 1</Portuguese>
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<Italian>Vetro 1</Italian>
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<Hungarian>Üveg 1</Hungarian>
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<Russian>Стекло 1</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitGlass2">
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<English>Glass 2</English>
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<German>Scheibe 2</German>
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<Spanish>Ventana 2</Spanish>
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<French>Vitre 2</French>
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<Polish>Szyba 2</Polish>
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<Czech>Sklo 2</Czech>
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<Portuguese>Vidro 2</Portuguese>
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<Italian>Vetro 2</Italian>
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<Hungarian>Üveg 2</Hungarian>
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<Russian>Стекло 2</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitGlass3">
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<English>Glass 3</English>
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<German>Scheibe 3</German>
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<Spanish>Ventana 3</Spanish>
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<French>Vitre 3</French>
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<Polish>Szyba 3</Polish>
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<Czech>Sklo 3</Czech>
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<Portuguese>Vidro 3</Portuguese>
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<Italian>Vetro 3</Italian>
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<Hungarian>Üveg 3</Hungarian>
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<Russian>Стекло 3</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitGlass4">
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<English>Glass 4</English>
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<German>Scheibe 4</German>
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<Spanish>Ventana 4</Spanish>
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<French>Vitre 4</French>
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<Polish>Szyba 4</Polish>
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<Czech>Sklo 4</Czech>
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<Portuguese>Vidro 4</Portuguese>
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<Italian>Vetro 4</Italian>
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<Hungarian>Üveg 4</Hungarian>
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<Russian>Стекло 4</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitGlass5">
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<English>Glass 5</English>
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<German>Scheibe 5</German>
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<Spanish>Ventana 5</Spanish>
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<French>Vitre 5</French>
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<Polish>Szyba 5</Polish>
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<Czech>Sklo 5</Czech>
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<Portuguese>Vidro 5</Portuguese>
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<Italian>Vetro 5</Italian>
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<Hungarian>Üveg 5</Hungarian>
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<Russian>Стекло 5</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_HitGlass6">
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<English>Glass 6</English>
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<German>Scheibe 6</German>
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<Spanish>Ventana 6</Spanish>
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<French>Vitre 6</French>
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<Polish>Szyba 6</Polish>
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<Czech>Sklo 6</Czech>
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<Portuguese>Vidro 6</Portuguese>
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<Italian>Vetro 6</Italian>
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<Hungarian>Üveg 6</Hungarian>
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<Russian>Стекло 6</Russian>
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<Key ID="STR_ACE_Repair_HitGlass">
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<English>Glass</English>
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<German>Scheibe</German>
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<Spanish>Ventana</Spanish>
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<French>Vitre</French>
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<Polish>Szyba</Polish>
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<Czech>Sklo</Czech>
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<Portuguese>Vidro</Portuguese>
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<Italian>Vetro</Italian>
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<Hungarian>Üveg</Hungarian>
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<Russian>Стекло</Russian>
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</Key>
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<Key ID="STR_ACE_Repair_moduleName">
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<English>Repair Settings</English>
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