fix switchUntis

forgot that little bugger
This commit is contained in:
bux578 2015-01-13 10:53:04 +01:00
parent 073805148b
commit 49f01a0fac

View File

@ -3,21 +3,25 @@
bux578 bux578
*/ */
0 spawn { #include "script_component.hpp"
private ["_side"];
waitUntil {sleep 0.5; AGM_SwitchUnits_EnableSwitchUnits}; //0 spawn {
private ["_sides"];
//waitUntil {sleep 0.5; AGM_SwitchUnits_EnableSwitchUnits};
//_side = [west, east, independent, civilian] select AGM_SwitchUnits_SwitchUnitsAllowedForSide; //_side = [west, east, independent, civilian] select AGM_SwitchUnits_SwitchUnitsAllowedForSide;
_sides = []; _sides = [];
if(AGM_SwitchUnits_SwitchToWest) then {_sides pushBack west}; if(GVAR(SwitchToWest)) then {_sides pushBack west};
if(AGM_SwitchUnits_SwitchToEast) then {_sides pushBack east}; if(GVAR(SwitchToEast)) then {_sides pushBack east};
if(AGM_SwitchUnits_SwitchToIndependent) then {_sides pushBack independent}; if(GVAR(SwitchToIndependent)) then {_sides pushBack independent};
if(AGM_SwitchUnits_SwitchToCivilian) then {_sides pushBack civilian}; if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian};
if (player getVariable ["AGM_CanSwitchUnits", false]) then { if (player getVariable ["ACE_CanSwitchUnits", false]) then {
[player, _sides] call AGM_SwitchUnits_fnc_initPlayer; [player, _sides] call FUNC(initPlayer);
};
}; };
//};