diff --git a/addons/quickmount/functions/fnc_addFreeSeatsActions.sqf b/addons/quickmount/functions/fnc_addFreeSeatsActions.sqf index 422afece6d..bd3157c15f 100644 --- a/addons/quickmount/functions/fnc_addFreeSeatsActions.sqf +++ b/addons/quickmount/functions/fnc_addFreeSeatsActions.sqf @@ -59,8 +59,8 @@ #define MOVE_IN_CODE(command) (_this select 0) command (_this select 1) private _fnc_move = { - (_this select 2) params ["_moveInCode", "_moveInParams", "_currentTurret", "_moveBackCode", "_moveBackParams", ["_enabledByAnimationSource", ""]]; - TRACE_7("fnc_move params",_moveInCode,_moveInParams,_currentTurret,_moveBackCode,_moveBackParams,_enabledByAnimationSource,call {GVAR(frame)=diag_frameno}); + (_this select 2) params ["_moveInCode", "_moveInParams", "_currentTurret", "_moveBackCode", "_moveBackParams"]; + TRACE_6("fnc_move params",_moveInCode,_moveInParams,_currentTurret,_moveBackCode,_moveBackParams,call {GVAR(frame)=diag_frameno}); // workaround getting damage when moveOut while vehicle is moving // also this helps with arma bug when unit is stuck in wrong anim when move in turret with configured enabledByAnimationSource @@ -208,7 +208,7 @@ private _cargoNumber = -1; private _gunnerCompartments = (_turretConfig >> "gunnerCompartments") call BIS_fnc_getCfgData; TO_COMPARTMENT_STRING(_gunnerCompartments); if (_compartment != _gunnerCompartments) then {breakTo "crewLoop"}; - _params = [{MOVE_IN_CODE(moveInTurret)}, [_vehicle, _turretPath], _currentTurret, _moveBackCode, _moveBackParams, _enabledByAnimationSource]; + _params = [{MOVE_IN_CODE(moveInTurret)}, [_vehicle, _turretPath], _currentTurret, _moveBackCode, _moveBackParams]; _statement = _fnc_move; }; _name = getText (_turretConfig >> "gunnerName");