diff --git a/addons/frag/$PBOPREFIX$ b/addons/frag/$PBOPREFIX$ index ddf45c738b..bc4c9e8dc9 100644 --- a/addons/frag/$PBOPREFIX$ +++ b/addons/frag/$PBOPREFIX$ @@ -1 +1 @@ -z\ace\addons\frag \ No newline at end of file +z\ace\addons\frag diff --git a/addons/frag/ACE_Settings.hpp b/addons/frag/ACE_Settings.hpp index 4dfa172bb3..eb0beea661 100644 --- a/addons/frag/ACE_Settings.hpp +++ b/addons/frag/ACE_Settings.hpp @@ -34,7 +34,6 @@ class ACE_Settings { typeName = "SCALAR"; value = 50; }; - class GVAR(enableDebugTrace) { category = CSTRING(Module_DisplayName); displayName = CSTRING(EnableDebugTrace); diff --git a/addons/frag/CfgAmmo.hpp b/addons/frag/CfgAmmo.hpp index 3da01ac29b..501ce8880b 100644 --- a/addons/frag/CfgAmmo.hpp +++ b/addons/frag/CfgAmmo.hpp @@ -1,6 +1,6 @@ -#define BASE_DRAG -0.01 -#define HD_MULT 5 -#define BASE_DRAG_HD (BASE_DRAG*HD_MULT) +#define BASE_DRAG -0.01 +#define HD_MULT 5 +#define BASE_DRAG_HD (BASE_DRAG * HD_MULT) class CfgAmmo { //class ace_arty_105mm_m1_m782_time; @@ -104,10 +104,8 @@ class CfgAmmo { GVAR(gurney_k) = 1/2; }; - class ACE_G_40mm_HEDP: G_40mm_HEDP { - }; - class ACE_G_40mm_HE: G_40mm_HE { - }; + class ACE_G_40mm_HEDP: G_40mm_HEDP {}; + class ACE_G_40mm_HE: G_40mm_HE {}; class ACE_G_40mm_Practice: ACE_G_40mm_HE { GVAR(skip) = 1; GVAR(force) = 0; @@ -438,8 +436,6 @@ class CfgAmmo { indirectHitRange = 0.25; airFriction = BASE_DRAG_HD*0.65; caliber = 2; - - }; class GVAR(huge): GVAR(large) { diff --git a/addons/frag/CfgAmmoReflections.hpp b/addons/frag/CfgAmmoReflections.hpp index fdaac6dd90..513b58d544 100644 --- a/addons/frag/CfgAmmoReflections.hpp +++ b/addons/frag/CfgAmmoReflections.hpp @@ -1,5 +1,3 @@ -//CfgAmmoReflections.hpp - #define ACE_EXPLOSION_REFLECTION(range, hit)\ class ace_explosion_reflection_##range##_##hit : ace_explosion_reflection_base {\ indirectHitRange = range;\ diff --git a/addons/frag/CfgEventhandlers.hpp b/addons/frag/CfgEventhandlers.hpp index becf395052..0d3301d6e0 100644 --- a/addons/frag/CfgEventhandlers.hpp +++ b/addons/frag/CfgEventhandlers.hpp @@ -1,4 +1,3 @@ - class Extended_PreStart_EventHandlers { class ADDON { init = QUOTE(call COMPILE_FILE(XEH_preStart)); diff --git a/addons/frag/XEH_PREP.hpp b/addons/frag/XEH_PREP.hpp index 2fed1630f2..a9a9d43c5b 100644 --- a/addons/frag/XEH_PREP.hpp +++ b/addons/frag/XEH_PREP.hpp @@ -22,7 +22,6 @@ PREP(addPfhRound); PREP(removePfhRound); // THIS SHOULD ABE USED SPARINGLY // Explosive Reflection -GVAR(replacedBisArtyWrapper) = true; PREP(findReflections); PREP(doExplosions); PREP(doReflections); diff --git a/addons/frag/XEH_postInit.sqf b/addons/frag/XEH_postInit.sqf index feb4be05b6..17c0c14035 100644 --- a/addons/frag/XEH_postInit.sqf +++ b/addons/frag/XEH_postInit.sqf @@ -1,16 +1,15 @@ #include "script_component.hpp" -if(GVAR(EnableDebugTrace) && !isMultiplayer) then { +if (GVAR(EnableDebugTrace) && {!isMultiplayer}) then { GVAR(traceFrags) = true; GVAR(autoTrace) = true; }; -if(isServer) then { - [QGVAR(frag_eh), { _this call FUNC(frago); }] call CBA_fnc_addEventHandler; +if (isServer) then { + [QGVAR(frag_eh), {_this call FUNC(frago);}] call CBA_fnc_addEventHandler; }; ["ace_settingsInitialized", { - //If not enabled, exit if (!GVAR(enabled)) exitWith {}; // Register fire event handler @@ -20,9 +19,8 @@ if(isServer) then { ["ace_firedNonPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler; [FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler; - }] call CBA_fnc_addEventHandler; -//Cache for ammo type configs -GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0]; +// Cache for ammo type configs +GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000, -10000, -10000], 0, 0]; GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack); diff --git a/addons/frag/XEH_preInit.sqf b/addons/frag/XEH_preInit.sqf index 9c03491a4e..b07f1df773 100644 --- a/addons/frag/XEH_preInit.sqf +++ b/addons/frag/XEH_preInit.sqf @@ -4,10 +4,11 @@ ADDON = false; #include "XEH_PREP.hpp" +GVAR(replacedBisArtyWrapper) = true; GVAR(blackList) = []; GVAR(traceFrags) = false; -GVAR(TOTALFRAGS) = 0; +GVAR(totalFrags) = 0; GVAR(spallHPData) = []; GVAR(spallIsTrackingCount) = 0; diff --git a/addons/frag/config.cpp b/addons/frag/config.cpp index 7ac109d29f..f3b409dbd0 100644 --- a/addons/frag/config.cpp +++ b/addons/frag/config.cpp @@ -1,4 +1,5 @@ #include "script_component.hpp" + class CfgPatches { class ADDON { name = COMPONENT_NAME; diff --git a/addons/frag/functions/fnc_addBlackList.sqf b/addons/frag/functions/fnc_addBlackList.sqf index 1a7d7cb253..9950cab2b0 100644 --- a/addons/frag/functions/fnc_addBlackList.sqf +++ b/addons/frag/functions/fnc_addBlackList.sqf @@ -1,3 +1,5 @@ #include "script_component.hpp" + params ["_round"]; -GVAR(blackList) set [(count GVAR(blackList)), _round]; + +GVAR(blackList) pushBack _round; diff --git a/addons/frag/functions/fnc_addPfhRound.sqf b/addons/frag/functions/fnc_addPfhRound.sqf index f0047bb24d..a211752e98 100644 --- a/addons/frag/functions/fnc_addPfhRound.sqf +++ b/addons/frag/functions/fnc_addPfhRound.sqf @@ -1,73 +1,67 @@ //#define DEBUG_MODE_FULL #include "script_component.hpp" -private ["_enabled", "_doSpall", "_spallTrack", "_spallTrackID"]; -PARAMS_3(_gun,_type,_round); -DEFAULT_PARAM(3,_doFragTrack,false); +params ["_gun", "_type", "_round", ["_doFragTrack", false]]; if (!GVAR(enabled)) exitWith {}; //_enabled = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(enabled)); -//if(_enabled < 1) exitWith {}; +//if (_enabled < 1) exitWith {}; -if(_round in GVAR(blackList)) exitWith { - GVAR(blackList) = GVAR(blackList) - [_round]; +if (_round in GVAR(blackList)) exitWith { + REM(GVAR(blackList),_round); }; // Exit on max track -if( (count GVAR(objects)) > GVAR(MaxTrack)) exitWith { }; +if ((count GVAR(objects)) > GVAR(MaxTrack)) exitWith {}; -if(_gun == ACE_player) then { +if ( + _gun == ACE_player || + {(gunner _gun) == ACE_player} || + {local _gun && {!(isPlayer (gunner _gun))} && {!(isPlayer _gun)}} +) then { _doFragTrack = true; -} else { - if((gunner _gun) == ACE_player) then { - _doFragTrack = true; - } else { - if(local _gun && {!(isPlayer (gunner _gun))} && {!(isPlayer _gun)}) then { - _doFragTrack = true; - }; - }; }; -_doSpall = false; -if(GVAR(SpallEnabled)) then { - if(GVAR(spallIsTrackingCount) <= 0) then { +private _doSpall = false; +if (GVAR(SpallEnabled)) then { + if (GVAR(spallIsTrackingCount) <= 0) then { GVAR(spallHPData) = []; }; - if(GVAR(spallIsTrackingCount) > 5) then { + if (GVAR(spallIsTrackingCount) > 5) then { // ACE_player sideChat "LIMT!"; } else { _doSpall = true; - GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) + 1; + INC(GVAR(spallIsTrackingCount)); }; }; -// ACE_player sideChat format["c: %1", GVAR(spallIsTrackingCount)]; +// ACE_player sideChat format ["c: %1", GVAR(spallIsTrackingCount)]; -if(GVAR(autoTrace)) then { - [ACE_player, _round, [1,0,0,1]] call FUNC(addTrack); +if (GVAR(autoTrace)) then { + [ACE_player, _round, [1, 0, 0, 1]] call FUNC(addTrack); }; // We only do the single track object check here. // We should do an {!(_round in GVAR(objects))} // But we leave that out here for optimization. So this cannot be a framework function // Otherwise, it should only be added once and from the FiredEH -if(_doFragTrack && {alive _round}) then { - _spallTrack = []; - _spallTrackID = []; +if (_doFragTrack && {alive _round}) then { + private _spallTrack = []; + private _spallTrackID = []; - private ["_args"]; - _args = [_round, (getPosASL _round), (velocity _round), _type, diag_frameno, _gun, _doSpall, _spallTrack, _spallTrackID, - (getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip))), - (getNumber (configFile >> "CfgAmmo" >> _type >> "explosive")), - (getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")), - (getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force))), - (getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"))))) + private _args = [ + _round, getPosASL _round, velocity _round, _type, diag_frameno, _gun, _doSpall, _spallTrack, _spallTrackID, + getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip)), + getNumber (configFile >> "CfgAmmo" >> _type >> "explosive"), + getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"), + getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force)), + getNumber (configFile >> "CfgAmmo" >> _type >> "indirecthit") * (sqrt (getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange"))) ]; TRACE_1("Initializing track", _round); GVAR(objects) pushBack _round; GVAR(arguments) pushBack _args; - if(_doSpall) then { + if (_doSpall) then { [_round, 1, _spallTrack, _spallTrackID] call FUNC(spallTrack); }; // ACE_player sideChat "WTF2"; diff --git a/addons/frag/functions/fnc_addTrack.sqf b/addons/frag/functions/fnc_addTrack.sqf index 4270e15996..a93106d518 100644 --- a/addons/frag/functions/fnc_addTrack.sqf +++ b/addons/frag/functions/fnc_addTrack.sqf @@ -5,16 +5,12 @@ if (GVAR(autoTrace)) then { }; // setAccTime 0.05; -private _index = count GVAR(traces); -params ["_origin", "_obj"]; -private _color = [1,0,0,1]; -if((count _this) > 2) then { - _color = _this select 2; -}; +params ["_origin", "_obj", ["_color", [1, 0, 0, 1]]]; + private _positions = []; private _objSpd = vectorMagnitude (velocity _obj); -_positions set[(count _positions), [(getPos _obj), _objSpd]]; +_positions pushBack [getPos _obj, _objSpd]; private _data = [_origin, typeOf _origin, typeOf _obj, _objSpd, _positions, _color]; -GVAR(traces) set[_index, _data]; +private _index = GVAR(traces) pushBack _data; [DFUNC(trackTrace), 0, [_obj, _index, CBA_missionTime]] call CBA_fnc_addPerFrameHandler; diff --git a/addons/frag/functions/fnc_dev_debugAmmo.sqf b/addons/frag/functions/fnc_dev_debugAmmo.sqf index 297113f5af..14b190c8c3 100644 --- a/addons/frag/functions/fnc_dev_debugAmmo.sqf +++ b/addons/frag/functions/fnc_dev_debugAmmo.sqf @@ -1,7 +1,11 @@ #define DEBUG_MODE_FULL #include "script_component.hpp" -params [["_debugMissing", true, [false]], ["_debugForce", false, [false]], ["_debugNonFrag", false, [false]]]; +params [ + ["_debugMissing", true, [false]], + ["_debugForce", false, [false]], + ["_debugNonFrag", false, [false]] +]; diag_log text format ["~~~~~~~~~~~~~Start [%1]~~~~~~~~~~~~~", _this]; @@ -10,7 +14,7 @@ private _processedCfgAmmos = []; { private _ammo = toLower getText (_x >> "ammo"); - if ((_ammo != "") && {!(_ammo in _processedCfgAmmos)}) then { + if (_ammo != "" && {!(_ammo in _processedCfgAmmos)}) then { _processedCfgAmmos pushBack _ammo; //Ignore mines/bombs @@ -23,37 +27,37 @@ private _processedCfgAmmos = []; private _explosive = getNumber (_ammoConfig >> "explosive"); private _indirectRange = getNumber (_ammoConfig >> "indirectHitRange"); private _force = getNumber (_ammoConfig >> QGVAR(force)); - private _fragPower = getNumber(_ammoConfig >> "indirecthit")*(sqrt((getNumber (_ammoConfig >> "indirectHitRange")))); + private _fragPower = getNumber (_ammoConfig >> "indirecthit") * (sqrt ((getNumber (_ammoConfig >> "indirectHitRange")))); private _shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}}; if (_shouldAdd) then { if (_debugForce && {((getNumber(_ammoConfig >> "hit")) < 5) || {_fragPower < 10}}) then { - diag_log text format ["Ammo [%1] from Mag [%2] - Weak but will still frag!",_ammo,configName _x]; - diag_log text format [" - _force=%1,_fragPower=%2",_force,_fragPower]; + diag_log text format ["Ammo [%1] from Mag [%2] - Weak but will still frag!", _ammo, configName _x]; + diag_log text format [" - _force=%1,_fragPower=%2", _force, _fragPower]; }; - - _warn = false; + + private _warn = false; _fragTypes = getArray (_ammoConfig >> QGVAR(CLASSES)); - if(_fragTypes isEqualTo []) then {_warn = true;}; + if (_fragTypes isEqualTo []) then {_warn = true;}; _c = getNumber(_ammoConfig >> QGVAR(CHARGE)); - if(_c == 0) then {_warn = true;}; + if (_c == 0) then {_warn = true;}; _m = getNumber(_ammoConfig >> QGVAR(METAL)); - if(_m == 0) then {_warn = true;}; + if (_m == 0) then {_warn = true;}; _k = getNumber(_ammoConfig >> QGVAR(GURNEY_K)); - if(_k == 0) then {_warn = true;}; + if (_k == 0) then {_warn = true;}; _gC = getNumber(_ammoConfig >> QGVAR(GURNEY_C)); - if(_gC == 0) then { _warn = true;}; + if (_gC == 0) then {_warn = true;}; - if(_debugMissing && _warn) then { - diag_log text format ["Ammo [%1] from Mag [%2] MISSING frag configs:",_ammo,configName _x]; - diag_log text format [" - _c=%1,_m=%2,_k=%3,_gC=%4,_fragTypes=%5",_c,_m,_k,_gC,_fragTypes]; + if (_debugMissing && {_warn}) then { + diag_log text format ["Ammo [%1] from Mag [%2] MISSING frag configs:", _ammo, configName _x]; + diag_log text format [" - _c=%1,_m=%2,_k=%3,_gC=%4,_fragTypes=%5", _c, _m, _k, _gC, _fragTypes]; }; } else { if (_debugNonFrag && {isArray (_ammoConfig >> QGVAR(CLASSES))}) then { - diag_log text format ["Ammo [%1] from Mag [%2] has frag configs but will NOT frag:",_ammo,configName _x]; - diag_log text format ["- skip=%1,explosive=%2,indirectHitRange=%3,force=%4,fragPower=%5",_skip,_explosive,_indirectRange,_force,_fragPower]; + diag_log text format ["Ammo [%1] from Mag [%2] has frag configs but will NOT frag:", _ammo, configName _x]; + diag_log text format ["- skip=%1,explosive=%2,indirectHitRange=%3,force=%4,fragPower=%5", _skip, _explosive, _indirectRange, _force, _fragPower]; }; }; }; diff --git a/addons/frag/functions/fnc_doExplosions.sqf b/addons/frag/functions/fnc_doExplosions.sqf index 03ad4d1dec..85074bdb13 100644 --- a/addons/frag/functions/fnc_doExplosions.sqf +++ b/addons/frag/functions/fnc_doExplosions.sqf @@ -1,20 +1,22 @@ //fnc_doExplosions.sqf #include "script_component.hpp" -params ["_args"]; +params ["_args", "_pfhID"]; _args params ["_explosions", "_index"]; -for "_i" from _index to ((_index+2) min (count _explosions)) do { +for "_i" from _index to ((_index + 2) min (count _explosions)) do { private _exp = _explosions select _i; _exp params ["_refExp", "_bpos", "_hit", "_distance", "_indirectHitRange", "_depth"]; _refExp createVehicle (ASLtoATL _bpos); - // if(_hit >= 150 && _distance > _indirectHitRange) then { + // if (_hit >= 150 && _distance > _indirectHitRange) then { // [_bpos, _refExp, _depth] call FUNC(doReflections); // }; }; -_index = _index + 2; -if(_index >= (count _explosions)) then { - [(_this select 1)] call CBA_fnc_removePerFrameHandler; + +ADD(_index,2); + +if (_index >= count _explosions) then { + [_pfhID] call CBA_fnc_removePerFrameHandler; } else { - _params set[1, _index]; + _args set [1, _index]; }; diff --git a/addons/frag/functions/fnc_doReflections.sqf b/addons/frag/functions/fnc_doReflections.sqf index de5bac1b62..b4bec189f7 100644 --- a/addons/frag/functions/fnc_doReflections.sqf +++ b/addons/frag/functions/fnc_doReflections.sqf @@ -1,14 +1,10 @@ //fnc_doReflections.sqf #include "script_component.hpp" -params ["_pos", "_ammo"]; +params ["_pos", "_ammo", ["_depth", 1]]; -private _depth = 1; -if(count _this > 2) then { - _depth = _this select 2; -}; -// TEST_ICONS pushBack [_pos, format["EXP!", _hit, _range, _hitFactor]]; -if(_depth <= 2) then { +// TEST_ICONS pushBack [_pos, format ["EXP!", _hit, _range, _hitFactor]]; +if (_depth <= 2) then { private _indirectHitRange = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange"); private _indirectHit = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirectHit"); private _testParams = [_pos, [_indirectHitRange, _indirectHit], [], [], -4, _depth, 0]; diff --git a/addons/frag/functions/fnc_doSpall.sqf b/addons/frag/functions/fnc_doSpall.sqf index 2eb118004b..5b9bf757c4 100644 --- a/addons/frag/functions/fnc_doSpall.sqf +++ b/addons/frag/functions/fnc_doSpall.sqf @@ -2,145 +2,126 @@ #include "script_component.hpp" // ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA"; -params ["_hitData"]; +params ["_hitData", "_hitPartDataIndex"]; private _initialData = GVAR(spallHPData) select (_hitData select 0); -private _hpData = (_hitData select 1) select (_this select 1); +_initialData params ["_hpId", "_object", "_roundType", "_round", "_curPos", "_velocity"]; -_hpData params ["_object"]; -_object removeEventHandler ["hitPart", _initialData select 0]; -private _foundObjects = _initialData select 7; -private _index = _foundObjects find _object; -if(_index != -1) then { - _foundObjects set[_index, nil]; -}; +private _hpData = (_hitData select 1) select _hitPartDataIndex; +(_hpData select 0) removeEventHandler ["hitPart", _hpId]; -_initialData params ["", "_object", "_roundType", "_round"]; +private _caliber = getNumber (configFile >> "CfgAmmo" >> _roundType >> "caliber"); +private _explosive = getNumber (configFile >> "CfgAmmo" >> _roundType >> "explosive"); +private _idh = getNumber (configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange"); -private _caliber = getNumber(configFile >> "CfgAmmo" >> _roundType >> "caliber"); -private _explosive = getNumber(configFile >> "CfgAmmo" >> _roundType >> "explosive"); -private _idh = getNumber(configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange"); +if !(_caliber >= 2.5 || {(_explosive > 0 && {_idh >= 1})}) exitWith {}; +// ACE_player sideChat format ["BBBB"]; +private _exit = false; +private _vm = 1; -private _alive = true; -if(!alive _round && (_initialData select 6) isEqualTo 1) then { - _alive = false; -}; +private _oldVelocity = vectorMagnitude _velocity; +private _curVelocity = vectorMagnitude (velocity _round); -if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then { - // ACE_player sideChat format["BBBB"]; - private _exit = false; - private _vm = 1; - private _velocity = _initialData select 5; - - private _oldVelocity = vectorMagnitude _velocity; - private _curVelocity = vectorMagnitude (velocity _round); - - if(alive _round) then { - private _diff = _velocity vectorDiff (velocity _round); - private _polar = _diff call CBA_fnc_vect2polar; - // ACE_player sideChat format["polar: %1", _polar]; - if((abs(_polar select 1) > 45 || abs(_polar select 2) > 45)) then { - if(_caliber < 2.5) then { - // ACE_player sideChat format["exit!"]; - _exit = true; - } else { - _vm = 1-(_curVelocity/_oldVelocity); - }; - }; - }; - if(!_exit) then { - private _unitDir = vectorNormalized _velocity; - private _pos = _hpData select 3; - private _spallPos = nil; - for "_i" from 0 to 100 do { - private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i)); - private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1))); - // _blah = [_object, "FIRE"] intersect [_object worldToModel (ASLtoATL _pos1), _object worldToModel (ASLtoATL _pos2)]; - // diag_log text format["b: %1", _blah]; - - // _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]]; - // NOU_TRACES set[(count NOU_TRACES), _data]; - - if(!lineIntersects [_pos1, _pos2]) exitWith { - // ACE_player sideChat format["FOUND!"]; - _spallPos = _pos2; - }; - }; - if(!isNil "_spallPos") then { - private _spallPolar = _velocity call CBA_fnc_vect2polar; - - if(_explosive > 0) then { - // ACE_player sideChat format["EXPLOSIVE!"]; - private _warn = false; - private _c = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE)); - if(_c == 0) then { _c = 1; _warn = true;}; - private _m = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL)); - if(_m == 0) then { _m = 2; _warn = true;}; - private _k = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K)); - if(_k == 0) then { _k = 1/2; _warn = true;}; - private _gC = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C)); - if(_gC == 0) then { _gC = 2440; _warn = true;}; - - if(_warn) then { - WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release - }; - - private _fragPower = (((_m/_c)+_k)^-(1/2))*_gC; - _spallPolar set[0, _fragPower*0.66]; - }; - - private _fragTypes = [ - QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small), - QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium), - QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge), - QGVAR(spall_huge) - - ]; - - // diag_log text format["SPALL POWER: %1", _spallPolar select 0]; - private _spread = 15+(random 25); - private _spallCount = 5+(random 10); - for "_i" from 1 to _spallCount do { - private _elev = ((_spallPolar select 2)-_spread)+(random (_spread*2)); - private _dir = ((_spallPolar select 1)-_spread)+(random (_spread*2)); - if(abs _elev > 90) then { - _dir = _dir + 180; - }; - _dir = _dir % 360; - private _vel = (_spallPolar select 0)*0.33*_vm; - _vel = (_vel-(_vel*0.25))+(random (_vel*0.5)); - - private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect; - private _fragType = round (random ((count _fragTypes)-1)); - private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; - _fragment setPosASL _spallPos; - _fragment setVelocity _spallFragVect; - - if(GVAR(traceFrags)) then { - [ACE_player, _fragment, [1,0.5,0,1]] call FUNC(addTrack); - }; - }; - _spread = 5+(random 5); - _spallCount = 3+(random 5); - for "_i" from 1 to _spallCount do { - private _elev = ((_spallPolar select 2)-_spread)+(random (_spread*2)); - private _dir = ((_spallPolar select 1)-_spread)+(random (_spread*2)); - if(abs _elev > 90) then { - _dir = _dir + 180; - }; - _dir = _dir % 360; - private _vel = (_spallPolar select 0)*0.55*_vm; - _vel = (_vel-(_vel*0.25))+(random (_vel*0.5)); - - private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect; - private _fragType = round (random ((count _fragTypes)-1)); - private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; - _fragment setPosASL _spallPos; - _fragment setVelocity _spallFragVect; - - if(GVAR(traceFrags)) then { - [ACE_player, _fragment, [1,0,0,1]] call FUNC(addTrack); - }; - }; +if (alive _round) then { + private _diff = _velocity vectorDiff (velocity _round); + private _polar = _diff call CBA_fnc_vect2polar; + // ACE_player sideChat format ["polar: %1", _polar]; + if (abs (_polar select 1) > 45 || {abs (_polar select 2) > 45}) then { + if (_caliber < 2.5) then { + // ACE_player sideChat format ["exit!"]; + _exit = true; + } else { + SUB(_vm,_curVelocity / _oldVelocity); }; }; }; +if (_exit) exitWith {}; +private _unitDir = vectorNormalized _velocity; +private _pos = _hpData select 3; +private _spallPos = []; +for "_i" from 0 to 100 do { + private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i)); + private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1))); + // _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]]; + // NOU_TRACES pushBack _data; + + if (!lineIntersects [_pos1, _pos2]) exitWith { + // ACE_player sideChat format ["FOUND!"]; + _spallPos = _pos2; + }; +}; +if (_spallPos isEqualTo []) exitWith {}; +private _spallPolar = _velocity call CBA_fnc_vect2polar; + +if (_explosive > 0) then { + // ACE_player sideChat format ["EXPLOSIVE!"]; + private _warn = false; + private _c = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE)); + if (_c == 0) then {_c = 1; _warn = true;}; + private _m = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL)); + if (_m == 0) then {_m = 2; _warn = true;}; + private _k = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K)); + if (_k == 0) then {_k = 1 / 2; _warn = true;}; + private _gC = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C)); + if (_gC == 0) then {_gC = 2440; _warn = true;}; + + if (_warn) then { + WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release + }; + + private _fragPower = (((_m / _c) + _k) ^ - (1 / 2)) * _gC; + _spallPolar set [0, _fragPower * 0.66]; +}; + +private _fragTypes = [ + QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small), + QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium), + QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge), + QGVAR(spall_huge) + +]; + +// diag_log text format ["SPALL POWER: %1", _spallPolar select 0]; +private _spread = 15 + (random 25); +private _spallCount = 5 + (random 10); +for "_i" from 1 to _spallCount do { + private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2)); + private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2)); + if (abs _elev > 90) then { + ADD(_dir,180); + }; + _dir = _dir % 360; + private _vel = (_spallPolar select 0) * 0.33 * _vm; + _vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5)); + + private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect; + private _fragType = round (random ((count _fragTypes) - 1)); + private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; + _fragment setPosASL _spallPos; + _fragment setVelocity _spallFragVect; + + if (GVAR(traceFrags)) then { + [ACE_player, _fragment, [1, 0.5, 0, 1]] call FUNC(addTrack); + }; +}; +_spread = 5 + (random 5); +_spallCount = 3 + (random 5); +for "_i" from 1 to _spallCount do { + private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2)); + private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2)); + if (abs _elev > 90) then { + ADD(_dir,180); + }; + _dir = _dir % 360; + private _vel = (_spallPolar select 0) * 0.55 * _vm; + _vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5)); + + private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect; + private _fragType = round (random ((count _fragTypes) - 1)); + private _fragment = (_fragTypes select _fragType) createVehicleLocal [0, 0, 10000]; + _fragment setPosASL _spallPos; + _fragment setVelocity _spallFragVect; + + if (GVAR(traceFrags)) then { + [ACE_player, _fragment, [1, 0, 0, 1]] call FUNC(addTrack); + }; +}; diff --git a/addons/frag/functions/fnc_drawTraces.sqf b/addons/frag/functions/fnc_drawTraces.sqf index 790d53491f..6dd710f61c 100644 --- a/addons/frag/functions/fnc_drawTraces.sqf +++ b/addons/frag/functions/fnc_drawTraces.sqf @@ -1,31 +1,23 @@ #include "script_component.hpp" -private ["_color", "_index", "_lastPos", "_lastSpd", "_max", "_positions", "_startSpeed"]; - { - _positions = _x select 4; - _color = _x select 5; - _index = 0; - _max = count _positions; - _startSpeed = 0.01 max ((_positions select 0) select 1); - _lastSpd = []; - _lastPos = []; + private _positions = _x select 4; + private _color = _x select 5; + private _index = 0; + private _max = count _positions; + private _lastSpd = []; + private _lastPos = []; while {_index < _max} do { _data1 = _positions select _index; - _data2 = nil; - if(_index + ACE_TRACE_DRAW_INC >= _max) then { - _data2 = _positions select (_max - 1); - } else { - _data2 = _positions select (_index + ACE_TRACE_DRAW_INC); - }; + _data2 = _positions select ([_index + ACE_TRACE_DRAW_INC, _max - 1] select (_index + ACE_TRACE_DRAW_INC >= _max)); _pos1 = _data1 select 0; _pos2 = _data2 select 0; - _index = _index + ACE_TRACE_DRAW_INC; + ADD(_index,ACE_TRACE_DRAW_INC); drawLine3D [_pos1, _pos2, _color]; _lastPos = _pos2; _lastSpd = _data1 select 1; }; - // drawIcon3D ["", [1,0,0,1], _lastPos, 0, 0, 0, format["%1m/s", _lastSpd], 1, 0.05, "RobotoCondensed"]; + // drawIcon3D ["", [1,0,0,1], _lastPos, 0, 0, 0, format ["%1m/s", _lastSpd], 1, 0.05, "RobotoCondensed"]; } forEach GVAR(traces); diff --git a/addons/frag/functions/fnc_findReflections.sqf b/addons/frag/functions/fnc_findReflections.sqf index 3020cd9c12..f8c9685bda 100644 --- a/addons/frag/functions/fnc_findReflections.sqf +++ b/addons/frag/functions/fnc_findReflections.sqf @@ -1,61 +1,58 @@ //fnc_findReflections.sqf #include "script_component.hpp" -private ["_lastPos", "_test", "_vec", "_testPos", "_buckets", "_excludes", "_bucketIndex", "_bucketPos", "_bucketList", "_c", "_index", "_blist", "_avgX", "_avgY", "_avgZ", "_bpos", "_distance", "_hitFactor", "_hit", "_range", "_refExp", "_i", "_x", "_res", "_forEachIndex", "_explosions", "_can", "_dirvec", "_zAng"]; - BEGIN_COUNTER(fnc_findReflections); -params ["_args"]; +params ["_args", "_pfhID"]; _args params ["_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_rand"]; private _split = 15; -private _radi = (360/_split*_depth); +private _radi = 360 / _split * _depth; -// player sideChat format["p: %1", _explosiveInfo]; +// player sideChat format ["p: %1", _explosiveInfo]; _explosiveInfo params ["_indirectHitRange", "_indirectHit"]; -private _distanceCount = (floor _indirectHitRange*4) min 100; +private _distanceCount = (floor _indirectHitRange * 4) min 100; -if(_zIndex < 5) then { - _lastPos = _pos; - _zAng = _zIndex*20+2; - if(_zAng > 80) then { +if (_zIndex < 5) then { + private _lastPos = _pos; + private _zAng = _zIndex * 20 + 2; + if (_zAng > 80) then { _radi = 1; _zAng = 90; }; for "_i" from 0 to _radi do { - _test = true; - _vec = [1, ((_i*_split)+_rand) mod 360, _zAng] call CBA_fnc_polar2vect; + private _test = true; + private _vec = [1, ((_i * _split) + _rand) % 360, _zAng] call CBA_fnc_polar2vect; for "_x" from 1 to _distanceCount do { - _testPos = _pos vectorAdd (_vec vectorMultiply _x); + private _testPos = _pos vectorAdd (_vec vectorMultiply _x); // drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""]; - _res = lineIntersectsWith [_pos, _testPos]; - if(count _res > 0) exitWith { + private _res = lineIntersectsWith [_pos, _testPos]; + if (count _res > 0) exitWith { _test = false; _nlos pushBack _lastPos; // { - // _x addEventHandler ["HandleDamage", { diag_log text format["this: %1", _this]; }]; + // _x addEventHandler ["HandleDamage", { diag_log text format ["this: %1", _this]; }]; // } forEach _res; // drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""]; // TEST_PAIRS pushBack [_pos, _lastPos, [1,0,0,1]]; }; - // if(terrainIntersectASL [_pos, _testPos]) exitWith {}; + // if (terrainIntersectASL [_pos, _testPos]) exitWith {}; _lastPos = _testPos; }; }; - _args set[4, _zIndex+1]; + _args set [4, _zIndex + 1]; } else { - _depth = _depth + 1; - _buckets = []; - _excludes = []; - _bucketIndex = 0; - _bucketPos = nil; - _bucketList = nil; - _c = 0; - while { count(_nlos) != count(_excludes) && _c < (count _nlos) } do { + INC(_depth); + private _buckets = []; + private _excludes = []; + private _bucketPos = nil; + private _bucketList = nil; + private _c = 0; + while {count _nlos != count _excludes && {_c < (count _nlos)}} do { scopeName "mainSearch"; { - if(!(_forEachIndex in _excludes)) then { - _index = _buckets pushBack [_x, [_x]]; + if (!(_forEachIndex in _excludes)) then { + private _index = _buckets pushBack [_x, [_x]]; _excludes pushBack _forEachIndex; _bucketPos = _x; _bucketList = (_buckets select _index) select 1; @@ -63,59 +60,58 @@ if(_zIndex < 5) then { }; } forEach _nlos; { - if(!(_forEachIndex in _excludes)) then { + if (!(_forEachIndex in _excludes)) then { _testPos = _x; - if(_testPos vectorDistanceSqr _bucketPos <= 30) then { + if (_testPos vectorDistanceSqr _bucketPos <= 30) then { _bucketList pushBack _x; _excludes pushBack _forEachIndex; }; }; } forEach _nlos; - _c = _c + 1; + INC(_c); }; - // player sideChat format["c: %1", count _buckets]; - _explosions = []; + // player sideChat format ["c: %1", count _buckets]; + private _explosions = []; { - _blist = _x select 1; - _avgX = 0; - _avgY = 0; - _avgZ = 0; + private _blist = _x select 1; + private _avgX = 0; + private _avgY = 0; + private _avgZ = 0; { - _avgX = _avgX + (_x select 0); - _avgY = _avgY + (_x select 1); - _avgZ = _avgZ + (_x select 2); + ADD(_avgX,_x select 0); + ADD(_avgY,_x select 1); + ADD(_avgZ,_x select 2); } forEach _blist; _c = count _blist; - _bpos = [_avgX/_c, _avgY/_c, _avgZ/_c]; + private _bpos = [_avgX / _c, _avgY / _c, _avgZ / _c]; - _distance = _pos vectorDistance _bpos; - _hitFactor = 1-(((_distance/(_indirectHitRange*4)) min 1) max 0); - // _hitFactor = 1/(_distance^2); - _hit = _indirectHit*_hitFactor; - _hit = (floor (_hit/4)) min 500; - _hit = _hit - (_hit%10); - _range = (floor (_indirectHitRange-(_distance/4))) min 100; - _range = _range - (_range%2); + private _distance = _pos vectorDistance _bpos; + private _hitFactor = 1 - (((_distance / (_indirectHitRange * 4)) min 1) max 0); + // _hitFactor = 1 / (_distance ^ 2); + private _hit = _indirectHit * _hitFactor; + _hit = (floor (_hit / 4)) min 500; + SUB(_hit,_hit % 10); + private _range = (floor (_indirectHitRange - (_distance / 4))) min 100; + SUB(_range,_range % 2); - if(_hit >= 10 && _range > 0) then { - // TEST_ICONS pushBack [_bpos, format["h: %1, r: %2, hf: %3 d: %4 ihr: %5", _hit, _range, _hitFactor, _distance, _indirectHitRange*4]]; + if (_hit >= 10 && {_range > 0}) then { + // TEST_ICONS pushBack [_bpos, format ["h: %1, r: %2, hf: %3 d: %4 ihr: %5", _hit, _range, _hitFactor, _distance, _indirectHitRange*4]]; // TEST_PAIRS pushBack [_pos, _bpos, [1,0,0,1]]; - _refExp = format["ace_explosion_reflection_%1_%2", _range, _hit]; + private _refExp = format ["ace_explosion_reflection_%1_%2", _range, _hit]; // _refExp createVehicle (ASLtoATL _bpos); // drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _bpos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""]; - _explosions pushBack [_refExp, _bpos, _hit, _distance, _indirectHitRange/4, _depth]; - + _explosions pushBack [_refExp, _bpos, _hit, _distance, _indirectHitRange / 4, _depth]; }; - if(count _explosions > (_radi*2)/_depth) exitWith {}; + if (count _explosions > (_radi * 2) / _depth) exitWith {}; } forEach _buckets; // _can = "Land_Bricks_V4_F" createVehicle (ASLtoATL _pos); // _dirvec = _pos vectorFromTo ((ATLtoASL (player modelToWorldVisual (player selectionPosition "Spine3")))); // _dirvec = _dirvec vectorMultiply 100; // _can setVelocity _dirvec; [DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler; - [(_this select 1)] call CBA_fnc_removePerFrameHandler; + [_pfhID] call CBA_fnc_removePerFrameHandler; }; END_COUNTER(fnc_findReflections); diff --git a/addons/frag/functions/fnc_fired.sqf b/addons/frag/functions/fnc_fired.sqf index dbe1ab6347..6b12e09d76 100644 --- a/addons/frag/functions/fnc_fired.sqf +++ b/addons/frag/functions/fnc_fired.sqf @@ -42,7 +42,7 @@ if (isNil "_shouldAdd") then { private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive"); private _indirectRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange"); private _force = getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(force)); - private _fragPower = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange")))); + private _fragPower = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirecthit") * (sqrt (getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange"))); _shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}}; TRACE_6("SettingCache[willFrag?]",_skip,_explosive,_indirectRange,_force,_fragPower,_shouldAdd); diff --git a/addons/frag/functions/fnc_frago.sqf b/addons/frag/functions/fnc_frago.sqf index 8e6c6ca7e9..389ab73842 100644 --- a/addons/frag/functions/fnc_frago.sqf +++ b/addons/frag/functions/fnc_frago.sqf @@ -6,44 +6,36 @@ #define MAX_FRAG_COUNT 50 -if(!isServer) exitWith { }; +if (!isServer) exitWith {}; BEGIN_COUNTER(frago); // _startTime = diag_tickTime; -private ["_fuseDist", "_indirectHitRange", "_fragRange", "_c", "_m", "_k", "_gC", "_fragPower", "_fragPowerRandom", "_manObjects", "_objects", "_crew", "_fragCount", "_fragArcs", "_doRandom", "_boundingBox", "_targetPos", "_distance", "_add", "_bbX", "_bbY", "_bbZ", "_cubic", "_targetVel", "_baseVec", "_dir", "_currentCount", "_count", "_vecVar", "_vec", "_fp", "_vel", "_fragType", "_fragObj", "_randomCount", "_sectorSize", "_sectorOffset", "_i", "_randomDir", "_endTime", "_target"]; - -params ["_round", "_lastPos", "_lastVel", "_shellType"]; -private _gun = nil; -if((count _this) > 5) then { - _gun = _this select 5; -}; +params ["_round", "_lastPos", "_lastVel", "_shellType", "_firedFrame", "_gun"]; private _fragTypes = [ QGVAR(tiny), QGVAR(tiny), QGVAR(tiny), QGVAR(tiny_HD), QGVAR(tiny_HD), QGVAR(tiny_HD), - QGVAR(small),QGVAR(small),QGVAR(small),QGVAR(small), - QGVAR(small_HD),QGVAR(small_HD),QGVAR(small_HD),QGVAR(small_HD), + QGVAR(small), QGVAR(small), QGVAR(small), QGVAR(small), + QGVAR(small_HD), QGVAR(small_HD), QGVAR(small_HD), QGVAR(small_HD), QGVAR(medium_HD), QGVAR(medium_HD), QGVAR(medium_HD), QGVAR(medium_HD), QGVAR(medium_HD) ]; private _warn = false; -if(isArray (configFile >> "CfgAmmo" >> _shellType >> QGVAR(CLASSES))) then { +if (isArray (configFile >> "CfgAmmo" >> _shellType >> QGVAR(CLASSES))) then { _fragTypes = getArray (configFile >> "CfgAmmo" >> _shellType >> QGVAR(CLASSES)); } else { _warn = true; }; -private _atlPos = ASLtoATL _lastPos; - private _isArmed = true; -if(!isNil "_gun") then { - _fuseDist = getNumber(configFile >> "CfgAmmo" >> _shellType >> "fuseDistance"); +if (!isNil "_gun") then { + private _fuseDist = getNumber(configFile >> "CfgAmmo" >> _shellType >> "fuseDistance"); _isArmed = ((getPosASL _gun) distance _lastPos > _fuseDist); }; -_indirectHitRange = getNumber(configFile >> "CfgAmmo" >> _shellType >> "indirecthitrange"); -_fragRange = 20 * _indirectHitRange * 4; +private _indirectHitRange = getNumber(configFile >> "CfgAmmo" >> _shellType >> "indirecthitrange"); +private _fragRange = 20 * _indirectHitRange * 4; // _c = 185; // grams of comp-b // _m = 210; // grams of fragmentating metal // _k = 3/5; // spherical K factor @@ -54,26 +46,27 @@ _fragRange = 20 * _indirectHitRange * 4; // _k = 1/2; // spherical K factor // _gC = 2320; // Gurney constant of tritonal in /ms +private _c = getNumber (configFile >> "CfgAmmo" >> _shellType >> QGVAR(CHARGE)); +if (_c == 0) then {_c = 1; _warn = true;}; +private _m = getNumber (configFile >> "CfgAmmo" >> _shellType >> QGVAR(METAL)); +if (_m == 0) then {_m = 2; _warn = true;}; +private _k = getNumber (configFile >> "CfgAmmo" >> _shellType >> QGVAR(GURNEY_K)); +if (_k == 0) then {_k = 0.5; _warn = true;}; +private _gC = getNumber (configFile >> "CfgAmmo" >> _shellType >> QGVAR(GURNEY_C)); +if (_gC == 0) then {_gC = 2440; _warn = true;}; -_c = getNumber(configFile >> "CfgAmmo" >> _shellType >> QGVAR(CHARGE)); -if(_c == 0) then { _c = 1; _warn = true;}; -_m = getNumber(configFile >> "CfgAmmo" >> _shellType >> QGVAR(METAL)); -if(_m == 0) then { _m = 2; _warn = true;}; -_k = getNumber(configFile >> "CfgAmmo" >> _shellType >> QGVAR(GURNEY_K)); -if(_k == 0) then { _k = 1/2; _warn = true;}; -_gC = getNumber(configFile >> "CfgAmmo" >> _shellType >> QGVAR(GURNEY_C)); -if(_gC == 0) then { _gC = 2440; _warn = true;}; - -if(_warn) then { +if (_warn) then { WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_shellType); //TODO: turn this off when we get closer to release }; -_fragPower = (((_m/_c)+_k)^-(1/2))*_gC; +private _fragPower = (((_m / _c) + _k) ^ - (1 / 2)) * _gC; _fragPower = _fragPower * 0.8; // Gunery equation is for a non-fragmenting metal, imperical value of 80% represents fragmentation -_fragPowerRandom = _fragPower * 0.5; -if((_atlPos select 2) < 0.5) then { - _lastPos set[2, (_lastPos select 2)+0.5]; +private _atlPos = ASLtoATL _lastPos; + +private _fragPowerRandom = _fragPower * 0.5; +if ((_atlPos select 2) < 0.5) then { + _lastPos set [2, (_lastPos select 2) + 0.5]; }; // _manObjects = _atlPos nearEntities ["CaManBase", _fragRange]; @@ -81,134 +74,130 @@ if((_atlPos select 2) < 0.5) then { // setAccTime 0.01; //_objects = nearestObjects [_atlPos, ["AllVehicles"], _fragRange]; // Not sure if tracking "ReammoBox" is required, if so revert this change for _objects -_objects = _atlPos nearEntities [["Car", "Motorcycle", "Tank", "StaticWeapon", "CAManBase", "Air", "Ship"], _fragRange]; +private _objects = _atlPos nearEntities [["Car", "Motorcycle", "Tank", "StaticWeapon", "CAManBase", "Air", "Ship"], _fragRange]; // _objects = _manObjects; -// Target also people inside vehicles or manning weapons -_crew = []; +// Add unique crews in faster way { { - _crew set [count _crew,_x] + _objects pushBackUnique _x; } forEach (crew _x); } forEach _objects; -_objects = _objects - _crew; -_objects = _objects + _crew; +private _fragCount = 0; -_fragCount = 0; - -_fragArcs = []; -_fragArcs set[360, 0]; +private _fragArcs = []; +_fragArcs set [360, 0]; #ifdef DEBUG_MODE_FULL - ACE_player sideChat format["_fragRange: %1", _fragRange]; - ACE_player sideChat format["_objects: %1", _objects]; + ACE_player sideChat format ["_fragRange: %1", _fragRange]; + ACE_player sideChat format ["_objects: %1", _objects]; #endif -_doRandom = true; -if(_isArmed && (count _objects) > 0) then { + +private _doRandom = true; +if (_isArmed && {!(_objects isEqualTo [])}) then { if (GVAR(ReflectionsEnabled)) then { [_lastPos, _shellType] call FUNC(doReflections); }; { - //if(random(1) > 0.5) then { - _target = _x; - if(alive _target) then { - _boundingBox = boundingBox _target; - _targetPos = (getPosASL _target); - _distance = _targetPos distance _lastPos; - _add = (((_boundingBox select 1) select 2)/2)+((((_distance-(_fragpower/8)) max 0)/_fragPower)*10); - _bbX = (abs((_boundingBox select 0) select 0))+((_boundingBox select 1) select 0); - _bbY = (abs((_boundingBox select 0) select 1))+((_boundingBox select 1) select 1); - _bbZ = (abs((_boundingBox select 0) select 2))+((_boundingBox select 1) select 2); - _cubic = _bbX * _bbY * _bbZ; - if(_cubic > 1) then { + //if (random(1) > 0.5) then { + private _target = _x; + if (alive _target) then { + private _boundingBox = boundingBox _target; + private _targetPos = getPosASL _target; + private _distance = _targetPos distance _lastPos; + private _add = (((_boundingBox select 1) select 2) / 2) + ((((_distance - (_fragpower / 8)) max 0) / _fragPower) * 10); + private _bbX = (abs ((_boundingBox select 0) select 0)) + ((_boundingBox select 1) select 0); + private _bbY = (abs ((_boundingBox select 0) select 1)) + ((_boundingBox select 1) select 1); + private _bbZ = (abs ((_boundingBox select 0) select 2)) + ((_boundingBox select 1) select 2); + private _cubic = _bbX * _bbY * _bbZ; + if (_cubic > 1) then { _doRandom = true; - _targetVel = (velocity _target); + private _targetVel = velocity _target; + _targetPos = _targetPos vectorAdd [ + (_targetVel select 0) * (_distance / _fragPower), + (_targetVel select 1) * (_distance / _fragPower), + _add + ]; - _targetPos set[0, (_targetPos select 0)+((_targetVel select 0)*(_distance/_fragPower))]; - _targetPos set[1, (_targetPos select 1)+((_targetVel select 1)*(_distance/_fragPower))]; - _targetPos set[2, (_targetPos select 2)+_add]; + private _baseVec = _lastPos vectorFromTo _targetPos; - _baseVec = _lastPos vectorFromTo _targetPos; - - _dir = floor(_baseVec call CBA_fnc_vectDir); - _currentCount = _fragArcs select _dir; - if(isNil "_currentCount") then { - _currentCount = 0; - }; - if(_currentCount < 20) then { - _count = ceil(random(sqrt(_m/1000))); - _vecVar = FRAG_VEC_VAR; - if(!(_target isKindOf "Man")) then { - _vecVar = ((sqrt _cubic)/2000)+FRAG_VEC_VAR; - if((count (crew _target)) == 0 && _count > 0) then { - _count = 0 max (_count/2); + private _dir = floor (_baseVec call CBA_fnc_vectDir); + private _currentCount = _fragArcs select _dir; + ISNILS(_currentCount,0); + if (_currentCount < 20) then { + private _count = ceil (random (sqrt (_m / 1000))); + private _vecVar = FRAG_VEC_VAR; + if (!(_target isKindOf "Man")) then { + _vecVar = ((sqrt _cubic) / 2000) + FRAG_VEC_VAR; + if ((crew _target) isEqualTo [] && {_count > 0}) then { + _count = 0 max (_count / 2); }; }; for "_i" from 1 to _count do { - _vec = +_baseVec; + private _vec = _baseVec vectorDiff [ + (_vecVar / 2) + (random _vecVar), + (_vecVar / 2) + (random _vecVar), + (_vecVar / 2) + (random _vecVar) + ]; - _vec set[0, (_vec select 0)-(_vecVar/2)+(random _vecVar)]; - _vec set[1, (_vec select 1)-(_vecVar/2)+(random _vecVar)]; - _vec set[2, (_vec select 2)-(_vecVar/2)+(random _vecVar)]; + private _fp = _fragPower - (random (_fragPowerRandom)); + private _vel = _vec vectorMultiply _fp; - _fp = (_fragPower-(random (_fragPowerRandom))); - _vel = _vec vectorMultiply _fp; - - _fragType = round (random ((count _fragTypes)-1)); - _fragObj = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; - // diag_log text format["fp: %1 %2", _fp, typeOf _fragObj]; + private _fragType = round (random ((count _fragTypes) - 1)); + private _fragObj = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; + // diag_log text format ["fp: %1 %2", _fp, typeOf _fragObj]; _fragObj setPosASL _lastPos; _fragObj setVectorDir _vec; _fragObj setVelocity _vel; - if(GVAR(traceFrags)) then { - GVAR(TOTALFRAGS) = GVAR(TOTALFRAGS) + 1; + if (GVAR(traceFrags)) then { + INC(GVAR(totalFrags)); [ACE_player, _fragObj, [1,0,0,1]] call FUNC(addTrack); }; - _fragCount = _fragCount + 1; - _currentCount = _currentCount + 1; + INC(_fragCount); + INC(_currentCount); }; - _fragArcs set[_dir, _currentCount]; + _fragArcs set [_dir, _currentCount]; }; }; }; //}; - if(_fragCount > MAX_FRAG_COUNT) exitWith {}; + if (_fragCount > MAX_FRAG_COUNT) exitWith {}; } forEach _objects; - if(_fragCount > MAX_FRAG_COUNT) exitWith {}; - _randomCount = ((ceil((MAX_FRAG_COUNT - _fragCount)*0.1)) max 0)+20; - _sectorSize = 360 / (_randomCount max 1); + if (_fragCount > MAX_FRAG_COUNT) exitWith {}; + private _randomCount = ((ceil ((MAX_FRAG_COUNT - _fragCount) * 0.1)) max 0) + 20; + private _sectorSize = 360 / (_randomCount max 1); // _doRandom = false; - if(_doRandom) then { + if (_doRandom) then { for "_i" from 1 to _randomCount do { // Distribute evenly - _sectorOffset = 360 * (_i - 1) / (_randomCount max 1); - _randomDir = random(_sectorSize); - _vec = [cos(_sectorOffset + _randomDir), sin(_sectorOffset + _randomDir), sin(30 - (random 45))]; + private _sectorOffset = 360 * (_i - 1) / (_randomCount max 1); + private _randomDir = random (_sectorSize); + _vec = [cos (_sectorOffset + _randomDir), sin (_sectorOffset + _randomDir), sin (30 - (random 45))]; - _fp = (_fragPower-(random (_fragPowerRandom))); + _fp = (_fragPower - (random (_fragPowerRandom))); _vel = _vec vectorMultiply _fp; - _fragType = round (random ((count _fragTypes)-1)); - _fragObj = (_fragTypes select _fragType) createVehicleLocal [0,0,10000]; + _fragType = round (random ((count _fragTypes) - 1)); + _fragObj = (_fragTypes select _fragType) createVehicleLocal [0, 0, 10000]; _fragObj setPosASL _lastPos; _fragObj setVectorDir _vec; _fragObj setVelocity _vel; - if(GVAR(traceFrags)) then { - GVAR(TOTALFRAGS) = GVAR(TOTALFRAGS) + 1; + if (GVAR(traceFrags)) then { + INC(GVAR(totalFrags)); [ACE_player, _fragObj, [1,0.5,0,1]] call FUNC(addTrack); }; - _fragCount = _fragCount + 1; + INC(_fragCount); }; }; }; // #ifdef DEBUG_MODE_FULL - // ACE_player sideChat format["total frags: %1", GVAR(TOTALFRAGS)]; + // ACE_player sideChat format["total frags: %1", GVAR(totalFrags)]; // ACE_player sideChat format["tracks: %1", (count GVAR(trackedObjects))]; // #endif // _endTime = diag_tickTime; diff --git a/addons/frag/functions/fnc_masterPFH.sqf b/addons/frag/functions/fnc_masterPFH.sqf index 722590a391..d543c35bf7 100644 --- a/addons/frag/functions/fnc_masterPFH.sqf +++ b/addons/frag/functions/fnc_masterPFH.sqf @@ -15,36 +15,35 @@ if (!GVAR(enabled)) exitWith {}; -private ["_gcIndex", "_iter"]; -_gcIndex = []; +private _gcIndex = []; -_iter = 0; -while { (count GVAR(objects)) > 0 && { _iter < (GVAR(MaxTrackPerFrame) min (count GVAR(objects))) } } do { - private ["_object", "_args"]; - if(GVAR(lastIterationIndex) >= (count GVAR(objects))) then { +private _iter = 0; +private _objectCount = count GVAR(objects); +while {_objectCount > 0 && {_iter < (GVAR(MaxTrackPerFrame) min _objectCount)}} do { + + if (GVAR(lastIterationIndex) >= _objectCount) then { GVAR(lastIterationIndex) = 0; }; - _object = GVAR(objects) select GVAR(lastIterationIndex); + private _object = GVAR(objects) select GVAR(lastIterationIndex); - if(!isNil "_object") then { - _args = GVAR(arguments) select GVAR(lastIterationIndex); + if (!isNil "_object") then { + private _args = GVAR(arguments) select GVAR(lastIterationIndex); - if(!(_args call FUNC(pfhRound))) then { - _gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false + if (!(_args call FUNC(pfhRound))) then { + _gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false }; }; - _iter = _iter + 1; - GVAR(lastIterationIndex) = GVAR(lastIterationIndex) + 1; + INC(_iter); + INC(GVAR(lastIterationIndex)); }; -// clean up dead object references -private ["_deletionCount", "_deleteIndex"]; -_deletionCount = 0; +// Clean up dead object references +private _deletionCount = 0; { TRACE_1("GC Projectile", _x); - _deleteIndex = _x - _deletionCount; + private _deleteIndex = _x - _deletionCount; GVAR(objects) deleteAt _deleteIndex; GVAR(arguments) deleteAt _deleteIndex; - _deletionCount = _deletionCount + 1; + INC(_deletionCount); } forEach _gcIndex; diff --git a/addons/frag/functions/fnc_pfhRound.sqf b/addons/frag/functions/fnc_pfhRound.sqf index cbbd75b633..1338e8fef9 100644 --- a/addons/frag/functions/fnc_pfhRound.sqf +++ b/addons/frag/functions/fnc_pfhRound.sqf @@ -1,26 +1,26 @@ #include "script_component.hpp" -params ["_round", "_lastPos", "_lastVel", "_type", "_firedFrame", "", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"]; +params ["_round", "_lastPos", "_lastVel", "_type", "_firedFrame", "_gun", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"]; -if(_round in GVAR(blackList)) exitWith { +if (_round in GVAR(blackList)) exitWith { false }; if (!alive _round) exitWith { - if((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame - if(_skip == 0) then { - if((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1} ) then { + if ((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame + if (_skip == 0) then { + if ((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1}) then { // shotbullet, shotShell don't seem to explode when touching water, so don't create frags if (((_lastPos select 2) < 0) && {(toLower getText (configFile >> "CfgAmmo" >> _type >> "simulation")) in ["shotbullet", "shotshell"]}) exitWith {}; [QGVAR(frag_eh), _this] call CBA_fnc_serverEvent; }; }; }; - if(_doSpall) then { - GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) - 1; - // diag_log text format["F: %1", _foundObjectHPIds]; + if (_doSpall) then { + DEC(GVAR(spallIsTrackingCount)); + // diag_log text format ["F: %1", _foundObjectHPIds]; { - if(!isNil "_x") then { + if (!isNil "_x") then { _x removeEventHandler ["hitPart", _foundObjectHPIds select _forEachIndex]; }; } forEach _spallTrack; @@ -28,12 +28,12 @@ if (!alive _round) exitWith { false }; -_this set[1, (getPosASL _round)]; -_this set[2, (velocity _round)]; +_this set [1, getPosASL _round]; +_this set [2, velocity _round]; -if(_doSpall) then { +if (_doSpall) then { private ["_scale"]; - _scale = ( (count GVAR(objects)) / GVAR(MaxTrackPerFrame) ) max 0.1; + _scale = ((count GVAR(objects)) / GVAR(MaxTrackPerFrame)) max 0.1; [_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack); }; diff --git a/addons/frag/functions/fnc_removePfhRound.sqf b/addons/frag/functions/fnc_removePfhRound.sqf index d186da1e17..b9df275643 100644 --- a/addons/frag/functions/fnc_removePfhRound.sqf +++ b/addons/frag/functions/fnc_removePfhRound.sqf @@ -4,8 +4,8 @@ PARAMS_1(_round); -if(_round in GVAR(blackList)) then { - GVAR(blackList) = GVAR(blackList) - [_round]; +if (_round in GVAR(blackList)) then { + REM(GVAR(blackList),_round); }; -GVAR(objects) = GVAR(objects) - [_round]; +REM(GVAR(objects),_round); diff --git a/addons/frag/functions/fnc_removeTrack.sqf b/addons/frag/functions/fnc_removeTrack.sqf index 914a90602c..8c0f7e3736 100644 --- a/addons/frag/functions/fnc_removeTrack.sqf +++ b/addons/frag/functions/fnc_removeTrack.sqf @@ -1,12 +1,11 @@ #include "script_component.hpp" -private ["_ret"]; -_ret = true; -if(IS_ARRAY((_this select 0))) then { +private _ret = true; +if (IS_ARRAY(_this select 0)) then { _ret = false; } else { - if((_this select 0) in GVAR(trackedObjects)) then { - GVAR(trackedObjects) = GVAR(trackedObjects) - [(_this select 0)]; + if ((_this select 0) in GVAR(trackedObjects)) then { + REM(GVAR(trackedObjects),_this select 0); } else { _ret = false; }; diff --git a/addons/frag/functions/fnc_spallHP.sqf b/addons/frag/functions/fnc_spallHP.sqf index 5bdde6eee9..085e037e70 100644 --- a/addons/frag/functions/fnc_spallHP.sqf +++ b/addons/frag/functions/fnc_spallHP.sqf @@ -1,29 +1,27 @@ #include "script_component.hpp" -private ["_initialData", "_hpData", "_round", "_hpRound", "_hpDirect"]; -//player sideChat format["f: %1 c: %2", (_this select 0), (count GVAR(spallHPData))]; +//player sideChat format ["f: %1 c: %2", (_this select 0), (count GVAR(spallHPData))]; -if ((_this select 0) <= (count GVAR(spallHPData))) then { - _initialData = GVAR(spallHPData) select (_this select 0); - if (!isNil "_initialData") then { - _hpRound = ((_this select 1) select 0) select 2; - _round = _initialData select 3; - _hpDirect = ((_this select 1) select 0) select 10; - if (_hpDirect && {_round == _hpRound}) then { - { - _hpData = _x; - _round = _initialData select 3; - // diag_log text format["HPDUMP-------------------------------------"]; - // { - // _hp = _x; - // diag_log text format["%1 --", _forEachIndex]; - // { - // diag_log text format["%1: %2", _forEachIndex, _x]; - // } forEach _hp; - // } forEach (_this select 1); - [DFUNC(doSpall), [_this, _forEachIndex]] call CBA_fnc_execNextFrame; - // player sideChat "WEEE"; - } forEach (_this select 1); - }; - }; +params ["_index", "_hitPartData"]; + +private _initialData = GVAR(spallHPData) param [_index, []]; +if (_initialData isEqualTo []) exitWith {}; + +private _hpRound = (_hitPartData select 0) select 2; +private _round = _initialData select 3; +private _hpDirect = (_hitPartData select 0) select 10; + +if (_hpDirect && {_round == _hpRound}) then { + { + // diag_log text format ["HPDUMP-------------------------------------"]; + // { + // _hp = _x; + // diag_log text format ["%1 --", _forEachIndex]; + // { + // diag_log text format ["%1: %2", _forEachIndex, _x]; + // } forEach _hp; + // } forEach (_this select 1); + [DFUNC(doSpall), [_this, _forEachIndex]] call CBA_fnc_execNextFrame; + // player sideChat "WEEE"; + } forEach _hitPartData; }; diff --git a/addons/frag/functions/fnc_spallTrack.sqf b/addons/frag/functions/fnc_spallTrack.sqf index 91c7dee511..aedcf56cf8 100644 --- a/addons/frag/functions/fnc_spallTrack.sqf +++ b/addons/frag/functions/fnc_spallTrack.sqf @@ -3,7 +3,7 @@ params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"]; -private _delta = (1/diag_fps) * _multiplier; +private _delta = (1 / diag_fps) * _multiplier; private _curPos = getPosASL _round; private _velocity = velocity _round; @@ -12,17 +12,15 @@ private _forwardPos = _curPos vectorAdd _velocityStep; private _intersectsWith = lineIntersectsWith [_curPos, _forwardPos]; -if (count _intersectsWith > 0) then { - // player sideChat format["inter: %1", _intersectsWith]; - { - if(!(_x in _foundObjects)) then { - // diag_log text format["Adding HP: %1", _x]; - private _index = count GVAR(spallHPData); - private _hpId = _x addEventHandler ["hitPart", compile format["[%1, _this] call " + QFUNC(spallHP), _index]]; - _foundObjects set[(count _foundObjects), _x]; - _foundObjectHPIds set[(count _foundObjectHPIds), _hpId]; - private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds]; - GVAR(spallHPData) set[_index, _data]; - }; - } forEach _intersectsWith; -}; +if (_intersectsWith isEqualTo []) exitWith {}; + +// player sideChat format ["inter: %1", _intersectsWith]; +{ + // diag_log text format ["Adding HP: %1", _x]; + private _index = count GVAR(spallHPData); + private _hpId = _x addEventHandler ["hitPart", compile format ["[%1, _this] call " + QFUNC(spallHP), _index]]; + _foundObjects pushBack _x; + _foundObjectHPIds pushBack _hpId; + private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds]; + GVAR(spallHPData) pushBack _data; +} forEach (_intersectsWith select {!(_x in _foundObjects)}); diff --git a/addons/frag/functions/fnc_startTracing.sqf b/addons/frag/functions/fnc_startTracing.sqf index ca9aa8c84e..d860d6635e 100644 --- a/addons/frag/functions/fnc_startTracing.sqf +++ b/addons/frag/functions/fnc_startTracing.sqf @@ -1,5 +1,5 @@ #include "script_component.hpp" -if(!GVAR(tracesStarted)) then { - GVAR(tracesStarted) = true; - GVAR(traceID) = [FUNC(drawTraces), 0, []] call CBA_fnc_addPerFrameHandler; -}; + +if (GVAR(tracesStarted)) exitWith {}; +GVAR(tracesStarted) = true; +GVAR(traceID) = [FUNC(drawTraces)] call CBA_fnc_addPerFrameHandler; diff --git a/addons/frag/functions/fnc_stopTracing.sqf b/addons/frag/functions/fnc_stopTracing.sqf index b58352c897..e06a9a2b46 100644 --- a/addons/frag/functions/fnc_stopTracing.sqf +++ b/addons/frag/functions/fnc_stopTracing.sqf @@ -1,5 +1,5 @@ #include "script_component.hpp" -if(GVAR(tracesStarted)) then { - GVAR(tracesStarted) = false; - [GVAR(traceID)] call CBA_fnc_removePerFrameHandler; -}; + +if (!GVAR(tracesStarted)) exitWith {}; +GVAR(tracesStarted) = false; +[GVAR(traceID)] call CBA_fnc_removePerFrameHandler; diff --git a/addons/frag/functions/fnc_trackTrace.sqf b/addons/frag/functions/fnc_trackTrace.sqf index d57eaa8c5c..07867ba1ff 100644 --- a/addons/frag/functions/fnc_trackTrace.sqf +++ b/addons/frag/functions/fnc_trackTrace.sqf @@ -1,12 +1,12 @@ #include "script_component.hpp" -params ["_args"]; +params ["_args", "_pfhID"]; _args params ["_tracerObj", "_index"]; -if (alive _tracerObj && (count GVAR(traces)) > 0) then { +if (alive _tracerObj && {!(GVAR(traces) isEqualTo [])}) then { private _data = GVAR(traces) select _index; private _positions = _data select 4; - _positions pushBack [(getPos _tracerObj), vectorMagnitude (velocity _tracerObj)]; + _positions pushBack [getPos _tracerObj, vectorMagnitude (velocity _tracerObj)]; } else { - [(_this select 1)] call CBA_fnc_removePerFrameHandler; + [_pfhID] call CBA_fnc_removePerFrameHandler; }; diff --git a/addons/frag/functions/script_component.hpp b/addons/frag/functions/script_component.hpp index 8312313751..0903b3ba1e 100644 --- a/addons/frag/functions/script_component.hpp +++ b/addons/frag/functions/script_component.hpp @@ -1 +1 @@ -#include "\z\ace\addons\frag\script_component.hpp" \ No newline at end of file +#include "\z\ace\addons\frag\script_component.hpp" diff --git a/addons/frag/script_component.hpp b/addons/frag/script_component.hpp index ed94fac8f0..59868e36cf 100644 --- a/addons/frag/script_component.hpp +++ b/addons/frag/script_component.hpp @@ -17,4 +17,4 @@ #include "\z\ace\addons\main\script_macros.hpp" -#define ACE_TRACE_DRAW_INC 1 +#define ACE_TRACE_DRAW_INC 1 diff --git a/addons/frag/stringtable.xml b/addons/frag/stringtable.xml index 3a4fff2711..1202c18ed7 100644 --- a/addons/frag/stringtable.xml +++ b/addons/frag/stringtable.xml @@ -167,4 +167,4 @@ (SP のみ) ミッションとエディタの再起動が必要です。有効化すると、シングルプレイでのみ破片と剥離の弾頭が見えるようになります。 - \ No newline at end of file +