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fix switchUntis
forgot that little bugger
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commit
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@ -3,21 +3,25 @@
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bux578
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bux578
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*/
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*/
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0 spawn {
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#include "script_component.hpp"
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private ["_side"];
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waitUntil {sleep 0.5; AGM_SwitchUnits_EnableSwitchUnits};
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//0 spawn {
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private ["_sides"];
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//waitUntil {sleep 0.5; AGM_SwitchUnits_EnableSwitchUnits};
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//_side = [west, east, independent, civilian] select AGM_SwitchUnits_SwitchUnitsAllowedForSide;
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//_side = [west, east, independent, civilian] select AGM_SwitchUnits_SwitchUnitsAllowedForSide;
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_sides = [];
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_sides = [];
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if(AGM_SwitchUnits_SwitchToWest) then {_sides pushBack west};
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if(GVAR(SwitchToWest)) then {_sides pushBack west};
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if(AGM_SwitchUnits_SwitchToEast) then {_sides pushBack east};
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if(GVAR(SwitchToEast)) then {_sides pushBack east};
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if(AGM_SwitchUnits_SwitchToIndependent) then {_sides pushBack independent};
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if(GVAR(SwitchToIndependent)) then {_sides pushBack independent};
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if(AGM_SwitchUnits_SwitchToCivilian) then {_sides pushBack civilian};
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if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian};
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if (player getVariable ["AGM_CanSwitchUnits", false]) then {
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if (player getVariable ["ACE_CanSwitchUnits", false]) then {
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[player, _sides] call AGM_SwitchUnits_fnc_initPlayer;
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[player, _sides] call FUNC(initPlayer);
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};
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};
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};
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//};
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