mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
use precompiled function for optics display
This commit is contained in:
parent
e1db193099
commit
4c0a817ba8
@ -123,7 +123,7 @@ class RscInGameUI {
|
||||
};
|
||||
};
|
||||
class Rsc_ACE_Helo_UI_Turret: RscUnitInfo {
|
||||
onLoad = "uiNamespace setVariable ['ACE_dlgRangefinder', _this select 0]; ((_this select 0) displayCtrl 151) ctrlSetTextColor [0, 0, 0, 0]; [""onLoad"",_this,""RscUnitInfo"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""";
|
||||
onLoad = "[""onLoad"",_this,""RscUnitInfo"",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable ['ACE_dlgRangefinder', _this select 0]; ((_this select 0) displayCtrl 151) ctrlSetTextColor [0, 0, 0, 0];";
|
||||
class CA_IGUI_elements_group: RscControlsGroup {
|
||||
class controls {
|
||||
MACRO_RANGEFINDER
|
||||
|
Loading…
Reference in New Issue
Block a user