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Merge pull request #4605 from acemod/draggingFixes
Disable collision while carrying, Fix floating on disabled simulation objects
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commit
4968d9073e
@ -83,6 +83,11 @@
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_vehicle engineOn false;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(setMass), {
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params ["_object", "_mass"];
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_object setMass _mass;
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}] call CBA_fnc_addEventHandler;
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//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
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//This variable is used for isPlayer checks
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if (isServer) then {
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@ -171,7 +171,7 @@ class CfgVehicles {
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GVAR(canDrag) = 1;
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GVAR(dragPosition[]) = {0,1.2,0};
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GVAR(dragDirection) = 0;
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GVAR(dragDirection) = 270;
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};
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class MetalCase_01_base_F: Items_base_F {
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class EventHandlers {
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@ -213,7 +213,7 @@ class CfgVehicles {
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};
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GVAR(canCarry) = 1;
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GVAR(carryPosition[]) = {0,1,1};
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GVAR(carryDirection) = 270;
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GVAR(carryDirection) = 0;
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GVAR(canDrag) = 1;
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GVAR(dragPosition[]) = {0,1.4,0};
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@ -24,7 +24,7 @@
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#endif
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params ["_args", "_idPFH"];
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_args params ["_unit","_target", "_startTime"];
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_args params ["_unit", "_target", "_startTime"];
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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TRACE_2("carry false",_unit,_target);
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@ -35,7 +35,7 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_2("dead/distance",_unit,_target);
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if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//attachTo seems to have some kind of network delay and target can return an odd position during the first few frames,
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
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};
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@ -24,7 +24,7 @@
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#endif
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params ["_args", "_idPFH"];
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_args params ["_unit","_target", "_startTime"];
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_args params ["_unit", "_target", "_startTime"];
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if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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TRACE_2("drag false",_unit,_target);
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@ -35,7 +35,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_2("dead/distance",_unit,_target);
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if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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//attachTo seems to have some kind of network delay and target can return an odd position during the first few frames,
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
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};
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@ -76,3 +76,10 @@ if (_unit getVariable ["ACE_isUnconscious", false]) then {
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if (_target getVariable [QGVAR(isUAV), false]) then {
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createVehicleCrew _target;
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};
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// reset mass
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private _mass = _target getVariable [QGVAR(originalMass), 0];
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if (_mass != 0) then {
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[QEGVAR(common,setMass), [_target, _mass], _target] call CBA_fnc_targetEvent;
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};
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@ -17,7 +17,7 @@
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*/
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params ["_unit", "_target"];
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TRACE_2("params",_unit,_target);
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TRACE_1("params",_this);
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// remove drop action
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[_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler);
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@ -76,3 +76,10 @@ if !(_target isKindOf "CAManBase") then {
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if (_target getVariable [QGVAR(isUAV), false]) then {
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createVehicleCrew _target;
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};
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// reset mass
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private _mass = _target getVariable [QGVAR(originalMass), 0];
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if (_mass != 0) then {
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[QEGVAR(common,setMass), [_target, _mass], _target] call CBA_fnc_targetEvent;
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};
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@ -73,3 +73,11 @@ _unit setVariable [QGVAR(isCarrying), true, true];
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_unit setVariable [QGVAR(carriedObject), _target, true];
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[FUNC(startCarryPFH), 0.2, [_unit, _target, _timer]] call CBA_fnc_addPerFrameHandler;
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// disable collisions by setting the physx mass to almost zero
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private _mass = getMass _target;
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if (_mass > 1) then {
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_target setVariable [QGVAR(originalMass), _mass, true];
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[QEGVAR(common,setMass), [_target, 1e-12], _target] call CBA_fnc_targetEvent;
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};
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@ -61,3 +61,11 @@ if (_target isKindOf "CAManBase") then {
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_unit setVariable [QGVAR(isDragging), true, true];
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[FUNC(startDragPFH), 0.2, [_unit, _target, CBA_missionTime + 5]] call CBA_fnc_addPerFrameHandler;
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// disable collisions by setting the physx mass to almost zero
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private _mass = getMass _target;
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if (_mass > 1) then {
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_target setVariable [QGVAR(originalMass), _mass, true];
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[QEGVAR(common,setMass), [_target, 1e-12], _target] call CBA_fnc_targetEvent;
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};
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