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Port AGM: Logistics-UAV refuel/recharage
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1
addons/logistics_uavbattery/$PBOPREFIX$
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addons/logistics_uavbattery/$PBOPREFIX$
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z\ace\addons\logistics_uavbattery
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addons/logistics_uavbattery/CfgEventHandlers.hpp
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addons/logistics_uavbattery/CfgEventHandlers.hpp
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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addons/logistics_uavbattery/CfgVehicles.hpp
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addons/logistics_uavbattery/CfgVehicles.hpp
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class CfgVehicles {
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class Helicopter_Base_F;
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class UAV_01_base_F: Helicopter_Base_F {
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class ACE_Actions {
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class GVAR(RefuelUAV) {
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displayName = "$STR_ACE_logistics_uavbattery_Recharge";
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRefuelUAV));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(refuelUAV));
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showDisabled = 0; \
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priority = 1.245; \
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icon = QUOTE(PATHTOF(ui\UAV_battery.paa));
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};
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};
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};
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// Misc box content
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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class _xx_ACE_UAVBattery {
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count = 6;
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name = "ACE_UAVBattery";
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};
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};
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};
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};
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addons/logistics_uavbattery/CfgWeapons.hpp
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addons/logistics_uavbattery/CfgWeapons.hpp
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class CfgWeapons {
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class InventoryItem_Base_F;
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class ACE_ItemCore;
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class ACE_UAVBattery: ACE_ItemCore {
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scope = 2;
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displayName = "$STR_ACE_logistics_uavbattery_Battery_Name";
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descriptionShort = "$STR_ACE_logistics_uavbattery_Battery_Description";
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model = QUOTE(PATHTOF(models\ace_battery.p3d));
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picture = QUOTE(PATHTOF(ui\UAV_battery.paa));
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class ItemInfo: InventoryItem_Base_F {
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mass = 20;
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};
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};
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};
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addons/logistics_uavbattery/README.md
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addons/logistics_uavbattery/README.md
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ace_logistics_uavbattery
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===========
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Adds an item `ACE_wirecutter` that allows cutting of fences in A3 and AiA maps.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [PabstMirror](https://github.com/PabstMirror)
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8
addons/logistics_uavbattery/XEH_preInit.sqf
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addons/logistics_uavbattery/XEH_preInit.sqf
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#include "script_component.hpp"
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ADDON = false;
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PREP(canRefuelUAV);
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PREP(refuelUAV);
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ADDON = true;
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addons/logistics_uavbattery/config.cpp
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addons/logistics_uavbattery/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {"ACE_UAVBattery"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"marc_book"};
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authorUrl = "";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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addons/logistics_uavbattery/functions/fnc_canRefuelUAV.sqf
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addons/logistics_uavbattery/functions/fnc_canRefuelUAV.sqf
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/* fnc_refuel.sqf
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*
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* Author: marc_book (modified by PabstMirror)
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*
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* Tests if unit can refuel the target UAV
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*
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* Argument:
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* 0: OBJECT - Player unit
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* 1: OBJECT - UAV to test
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*
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* Return value:
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* BOOL
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*/
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#include "script_component.hpp"
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PARAMS_2(_caller,_target);
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("ACE_UAVBattery" in (items _caller)) && {(fuel _target) < 1} && {(speed _target) < 1} && {!(isEngineOn _target)} && {(_target distance _caller) <= 4}
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addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf
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addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf
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/* fnc_refuel.sqf
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*
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* Author: marc_book (modified by PabstMirror)
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*
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* Starts refueling/recharging the 'Dartar' UAVs
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*
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* Argument:
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* 0: OBJECT - Player unit
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* 1: OBJECT - UAV
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*
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* Return value:
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* NOTHING
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*/
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#include "script_component.hpp"
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PARAMS_2(_caller,_target);
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if (!(_this call FUNC(canRefuelUAV))) exitWith {};
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_onFinish = {
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EXPLODE_2_PVT((_this select 0),_caller,_target);
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_target setFuel 1;
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_caller removeItem "ACE_UAVBattery";
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};
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_onFailure = {
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EXPLODE_2_PVT((_this select 0),_caller,_target);
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[_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
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};
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[_caller, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation);
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[10, [_caller, _target], _onFinish, _onFailure, (localize "STR_ACE_logistics_uavbattery_Battery_Recharge"), {(_this select 0) call FUNC(canRefuelUAV)}] call EFUNC(common,progressBar);
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#include "\z\ace\addons\logistics_uavbattery\script_component.hpp"
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BIN
addons/logistics_uavbattery/models/ace_battery.p3d
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BIN
addons/logistics_uavbattery/models/ace_battery.p3d
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Binary file not shown.
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addons/logistics_uavbattery/models/battery.rvmat
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addons/logistics_uavbattery/models/battery.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.01,0.01,0.01,1}; //amount of glossiness - the higher the number, the higher the glossiness
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specularPower=500; //area of glossiness - the higher the number, the smaller the area
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="z\ace\addons\logistics_uavbattery\models\battery_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2 {
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3 {
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texture="#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4 {
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texture="z\ace\addons\logistics_uavbattery\models\default_as.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage5 {
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texture="z\ace\addons\logistics_uavbattery\models\battery_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6 {
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage7 {
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texture="a3\data_f\env_land_ca.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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BIN
addons/logistics_uavbattery/models/battery_co.paa
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BIN
addons/logistics_uavbattery/models/battery_co.paa
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Binary file not shown.
BIN
addons/logistics_uavbattery/models/battery_nohq.paa
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BIN
addons/logistics_uavbattery/models/battery_nohq.paa
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Binary file not shown.
BIN
addons/logistics_uavbattery/models/battery_smdi.paa
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BIN
addons/logistics_uavbattery/models/battery_smdi.paa
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Binary file not shown.
BIN
addons/logistics_uavbattery/models/default_as.paa
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BIN
addons/logistics_uavbattery/models/default_as.paa
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Binary file not shown.
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addons/logistics_uavbattery/script_component.hpp
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addons/logistics_uavbattery/script_component.hpp
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#define COMPONENT logistics_uavbattery
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#include "\z\ace\addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_LOGISTICS_UAVBATTERY
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_LOGISTICS_UAVBATTERY
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#define DEBUG_SETTINGS DEBUG_SETTINGS_LOGISTICS_UAVBATTERY
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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addons/logistics_uavbattery/stringtable.xml
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addons/logistics_uavbattery/stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Edited with tabler - 2014-12-21 -->
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<Project name="ACE">
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<Package name="logistics_uavbattery">
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<Key ID="STR_ACE_logistics_uavbattery_Full">
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<English>Drone is full</English>
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<German>Drohne ist voll</German>
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<Spanish>El VANT está lleno</Spanish>
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<French>L'UAV est chargé</French>
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<Polish>Dron jest naładowany</Polish>
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<Hungarian>A drón fel van töltve</Hungarian>
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<Czech>Dron je nabitý</Czech>
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<Portuguese>O VANT está cheio</Portuguese>
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<Italian>Il drone è pieno</Italian>
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<Russian>БПЛА заполнен</Russian>
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</Key>
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<Key ID="STR_ACE_logistics_uavbattery_NoBattery">
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<English>You need a UAV Battery</English>
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<German>Du brauchst eine UAV-Batterie</German>
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<Spanish>Necesitas una batería para VANT</Spanish>
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<French>Pas de batterie UAV</French>
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<Polish>Potrzebujesz baterii UAV</Polish>
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<Hungarian>Szükséged van egy UAV akkumulátorra</Hungarian>
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<Czech>Potřebuješ UAV-Baterii</Czech>
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<Portuguese>Você precisa de uma Bateria para VANT</Portuguese>
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<Italian>Hai bisogno di una Batteria UAV</Italian>
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<Russian>Требуется аккумулятор БПЛА</Russian>
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</Key>
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<Key ID="STR_ACE_logistics_uavbattery_Recharge">
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<English>Recharge</English>
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<German>Aufladen</German>
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<Spanish>Recargar</Spanish>
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<French>Recharger</French>
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<Polish>Naładuj</Polish>
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<Hungarian>Feltöltés</Hungarian>
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<Czech>Dobít</Czech>
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<Portuguese>Recarregar</Portuguese>
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<Italian>Ricarica</Italian>
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<Russian>Подзарядить</Russian>
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</Key>
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<Key ID="STR_ACE_logistics_uavbattery_Battery_Name">
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<English>UAV Battery</English>
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<German>UAV-Batterie</German>
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<Spanish>Batería para VANT</Spanish>
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<French>Batterie UAV</French>
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<Polish>Bateria UAV</Polish>
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<Hungarian>UAV akkumulátor</Hungarian>
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<Czech>UAV-Baterie</Czech>
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<Portuguese>Bateria para VANT</Portuguese>
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<Italian>Batteria UAV</Italian>
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<Russian>Аккумулятор БПЛА</Russian>
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</Key>
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<Key ID="STR_ACE_logistics_uavbattery_Battery_Description">
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<English>Used to refuel Carried UAV's</English>
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<German>Verwendet zum Aufladen von tragbaren UAV's</German>
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<Spanish>Usada para reabastecer el VANT</Spanish>
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<French>Utilisée pour recharger l'UAV</French>
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<Polish>Używana do naładowania UAV</Polish>
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<Hungarian>Hordozható UAV-ok működéséhez való akkumulátor</Hungarian>
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<Czech>Používané k dobíjení UAV</Czech>
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<Portuguese>Usada para reabastecer VANT</Portuguese>
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<Italian>Usata per ricaricare la Batteria dell'UAV</Italian>
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<Russian>Используется для подзарядки БПЛА</Russian>
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</Key>
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<Key ID="STR_ACE_logistics_uavbattery_Battery_Recharge">
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<English>Recharging ...</English>
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<German>Aufladen ...</German>
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<Spanish>Recargando ...</Spanish>
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<French>Rechargement ...</French>
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<Polish>Ładowanie ...</Polish>
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<Hungarian>Akku feltöltése ...</Hungarian>
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<Czech>Dobíjení ...</Czech>
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<Portuguese>Recarregando ...</Portuguese>
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<Italian>In ricarica ...</Italian>
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<Russian>Подзаряжаем ...</Russian>
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</Key>
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</Package>
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</Project>
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BIN
addons/logistics_uavbattery/ui/UAV_battery.paa
Normal file
BIN
addons/logistics_uavbattery/ui/UAV_battery.paa
Normal file
Binary file not shown.
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