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Allow string function names.
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@ -5,7 +5,7 @@
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* Arguments:
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* Arguments:
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* 0: Emitter <object>
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* 0: Emitter <object>
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* 1: Owner <object>
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* 1: Owner <object>
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* 2: Method, can be code, which emitter and owner are passed to, an array with a position memory point and weapon name, or an array with a position memory point, a vector begining memory point, and vector ending memory point.
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* 2: Method, can be code, which emitter and owner are passed to, a string function name, an array with a position memory point and weapon name, or an array with a position memory point, a vector begining memory point, and vector ending memory point.
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* 3: Wavelength (1550nm is common eye safe) <number>
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* 3: Wavelength (1550nm is common eye safe) <number>
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* 4: Laser code <number>
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* 4: Laser code <number>
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* 5: Beam divergence (in mils off beam center).
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* 5: Beam divergence (in mils off beam center).
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@ -39,6 +39,9 @@ _finalOwner = nil;
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_laser = [];
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_laser = [];
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if(IS_CODE(_method)) then {
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if(IS_CODE(_method)) then {
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_laser = _x call _method;
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_laser = _x call _method;
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} else {
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if(IS_STRING(_method)) then {
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_laser = _x call (missionNamespace getVariable [_method, {}]);
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} else {
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} else {
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if(IS_ARRAY(_method)) then {
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if(IS_ARRAY(_method)) then {
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if(count _method == 2) then {
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if(count _method == 2) then {
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@ -50,6 +53,7 @@ _finalOwner = nil;
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};
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};
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};
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};
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};
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};
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};
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_laserPos = _laser select 0;
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_laserPos = _laser select 0;
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_laserDir = _laser select 1;
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_laserDir = _laser select 1;
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_res = [_laserPos, _laserDir, _divergence] call FUNC(shootCone);
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_res = [_laserPos, _laserDir, _divergence] call FUNC(shootCone);
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