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Handle handcuffing
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@ -3,5 +3,7 @@
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// Add interaction menu exception
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["isNotSitting", {!((_this select 0) getVariable [QGVAR(isSitting), false])}] call EFUNC(common,addCanInteractWithCondition);
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// Handle falling unconscious
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// Handle interruptions
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["medical_onUnconscious", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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["SetHandcuffed", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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["SetSurrendered", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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