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Set wind and rain syncing. Change ACE_wind from macro to global variable
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@ -52,7 +52,7 @@
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#define ACE_NOZEROING discreteDistance[] = {}; \
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#define ACE_NOZEROING discreteDistance[] = {}; \
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discreteDistanceInitIndex = 0; \
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discreteDistanceInitIndex = 0; \
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weaponInfoType = "RscWeaponEmpty"
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weaponInfoType = "RscWeaponEmpty"
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#define ACE_NOTURRETZEROING discreteDistance[] = {}; \
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#define ACE_NOTURRETZEROING discreteDistance[] = {}; \
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discreteDistanceInitIndex = 0; \
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discreteDistanceInitIndex = 0; \
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turretInfoType = "RscWeaponEmpty"
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turretInfoType = "RscWeaponEmpty"
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@ -62,7 +62,7 @@
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irDistance = 300
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irDistance = 300
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#define ACE_LASER_DISTANCE_VANILLA irDistance = 300
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#define ACE_LASER_DISTANCE_VANILLA irDistance = 300
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#define ACE_NOLASER irLaserPos = "laser pos"; \
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#define ACE_NOLASER irLaserPos = "laser pos"; \
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irLaserEnd = "laser dir"; \
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irLaserEnd = "laser dir"; \
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irDistance = 0
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irDistance = 0
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@ -100,9 +100,6 @@
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#define ACE_BWC ace_bwc = 1
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#define ACE_BWC ace_bwc = 1
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#define ACE_wind ([] call ace_ballistic_fnc_wind)
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// SCRIPTING MACROS
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// SCRIPTING MACROS
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// Items
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// Items
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@ -129,7 +126,7 @@
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#define KNOCKOUT ace_common_fx_fnc_knockout
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#define KNOCKOUT ace_common_fx_fnc_knockout
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#define RING ace_common_fx_fnc_ring
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#define RING ace_common_fx_fnc_ring
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// Stamina
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// Stamina
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#define INC_MASS ace_stamina_fnc_inc_mass
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#define INC_MASS ace_stamina_fnc_inc_mass
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// Does this work, due to BWC_CONFIG(NAME) ?
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// Does this work, due to BWC_CONFIG(NAME) ?
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@ -164,7 +161,7 @@
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}
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}
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// Addaction defines for colored text
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// Addaction defines for colored text
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#define ACE_TEXT_ORANGE(Text) ("<t color='#ffa500'>" + ##Text + "</t>")
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#define ACE_TEXT_ORANGE(Text) ("<t color='#ffa500'>" + ##Text + "</t>")
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#define ACE_TEXT_RED(Text) ("<t color='#FF0000'>" + ##Text + "</t>")
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#define ACE_TEXT_RED(Text) ("<t color='#FF0000'>" + ##Text + "</t>")
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#define ACE_TEXT_GREEN(Text) ("<t color='#00FF00'>" + ##Text + "</t>")
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#define ACE_TEXT_GREEN(Text) ("<t color='#00FF00'>" + ##Text + "</t>")
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#define ACE_TEXT_YELLOW(Text) ("<t color='#FFFF00'>" + ##Text + "</t>")
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#define ACE_TEXT_YELLOW(Text) ("<t color='#FFFF00'>" + ##Text + "</t>")
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@ -4,9 +4,13 @@
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"ACE_WIND_PARAMS" addPublicVariableEventHandler { GVAR(wind_period_start_time) = time; };
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"ACE_WIND_PARAMS" addPublicVariableEventHandler { GVAR(wind_period_start_time) = time; };
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"ACE_RAIN_PARAMS" addPublicVariableEventHandler { GVAR(rain_period_start_time) = time; };
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"ACE_RAIN_PARAMS" addPublicVariableEventHandler { GVAR(rain_period_start_time) = time; };
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_fnc_uptadeWind = {
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simulWeatherSync;
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_fnc_updateWind = {
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_wind = ([] call FUNC(getWind));
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_wind = ([] call FUNC(getWind));
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ACE_wind = [_wind select 0, _wind select 1];
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setWind [_wind select 0, _wind select 1, true];
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setWind [_wind select 0, _wind select 1, true];
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2 setGusts 0;
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//systemChat format ["w: %1 %2, ACE_wind: %1 %2", [wind select 0, wind select 1, ACE_wind select 0, ACE_wind select 1]];
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// _nWind = wind;
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// _nWind = wind;
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// _pW = [_nWind select 0, _nWind select 1, 0] call CBA_fnc_vect2polar;
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// _pW = [_nWind select 0, _nWind select 1, 0] call CBA_fnc_vect2polar;
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// _pAW = [_wind select 0, _wind select 1, 0] call CBA_fnc_vect2polar;
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// _pAW = [_wind select 0, _wind select 1, 0] call CBA_fnc_vect2polar;
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@ -14,7 +18,7 @@ _fnc_uptadeWind = {
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// diag_log text format["ACE_WIND,%1,%2,%3,%4,%5", time, _pW select 1, _pw select 0, _pAW select 1, _pAW select 0];
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// diag_log text format["ACE_WIND,%1,%2,%3,%4,%5", time, _pW select 1, _pw select 0, _pAW select 1, _pAW select 0];
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};
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};
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[_fnc_uptadeWind, 1, []] call CBA_fnc_addPerFrameHandler;
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[_fnc_updateWind, 1, []] call CBA_fnc_addPerFrameHandler;
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_fnc_updateRain = {
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_fnc_updateRain = {
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if(GVAR(enableRain)) then {
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if(GVAR(enableRain)) then {
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@ -30,4 +34,4 @@ _fnc_updateRain = {
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};
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};
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};
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};
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[_fnc_updateRain, 0, []] call CBA_fnc_addPerFrameHandler;
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[_fnc_updateRain, 2, []] call CBA_fnc_addPerFrameHandler;
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@ -7,8 +7,9 @@ LOG(MSG_INIT);
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PREP(serverController);
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PREP(serverController);
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PREP(getWind);
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PREP(getWind);
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ACE_wind = [0, 0];
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GVAR(enableRain) = false;
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GVAR(enableRain) = true;
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GVAR(overcast_multiplier) = 1;
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GVAR(overcast_multiplier) = 1;
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@ -6,7 +6,7 @@ if(GVAR(rain_period_count) > GVAR(rain_next_period)) then {
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if(overcast >= 0.7) then {
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if(overcast >= 0.7) then {
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_lastRain = GVAR(current_rain);
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_lastRain = GVAR(current_rain);
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_rainOverCast = ((overcast-0.7)/0.3);
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_rainOverCast = ((overcast-0.7)/0.3);
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GVAR(rain_next_period) = ceil((1+random(10))/(GVAR(overcast_multiplier)));
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GVAR(rain_next_period) = ceil((1+random(10))/GVAR(overcast_multiplier));
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GVAR(current_rain) = (GVAR(current_rain)+(((GVAR(current_rain)))*((_rainOverCast*(GVAR(overcast_multiplier)))/8)*GVAR(rain_current_range)));
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GVAR(current_rain) = (GVAR(current_rain)+(((GVAR(current_rain)))*((_rainOverCast*(GVAR(overcast_multiplier)))/8)*GVAR(rain_current_range)));
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GVAR(current_rain) = (GVAR(current_rain) max 0.01) min 1;
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GVAR(current_rain) = (GVAR(current_rain) max 0.01) min 1;
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@ -1,6 +1,6 @@
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#define COMPONENT weather
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#define COMPONENT weather
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#include "\z\ace\addons\main\script_mod.hpp"
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#include "\z\ace\addons\main\script_mod.hpp"
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#define DEBUG_ENABLED_WEATHER
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//#define DEBUG_ENABLED_WEATHER
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#ifdef DEBUG_ENABLED_WEATHER
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#ifdef DEBUG_ENABLED_WEATHER
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#define DEBUG_MODE_FULL
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#define DEBUG_MODE_FULL
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#endif
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#endif
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