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Add quick tag keybind and setting
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11
addons/tagging/ACE_Settings.hpp
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11
addons/tagging/ACE_Settings.hpp
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@ -0,0 +1,11 @@
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class ACE_Settings {
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class GVAR(quickTag) {
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category = CSTRING(Tagging);
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displayName = CSTRING(QuickTag);
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description = CSTRING(QuickTagDesc);
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typeName = "SCALAR";
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value = 1;
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values[] = {ECSTRING(Common,Disabled), CSTRING(LastUsed), CSTRING(RandomX), CSTRING(Random)};
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isClientSettable = 1;
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};
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};
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@ -1,11 +1,52 @@
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class CfgVehicles {
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class ACE_Module;
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class ACE_ModuleTagging: ACE_Module {
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author = ECSTRING(common,ACETeam);
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category = "ACE";
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displayName = CSTRING(Tagging);
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function = QFUNC(moduleInit);
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scope = 2;
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isGlobal = 1;
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//icon = QPATHTOF(UI\Icon_Module_Tagging_ca.paa);//@todo
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class Arguments {
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class quickTag {
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displayName = CSTRING(QuickTag);
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description = CSTRING(QuickTagDesc);
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typeName = "NUMBER";
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class values {
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class disabled {
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name = ECSTRING(Common,Disabled);
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value = 0;
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};
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class lastUsed {
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name = CSTRING(LastUsed);
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value = 1;
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default = 1;
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};
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class randomX {
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name = CSTRING(RandomX);
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value = 2;
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};
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class random {
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name = CSTRING(Random);
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value = 3;
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};
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};
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};
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};
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class ModuleDescription {
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description = CSTRING(ModuleDescription);
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Tags {
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displayName = CSTRING(Tag);
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condition = QUOTE(_player call FUNC(checkTaggable));
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statement = QUOTE(_player call FUNC(tagRandom));
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statement = QUOTE(_player call FUNC(quickTag));
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icon = QPATHTOF(UI\icons\iconTaggingBlack.paa);
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insertChildren = QUOTE(_player call FUNC(addTagActions));
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};
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@ -4,6 +4,7 @@ PREP(applyCustomTag);
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PREP(checkTaggable);
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PREP(compileConfigTags);
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PREP(createTag);
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PREP(moduleInit);
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PREP(quickTag);
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PREP(tag);
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PREP(tagRandom);
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PREP(tagTestingThread);
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@ -45,6 +45,16 @@ if (hasInterface) then {
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// Scripted tag adding EH
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[QGVAR(applyCustomTag), FUNC(applyCustomTag)] call CBA_fnc_addEventHandler;
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// Keybind
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["ACE3 Equipment", QGVAR(quickTag), localize LSTRING(QuickTag), {
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// Conditions
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if !(ACE_player call FUNC(checkTaggable)) exitWith {false};
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// Statement
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ACE_player call FUNC(quickTag);
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true
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}, {false}, [0, [false, false, false]], false] call CBA_fnc_addKeybind; // Unbound
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};
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if (!isServer) exitWith {};
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@ -8,16 +8,17 @@ class CfgPatches {
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"BaerMitUmlaut","esteldunedain"};
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authors[] = {"BaerMitUmlaut", "esteldunedain", "Jonpas"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Settings.hpp"
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#include "ACE_Tags.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "ACE_Tags.hpp"
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class ACE_newEvents {
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createTag = QGVAR(createTag);
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@ -27,15 +27,16 @@ private _actions = [];
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_displayName,
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_icon,
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{
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(_this select 2) params ["_unit", "_textures"];
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(_this select 2) params ["_unit", "_class", "_textures"];
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[_unit, selectRandom _textures] call FUNC(tag);
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_unit setVariable [QGVAR(lastUsedTag), _class];
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},
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{
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(_this select 2) params ["_unit", "", "_requiredItem"];
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(_this select 2) params ["_unit", "", "", "_requiredItem"];
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_requiredItem in ((items _unit) apply {toLower _x})
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},
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{},
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[_unit, _textures, _requiredItem]
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[_unit, _class, _textures, _requiredItem]
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] call EFUNC(interact_menu,createAction),
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[],
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_unit
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25
addons/tagging/functions/fnc_moduleInit.sqf
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25
addons/tagging/functions/fnc_moduleInit.sqf
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@ -0,0 +1,25 @@
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/*
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* Author: Jonpas
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* Initializes the Tagging module.
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: Units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!isServer) exitWith {};
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params ["_logic", "", "_activated"];
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if (!_activated) exitWith {};
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[_logic, QGVAR(quickTag), "quickTag"] call EFUNC(common,readSettingFromModule);
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ACE_LOGINFO("Tagging Module Initialized.");
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51
addons/tagging/functions/fnc_quickTag.sqf
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51
addons/tagging/functions/fnc_quickTag.sqf
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@ -0,0 +1,51 @@
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/*
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* Author: Jonpas
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* Selects random tag and applies it.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_tagging_fnc_quickTag
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// Exit if Quick Tag disabled
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if (GVAR(quickTag) == 0) exitWith {};
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params ["_unit"];
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private _possibleTags = [];
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// Last Used
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if (GVAR(quickTag) == 1) then {
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private _lastUsedTagClass = _unit getVariable [QGVAR(lastUsedTag), nil];
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if (!isNil "_lastUsedTagClass") then {
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private _lastUsedTag = GVAR(cachedTags) select {(_x select 0) == _lastUsedTagClass};
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_possibleTags = _lastUsedTag;
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};
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};
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// Random X
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if (GVAR(quickTag == 2)) then {
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private _xTags = GVAR(cachedTags) select {(_x select 0) in ["ACE_XBlack", "ACE_XRed", "ACE_XGreen", "ACE_XBlue"]};
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_possibleTags = _xTags;
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};
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// Random
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if (GVAR(quickTag) == 3) then {
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_possibleTags = GVAR(cachedTags);
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};
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// Tag
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if !(_possibleTags isEqualTo []) then {
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private _availableTags = _possibleTags select {(_x select 2) in ((items _unit) apply {toLower _x})};
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[_unit, selectRandom ((selectRandom _availableTags) select 3)] call FUNC(tag);
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};
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@ -1,23 +0,0 @@
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/*
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* Author: Jonpas
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* Selects random tag and applies it.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_tagging_fnc_tagRandom
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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private _possibleTags = GVAR(cachedTags) select {(_x select 2) in ((items _unit) apply {toLower _x})};
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[_unit, selectRandom ((selectRandom _possibleTags) select 3)] call FUNC(tag);
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@ -2,17 +2,17 @@
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#define COMPONENT_BEAUTIFIED Tagging
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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#define DEBUG_MODE_FULL
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#define DISABLE_COMPILE_CACHE
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// #define CBA_DEBUG_SYNCHRONOUS
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_BLANK
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#ifdef DEBUG_ENABLED_TAGGING
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_BLANK
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#define DEBUG_SETTINGS DEBUG_SETTINGS_BLANK
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#ifdef DEBUG_SETTINGS_TAGGING
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#define DEBUG_SETTINGS DEBUG_SETTINGS_TAGGING
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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@ -1,6 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Tagging">
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<Key ID="STR_ACE_Tagging_Tagging">
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<English>Tagging</English>
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</Key>
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<Key ID="STR_ACE_Tagging_ModuleDesc">
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<English>Configure how the tagging system will operate by default.</English>
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</Key>
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<Key ID="STR_ACE_Tagging_QuickTag">
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<English>Quick Tag</English>
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</Key>
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<Key ID="STR_ACE_Tagging_QuickTagDesc">
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<English>Action performed on main tag interaction point.</English>
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</Key>
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<Key ID="STR_ACE_Tagging_LastUsed">
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<English>Last Used</English>
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</Key>
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<Key ID="STR_ACE_Tagging_RandomX">
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<English>Random X</English>
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</Key>
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<Key ID="STR_ACE_Tagging_Random">
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<English>Random</English>
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</Key>
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<Key ID="STR_ACE_Tagging_Tag">
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<English>Tag</English>
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<German>Markieren</German>
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@ -12,7 +33,7 @@
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<Portuguese>Marcar</Portuguese>
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</Key>
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<Key ID="STR_ACE_Tagging_XBlack">
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<English>X Black</English>
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<English>X black</English>
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<German>Schwarz X</German>
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<Spanish>X en negro</Spanish>
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<Polish>X na czarno</Polish>
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