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remoteFncs -> events
This commit is contained in:
parent
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@ -1,84 +1,84 @@
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_SetCaptive {
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displayName = "$STR_ACE_Captives_SetCaptive";
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distance = 4;
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condition = QUOTE(('ACE_CableTie' in (items _player)) && {alive _target} && {!(_target getVariable ['ACE_isCaptive', false])});
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statement = QUOTE(_player removeItem 'ACE_CableTie'; [ARR_2(_target, true)] call FUNC(setCaptive););
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showDisabled = 0;
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priority = 2.4;
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "C";
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};
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class ACE_ReleaseCaptive {
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displayName = "$STR_ACE_Captives_ReleaseCaptive";
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distance = 4;
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condition = QUOTE(_target getVariable ['ACE_isCaptive', false] && {isNull (attachedTo _target)});
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statement = QUOTE([ARR_2(_target, false)] call FUNC(setCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.4;
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "R";
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};
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class ACE_EscortCaptive {
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displayName = "$STR_ACE_Captives_EscortCaptive";
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distance = 4;
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condition = QUOTE((_target getVariable ['ACE_isCaptive', false]) && {isNull (attachedTo _target)} && {alive _target} && {!(_target getVariable ['ACE_isUnconscious', false])});
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statement = QUOTE([ARR_2(_target, true)] call FUNC(escortCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.3;
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hotkey = "E";
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};
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class ACE_StopEscorting {
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displayName = "$STR_ACE_Captives_StopEscorting";
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distance = 4;
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condition = QUOTE((_target getVariable ['ACE_isCaptive', false]) && {_target in (attachedObjects _player)});
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statement = QUOTE([ARR_2(_target, false)] call FUNC(escortCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.3;
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hotkey = "E";
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};
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class ACE_LoadCaptive {
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displayName = "$STR_ACE_Captives_LoadCaptive";
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distance = 4;
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condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive));
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statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(loadCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.2;
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hotkey = "L";
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};
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class ACE_FriskPerson {
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displayName = "$STR_ACE_Captives_FriskPerson";
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distance = 2;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canFriskPerson));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(openFriskMenu));
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showDisabled = 0;
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//icon = ""; //@todo
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priority = 3;
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hotkey = "F";
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_SetCaptive {
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displayName = "$STR_ACE_Captives_SetCaptive";
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distance = 4;
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condition = QUOTE(('ACE_CableTie' in (items _player)) && {alive _target} && {!(_target getVariable ['ACE_isCaptive', false])});
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statement = QUOTE(_player removeItem 'ACE_CableTie'; [ARR_3(QGVAR(SetCaptive), [_target], [ARR_2(_target, true)])] call EFUNC(common,targetEvent););
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showDisabled = 0;
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priority = 2.4;
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "C";
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};
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class ACE_ReleaseCaptive {
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displayName = "$STR_ACE_Captives_ReleaseCaptive";
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distance = 4;
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condition = QUOTE(_target getVariable ['ACE_isCaptive', false] && {isNull (attachedTo _target)});
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statement = QUOTE([ARR_2(_target, false)] call FUNC(setCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.4;
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "R";
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};
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class ACE_EscortCaptive {
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displayName = "$STR_ACE_Captives_EscortCaptive";
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distance = 4;
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condition = QUOTE((_target getVariable ['ACE_isCaptive', false]) && {isNull (attachedTo _target)} && {alive _target} && {!(_target getVariable ['ACE_isUnconscious', false])});
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statement = QUOTE([ARR_2(_target, true)] call FUNC(escortCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.3;
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hotkey = "E";
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};
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class ACE_StopEscorting {
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displayName = "$STR_ACE_Captives_StopEscorting";
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distance = 4;
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condition = QUOTE((_target getVariable ['ACE_isCaptive', false]) && {_target in (attachedObjects _player)});
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statement = QUOTE([ARR_2(_target, false)] call FUNC(escortCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.3;
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hotkey = "E";
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};
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class ACE_LoadCaptive {
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displayName = "$STR_ACE_Captives_LoadCaptive";
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distance = 4;
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condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive));
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statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(loadCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.2;
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hotkey = "L";
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};
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class ACE_FriskPerson {
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displayName = "$STR_ACE_Captives_FriskPerson";
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distance = 2;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canFriskPerson));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(openFriskMenu));
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showDisabled = 0;
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//icon = ""; //@todo
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priority = 3;
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hotkey = "F";
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};
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};
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class ACE_SelfActions {
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class ACE_StopEscortingSelf {
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displayName = "$STR_ACE_Captives_StopEscorting";
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condition = QUOTE(((_player getVariable ['ACE_escortedUnit', objNull]) getVariable ['ACE_isCaptive', false]) && {(_player getVariable ['ACE_escortedUnit', objNull]) in attachedObjects _player});
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statement = QUOTE([ARR_2((_player getVariable ['ACE_escortedUnit', objNull]), false)] call FUNC(_escortCaptive););
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.3;
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hotkey = "C";
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};
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/*class ACE_LoadCaptiveSelf {
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class ACE_SelfActions {
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class ACE_StopEscortingSelf {
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displayName = "$STR_ACE_Captives_StopEscorting";
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condition = QUOTE(((_player getVariable ['ACE_escortedUnit', objNull]) getVariable ['ACE_isCaptive', false]) && {(_player getVariable ['ACE_escortedUnit', objNull]) in attachedObjects _player});
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statement = QUOTE([ARR_2((_player getVariable ['ACE_escortedUnit', objNull]), false)] call FUNC(_escortCaptive););
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.3;
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hotkey = "C";
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};
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/*class ACE_LoadCaptiveSelf {
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displayName = "$STR_ACE_Captives_LoadCaptive";
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condition = "[_player, objNull, objNull] call ACE_Captives_fnc_canLoadCaptiveIntoVehicle";
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statement = "[_player, objNull, objNull] call ACE_Captives_fnc_loadCaptiveIntoVehicle";
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@ -86,72 +86,72 @@ class CfgVehicles {
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showDisabled = 0;
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priority = 2.2;
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hotkey = "K";
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};*/
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};
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};
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#define MACRO_LOADUNLOADCAPTIVE \
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class ACE_Actions { \
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class ACE_LoadCaptive { \
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displayName = "$STR_ACE_Captives_LoadCaptive"; \
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distance = 4; \
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condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \
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statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(loadCaptive)); \
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exceptions[] = {"ACE_Interaction_isNotEscorting"}; \
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showDisabled = 0; \
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priority = 1.2; \
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hotkey = "L"; \
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}; \
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class ACE_UnloadCaptive { \
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displayName = "$STR_ACE_Captives_UnloadCaptive"; \
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distance = 4; \
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); \
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(unloadCaptive)); \
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showDisabled = 0; \
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priority = 1.2; \
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hotkey = "C"; \
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}; \
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};*/
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};
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};
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Tank: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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#define MACRO_LOADUNLOADCAPTIVE \
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class ACE_Actions { \
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class ACE_LoadCaptive { \
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displayName = "$STR_ACE_Captives_LoadCaptive"; \
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distance = 4; \
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condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \
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statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(loadCaptive)); \
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exceptions[] = {"ACE_Interaction_isNotEscorting"}; \
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showDisabled = 0; \
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priority = 1.2; \
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hotkey = "L"; \
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}; \
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class ACE_UnloadCaptive { \
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displayName = "$STR_ACE_Captives_UnloadCaptive"; \
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distance = 4; \
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); \
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(unloadCaptive)); \
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showDisabled = 0; \
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priority = 1.2; \
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hotkey = "C"; \
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}; \
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};
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class Air;
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class Helicopter: Air {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Plane: Air {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Ship;
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class Ship_F: Ship {
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MACRO_LOADUNLOADCAPTIVE
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};
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class StaticWeapon: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class StaticMortar;
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class Mortar_01_base_F: StaticMortar {
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MACRO_LOADUNLOADCAPTIVE
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_CableTie,12)
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Tank: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Air;
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class Helicopter: Air {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Plane: Air {
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MACRO_LOADUNLOADCAPTIVE
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};
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class Ship;
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class Ship_F: Ship {
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MACRO_LOADUNLOADCAPTIVE
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};
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class StaticWeapon: LandVehicle {
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MACRO_LOADUNLOADCAPTIVE
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};
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class StaticMortar;
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class Mortar_01_base_F: StaticMortar {
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MACRO_LOADUNLOADCAPTIVE
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_CableTie,12)
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};
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};
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};
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};
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@ -1,3 +1,9 @@
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// by commy2
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[missionNamespace, "playerChanged", {_this call ACE_Captives_fnc_handlePlayerChanged}] call ACE_Core_fnc_addCustomEventhandler;
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[QGVAR(MoveIn), {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler);
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[QGVAR(MoveOut), {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler);
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[QGVAR(SetCaptive), {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler);
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@ -20,17 +20,17 @@
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PARAMS_1(_unit,_target,_vehicle);
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if (isNull _target) then {
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// _objects = attachedObjects _unit;
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// _objects = [_objects, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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// _target = _objects select 0;
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_objects = attachedObjects _unit;
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_objects = [_objects, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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_target = _objects select 0;
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};
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if (isNull _vehicle) then {
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_objects = nearestObjects [_unit, ["Car_F", "Tank_F", "Helicopter_F", "Boat_F", "Plane_F"], 10];
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_vehicle = _objects select 0;
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_objects = nearestObjects [_unit, ["Car_F", "Tank_F", "Helicopter_F", "Boat_F", "Plane_F"], 10];
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_vehicle = _objects select 0;
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};
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if (!isNil "_target" && {!isNil "_vehicle"}) then {
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_unit setVariable ["ACE_isEscorting", false];
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[[_target, _vehicle], "{(_this select 0) moveInCargo (_this select 1); (_this select 0) assignAsCargo (_this select 1); (_this select 0) setVariable ['ACE_Captives_CargoIndex', (_this select 1) getCargoIndex (_this select 0), true];}", _target] call ACE_Core_fnc_execRemoteFnc;
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if ((!isNil "_target") && {!isNil "_vehicle"}) then {
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_unit setVariable ["ACE_isEscorting", false];
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[QGVAR(MoveIn), [_target], [_target, _vehicle]] call EFUNC(common,targetEvent);
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};
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@ -21,39 +21,39 @@ PARAMS_2(_unit,_state);
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if (!local _unit) exitWith {[[_unit, _state, true], _fnc_scriptName, _unit] call ACE_Core_fnc_execRemoteFnc};
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if (_state) then {
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if (_unit getVariable ["ACE_isCaptive", false]) exitWith {};
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if (_unit getVariable ["ACE_isCaptive", false]) exitWith {};
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_unit setVariable ["ACE_isCaptive", true, true];
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_unit setVariable ["ACE_isCaptive", true, true];
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// fix anim on mission start (should work on dedicated servers)
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_unit spawn {
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[_this, "ACE_Handcuffed", true] call ACE_Core_fnc_setCaptivityStatus;
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// fix anim on mission start (should work on dedicated servers)
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_unit spawn {
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[_this, "ACE_Handcuffed", true] call ACE_Core_fnc_setCaptivityStatus;
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if (_this getVariable ["ACE_isCaptive", false] && {vehicle _this == _this}) then {
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[_this] call EFUNC(common,fixLoweredRifleAnimation);
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[_this, "ACE_AmovPercMstpScapWnonDnon", 0] spawn EFUNC(common,doAnimation);
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if (_this getVariable ["ACE_isCaptive", false] && {vehicle _this == _this}) then {
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[_this] call EFUNC(common,fixLoweredRifleAnimation);
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[_this, "ACE_AmovPercMstpScapWnonDnon", 0] spawn EFUNC(common,doAnimation);
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};
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};
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};
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_unit setVariable ["ACE_Captives_CargoIndex", vehicle _unit getCargoIndex _unit, true];
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_unit setVariable ["ACE_Captives_CargoIndex", vehicle _unit getCargoIndex _unit, true];
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if (_unit == ACE_player) then {
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showHUD false;
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};
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if (_unit == ACE_player) then {
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showHUD false;
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};
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} else {
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if !(_unit getVariable ["ACE_isCaptive", false]) exitWith {};
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if !(_unit getVariable ["ACE_isCaptive", false]) exitWith {};
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_unit setVariable ["ACE_isCaptive", false, true];
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[_unit, "ACE_Handcuffed", false] call ACE_Core_fnc_setCaptivityStatus;
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if (vehicle _unit == _unit) then {
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[_unit, "ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
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};
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_unit setVariable ["ACE_isCaptive", false, true];
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[_unit, "ACE_Handcuffed", false] call ACE_Core_fnc_setCaptivityStatus;
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if (vehicle _unit == _unit) then {
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[_unit, "ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
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};
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if (_unit getVariable ["ACE_Captives_CargoIndex", -1] != -1) then {
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_unit setVariable ["ACE_Captives_CargoIndex", -1, true];
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};
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if (_unit getVariable ["ACE_Captives_CargoIndex", -1] != -1) then {
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_unit setVariable ["ACE_Captives_CargoIndex", -1, true];
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};
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if (_unit == ACE_player) then {
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showHUD true;
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};
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if (_unit == ACE_player) then {
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showHUD true;
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};
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};
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@ -24,12 +24,9 @@ _cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turr
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_cargo = [_cargo, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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if (count _cargo > 0) then {
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if ((count _cargo) > 0) then {
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_target = _cargo select 0;
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_target setVariable ["ACE_Captives_CargoIndex", -1, true];
|
||||
|
||||
moveOut _target;
|
||||
[_target, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
|
||||
[_target, "{unassignVehicle _this}", _target] call ACE_Core_fnc_execRemoteFnc;
|
||||
[QGVAR(MoveOut), [_target], [_target]] call EFUNC(common,targetEvent);
|
||||
} else {
|
||||
ERROR("No captive to unload");
|
||||
};
|
||||
|
28
addons/captives/functions/fnc_vehicleCaptiveMoveIn.sqf
Normal file
28
addons/captives/functions/fnc_vehicleCaptiveMoveIn.sqf
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Loads a captive into a vehicle
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Captive <OBJECT>
|
||||
* 1: The Vehicle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* TODO
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_target,_vehicle);
|
||||
|
||||
private ["_cargoIndex"];
|
||||
|
||||
_target moveInCargo _vehicle;
|
||||
_target assignAsCargo _vehicle;
|
||||
_cargoIndex = _vehicle getCargoIndex _target;
|
||||
_target setVariable ["ACE_Captives_CargoIndex", _cargoIndex, true];
|
||||
|
||||
TRACE_3("moveinEH",_target,_vehicle,_cargoIndex);
|
24
addons/captives/functions/fnc_vehicleCaptiveMoveOut.sqf
Normal file
24
addons/captives/functions/fnc_vehicleCaptiveMoveOut.sqf
Normal file
@ -0,0 +1,24 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Unloads a captive from a vehicle.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Captive Unit being unloaded <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* TODO
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_unit setVariable ["ACE_Captives_CargoIndex", -1, true];
|
||||
|
||||
moveOut _unit;
|
||||
[_unit, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
|
||||
unassignVehicle _unit;
|
Loading…
Reference in New Issue
Block a user