Merge pull request #4605 from acemod/draggingFixes

Disable collision while carrying, Fix floating on disabled simulation objects
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commy2 2019-03-24 22:14:34 +01:00 committed by GitHub
commit 4968d9073e
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8 changed files with 42 additions and 7 deletions

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@ -83,6 +83,11 @@
_vehicle engineOn false; _vehicle engineOn false;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
[QGVAR(setMass), {
params ["_object", "_mass"];
_object setMass _mass;
}] call CBA_fnc_addEventHandler;
//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit //Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
//This variable is used for isPlayer checks //This variable is used for isPlayer checks
if (isServer) then { if (isServer) then {

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@ -171,7 +171,7 @@ class CfgVehicles {
GVAR(canDrag) = 1; GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0}; GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragDirection) = 0; GVAR(dragDirection) = 270;
}; };
class MetalCase_01_base_F: Items_base_F { class MetalCase_01_base_F: Items_base_F {
class EventHandlers { class EventHandlers {
@ -213,7 +213,7 @@ class CfgVehicles {
}; };
GVAR(canCarry) = 1; GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1}; GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 270; GVAR(carryDirection) = 0;
GVAR(canDrag) = 1; GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.4,0}; GVAR(dragPosition[]) = {0,1.4,0};

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@ -24,7 +24,7 @@
#endif #endif
params ["_args", "_idPFH"]; params ["_args", "_idPFH"];
_args params ["_unit","_target", "_startTime"]; _args params ["_unit", "_target", "_startTime"];
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith { if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
TRACE_2("carry false",_unit,_target); TRACE_2("carry false",_unit,_target);
@ -35,7 +35,7 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
if (!alive _target || {_unit distance _target > 10}) then { if (!alive _target || {_unit distance _target > 10}) then {
TRACE_2("dead/distance",_unit,_target); TRACE_2("dead/distance",_unit,_target);
if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith { if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames, //attachTo seems to have some kind of network delay and target can return an odd position during the first few frames,
//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos) //so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime); TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
}; };

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@ -24,7 +24,7 @@
#endif #endif
params ["_args", "_idPFH"]; params ["_args", "_idPFH"];
_args params ["_unit","_target", "_startTime"]; _args params ["_unit", "_target", "_startTime"];
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith { if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
TRACE_2("drag false",_unit,_target); TRACE_2("drag false",_unit,_target);
@ -35,7 +35,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
if (!alive _target || {_unit distance _target > 10}) then { if (!alive _target || {_unit distance _target > 10}) then {
TRACE_2("dead/distance",_unit,_target); TRACE_2("dead/distance",_unit,_target);
if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith { if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames, //attachTo seems to have some kind of network delay and target can return an odd position during the first few frames,
//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos) //so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime); TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
}; };

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@ -76,3 +76,10 @@ if (_unit getVariable ["ACE_isUnconscious", false]) then {
if (_target getVariable [QGVAR(isUAV), false]) then { if (_target getVariable [QGVAR(isUAV), false]) then {
createVehicleCrew _target; createVehicleCrew _target;
}; };
// reset mass
private _mass = _target getVariable [QGVAR(originalMass), 0];
if (_mass != 0) then {
[QEGVAR(common,setMass), [_target, _mass], _target] call CBA_fnc_targetEvent;
};

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@ -17,7 +17,7 @@
*/ */
params ["_unit", "_target"]; params ["_unit", "_target"];
TRACE_2("params",_unit,_target); TRACE_1("params",_this);
// remove drop action // remove drop action
[_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler); [_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler);
@ -76,3 +76,10 @@ if !(_target isKindOf "CAManBase") then {
if (_target getVariable [QGVAR(isUAV), false]) then { if (_target getVariable [QGVAR(isUAV), false]) then {
createVehicleCrew _target; createVehicleCrew _target;
}; };
// reset mass
private _mass = _target getVariable [QGVAR(originalMass), 0];
if (_mass != 0) then {
[QEGVAR(common,setMass), [_target, _mass], _target] call CBA_fnc_targetEvent;
};

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@ -73,3 +73,11 @@ _unit setVariable [QGVAR(isCarrying), true, true];
_unit setVariable [QGVAR(carriedObject), _target, true]; _unit setVariable [QGVAR(carriedObject), _target, true];
[FUNC(startCarryPFH), 0.2, [_unit, _target, _timer]] call CBA_fnc_addPerFrameHandler; [FUNC(startCarryPFH), 0.2, [_unit, _target, _timer]] call CBA_fnc_addPerFrameHandler;
// disable collisions by setting the physx mass to almost zero
private _mass = getMass _target;
if (_mass > 1) then {
_target setVariable [QGVAR(originalMass), _mass, true];
[QEGVAR(common,setMass), [_target, 1e-12], _target] call CBA_fnc_targetEvent;
};

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@ -61,3 +61,11 @@ if (_target isKindOf "CAManBase") then {
_unit setVariable [QGVAR(isDragging), true, true]; _unit setVariable [QGVAR(isDragging), true, true];
[FUNC(startDragPFH), 0.2, [_unit, _target, CBA_missionTime + 5]] call CBA_fnc_addPerFrameHandler; [FUNC(startDragPFH), 0.2, [_unit, _target, CBA_missionTime + 5]] call CBA_fnc_addPerFrameHandler;
// disable collisions by setting the physx mass to almost zero
private _mass = getMass _target;
if (_mass > 1) then {
_target setVariable [QGVAR(originalMass), _mass, true];
[QEGVAR(common,setMass), [_target, 1e-12], _target] call CBA_fnc_targetEvent;
};