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Pylons documentation (#5690)
* First draft for pylons documentation. * First draft for pylons documentation. * Minor phrasing changes. * Fix link to Rearm page
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docs/wiki/feature/pylons.md
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---
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layout: wiki
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title: Pylons
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description: Adds an interface that allow players to configure aircraft pylons in-game.
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group: feature
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category: interaction
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 11
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patch: 0
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---
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## 1. Overview
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Adds an interface that allow players to configure aircraft pylons in-game. Loadouts can be saved and loaded through interface.
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## 2. Usage
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### 2.1 Configure Pylons
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To configure pylons you need a `Toolkit` equipped, a rearm vehicle nearby and be an engineer (Note: these requirements can be disabled)
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- Interact with aircraft using <kbd>⊞ Win</kbd> (ACE3 default key bind `Interaction Key`).
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- Select `Configure Pylons`.
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- Configure your loadout in the menu that appears.
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- Press `APPLY` when done.
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- Rearm the aircraft (see [Rearm](rearm.html) page).
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### 2.2 Managing loadouts
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To save a custom loadout you first configure it. In the text box above `SAVE`, `LOAD` and `DELETE` you type the loadout name, then press `SAVE`.
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To load a custom loadout you select it in the preset pane and press `LOAD` followed by `APPLY`.
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To delete a custom loadout you select it in the preset pane and press `DELETE`.
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## 3. Dependencies
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{% include dependencies_list.md component="pylons" %}
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