Merge branch 'master' into streamlinedBasicDiagnosis

This commit is contained in:
Glowbal 2015-04-25 12:12:24 +02:00
commit 4cef2a1fa4
195 changed files with 10386 additions and 1724 deletions

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@ -82,3 +82,4 @@ BlackPixxel
Asgar Serran <piechottaf@web.de>
Kavinsky <nmunozfernandez@gmail.com>
Coren <coren4@gmail.com>
OnkelDisMaster <onkeldismaster@gmail.com>

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@ -33,6 +33,8 @@ GVAR(AtmosphericDensitySimulationEnabled) = true;
GVAR(currentGrid) = 0;
GVAR(INIT_MESSAGE_ENABLED) = false;
GVAR(extensionAvailable) = true;
/* @TODO: Remove this until verisoning is in sync with cmake/build versioning
GVAR(extensionVersion) = ("ace_advanced_ballistics" callExtension "version");
GVAR(extensionAvailable) = (GVAR(extensionVersion) == EXTENSION_REQUIRED_VERSION);
if (!GVAR(extensionAvailable)) exitWith {
@ -42,5 +44,5 @@ if (!GVAR(extensionAvailable)) exitWith {
diag_log text "[ACE] ERROR: ace_advanced_ballistics.dll is incompatible";
};
};
*/
[] call FUNC(initializeTerrainExtension);

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@ -15,4 +15,8 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "RscTitles.hpp"
#include "ACE_Settings.hpp"
#include "ACE_Settings.hpp"
class ACE_Extensions {
extensions[] += {"ace_advanced_ballistics"};
};

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@ -1,36 +0,0 @@
/*
* Author: Ruthberg
*
* Calculates the air density
*
* Arguments:
* 0: temperature - degrees celcius <NUMBER>
* 1: pressure - hPa <NUMBER>
* 2: relativeHumidity - value between 0.0 and 1.0 <NUMBER>
*
* Return Value:
* 0: density of air - kg * m^(-3) <NUMBER>
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_temperature", "_pressure", "_relativeHumidity"];
_temperature = _this select 0; // in C
_pressure = _this select 1; // in hPa
_relativeHumidity = _this select 2; // as ratio 0-1
_pressure = _pressure * 100;
if (_relativeHumidity > 0) then {
private ["_pSat", "_vaporPressure", "_partialPressure"];
// Saturation vapor pressure calculated according to: http://wahiduddin.net/calc/density_algorithms.htm
_pSat = 6.1078 * 10 ^ ((7.5 * _temperature) / (_temperature + 237.3));
_vaporPressure = _relativeHumidity * _pSat;
_partialPressure = _pressure - _vaporPressure;
(_partialPressure * DRY_AIR_MOLAR_MASS + _vaporPressure * WATER_VAPOR_MOLAR_MASS) / (UNIVERSAL_GAS_CONSTANT * KELVIN(_temperature))
} else {
_pressure / (SPECIFIC_GAS_CONSTANT_DRY_AIR * KELVIN(_temperature))
};

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@ -19,7 +19,7 @@
*/
#include "script_component.hpp"
private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_index", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityCoef", "_muzzleAccessory", "_initSpeedCoef", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_bulletWeight", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef"];
private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_index", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityCoef", "_muzzleAccessory", "_initSpeedCoef", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef"];
_unit = _this select 0;
_weapon = _this select 1;
_mode = _this select 3;
@ -149,235 +149,27 @@ if (GVAR(AdvancedAirDragEnabled)) then {
};
};
#ifdef USE_ADVANCEDBALLISTICS_DLL
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
[{
private ["_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
EXPLODE_4_PVT(_this select 0,_bullet,_caliber,_bulletTraceVisible,_index);
_bulletVelocity = velocity _bullet;
_bulletPosition = getPosASL _bullet;
_bulletSpeed = vectorMagnitude _bulletVelocity;
if (!alive _bullet || _bulletSpeed < 100) exitWith {
[_this select 1] call cba_fnc_removePerFrameHandler;
};
if (_bulletTraceVisible && _bulletSpeed > 600) then {
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.4*_caliber,0.2*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
};
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]);
}, GVAR(simulationInterval), [_bullet, _caliber, _bulletTraceVisible, GVAR(currentbulletID)]] call CBA_fnc_addPerFrameHandler;
#else
_index = count GVAR(bulletDatabase);
if (count GVAR(bulletDatabaseFreeIndices) > 0) then {
_index = GVAR(bulletDatabaseFreeIndices) select 0;
GVAR(bulletDatabaseFreeIndices) = GVAR(bulletDatabaseFreeIndices) - [_index];
[{
private ["_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
EXPLODE_4_PVT(_this select 0,_bullet,_caliber,_bulletTraceVisible,_index);
_bulletVelocity = velocity _bullet;
_bulletPosition = getPosASL _bullet;
_bulletSpeed = vectorMagnitude _bulletVelocity;
if (!alive _bullet || _bulletSpeed < 100) exitWith {
[_this select 1] call cba_fnc_removePerFrameHandler;
};
if (_bulletTraceVisible && _bulletSpeed > 600) then {
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.4*_caliber,0.2*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
};
GVAR(bulletDatabase) set[_index, [_bullet, _caliber, _airFriction, _muzzleVelocity, _stabilityFactor, _transonicStabilityCoef, _twistDirection, _unit, _bulletTraceVisible, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _index]];
GVAR(bulletDatabaseStartTime) set[_index, time];
GVAR(bulletDatabaseSpeed) set[_index, 0];
GVAR(bulletDatabaseFrames) set[_index, 1];
GVAR(bulletDatabaseLastFrame) set[_index, time];
GVAR(bulletDatabaseHDeflect) set[_index, 0];
GVAR(bulletDatabaseSpinDrift) set[_index, 0];
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]);
if ((GVAR(bulletDatabaseOccupiedIndices) pushBack _index) == 0) then {
[{
private ["_bulletDatabaseEntry", "_bullet", "_caliber", "_muzzleVelocity", "_frames", "_speed", "_airFriction", "_airFrictionRef", "_dragModel", "_atmosphereModel", "_ballisticCoefficient", "_ballisticCoefficients", "_velocityBoundaries", "_airDensity", "_stabilityFactor", "_transonicStabilityCoef", "_twistDirection", "_unit", "_bulletTraceVisible", "_index", "_temperature", "_humidity", "_deltaT", "_TOF", "_bulletPosition", "_bulletVelocity", "_bulletSpeed", "_trueVelocity", "_trueSpeed", "_bulletSpeedAvg", "_wind", "_drag", "_dragRef", "_vect", "_accel", "_accelRef", "_centripetalAccel", "_pressure", "_pressureDeviation", "_windSourceObstacle", "_windSourceTerrain", "_height", "_roughnessLength", "_bulletDir", "_horizontalDeflection", "_horizontalDeflectionPartial", "_spinDrift", "_spinDriftPartial"];
{
_bulletDatabaseEntry = (GVAR(bulletDatabase) select _x);
if (!alive (_bulletDatabaseEntry select 0)) then {
_index = _bulletDatabaseEntry select 13;
GVAR(bulletDatabaseOccupiedIndices) = GVAR(bulletDatabaseOccupiedIndices) - [_index];
GVAR(bulletDatabaseFreeIndices) pushBack _index;
};
true
} count GVAR(bulletDatabaseOccupiedIndices);
if (count GVAR(bulletDatabaseOccupiedIndices) == 0) exitWith {
GVAR(bulletDatabase) = [];
GVAR(bulletDatabaseStartTime) = [];
GVAR(bulletDatabaseSpeed) = [];
GVAR(bulletDatabaseFrames) = [];
GVAR(bulletDatabaseLastFrame) = [];
GVAR(bulletDatabaseHDeflect) = [];
GVAR(bulletDatabaseSpinDrift) = [];
GVAR(bulletDatabaseOccupiedIndices) = [];
GVAR(bulletDatabaseFreeIndices) = [];
[_this select 1] call cba_fnc_removePerFrameHandler;
};
{
_bulletDatabaseEntry = GVAR(bulletDatabase) select _x;
_bullet = _bulletDatabaseEntry select 0;
_caliber = _bulletDatabaseEntry select 1;
_airFriction = _bulletDatabaseEntry select 2;
_muzzleVelocity = _bulletDatabaseEntry select 3;
_stabilityFactor = _bulletDatabaseEntry select 4;
_transonicStabilityCoef = _bulletDatabaseEntry select 5;
_twistDirection = _bulletDatabaseEntry select 6;
_unit = _bulletDatabaseEntry select 7;
_bulletTraceVisible = _bulletDatabaseEntry select 8;
_ballisticCoefficients = _bulletDatabaseEntry select 9;
_velocityBoundaries = _bulletDatabaseEntry select 10;
_atmosphereModel = _bulletDatabaseEntry select 11;
_dragModel = _bulletDatabaseEntry select 12;
_index = _bulletDatabaseEntry select 13;
_TOF = time - (GVAR(bulletDatabaseStartTime) select _index);
_bulletVelocity = velocity _bullet;
_bulletPosition = getPosASL _bullet;
_bulletSpeed = vectorMagnitude _bulletVelocity;
_bulletDir = (_bulletVelocity select 0) atan2 (_bulletVelocity select 1);
_speed = (GVAR(bulletDatabaseSpeed) select _index);
GVAR(bulletDatabaseSpeed) set[_index, _speed + _bulletSpeed];
_frames = (GVAR(bulletDatabaseFrames) select _index);
GVAR(bulletDatabaseFrames) set[_index, _frames + 1];
_bulletSpeedAvg = (_speed / _frames);
if ((GVAR(SimulationPrecision) < 2) || {_frames % GVAR(SimulationPrecision) == _index % GVAR(SimulationPrecision)}) then {
_deltaT = time - (GVAR(bulletDatabaseLastFrame) select _index);
GVAR(bulletDatabaseLastFrame) set[_index, time];
_trueVelocity = _bulletVelocity;
_trueSpeed = _bulletSpeed;
_wind = [0, 0, 0];
if (GVAR(WindEnabled) && (vectorMagnitude ACE_wind) > 0) then {
_windSourceObstacle = _bulletPosition vectorDiff ((vectorNormalized ACE_wind) vectorMultiply 10);
_windSourceTerrain = _bulletPosition vectorDiff ((vectorNormalized ACE_wind) vectorMultiply 100);
if (!(lineIntersects [_bulletPosition, _windSourceObstacle]) && !(terrainIntersectASL [_bulletPosition, _windSourceTerrain])) then {
_wind = ACE_wind;
_height = ASLToATL(_bulletPosition) select 2;
_height = 0 max _height min 20;
if (_height < 20) then {
_roughnessLength = _bulletPosition call FUNC(calculateRoughnessLength);
_wind = _wind vectorMultiply (ln(_height / _roughnessLength) / ln(20 / _roughnessLength));
};
_trueVelocity = _bulletVelocity vectorDiff _wind;
_trueSpeed = vectorMagnitude _trueVelocity;
};
};
_airFrictionRef = _airFriction;
if (GVAR(AdvancedAirDragEnabled) && (count _ballisticCoefficients) == (count _velocityBoundaries) + 1) then {
_dragRef = _deltaT * _airFrictionRef * _bulletSpeed * _bulletSpeed;
_accelRef = (vectorNormalized _bulletVelocity) vectorMultiply (_dragRef);
_bulletVelocity = _bulletVelocity vectorDiff _accelRef;
_ballisticCoefficient = (_ballisticCoefficients select 0);
for "_i" from (count _velocityBoundaries) - 1 to 0 step -1 do {
if (_bulletSpeed < (_velocityBoundaries select _i)) exitWith {
_ballisticCoefficient = (_ballisticCoefficients select (_i + 1));
};
};
if (GVAR(AtmosphericDensitySimulationEnabled)) then {
_pressure = (_bulletPosition select 2) call EFUNC(weather,calculateBarometricPressure);
_temperature = GET_TEMPERATURE_AT_HEIGHT(_bulletPosition select 2);
_humidity = EGVAR(weather,currentHumidity);
_airDensity = STD_AIR_DENSITY_ICAO;
if (_humidity > 0) then {
private ["_pSat", "_vaporPressure", "_partialPressure"];
// Saturation vapor pressure calculated according to: http://wahiduddin.net/calc/density_algorithms.htm
_pSat = 6.1078 * 10 ^ ((7.5 * _temperature) / (_temperature + 237.3));
_vaporPressure = _humidity * _pSat;
_partialPressure = (_pressure * 100)- _vaporPressure;
_airDensity = (_partialPressure * DRY_AIR_MOLAR_MASS + _vaporPressure * WATER_VAPOR_MOLAR_MASS) / (UNIVERSAL_GAS_CONSTANT * KELVIN(_temperature));
} else {
_airDensity = (_pressure * 100) / (SPECIFIC_GAS_CONSTANT_DRY_AIR * KELVIN(_temperature));
};
if (_atmosphereModel == "ICAO") then {
_ballisticCoefficient = (STD_AIR_DENSITY_ICAO / _airDensity) * _ballisticCoefficient;
} else {
_ballisticCoefficient = (STD_AIR_DENSITY_ASM / _airDensity) * _ballisticCoefficient;
};
};
_drag = _deltaT * ([_dragModel, _ballisticCoefficient, _trueSpeed] call FUNC(calculateRetardation));
_accel = (vectorNormalized _trueVelocity) vectorMultiply (_drag);
_bulletVelocity = _bulletVelocity vectorDiff _accel;
} else {
if (GVAR(AtmosphericDensitySimulationEnabled)) then {
_pressureDeviation = (_bulletPosition select 2) call EFUNC(weather,calculateBarometricPressure) - 1013.25;
_temperature = GET_TEMPERATURE_AT_HEIGHT(_bulletPosition select 2);
_humidity = EGVAR(weather,currentHumidity);
_airFriction = _airFriction + ((_temperature - 15) * 0.0000015 + _humidity * 0.0000040 + _pressureDeviation * -0.0000009);
};
if (_airFriction != _airFrictionRef || vectorMagnitude _wind > 0) then {
_dragRef = _deltaT * _airFrictionRef * _bulletSpeed * _bulletSpeed;
_accelRef = (vectorNormalized _bulletVelocity) vectorMultiply (_dragRef);
_bulletVelocity = _bulletVelocity vectorDiff _accelRef;
_drag = _deltaT * _airFriction * _trueSpeed * _trueSpeed;
_accel = (vectorNormalized _trueVelocity) vectorMultiply (_drag);
_bulletVelocity = _bulletVelocity vectorAdd _accel;
};
};
if (GVAR(CoriolisEnabled) && _bulletSpeedAvg > 0) then {
_horizontalDeflection = 0.0000729 * (_unit distanceSqr _bullet) * sin(EGVAR(weather,Latitude)) / _bulletSpeedAvg;
_horizontalDeflectionPartial = _horizontalDeflection - (GVAR(bulletDatabaseHDeflect) select _index);
GVAR(bulletDatabaseHDeflect) set[_index, _horizontalDeflection];
_vect = [sin(_bulletDir + 90) * _horizontalDeflectionPartial, cos(_bulletDir + 90) * _horizontalDeflectionPartial, 0];
_bulletPosition = _bulletPosition vectorAdd _vect;
};
/*
// Negligible effect on the trajectory
if (GVAR(EoetvoesEnabled)) then {
_centripetalAccel = 2 * 0.0000729 * (_muzzleVelocity / -32.2) * cos(EGVAR(weather,Latitude)) * sin(_bulletDir);
_accel = [0, 0, -(_centripetalAccel * _deltaT)];
_bulletVelocity = _bulletVelocity vectorAdd _accel;
};
//*/
if (GVAR(SpinDriftEnabled)) then {
_spinDrift = _twistDirection * 0.0254 * 1.25 * (_stabilityFactor + 1.2) * _TOF ^ 1.83;
_spinDriftPartial = _spinDrift - (GVAR(bulletDatabaseSpinDrift) select _index);
GVAR(bulletDatabaseSpinDrift) set[_index, _spinDrift];
_vect = [sin(_bulletDir + 90) * _spinDriftPartial, cos(_bulletDir + 90) * _spinDriftPartial, 0];
_bulletPosition = _bulletPosition vectorAdd _vect;
};
};
if (GVAR(TransonicRegionEnabled) && _transonicStabilityCoef < 1) then {
if (_bulletSpeed < 345 && _bulletSpeedAvg > 340 && _bulletSpeed > 335) then {
_accel = [(random 0.8) - 0.4, (random 0.8) - 0.4, (random 0.8) - 0.4];
_accel = _accel vectorMultiply (1 - _transonicStabilityCoef);
_bulletVelocity = _bulletVelocity vectorAdd _accel;
};
};
if (_bulletTraceVisible && _bulletSpeed > 600 && _bullet distanceSqr _unit > 400) then {
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.4*_caliber,0.2*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
};
_bullet setVelocity _bulletVelocity;
_bullet setPosASL _bulletPosition;
true
} count GVAR(bulletDatabaseOccupiedIndices);
}, GVAR(simulationInterval), []] call CBA_fnc_addPerFrameHandler;
};
#endif
}, GVAR(simulationInterval), [_bullet, _caliber, _bulletTraceVisible, GVAR(currentbulletID)]] call CBA_fnc_addPerFrameHandler;

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@ -1,8 +1,6 @@
#define COMPONENT advanced_ballistics
#include "\z\ace\addons\main\script_mod.hpp"
#define USE_ADVANCEDBALLISTICS_DLL
#ifdef DEBUG_ENABLED_ADVANCEDBALLISTICS
#define DEBUG_MODE_FULL
#endif

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@ -891,6 +891,25 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
class OpticsIn
{
class WideUnstabalized
{
opticsDisplayName = "WU";
initAngleX = 0;
minAngleX = -35;
maxAngleX = 10;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal","Ti"};
thermalMode[] = {0,1};
gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 0;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
class Wide
{
opticsDisplayName = "W";

View File

@ -128,7 +128,7 @@ class ATragMX_RscListBox {
class ATragMX_RscListNBox: ATragMX_RscListBox {
idc=-1;
type=102;
columns[]={0.0, 0.225, 0.475, 0.725};
columns[]={0.0, 0.225, 0.475, 0.7};
drawSideArrows=0;
idcLeft=-1;
idcRight=-1;
@ -523,9 +523,12 @@ class ATragMX_Display {
x=0.550*safezoneW+safezoneX+0.32;
text="Cur";
};
class TEXT_ELEVATION_OUTPUT_ABSOLUTE: ATragMX_RscEdit {
class TEXT_ELEVATION_OUTPUT_ABSOLUTE: ATragMX_RscText {
idc=400;
w=0.07;
style=160;
sizeEx=0.025;
w=0.065;
h=0.032;
x=0.550*safezoneW+safezoneX+0.17;
y=0.265*safezoneH+safezoneY+0.50;
text="";
@ -537,7 +540,6 @@ class ATragMX_Display {
class TEXT_ELEVATION_INPUT_CURRENT: TEXT_ELEVATION_OUTPUT_ABSOLUTE {
idc=402;
x=0.550*safezoneW+safezoneX+0.323;
onKeyUp=QUOTE(if (_this select 1 == 28) then {call FUNC(parse_input); call FUNC(update_result)});
};
class TEXT_WINDAGE: TEXT_ELEVATION {
idc=41;
@ -555,7 +557,6 @@ class ATragMX_Display {
class TEXT_WINDAGE_INPUT_CURRENT: TEXT_WINDAGE_OUTPUT_ABSOLUTE {
idc=412;
x=0.550*safezoneW+safezoneX+0.323;
onKeyUp=QUOTE(if (_this select 1 == 28) then {call FUNC(parse_input); call FUNC(update_result)});
};
class TEXT_LEAD: TEXT_GUN {
idc=42;
@ -595,11 +596,20 @@ class ATragMX_Display {
class TEXT_SCOPE_UNIT: TEXT_GUN_LIST {
idc=2000;
style=ST_CENTER;
w=0.06;
x=0.550*safezoneW+safezoneX+0.205;
colorBackground[]={0,0,0,0};
text="TMOA";
action=QUOTE(call FUNC(cycle_scope_unit));
};
class TEXT_SCOPE_CLICK_NUMBER: TEXT_GUN_LIST {
idc=2001;
style=ST_CENTER;
w=0.03;
x=0.550*safezoneW+safezoneX+0.27;
text="4";
action=QUOTE(call FUNC(toggle_solution_setup));
};
class TEXT_CALCULATE: TEXT_SCOPE_UNIT {
idc=3000;
style=ST_RIGHT;
@ -1213,7 +1223,10 @@ class ATragMX_Display {
};
class TEXT_ATMO_ENV_DATA_CALC_METHOD: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=13011;
x=0.550*safezoneW+safezoneX+0.24;
style=64;
w=0.14;
h=0.07;
x=0.550*safezoneW+safezoneX+0.235;
y=0.265*safezoneH+safezoneY+0.29;
text="Calc Method";
};
@ -1325,6 +1338,16 @@ class ATragMX_Display {
idc=140050;
y=0.265*safezoneH+safezoneY+0.480;
};
class TEXT_TARGET_DATA_TARGET_SPEED_DIRECTION: ATragMX_RscButton {
idc=140051;
colorBackground[]={0.15,0.21,0.23,0.3};
colorFocused[]={0.15,0.21,0.23,0.2};
w=0.0231;
x=0.550*safezoneW+safezoneX+0.305;
y=0.265*safezoneH+safezoneY+0.480;
text=">";
action=QUOTE(call FUNC(cycle_target_speed_direction));
};
class TEXT_TARGET_DATA_TARGET_RANGE: TEXT_TARGET_DATA_LATITUDE {
idc=14006;
y=0.265*safezoneH+safezoneY+0.520;
@ -1355,5 +1378,94 @@ class ATragMX_Display {
class TEXT_TARGET_DATA_NEXT: TEXT_TARGET_SPEED_ASSIST_NEXT {
idc=14011;
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=15000;
style=64;
w=0.25;
h=0.07;
x=0.550*safezoneW+safezoneX+0.13;
y=0.265*safezoneH+safezoneY+0.32;
text="Show result in";
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1: TEXT_TARGET_A {
idc=15001;
w=0.04;
x=0.550*safezoneW+safezoneX+0.14;
y=0.265*safezoneH+safezoneY+0.35;
text="1";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 1; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_2: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15002;
x=0.550*safezoneW+safezoneX+0.18;
text="2";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 2; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_3: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15003;
x=0.550*safezoneW+safezoneX+0.22;
text="3";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 3; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_4: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15004;
x=0.550*safezoneW+safezoneX+0.26;
text="4";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 4; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_8: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15005;
x=0.550*safezoneW+safezoneX+0.30;
text="8";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 8; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_10: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15006;
x=0.550*safezoneW+safezoneX+0.34;
text="10";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 10; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=15007;
style=64;
w=0.25;
h=0.07;
x=0.550*safezoneW+safezoneX+0.13;
y=0.265*safezoneH+safezoneY+0.42;
text="Clicks per";
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA: TEXT_TARGET_A {
idc=15008;
w=0.05;
x=0.550*safezoneW+safezoneX+0.15;
y=0.265*safezoneH+safezoneY+0.45;
text="TMOA";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 0; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_SMOA: TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA {
idc=15009;
x=0.550*safezoneW+safezoneX+0.23;
text="SMOA";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 1; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_MILS: TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA {
idc=15010;
x=0.550*safezoneW+safezoneX+0.31;
text="MILS";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 2; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_DONE: TEXT_TARGET_SPEED_ASSIST_DONE {
idc=15011;
x=0.550*safezoneW+safezoneX+0.18;
y=0.265*safezoneH+safezoneY+0.55;
action=QUOTE(1 call FUNC(toggle_solution_setup));
};
class TEXT_SOLUTION_SETUP_CANCEL: TEXT_TARGET_SPEED_ASSIST_CANCEL {
idc=15012;
x=0.550*safezoneW+safezoneX+0.26;
y=0.265*safezoneH+safezoneY+0.55;
action=QUOTE(0 call FUNC(toggle_solution_setup));
};
};
};

View File

@ -9,7 +9,7 @@ if ((profileNamespace getVariable ["ACE_ATragMX_profileNamespaceVersion", 0]) ==
GVAR(gunList) = [["12.7x108mm" , 820, 100, 0.0657, -0.0006400, 3.81, 0, 2, 10, 120, 0, 0, 48.28, 12.7, 38.10, 0.630, 1, "ASM" ],
["12.7x99mm AMAX" , 860, 100, 0.0612, -0.0003740, 3.81, 0, 2, 10, 120, 0, 0, 48.60, 12.7, 38.10, 1.050, 1, "ASM" ],
["12.7x99mm" , 853, 100, 0.0623, -0.0006000, 3.81, 0, 2, 10, 120, 0, 0, 41.92, 12.7, 38.10, 0.670, 1, "ASM" ],
["12.7x99mm" , 900, 100, 0.0623, -0.0006000, 3.81, 0, 2, 10, 120, 0, 0, 41.92, 12.7, 38.10, 0.670, 1, "ASM" ],
["12.7x54mm" , 300, 100, 0.3395, -0.0001400, 3.81, 0, 2, 10, 120, 0, 0, 48.60, 12.7, 24.13, 1.050, 1, "ASM" ],
@ -34,6 +34,7 @@ if ((profileNamespace getVariable ["ACE_ATragMX_profileNamespaceVersion", 0]) ==
["6.5x39mm" , 800, 100, 0.0683, -0.0007850, 3.81, 0, 2, 10, 120, 0, 0, 7.970, 6.71, 22.86, 0.263, 7, "ICAO"],
["6.5x47mm Lapua" , 800, 100, 0.0682, -0.0007710, 3.81, 0, 2, 10, 120, 0, 0, 9.007, 6.71, 22.86, 0.290, 7, "ICAO"],
["6.5mm Creedmor" , 840, 100, 0.0637, -0.0006510, 3.81, 0, 2, 10, 120, 0, 0, 9.072, 6.71, 22.86, 0.317, 7, "ICAO"],
["5.56x45mm M855" , 870, 100, 0.0626, -0.0012650, 3.81, 0, 2, 10, 120, 0, 0, 4.018, 5.70, 17.78, 0.151, 7, "ASM" ],
["5.56x45mm Mk262" , 820, 100, 0.0671, -0.0011250, 3.81, 0, 2, 10, 120, 0, 0, 4.990, 5.70, 17.78, 0.361, 1, "ASM" ],

View File

@ -20,6 +20,7 @@ PREP(cycle_num_ticks_units);
PREP(cycle_range_card_columns);
PREP(cycle_scope_unit);
PREP(cycle_target_size_units);
PREP(cycle_target_speed_direction);
PREP(delete_gun);
PREP(init);
PREP(parse_input);
@ -34,6 +35,7 @@ PREP(show_gun_list);
PREP(show_main_page);
PREP(show_range_card);
PREP(show_range_card_setup);
PREP(show_solution_setup);
PREP(show_target_data);
PREP(show_target_range_assist);
PREP(show_target_speed_assist);
@ -46,6 +48,7 @@ PREP(toggle_gun_ammo_data);
PREP(toggle_gun_list);
PREP(toggle_range_card);
PREP(toggle_range_card_setup);
PREP(toggle_solution_setup);
PREP(toggle_target_data);
PREP(toggle_target_range_assist);
PREP(toggle_target_speed_assist);
@ -59,6 +62,7 @@ PREP(update_range_card);
PREP(update_relative_click_memory);
PREP(update_result);
PREP(update_scope_unit);
PREP(update_solution_setup);
PREP(update_target);
PREP(update_target_data);
PREP(update_target_selection);

View File

@ -19,7 +19,7 @@ private ["_gunName", "_gunProfileEntry"];
_gunName = ctrlText 11001;
if (_gunName != "") then {
_gunProfileEntry = [_gunName, 850, 500, 0.280, -0.0010000, 3.81, 0, 0.338, 0.338, 120, 0, 0, 9.460, "", "", 0.393, 1, "ICAO"];
_gunProfileEntry = [_gunName, 810, 100, 0.0679, -0.0010350, 3.81, 0, 2, 10, 120, 0, 0, 9.525, 7.82, 25.40, 0.393, 1, "ICAO"],
GVAR(gunList) = GVAR(gunList) + [_gunProfileEntry];

View File

@ -36,6 +36,7 @@ profileNamespace setVariable ["ACE_ATragMX_windSpeed2", nil];
profileNamespace setVariable ["ACE_ATragMX_windDirection", nil];
profileNamespace setVariable ["ACE_ATragMX_inclinationAngle", nil];
profileNamespace setVariable ["ACE_ATragMX_targetSpeed", nil];
profileNamespace setVariable ["ACE_ATragMX_targetSpeedDirection", nil];
profileNamespace setVariable ["ACE_ATragMX_targetRange", nil];
profileNamespace setVariable ["ACE_ATragMX_rangeCardStartRange", nil];

View File

@ -35,6 +35,7 @@ if (GVAR(showRangeCard)) then {
[] call FUNC(update_range_card);
};
GVAR(showRangeCardSetup) call FUNC(show_range_card_setup);
GVAR(showSolutionSetup) call FUNC(show_solution_setup);
GVAR(showTargetData) call FUNC(show_target_data);
GVAR(showTargetRangeAssist) call FUNC(show_target_range_assist);
GVAR(showTargetSpeedAssist) call FUNC(show_target_speed_assist);

View File

@ -18,6 +18,7 @@
[] call FUNC(parse_input);
GVAR(currentScopeUnit) = (GVAR(currentScopeUnit) + 1) % (count GVAR(scopeUnits));
GVAR(workingMemory) set [6, GVAR(currentScopeUnit)];
[] call FUNC(update_scope_unit);
[] call FUNC(update_result);

View File

@ -0,0 +1,22 @@
/*
* Author: Ruthberg
* Cycles through the target directions left/right
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* call ace_atragmx_cycle_target_direction
*
* Public: No
*/
#include "script_component.hpp"
if ((ctrlText 140051) == ">") then {
ctrlSetText [140051, "<"];
} else {
ctrlSetText [140051, ">"];
};

View File

@ -42,7 +42,9 @@ GVAR(currentGun) = 0;
GVAR(currentTarget) = 0;
GVAR(currentScopeUnit) = 0;
GVAR(currentScopeClickUnit) = 2;
GVAR(currentScopeClickUnitTemp) = 2;
GVAR(currentScopeClickNumber) = 10;
GVAR(currentScopeClickNumberTemp) = 10;
GVAR(atmosphereModeTBH) = true;
GVAR(altitude) = 0;
@ -57,6 +59,7 @@ GVAR(windSpeed2) = [0, 0, 0, 0];
GVAR(windDirection) = [12, 12, 12, 12];
GVAR(inclinationAngle) = [0, 0, 0, 0];
GVAR(targetSpeed) = [0, 0, 0, 0];
GVAR(targetSpeedDirection) = [1, 1, 1, 1];
GVAR(targetRange) = [0, 0, 0, 0];
GVAR(showWind2) = false;
@ -74,6 +77,7 @@ GVAR(showGunAmmoData) = false;
GVAR(showGunList) = false;
GVAR(showRangeCard) = false;
GVAR(showRangeCardSetup) = false;
GVAR(showSolutionSetup) = false;
GVAR(showTargetData) = false;
GVAR(showTargetRangeAssist) = false;
GVAR(showTargetSpeedAssist) = false;

View File

@ -40,7 +40,12 @@ if (_inclinationAngleDegree != GVAR(inclinationAngle) select GVAR(currentTarget)
GVAR(inclinationAngle) set [GVAR(currentTarget), round(acos(_inclinationAngleCosine))];
};
};
GVAR(targetSpeed) set [GVAR(currentTarget), -50 max abs(parseNumber(ctrlText 140050)) min 50];
GVAR(targetSpeed) set [GVAR(currentTarget), 0 max abs(parseNumber(ctrlText 140050)) min 50];
if ((ctrlText 140051) == ">") then {
GVAR(targetSpeedDirection) set [GVAR(currentTarget), +1];
} else {
GVAR(targetSpeedDirection) set [GVAR(currentTarget), -1];
};
GVAR(targetRange) set [GVAR(currentTarget), 0 max abs(parseNumber(ctrlText 140060)) min 4000];
if (GVAR(currentUnit) != 2) then {
GVAR(windSpeed1) set [GVAR(currentTarget), (GVAR(windSpeed1) select GVAR(currentTarget)) * 0.44704];
@ -90,9 +95,9 @@ if ((missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])
GVAR(workingMemory) set [1, _muzzleVelocity];
GVAR(workingMemory) set [2, _zeroRange];
private ["_elevationCur", "_windageCur", "_elevationScopeStep", "_windageScopeStep"];
_elevationCur = parseNumber(ctrlText 402);
_windageCur = parseNumber(ctrlText 412);
private ["_elevationCur", "_windageCur", "_clickSize", "_clickNumber", "_clickInterval"];
_elevationCur = GVAR(workingMemory) select 10;
_windageCur = GVAR(workingMemory) select 11;
switch (GVAR(currentScopeUnit)) do {
case 0: {
@ -104,11 +109,16 @@ switch (GVAR(currentScopeUnit)) do {
_windageCur = _windageCur / 1.047;
};
case 3: {
_elevationScopeStep = (GVAR(workingMemory) select 7);
_windageScopeStep = (GVAR(workingMemory) select 8);
switch (GVAR(workingMemory) select 7) do {
case 0: { _clickSize = 1; };
case 1: { _clickSize = 1 / 1.047; };
case 2: { _clickSize = 3.38; };
};
_clickNumber = GVAR(workingMemory) select 8;
_clickInterval = _clickSize / _clickNumber;
_elevationCur = _elevationCur * _elevationScopeStep;
_windageCur = _windageCur * _windageScopeStep;
_elevationCur = Round(_elevationCur / _clickInterval);
_windageCur = Round(_windageCur / _clickInterval);
};
};

View File

@ -18,7 +18,6 @@
GVAR(currentUnit) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentUnit", 2]) min 2;
[(profileNamespace getVariable ["ACE_ATragMX_currentGun", 0]), true, false] call FUNC(change_gun);
GVAR(currentTarget) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentTarget", 0]) min 3;
GVAR(currentScopeUnit) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentScopeUnit", 0]) min 3;
GVAR(atmosphereModeTBH) = profileNamespace getVariable ["ACE_ATragMX_atmosphereModeTBH", true];
GVAR(altitude) = -1000 max (profileNamespace getVariable ["ACE_ATragMX_altitude", 0]) min 20000;
@ -34,6 +33,7 @@ GVAR(windSpeed2) = profileNamespace getVariable ["ACE_ATragMX_windSpeed2", [0, 0
GVAR(windDirection) = profileNamespace getVariable ["ACE_ATragMX_windDirection", [12, 12, 12, 12]];
GVAR(inclinationAngle) = profileNamespace getVariable ["ACE_ATragMX_inclinationAngle", [0, 0, 0, 0]];
GVAR(targetSpeed) = profileNamespace getVariable ["ACE_ATragMX_targetSpeed", [0, 0, 0, 0]];
GVAR(targetSpeedDirection) = profileNamespace getVariable ["ACE_ATragMX_targetSpeedDirection", [1, 1, 1, 1]];
GVAR(targetRange) = profileNamespace getVariable ["ACE_ATragMX_targetRange", [0, 0, 0, 0]];
GVAR(rangeCardStartRange) = 0 max (profileNamespace getVariable ["ACE_ATragMX_rangeCardStartRange", 200]) min 3000;

View File

@ -18,7 +18,7 @@
GVAR(showMainPage) = _this;
{ctrlShow [_x, _this]} forEach [10, 100, 11, 110, 12, 120, 13, 130, 14, 140, 20, 200, 21, 210, 22, 220, 23, 230, 30, 300, 31, 310, 32, 320, 33, 330, 34, 340, 40, 400, 401, 402, 403, 41, 410, 411, 412, 42, 420,
500, 501, 502, 503, 600, 601, 602, 603, 1000, 1001, 1002, 1003, 1004, 2000, 3000, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008];
500, 501, 502, 503, 600, 601, 602, 603, 1000, 1001, 1002, 1003, 1004, 2000, 2001, 3000, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008];
if (_this) then {
if (GVAR(atmosphereModeTBH)) then {
@ -26,4 +26,7 @@ if (_this) then {
} else {
{ctrlShow [_x, false]} forEach [21, 210, 22, 220];
};
if (GVAR(currentScopeUnit) != 3) then {
{ctrlShow [_x, false]} forEach [2001];
};
};

View File

@ -0,0 +1,20 @@
/*
* Author: Ruthberg
* Shows/Hides the solution setup controls
*
* Arguments:
* visible - <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* false call ace_atragmx_fnc_show_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
GVAR(showSolutionSetup) = _this;
{ctrlShow [_x, _this]} forEach [15000, 15001, 15002, 15003, 15004, 15005, 15006, 15007, 15008, 15009, 15010, 15011, 15012];

View File

@ -17,7 +17,7 @@
GVAR(showTargetData) = _this;
{ctrlShow [_x, _this]} forEach [14000, 140000, 14001, 140010, 14002, 141020, 140020, 141021, 140021, 14003, 140030, 14004, 140040, 141040, 141041, 140041, 14005, 140050, 14006, 140060, 140061, 14007, 14008, 14009, 14010, 14011];
{ctrlShow [_x, _this]} forEach [14000, 140000, 14001, 140010, 14002, 141020, 140020, 141021, 140021, 14003, 140030, 14004, 140040, 141040, 141041, 140041, 14005, 140050, 140051, 14006, 140060, 140061, 14007, 14008, 14009, 14010, 14011];
if (_this) then {
[] call FUNC(update_target_data);

View File

@ -20,7 +20,6 @@ profileNamespace setVariable ["ACE_ATragMX_profileNamespaceVersion", ATRAGMX_PRO
profileNamespace setVariable ["ACE_ATragMX_currentUnit", GVAR(currentUnit)];
profileNamespace setVariable ["ACE_ATragMX_currentGun", GVAR(currentGun)];
profileNamespace setVariable ["ACE_ATragMX_currentTarget", GVAR(currentTarget)];
profileNamespace setVariable ["ACE_ATragMX_currentScopeUnit", GVAR(currentScopeUnit)];
profileNamespace setVariable ["ACE_ATragMX_atmosphereModeTBH", GVAR(atmosphereModeTBH)];
profileNamespace setVariable ["ACE_ATragMX_altitude", GVAR(altitude)];
@ -36,6 +35,7 @@ profileNamespace setVariable ["ACE_ATragMX_windSpeed2", GVAR(windSpeed2)];
profileNamespace setVariable ["ACE_ATragMX_windDirection", GVAR(windDirection)];
profileNamespace setVariable ["ACE_ATragMX_inclinationAngle", GVAR(inclinationAngle)];
profileNamespace setVariable ["ACE_ATragMX_targetSpeed", GVAR(targetSpeed)];
profileNamespace setVariable ["ACE_ATragMX_targetSpeedDirection", GVAR(targetSpeedDirection)];
profileNamespace setVariable ["ACE_ATragMX_targetRange", GVAR(targetRange)];
profileNamespace setVariable ["ACE_ATragMX_rangeCardStartRange", GVAR(rangeCardStartRange)];

View File

@ -0,0 +1,38 @@
/*
* Author: Ruthberg
* Toggles the solution setup screen on/off
*
* Arguments:
* Apply new data? <NUMBER>
*
* Return Value:
* Nothing
*
* Example:
* 1 call ace_atragmx_fnc_toggle_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
if (ctrlVisible 15000) then {
false call FUNC(show_solution_setup);
true call FUNC(show_main_page);
if (_this == 1) then {
GVAR(currentScopeClickUnit) = GVAR(currentScopeClickUnitTemp);
GVAR(currentScopeClickNumber) = GVAR(currentScopeClickNumberTemp);
GVAR(workingMemory) set [7, GVAR(currentScopeClickUnit)];
GVAR(workingMemory) set [8, GVAR(currentScopeClickNumber)];
[] call FUNC(update_scope_unit);
[] call FUNC(update_result);
};
} else {
true call FUNC(show_solution_setup);
false call FUNC(show_main_page);
GVAR(currentScopeClickUnitTemp) = GVAR(currentScopeClickUnit);
GVAR(currentScopeClickNumberTemp) = GVAR(currentScopeClickNumber);
[] call FUNC(update_solution_setup);
};

View File

@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
private ["_range", "_elevation", "_windage1", "_windage2", "_elevationScopeStep", "_windageScopeStep", "_lead", "_TOF", "_velocity", "_kineticEnergy", "_rangeOutput", "_elevationOutput", "_windageOutput", "_lastColumnOutput"];
private ["_range", "_elevation", "_windage1", "_windage2", "_clickSize", "_clickNumber", "_clickInterval", "_lead", "_TOF", "_velocity", "_kineticEnergy", "_rangeOutput", "_elevationOutput", "_windageOutput", "_lastColumnOutput"];
_lastColumnOutput = "";
if (GVAR(showWind2) && GVAR(rangeCardCurrentColumn) == 0) then {
@ -54,12 +54,17 @@ lnbClear 5007;
_windage2 = _windage2 * 1.047;
};
case 3: {
_elevationScopeStep = (GVAR(workingMemory) select 7);
_windageScopeStep = (GVAR(workingMemory) select 8);
switch (GVAR(workingMemory) select 7) do {
case 0: { _clickSize = 1; };
case 1: { _clickSize = 1 / 1.047; };
case 2: { _clickSize = 3.38; };
};
_clickNumber = GVAR(workingMemory) select 8;
_clickInterval = _clickSize / _clickNumber;
_elevation = Round(_elevation / _elevationScopeStep);
_windage1 = Round(_windage1 / _windageScopeStep);
_windage2 = Round(_windage2 / _windageScopeStep);
_elevation = Round(_elevation / _clickInterval);
_windage1 = Round(_windage1 / _clickInterval);
_windage2 = Round(_windage2 / _clickInterval);
};
};

View File

@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
private ["_elevationAbs", "_elevationRel", "_elevationCur", "_windageAbs", "_wind2", "_windageRel", "_windageCur", "_lead", "_elevationScopeStep", "_windageScopeStep"];
private ["_elevationAbs", "_elevationRel", "_elevationCur", "_windageAbs", "_wind2", "_windageRel", "_windageCur", "_lead", "_clickSize", "_clickNumber", "_clickInterval"];
_elevationAbs = GVAR(elevationOutput) select GVAR(currentTarget);
_windageAbs = GVAR(windage1Output) select GVAR(currentTarget);
@ -55,19 +55,24 @@ switch (GVAR(currentScopeUnit)) do {
_windageCur = _windageCur * 1.047;
};
case 3: {
_elevationScopeStep = (GVAR(workingMemory) select 7);
_windageScopeStep = (GVAR(workingMemory) select 8);
switch (GVAR(workingMemory) select 7) do {
case 0: { _clickSize = 1; };
case 1: { _clickSize = 1 / 1.047; };
case 2: { _clickSize = 3.38; };
};
_clickNumber = GVAR(workingMemory) select 8;
_clickInterval = _clickSize / _clickNumber;
_elevationAbs = Round(_elevationAbs / _elevationScopeStep);
_windageAbs = Round(_windageAbs / _windageScopeStep);
_elevationAbs = Round(_elevationAbs / _clickInterval);
_windageAbs = Round(_windageAbs / _clickInterval);
_wind2 = Round(_wind2 / _windageScopeStep);
_wind2 = Round(_wind2 / _clickInterval);
_elevationRel = Round(_elevationRel / _elevationScopeStep);
_windageRel = Round(_windageRel / _windageScopeStep);
_elevationRel = Round(_elevationRel / _clickInterval);
_windageRel = Round(_windageRel / _clickInterval);
_elevationCur = Round(_elevationCur / _elevationScopeStep);
_windageCur = Round(_windageCur / _windageScopeStep);
_elevationCur = Round(_elevationCur / _clickInterval);
_windageCur = Round(_windageCur / _clickInterval);
};
};
@ -77,16 +82,88 @@ if (GVAR(showWind2)) then {
ctrlSetText [42, "Lead"];
};
ctrlSetText [400, Str(Round(_elevationAbs * 100) / 100)];
ctrlSetText [401, Str(Round(_elevationRel * 100) / 100)];
ctrlSetText [402, Str(Round(_elevationCur * 100) / 100)];
_elevationAbs = Round(_elevationAbs * 100) / 100;
if (_elevationAbs > 0) then {
ctrlSetText [400, format["%1", abs(_elevationAbs)]];
} else {
if (_elevationAbs < 0) then {
ctrlSetText [400, format["%1D", abs(_elevationAbs)]];
} else {
ctrlSetText [400, "0.0"];
};
};
_elevationRel = Round(_elevationRel * 100) / 100;
if (_elevationRel > 0) then {
ctrlSetText [401, format["%1", abs(_elevationRel)]];
} else {
if (_elevationRel < 0) then {
ctrlSetText [401, format["%1D", abs(_elevationRel)]];
} else {
ctrlSetText [401, "0.0"];
};
};
_elevationCur = Round(_elevationCur * 100) / 100;
if (_elevationCur > 0) then {
ctrlSetText [402, format["%1", abs(_elevationCur)]];
} else {
if (_elevationCur < 0) then {
ctrlSetText [402, format["%1D", abs(_elevationCur)]];
} else {
ctrlSetText [402, "0.0"];
};
};
ctrlSetText [410, Str(Round(_windageAbs * 100) / 100)];
ctrlSetText [411, Str(Round(_windageRel * 100) / 100)];
ctrlSetText [412, Str(Round(_windageCur * 100) / 100)];
_windageAbs = Round(_windageAbs * 100) / 100;
if (_windageAbs > 0) then {
ctrlSetText [410, format["%1R", abs(_windageAbs)]];
} else {
if (_windageAbs < 0) then {
ctrlSetText [410, format["%1L", abs(_windageAbs)]];
} else {
ctrlSetText [410, "0.0"];
};
};
_windageRel = Round(_windageRel * 100) / 100;
if (_windageRel > 0) then {
ctrlSetText [411, format["%1R", abs(_windageRel)]];
} else {
if (_windageRel < 0) then {
ctrlSetText [411, format["%1L", abs(_windageRel)]];
} else {
ctrlSetText [411, "0.0"];
};
};
_windageCur = Round(_windageCur * 100) / 100;
if (_windageCur > 0) then {
ctrlSetText [412, format["%1R", abs(_windageCur)]];
} else {
if (_windageCur < 0) then {
ctrlSetText [412, format["%1L", abs(_windageCur)]];
} else {
ctrlSetText [412, "0.0"];
};
};
if (GVAR(showWind2)) then {
ctrlSetText [420, Str(Round(_wind2 * 100) / 100)];
_wind2 = Round(_wind2 * 100) / 100;
if (_wind2 > 0) then {
ctrlSetText [420, format["%1R", abs(_wind2)]];
} else {
if (_wind2 < 0) then {
ctrlSetText [420, format["%1L", abs(_wind2)]];
} else {
ctrlSetText [420, "0.0"];
};
};
} else {
ctrlSetText [420, Str(Round(_lead * 100) / 100)];
_lead = Round(_lead * 100) / 100;
if (_lead > 0) then {
if ((GVAR(targetSpeedDirection) select GVAR(currentTarget)) == 1) then {
ctrlSetText [420, format["%1R", abs(_lead)]];
} else {
ctrlSetText [420, format["%1L", abs(_lead)]];
};
} else {
ctrlSetText [420, "0.0"];
};
};

View File

@ -15,10 +15,15 @@
*/
#include "script_component.hpp"
ctrlSetText [2000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
ctrlSetText [2001, Str(GVAR(currentScopeClickNumber))];
if (GVAR(currentScopeUnit) == 3) then {
ctrlSetText [2000, format["Clicks=%1", GVAR(currentScopeClickNumber)]];
ctrlSetText [5000, format["Clicks=%1", GVAR(currentScopeClickNumber)]];
if (GVAR(showMainPage)) then {
ctrlShow [2001, true];
};
} else {
ctrlSetText [2000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
ctrlSetText [5000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
};
ctrlShow [2001, false];
};

View File

@ -0,0 +1,31 @@
/*
* Author: Ruthberg
* Updates all solution setup input fields
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* call ace_atragmx_fnc_update_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
{((uiNamespace getVariable "ATragMX_Display") displayCtrl _x) ctrlEnable true} forEach [15001, 15002, 15003, 15004, 15005, 15006, 15008, 15009, 15010];
switch (GVAR(currentScopeClickNumberTemp)) do {
case 1: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15001) ctrlEnable false; };
case 2: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15002) ctrlEnable false; };
case 3: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15003) ctrlEnable false; };
case 4: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15004) ctrlEnable false; };
case 8: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15005) ctrlEnable false; };
case 10: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15006) ctrlEnable false; };
};
((uiNamespace getVariable "ATragMX_Display") displayCtrl (15008 + GVAR(currentScopeClickUnitTemp))) ctrlEnable false;
ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15011);

View File

@ -32,6 +32,11 @@ if (GVAR(currentUnit) != 2) then {
} else {
ctrlSetText [140050, Str(Round((GVAR(targetSpeed) select GVAR(currentTarget)) * 100) / 100)];
};
if ((GVAR(targetSpeedDirection) select GVAR(currentTarget)) == 1) then {
ctrlSetText [140051, ">"];
} else {
ctrlSetText [140051, "<"];
};
if (GVAR(currentUnit) == 1) then {
ctrlSetText [140060, Str(Round((GVAR(targetRange) select GVAR(currentTarget)) * 1.0936133))];
} else {

View File

@ -15,10 +15,7 @@
*/
#include "script_component.hpp"
((uiNamespace getVariable "ATragMX_Display") displayCtrl 500) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 501) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 502) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 503) ctrlEnable true;
{((uiNamespace getVariable "ATragMX_Display") displayCtrl _x) ctrlEnable true} forEach [500, 501, 502, 503];
((uiNamespace getVariable "ATragMX_Display") displayCtrl 500 + GVAR(currentTarget)) ctrlEnable false;

View File

@ -11,4 +11,4 @@
#include "\z\ace\addons\main\script_macros.hpp"
#define ATRAGMX_PROFILE_NAMESPACE_VERSION 1.2
#define ATRAGMX_PROFILE_NAMESPACE_VERSION 1.3

View File

@ -183,7 +183,7 @@
<English>%1&lt;br/&gt;Attached</English>
<German>%1&lt;br/&gt;befestigt</German>
<Spanish>%1&lt;br/&gt;acoplada</Spanish>
<Polish>%1&lt;br/&gt;Przyczepiono</Polish>
<Polish>%1&lt;br/&gt;przyczepiono</Polish>
<French>%1&lt;br/&gt;attachée</French>
<Czech>%1&lt;br/&gt;Připnutý</Czech>
<Portuguese>%1&lt;br/&gt;Acoplada</Portuguese>
@ -195,7 +195,7 @@
<English>%1&lt;br/&gt;Detached</English>
<German>%1&lt;br/&gt;entfernt</German>
<Spanish>%1&lt;br/&gt;quitada</Spanish>
<Polish>%1&lt;br/&gt;Odczepiono</Polish>
<Polish>%1&lt;br/&gt;odczepiono</Polish>
<French>%1&lt;br/&gt;détachée</French>
<Czech>%1&lt;br/&gt;Odepnutý</Czech>
<Portuguese>%1&lt;br/&gt;Separada</Portuguese>

View File

@ -23,6 +23,8 @@ class CfgAmmo {
airFriction=-0.001265;
hit=8;
typicalSpeed=750;
tracerStartTime = 0.073; //M856 tracer burns out to 800m
tracerEndTime = 1.579; //Time in seconds calculated with ballistics calculator
ACE_caliber=0.224;
ACE_bulletLength=0.906;
ACE_bulletMass=62;
@ -36,7 +38,7 @@ class CfgAmmo {
};
class ACE_556x45_Ball_Mk262 : B_556x45_Ball {
airFriction=-0.001125;
caliber=0.6;
caliber=0.8;
deflecting=18;
hit=11;
typicalSpeed=836;
@ -53,7 +55,7 @@ class CfgAmmo {
};
class ACE_556x45_Ball_Mk318 : B_556x45_Ball {
airFriction=-0.001120;
caliber=0.6;
caliber=0.8;
deflecting=18;
hit=9;
typicalSpeed=886;
@ -68,13 +70,30 @@ class CfgAmmo {
ACE_muzzleVelocities[]={780, 886, 950};
ACE_barrelLengths[]={10, 15.5, 20};
};
class ACE_556x45_Ball_M995_AP : B_556x45_Ball {
airFriction=-0.001120;
caliber=1.6;
deflecting=18;
hit=6;
typicalSpeed=886;
ACE_caliber=0.224;
ACE_bulletLength=0.906;
ACE_bulletMass=46;
ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
ACE_ballisticCoefficients[]={0.151};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ASM";
ACE_dragModel=7;
ACE_muzzleVelocities[]={950, 1030, 1040};
ACE_barrelLengths[]={10, 15.5, 20};
};
class B_556x45_Ball_Tracer_Red;
class ACE_B_556x45_Ball_Tracer_Dim: B_556x45_Ball_Tracer_Red {
nvgOnly = 1;
};
class ACE_545x39_Ball_7N6M : B_556x45_Ball {
airFriction=-0.001162;
caliber=0.5;
caliber=0.6;
deflecting=18;
hit=7;
typicalSpeed=880;
@ -89,13 +108,15 @@ class CfgAmmo {
ACE_muzzleVelocities[]={780, 880, 920};
ACE_barrelLengths[]={10, 16.3, 20};
};
class B_556x45_Ball_Tracer_Yellow;
class ACE_545x39_Ball_7T3M : B_556x45_Ball_Tracer_Yellow {
class B_556x45_Ball_Tracer_Green;
class ACE_545x39_Ball_7T3M : B_556x45_Ball_Tracer_Green {
airFriction=-0.001162;
caliber=0.5;
caliber=0.6;
deflecting=18;
hit=7;
typicalSpeed=883;
tracerStartTime = 0.073; //7T3M tracer burns out to 850m
tracerEndTime = 1.736; //Time in seconds calculated with ballistics calculator
ACE_caliber=0.220;
ACE_bulletLength=0.85;
ACE_bulletMass=49.8;
@ -129,10 +150,10 @@ class CfgAmmo {
class ACE_65x39_Caseless_green_Tracer_Dim : B_65x39_Caseless_green {
nvgOnly = 1;
};
class ACE_65x47_Ball_Scenar: B_65x39_Caseless
{
class ACE_65x47_Ball_Scenar: B_65x39_Caseless {
airFriction=-0.00078;
typicalSpeed=820 ;
caliber=0.9;
ACE_caliber=0.264;
ACE_bulletLength=1.364;
ACE_bulletMass=139;
@ -144,10 +165,27 @@ class CfgAmmo {
ACE_muzzleVelocities[]={730, 760, 790, 820, 830};
ACE_barrelLengths[]={10, 16, 20, 24, 26};
};
class ACE_65_Creedmor_Ball: B_65x39_Caseless {
airFriction=-0.000651;
typicalSpeed=860 ;
caliber=1.1;
ACE_caliber=0.264;
ACE_bulletLength=1.426;
ACE_bulletMass=140;
ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
ACE_ballisticCoefficients[]={0.317};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ICAO";
ACE_dragModel=7;
ACE_muzzleVelocities[]={750, 820, 840, 852, 860};
ACE_barrelLengths[]={10, 16, 20, 24, 26};
};
class B_762x51_Ball : BulletBase {
airFriction=-0.001035;
typicalSpeed=833;
hit=9;
tracerStartTime = 0.073; //Based on the British L5A1 which burns out to 1000m
tracerEndTime = 2.058; //Time in seconds calculated with ballistics calculator
ACE_caliber=0.308;
ACE_bulletLength=1.14;
ACE_bulletMass=146;
@ -165,7 +203,7 @@ class CfgAmmo {
};
class ACE_762x51_Ball_M118LR : B_762x51_Ball {
airFriction=-0.0008525;
caliber=1.05;
caliber=1.8;
hit=16;
typicalSpeed=790;
ACE_caliber=0.308;
@ -179,11 +217,27 @@ class CfgAmmo {
ACE_muzzleVelocities[]={750, 780, 790, 794};
ACE_barrelLengths[]={16, 20, 24, 26};
};
class ACE_762x51_Ball_Mk316_Mod_0 : B_762x51_Ball {
airFriction=-0.0008525;
caliber=1.8;
hit=16;
typicalSpeed=790;
ACE_caliber=0.308;
ACE_bulletLength=1.24;
ACE_bulletMass=175;
ACE_ammoTempMuzzleVelocityShifts[]={-5.3, -5.1, -4.6, -4.2, -3.4, -2.6, -1.4, -0.3, 1.4, 3.0, 5.2};
ACE_ballisticCoefficients[]={0.243};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ICAO";
ACE_dragModel=7;
ACE_muzzleVelocities[]={775, 790, 805, 810};
ACE_barrelLengths[]={16, 20, 24, 26};
};
class ACE_762x51_Ball_Mk319_Mod_0 : B_762x51_Ball {
airFriction=-0.00103;
caliber=0.85;
caliber=1.5;
hit=14;
typicalSpeed=890;
typicalSpeed=900;
ACE_caliber=0.308;
ACE_bulletLength=1.24;
ACE_bulletMass=130;
@ -195,11 +249,27 @@ class CfgAmmo {
ACE_muzzleVelocities[]={838, 892, 910};
ACE_barrelLengths[]={13, 16, 20};
};
class ACE_762x51_Ball_M993_AP : B_762x51_Ball {
airFriction=-0.00103;
caliber=2.2;
hit=11;
typicalSpeed=930;
ACE_caliber=0.308;
ACE_bulletLength=1.24;
ACE_bulletMass=127;
ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
ACE_ballisticCoefficients[]={0.377};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ICAO";
ACE_dragModel=1;
ACE_muzzleVelocities[]={875, 910, 930};
ACE_barrelLengths[]={13, 16, 20};
};
class ACE_762x51_Ball_Subsonic : B_762x51_Ball {
airFriction=-0.000535;
caliber=0.5;
caliber=1;
hit=6;
typicalSpeed=790;
typicalSpeed=320;
ACE_caliber=0.308;
ACE_bulletLength=1.340;
ACE_bulletMass=200;
@ -211,9 +281,57 @@ class CfgAmmo {
ACE_muzzleVelocities[]={305, 325, 335, 340};
ACE_barrelLengths[]={16, 20, 24, 26};
};
class ACE_30_06_M1_Ball : B_762x51_Ball {
airFriction=-0.0009;
typicalSpeed=800;
caliber=2.0;
hit=10;
ACE_caliber=0.308;
ACE_bulletLength=1.21;
ACE_bulletMass=174;
ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
ACE_ballisticCoefficients[]={0.494};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ASM";
ACE_dragModel=1;
ACE_muzzleVelocities[]={700, 785, 800, 830, 840};
ACE_barrelLengths[]={10, 16, 20, 24, 26};
};
class ACE_7_Remington_Magnum_Ball : B_762x51_Ball {
airFriction=-0.0008;
typicalSpeed=820;
caliber=2.1;
hit=8;
ACE_caliber=0.284;
ACE_bulletLength=1.529;
ACE_bulletMass=180;
ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
ACE_ballisticCoefficients[]={0.345};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ICAO";
ACE_dragModel=7;
ACE_muzzleVelocities[]={720, 780, 812, 822, 830};
ACE_barrelLengths[]={10, 16, 20, 24, 26};
};
class ACE_243_Winchester_Ball : B_762x51_Ball {
airFriction=-0.00095;
typicalSpeed=915;
caliber=2.3;
hit=6;
ACE_caliber=0.243;
ACE_bulletLength=1.282;
ACE_bulletMass=180;
ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
ACE_ballisticCoefficients[]={0.278};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ICAO";
ACE_dragModel=7;
ACE_muzzleVelocities[]={830, 875, 900, 915, 920};
ACE_barrelLengths[]={10, 16, 20, 24, 26};
};
class ACE_762x67_Ball_Mk248_Mod_0 : B_762x51_Ball {
airFriction=-0.000830;
caliber=1.08;
caliber=1.8;
hit=17;
typicalSpeed=900;
ACE_caliber=0.308;
@ -229,7 +347,7 @@ class CfgAmmo {
};
class ACE_762x67_Ball_Mk248_Mod_1 : B_762x51_Ball {
airFriction=-0.000815;
caliber=1.12;
caliber=1.9;
hit=18;
typicalSpeed=867;
ACE_caliber=0.308;
@ -245,7 +363,7 @@ class CfgAmmo {
};
class ACE_762x67_Ball_Berger_Hybrid_OTM : B_762x51_Ball {
airFriction=-0.00076;
caliber=1.15;
caliber=2.0;
hit=19;
typicalSpeed=853;
ACE_caliber=0.308;
@ -275,7 +393,7 @@ class CfgAmmo {
};
class ACE_762x54_Ball_7N14 : B_762x51_Ball {
airFriction=-0.001023;
caliber=0.95;
caliber=1.5;
hit=15;
typicalSpeed=820;
ACE_caliber=0.312;
@ -292,9 +410,11 @@ class CfgAmmo {
class B_762x54_Tracer_Green;
class ACE_762x54_Ball_7T2 : B_762x54_Tracer_Green {
airFriction=-0.001023;
caliber=0.9;
caliber=1.5;
hit=15;
typicalSpeed=800;
tracerStartTime = 0.073; //Based on the 7T2 which burns three seconds
tracerEndTime = 3;
ACE_caliber=0.312;
ACE_bulletLength=1.14;
ACE_bulletMass=149;
@ -308,7 +428,7 @@ class CfgAmmo {
};
class ACE_762x35_Ball : B_762x51_Ball {
airFriction=-0.000821;
caliber=0.9;
caliber=1.5;
hit=11;
typicalSpeed=790;
ACE_caliber=0.308;
@ -325,6 +445,7 @@ class CfgAmmo {
class ACE_762x39_Ball : B_762x51_Ball {
airFriction=-0.0015168;
hit=12;
caliber=1.5;
typicalSpeed=716;
ACE_caliber=0.308;
ACE_bulletLength=1.14;
@ -337,10 +458,13 @@ class CfgAmmo {
ACE_muzzleVelocities[]={650, 716, 750};
ACE_barrelLengths[]={10, 16.3, 20};
};
class ACE_762x39_Ball_57N231P : B_762x51_Tracer_Yellow {
class ACE_762x39_Ball_57N231P : B_762x54_Tracer_Green {
airFriction=-0.0015168;
hit=12;
caliber=1.5;
typicalSpeed=716;
tracerStartTime = 0.073; //57N231P tracer burns out to 800m
tracerEndTime = 2.082; //Time in seconds calculated with ballistics calculator
ACE_caliber=0.308;
ACE_bulletLength=1.14;
ACE_bulletMass=117;
@ -430,6 +554,7 @@ class CfgAmmo {
class ACE_303_Ball : ACE_762x51_Ball_M118LR {
airFriction=-0.00083;
typicalSpeed=761;
caliber=2.0;
ACE_caliber=0.311;
ACE_bulletLength=1.227;
ACE_bulletMass=174;
@ -517,7 +642,6 @@ class CfgAmmo {
class ACE_338_Ball : B_338_Ball {
timeToLive=10;
airFriction=-0.000535;
caliber=1.55;
typicalSpeed=826;
ACE_caliber=0.338;
ACE_bulletLength=1.70;
@ -533,7 +657,7 @@ class CfgAmmo {
class ACE_338_Ball_API526 : B_338_Ball {
timeToLive=10;
airFriction=-0.000673;
caliber=2.4;
caliber=2.8;
typicalSpeed=826;
ACE_caliber=0.338;
ACE_bulletLength=1.535;
@ -563,7 +687,7 @@ class CfgAmmo {
class B_127x99_Ball : BulletBase {
timeToLive=10;
airFriction=-0.0006;
typicalSpeed=853;
typicalSpeed=900;
ACE_caliber=0.510;
ACE_bulletLength=2.310;
ACE_bulletMass=647;
@ -572,13 +696,31 @@ class CfgAmmo {
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ASM";
ACE_dragModel=1;
ACE_muzzleVelocities[]={853};
ACE_muzzleVelocities[]={900};
ACE_barrelLengths[]={29};
};
class ACE_127x99_API : BulletBase {
timeToLive=10;
airFriction=-0.0006;
typicalSpeed=900;
hit=25;
caliber=4.0;
ACE_caliber=0.510;
ACE_bulletLength=2.310;
ACE_bulletMass=648;
ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
ACE_ballisticCoefficients[]={0.670};
ACE_velocityBoundaries[]={};
ACE_standardAtmosphere="ASM";
ACE_dragModel=1;
ACE_muzzleVelocities[]={900};
ACE_barrelLengths[]={29};
};
class ACE_127x99_Ball_AMAX : B_127x99_Ball {
timeToLive=10;
airFriction=-0.000374;
typicalSpeed=860;
caliber=3.0;
ACE_caliber=0.510;
ACE_bulletLength=2.540;
ACE_bulletMass=750;

View File

@ -42,13 +42,21 @@ class CfgMagazines {
class ACE_30Rnd_65x39_caseless_green_mag_Tracer_Dim: 30Rnd_65x39_caseless_green_mag_Tracer {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_65x39_Caseless_green_Tracer_Dim";
displayName = "$STR_ACE_30Rnd_65x39_caseless_mag_Tracer_DimName";
displayNameShort = "$STR_ACE_30Rnd_65x39_caseless_mag_Tracer_DimNameShort";
descriptionShort = "$STR_ACE_30Rnd_65x39_caseless_mag_Tracer_DimDescription";
displayName = "$STR_ACE_30Rnd_65x39_caseless_green_mag_Tracer_DimName";
displayNameShort = "$STR_ACE_30Rnd_65x39_caseless_green_mag_Tracer_DimNameShort";
descriptionShort = "$STR_ACE_30Rnd_65x39_caseless_green_mag_Tracer_DimDescription";
};
class 30Rnd_556x45_Stanag: CA_Magazine {
};
class ACE_30Rnd_556x45_Stanag_M995_AP_mag: 30Rnd_556x45_Stanag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_556x45_Ball_M995_AP";
displayName = "$STR_ACE_30Rnd_556x45_Stanag_M995_AP_mag_Name";
displayNameShort = "$STR_ACE_30Rnd_556x45_Stanag_M995_AP_mag_NameShort";
descriptionShort = "$STR_ACE_30Rnd_556x45_Stanag_M995_AP_mag_Description";
initSpeed = 1046;
};
class ACE_30Rnd_556x45_Stanag_Mk262_mag: 30Rnd_556x45_Stanag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_556x45_Ball_Mk262";
@ -123,6 +131,15 @@ class CfgMagazines {
descriptionShort = "$STR_ACE_10Rnd_762x51_M118LR_Mag_Description";
initSpeed = 780;
};
class ACE_10Rnd_762x51_Mk316_Mod_0_Mag: 10Rnd_762x51_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_762x51_Ball_Mk316_Mod_0";
count = 10;
displayName = "$STR_ACE_10Rnd_762x51_Mk316_Mod_0_Mag_Name";
displayNameShort = "$STR_ACE_10Rnd_762x51_Mk316_Mod_0_Mag_NameShort";
descriptionShort = "$STR_ACE_10Rnd_762x51_Mk316_Mod_0_Mag_Description";
initSpeed = 790;
};
class ACE_10Rnd_762x51_Mk319_Mod_0_Mag: 10Rnd_762x51_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_762x51_Ball_Mk319_Mod_0";
@ -132,6 +149,15 @@ class CfgMagazines {
descriptionShort = "$STR_ACE_10Rnd_762x51_Mk319_Mod_0_Mag_Description";
initSpeed = 900;
};
class ACE_10Rnd_762x51_M993_AP_Mag: 10Rnd_762x51_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_762x51_Ball_M993_AP";
count = 10;
displayName = "$STR_ACE_10Rnd_762x51_M993_AP_Mag_Name";
displayNameShort = "$STR_ACE_10Rnd_762x51_M993_AP_Mag_NameShort";
descriptionShort = "$STR_ACE_10Rnd_762x51_M993_AP_Mag_Description";
initSpeed = 920;
};
class ACE_20Rnd_762x51_M118LR_Mag: 20Rnd_762x51_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_762x51_Ball_M118LR";
@ -140,6 +166,15 @@ class CfgMagazines {
descriptionShort = "$STR_ACE_20Rnd_762x51_M118LR_Mag_Description";
initSpeed = 780;
};
class ACE_20Rnd_762x51_Mk316_Mod_0_Mag: 20Rnd_762x51_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_762x51_Ball_Mk316_Mod_0";
count = 20;
displayName = "$STR_ACE_20Rnd_762x51_Mk316_Mod_0_Mag_Name";
displayNameShort = "$STR_ACE_20Rnd_762x51_Mk316_Mod_0_Mag_NameShort";
descriptionShort = "$STR_ACE_20Rnd_762x51_Mk316_Mod_0_Mag_Description";
initSpeed = 790;
};
class ACE_20Rnd_762x51_Mk319_Mod_0_Mag: 20Rnd_762x51_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_762x51_Ball_Mk319_Mod_0";
@ -148,6 +183,15 @@ class CfgMagazines {
descriptionShort = "$STR_ACE_20Rnd_762x51_Mk319_Mod_0_Mag_Description";
initSpeed = 900;
};
class ACE_20Rnd_762x51_M993_AP_Mag: 20Rnd_762x51_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_762x51_Ball_M993_AP";
count = 20;
displayName = "$STR_ACE_20Rnd_762x51_M993_AP_Mag_Name";
displayNameShort = "$STR_ACE_20Rnd_762x51_M993_AP_Mag_NameShort";
descriptionShort = "$STR_ACE_20Rnd_762x51_M993_AP_Mag_Description";
initSpeed = 920;
};
class ACE_20Rnd_762x67_Mk248_Mod_0_Mag: 20Rnd_762x51_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_762x67_Ball_Mk248_Mod_0";
@ -179,6 +223,13 @@ class CfgMagazines {
displayNameShort = "$STR_ACE_30Rnd_65x47_Scenar_mag_NameShort";
descriptionShort = "$STR_ACE_30Rnd_65x47_Scenar_mag_Description";
};
class ACE_30Rnd_65_Creedmor_mag: 30Rnd_65x39_caseless_mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_65_Creedmor_Ball";
displayName = "$STR_ACE_30Rnd_65_Creedmor_mag_Name";
displayNameShort = "$STR_ACE_30Rnd_65_Creedmor_mag_NameShort";
descriptionShort = "$STR_ACE_30Rnd_65_Creedmor_mag_Description";
};
class 10Rnd_338_Mag;
class ACE_10Rnd_338_300gr_HPBT_Mag: 10Rnd_338_Mag {
author = "$STR_ACE_Common_ACETeam";
@ -204,7 +255,15 @@ class CfgMagazines {
displayName = "$STR_ACE_5Rnd_127x99_Mag_Name";
displayNameShort = "$STR_ACE_5Rnd_127x99_Mag_NameShort";
descriptionShort = "$STR_ACE_5Rnd_127x99_Mag_Description";
initSpeed = 853;
initSpeed = 900;
};
class ACE_5Rnd_127x99_API_Mag: 5Rnd_127x108_Mag {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_127x99_API";
displayName = "$STR_ACE_5Rnd_127x99_API_Mag_Name";
displayNameShort = "$STR_ACE_5Rnd_127x99_API_Mag_NameShort";
descriptionShort = "$STR_ACE_5Rnd_127x99_API_Mag_Description";
initSpeed = 900;
};
class ACE_5Rnd_127x99_AMAX_Mag: 5Rnd_127x108_Mag {
author = "$STR_ACE_Common_ACETeam";

View File

@ -14,6 +14,7 @@ class CfgVehicles {
class Box_NATO_Wps_F: NATO_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
};
};
@ -26,6 +27,7 @@ class CfgVehicles {
MACRO_ADDMAGAZINE(ACE_10Rnd_338_300gr_HPBT_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_338_API526_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_API_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_AMAX_Mag,4);
};
};
@ -33,14 +35,18 @@ class CfgVehicles {
class Box_NATO_Ammo_F: NATO_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_M118LR_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_M118LR_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_Mk316_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mk316_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_Mk319_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mk319_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mag_Tracer_Dim,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_338_300gr_HPBT_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_338_API526_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_API_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_AMAX_Mag,4);
};
};
@ -49,13 +55,18 @@ class CfgVehicles {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_M118LR_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_M118LR_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_Mk316_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mk316_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_Mk319_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mk319_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mag_Tracer_Dim,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mag_SD,3);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_M993_AP_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_M993_AP_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_338_300gr_HPBT_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_338_API526_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_API_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_AMAX_Mag,4);
};
};
@ -64,8 +75,11 @@ class CfgVehicles {
class B_supplyCrate_F: ReammoBox_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_M118LR_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_M118LR_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_Mk316_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mk316_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_Mk319_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mk319_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mag_Tracer_Dim,4);
@ -76,6 +90,7 @@ class CfgVehicles {
class Box_East_Wps_F: EAST_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x54_Tracer_mag,4);
};
};
@ -85,6 +100,7 @@ class CfgVehicles {
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Tracer_Dim,1);
MACRO_ADDMAGAZINE(ACE_30Rnd_65x39_caseless_green_mag_Tracer_Dim,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x54_Tracer_mag,4);
};
};
@ -92,6 +108,7 @@ class CfgVehicles {
class Box_East_Ammo_F: EAST_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x54_Tracer_mag,4);
};
};
@ -99,7 +116,7 @@ class CfgVehicles {
class Box_East_Support_F: EAST_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,6);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mag_SD,3);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x54_Tracer_mag,4);
};
};
@ -107,6 +124,7 @@ class CfgVehicles {
class IND_Box_Base;
class Box_IND_Wps_F: IND_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_M995_AP_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk262_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk318_mag,4);
};
@ -120,6 +138,7 @@ class CfgVehicles {
class Box_IND_Ammo_F: IND_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_M995_AP_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk262_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk318_mag,4);
};
@ -128,6 +147,7 @@ class CfgVehicles {
class FIA_Box_Base_F;
class Box_FIA_Wps_F: FIA_Box_Base_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_M995_AP_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk262_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk318_mag,4);
};
@ -135,6 +155,7 @@ class CfgVehicles {
class Box_FIA_Ammo_F: FIA_Box_Base_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_M995_AP_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk262_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk318_mag,4);
};
@ -142,6 +163,7 @@ class CfgVehicles {
class I_supplyCrate_F: B_supplyCrate_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_M995_AP_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk262_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk318_mag,4);
};
@ -149,6 +171,7 @@ class CfgVehicles {
class IG_supplyCrate_F: ReammoBox_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_M995_AP_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk262_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk318_mag,4);
};
@ -157,6 +180,7 @@ class CfgVehicles {
class C_supplyCrate_F: ReammoBox_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
};
};
@ -164,12 +188,16 @@ class CfgVehicles {
scope = 2;
accuracy = 1000;
displayName = "[ACE] Ammo Supply Crate";
// TODO: model = "...";
model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
author = "$STR_ACE_Common_ACETeam";
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mag_SD,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_M993_AP_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_M993_AP_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_M118LR_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_M118LR_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_Mk316_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mk316_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x51_Mk319_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mk319_Mod_0_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x51_Mag_Tracer_Dim,4);
@ -177,6 +205,7 @@ class CfgVehicles {
MACRO_ADDMAGAZINE(ACE_20Rnd_762x67_Mk248_Mod_1_Mag,4);
MACRO_ADDMAGAZINE(ACE_20Rnd_762x67_Berger_Hybrid_OTM_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_762x54_Tracer_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_M995_AP_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk262_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Mk318_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_556x45_Stanag_Tracer_Dim,4);
@ -185,9 +214,11 @@ class CfgVehicles {
MACRO_ADDMAGAZINE(ACE_100Rnd_65x39_caseless_mag_Tracer_Dim,4);
MACRO_ADDMAGAZINE(ACE_200Rnd_65x39_cased_Box_Tracer_Dim,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65x47_Scenar_mag,4);
MACRO_ADDMAGAZINE(ACE_30Rnd_65_Creedmor_mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_338_300gr_HPBT_Mag,4);
MACRO_ADDMAGAZINE(ACE_10Rnd_338_API526_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_API_Mag,4);
MACRO_ADDMAGAZINE(ACE_5Rnd_127x99_AMAX_Mag,4);
};
};

View File

@ -88,7 +88,8 @@ class CfgWeapons {
"30Rnd_65x39_caseless_mag",
"30Rnd_65x39_caseless_mag_Tracer",
"ACE_30Rnd_65x39_caseless_mag_Tracer_Dim",
"ACE_30Rnd_65x47_Scenar_mag"
"ACE_30Rnd_65x47_Scenar_mag",
"ACE_30Rnd_65_Creedmor_mag"
};
initSpeed = -1.018;
ACE_barrelTwist=9;
@ -381,6 +382,7 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
"ACE_30Rnd_556x45_Stanag_Tracer_Dim"
@ -400,6 +402,7 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
"ACE_30Rnd_556x45_Stanag_Tracer_Dim"
@ -414,6 +417,7 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
"ACE_30Rnd_556x45_Stanag_Tracer_Dim"
@ -428,6 +432,7 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
"ACE_30Rnd_556x45_Stanag_Tracer_Dim"
@ -448,6 +453,7 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
"ACE_30Rnd_556x45_Stanag_Tracer_Dim"
@ -462,6 +468,7 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
"ACE_30Rnd_556x45_Stanag_Tracer_Dim"
@ -476,6 +483,7 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
"ACE_30Rnd_556x45_Stanag_Tracer_Dim"
@ -502,8 +510,10 @@ class CfgWeapons {
magazines[] = {
"20Rnd_762x51_Mag",
"ACE_20Rnd_762x51_Mag_Tracer_Dim",
"ACE_20Rnd_762x51_Mk316_Mod_0_Mag",
"ACE_20Rnd_762x51_M118LR_Mag",
"ACE_20Rnd_762x51_Mk319_Mod_0_Mag",
"ACE_20Rnd_762x51_M993_AP_Mag",
"ACE_20Rnd_762x51_Mag_SD"
};
initSpeed = -0.9724;
@ -527,6 +537,7 @@ class CfgWeapons {
"5Rnd_127x108_Mag",
"5Rnd_127x108_APDS_Mag",
"ACE_5Rnd_127x99_Mag",
"ACE_5Rnd_127x99_API_Mag",
"ACE_5Rnd_127x99_AMAX_Mag"
};
initSpeed = -1.0;
@ -550,8 +561,10 @@ class CfgWeapons {
magazines[] = {
"20Rnd_762x51_Mag",
"ACE_20Rnd_762x51_Mag_Tracer_Dim",
"ACE_20Rnd_762x51_Mk316_Mod_0_Mag",
"ACE_20Rnd_762x51_M118LR_Mag",
"ACE_20Rnd_762x51_Mk319_Mod_0_Mag",
"ACE_20Rnd_762x51_M993_AP_Mag",
"ACE_20Rnd_762x51_Mag_SD"
};
initSpeed = -0.9843;
@ -572,8 +585,10 @@ class CfgWeapons {
magazines[] = {
"20Rnd_762x51_Mag",
"ACE_20Rnd_762x51_Mag_Tracer_Dim",
"ACE_20Rnd_762x51_Mk316_Mod_0_Mag",
"ACE_20Rnd_762x51_M118LR_Mag",
"ACE_20Rnd_762x51_Mk319_Mod_0_Mag",
"ACE_20Rnd_762x51_M993_AP_Mag",
"ACE_20Rnd_762x51_Mag_SD"
};
initSpeed = -0.9916;

View File

@ -256,42 +256,6 @@
<Italian>Calibro: 5.56x45 mm Traccianti IR-DIM&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Italian>
<Russian>Калибр: 5,56x45 мм ИК-трассирующие&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_mag_APName">
<English>5.56mm 30Rnd AP Mag</English>
<Hungarian>5,56 mm Páncéltörő 30-as Tár</Hungarian>
<German>5,56 mm 30-Schuss-Magazin AP</German>
<Spanish>Cargador de 30 balas AP de 5,56mm</Spanish>
<French>Ch. 5,56mm 30Cps AP</French>
<Polish>Magazynek 5,56mm 30rd AP</Polish>
<Czech>5.56mm 30ks AP Zásobník</Czech>
<Portuguese>Carregador de 30 projéteis AP de 5,56mm</Portuguese>
<Italian>Caricatore 5.56mm 30Rnd AP</Italian>
<Russian>Магазин из 30-ти 5,56 мм бронебойных</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_mag_APNameShort">
<English>5.56mm AP</English>
<Hungarian>5,56 mm Páncéltörő</Hungarian>
<German>5,56mm AP</German>
<Spanish>5,56mm AP</Spanish>
<French>5,56mm AP</French>
<Polish>5,56mm AP</Polish>
<Czech>5.56mm AP</Czech>
<Portuguese>5,56mm AP</Portuguese>
<Italian>5.56mm AP</Italian>
<Russian>5,56 мм бронебойные</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_mag_APDescription">
<English>Caliber: 5.56x45 mm AP&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</English>
<Hungarian>Kaliber: 5,56x45 mm Páncéltörő&lt;br /&gt;Lövedékek: 30&lt;br /&gt;Használható: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Hungarian>
<German>Kaliber: 5,56x45 mm AP&lt;br /&gt;Patronen: 30&lt;br /&gt;Eingesetzt von: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</German>
<Spanish>Calibre: 5,56x45 mm AP&lt;br /&gt;Balas: 30&lt;br /&gt;Se usa en: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Spanish>
<French>Calibre: 5,56x45 mm AP&lt;br /&gt;Cartouches: 30&lt;br /&gt;Utilisé dans: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</French>
<Polish>Kaliber: 5,56x45 mm AP&lt;br /&gt;Pociski: 30&lt;br /&gt;Używane w: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Polish>
<Czech>Ráže: 5.56x45 mm AP&lt;br /&gt;Munice: 30&lt;br /&gt;Použití: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Czech>
<Portuguese>Calibre: 5,56x45 mm AP&lt;br /&gt;Projéteis: 30&lt;br /&gt;Usado em: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Portuguese>
<Italian>Calibro: 5.56x45 mm AP&lt;br /&gt;Munizioni: 30&lt;br /&gt;In uso su: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Italian>
<Russian>Калибр: 5,56x45 мм бронебойные&lt;br /&gt;Патронов: 30&lt;br /&gt;Используются с: TRG-20, TRG-21/EGLM, Mk20/C/EGLM, SDAR</Russian>
</Key>
<!-- 7.62x51mm -->
<Key ID="STR_ACE_20Rnd_762x51_mag_TracerName">
<English>7.62mm 20rnd Tracer Mag</English>
@ -401,42 +365,6 @@
<Italian>Calibro: 7.62x51 mm Sil.&lt;br /&gt;Munizioni: 20&lt;br /&gt;In uso su: Mk18 ABR</Italian>
<Russian>Калибр: 7,62x51 мм дозвуковые&lt;br /&gt;Патронов: 20&lt;br /&gt;Используются с: Mk18 ABR</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_mag_APName">
<English>7.62mm 20Rnd AP Mag</English>
<Hungarian>7,62 mm Páncéltörő 20-as Tár</Hungarian>
<German>7,62 mm 20-Schuss-Magazin AP</German>
<Spanish>Cargador de 20 balas AP de 7,62mm</Spanish>
<French>Ch. 7,62mm 20Cps AP</French>
<Polish>Magazynek 7,62mm 20rd AP</Polish>
<Czech>7.62mm 20ks AP Zásobník</Czech>
<Portuguese>Carregador de 20 projéteis AP de 7,62mm</Portuguese>
<Italian>Caricatore 7.62mm 20Rnd AP</Italian>
<Russian>Магазин из 20-ти 7,62 мм бронебойных</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_mag_APNameShort">
<English>7.62mm AP</English>
<Hungarian>7,62 mm Páncéltörő</Hungarian>
<German>7,62mm AP</German>
<Spanish>7,62mm AP</Spanish>
<French>7,62mm AP</French>
<Polish>7,62mm AP</Polish>
<Czech>7.62mm AP</Czech>
<Portuguese>7,62mm AP</Portuguese>
<Italian>7.62mm AP</Italian>
<Russian>7,62 мм бронебойные</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_mag_APDescription">
<English>Caliber: 7.62x51 mm AP&lt;br /&gt;Rounds: 20&lt;br /&gt;Used in: Mk18 ABR</English>
<Hungarian>Kaliber: 7,62x51 mm Páncéltörő&lt;br /&gt;Lövedékek: 20&lt;br /&gt;Használható: Mk18 ABR</Hungarian>
<German>Kaliber: 7,62x51 mm AP&lt;br /&gt;Patronen: 20&lt;br /&gt;Eingesetzt von: EBR</German>
<Spanish>Calibre: 7,62x51 mm AP&lt;br /&gt;Balas: 20&lt;br /&gt;Se usa en: Mk18 ABR</Spanish>
<French>Calibre: 7,62x51 mm AP&lt;br /&gt;Cartouches: 20&lt;br /&gt;Utilisé dans: EBR</French>
<Polish>Kaliber: 7,62x51 mm AP&lt;br /&gt;Pociski: 20&lt;br /&gt;Używane w: Mk18 ABR</Polish>
<Czech>Ráže: 7.62x51 mm AP&lt;br /&gt;Munice: 20&lt;br /&gt;Použití: Mk18 ABR</Czech>
<Portuguese>Calibre: 7,62x51 mm AP&lt;br /&gt;Projéteis: 20&lt;br /&gt;Usado em: Mk18 ABR</Portuguese>
<Italian>Calibro: 7.62x51 mm AP&lt;br /&gt;Munizioni: 20&lt;br /&gt;In uso su: Mk18 ABR</Italian>
<Russian>Калибр: 7,62x51 мм дозвуковые&lt;br /&gt;Патронов: 20&lt;br /&gt;Используются с: Mk18 ABR</Russian>
</Key>
<!-- .338 Norma Magnum -->
<Key ID="STR_ACE_130Rnd_338_Mag_TracerName">
<English>.338 NM 130Rnd Tracer Belt</English>
@ -564,31 +492,6 @@
<Spanish>Calibre: 9.3x64mm trazadora IR-DIM&lt;br /&gt;Balas: 10&lt;br /&gt;Se usa en: Cyrus</Spanish>
<Russian>Калибр: 9,3x64 мм ИК-трассирующие&lt;br /&gt;Патронов: 10&lt;br /&gt;Используются с: Cyrus</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_93x64_DMR_05_Mag_APName">
<English>9.3mm 10Rnd AP Mag</English>
<German>9,3mm 10-Schuss-Magazin Hartkern</German>
<Polish>Magazynek 9,3mm 10rd AP</Polish>
<French>Chargeur 9.3mm 10Cps AP</French>
<Spanish>Cargador de 10 balas AP de 9.3mm</Spanish>
<Russian>Магазин из 10-ти 9,3 мм бронебойных</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_93x64_DMR_05_Mag_APNameShort">
<English>9.3mm AP</English>
<German>9,3mm AP</German>
<Polish>9,3mm AP</Polish>
<Czech>9.3mm AP</Czech>
<French>9.3mm AP</French>
<Spanish>9.3mm AP</Spanish>
<Russian>9,3 мм бронебойные</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_93x64_DMR_05_Mag_APDescription">
<English>Caliber: 9.3x64mm AP&lt;br /&gt;Rounds: 10&lt;br /&gt;Used in: Cyrus</English>
<German>Kaliber: 9,3x64mm Hartkern&lt;br /&gt;Schuss: 10&lt;br /&gt;Verwendet für: Cyrus</German>
<Polish>Kaliber: 9,3x64 mm AP&lt;br /&gt;Pociski: 10&lt;br /&gt;Używany w: Cyrus</Polish>
<French>Calibre: 9.3x64mm AP&lt;br /&gt;Cartouches: 10&lt;br /&gt;Utilisé dans: Cyrus</French>
<Spanish>Calibre: 9.3x64mm AP&lt;br /&gt;Balas: 10&lt;br /&gt;Se usa en: Cyrus</Spanish>
<Russian>Калибр: 9,3x64 мм бронебойные&lt;br /&gt;Патронов: 10&lt;br /&gt;Используются с: Cyrus</Russian>
</Key>
<!-- 9.3x64mm 150Rnd Belt-->
<Key ID="STR_ACE_150Rnd_93x64_Mag_TracerName">
<English>9.3mm 150Rnd Tracer Belt</English>
@ -743,7 +646,7 @@
<Russian>6,5 мм ИК-трассирующие</Russian>
</Key>
<Key ID="STR_ACE_100Rnd_65x39_caseless_mag_Tracer_DimDescription">
<English>6.5mm 100Rnd Tracer IR-DIM Mag</English>
<English>6.5mm 100Rnd Tracer IR-DIM Mag&lt;br /&gt;Rounds: 100&lt;br /&gt;Used in: MX LSW</English>
<Polish>Magazynek 6,5mm 100rd Smugacz IR-DIM</Polish>
<French>Chargeur 6.5mm 100Rnd Traçante IR-DIM</French>
<Spanish>Cargador de 100 balas trazadoras IR-DIM de 6.5mm</Spanish>
@ -764,7 +667,7 @@
<Russian>6,5 мм ИК-трассирующие</Russian>
</Key>
<Key ID="STR_ACE_200Rnd_65x39_cased_Box_Tracer_DimDescription">
<English>6.5mm 200Rnd Tracer IR-DIM Belt</English>
<English>6.5mm 200Rnd Tracer IR-DIM Belt&lt;br /&gt;Rounds: 200&lt;br /&gt;Used in: Stoner 99 LMG</English>
<Polish>Magazynek 6,5mm 200rd Smugacz IR-DIM</Polish>
<French>Bande 6.5mm 200Cps Traçante IR-DIM</French>
<Spanish>Cinta de 200 balas trazadoras IR-DIM de 6.5mm</Spanish>
@ -781,7 +684,7 @@
<English>5.56mm Mk262</English>
<Polish>5,56mm Mk262</Polish>
<French>5.56mm Mk262</French>
<Spanish>5.56mm (Mk262)</Spanish>
<Spanish>5.56mm Mk262</Spanish>
<Russian>5,56 мм Mk262</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_Stanag_Mk262_mag_Description">
@ -793,16 +696,16 @@
</Key>
<Key ID="STR_ACE_30Rnd_556x45_Stanag_Mk318_mag_Name">
<English>5.56mm 30Rnd Mag (Mk318)</English>
<Polish>Magazynek 5,56mm 30rd Mk318</Polish>
<Polish>Magazynek 5,56mm 30rd (Mk318)</Polish>
<French>5.56mm 30Cps (Mk318)</French>
<Spanish>Cargador de 30 balas de 5.56mm (Mk318)</Spanish>
<Russian>Магазин из 30-ти 5.56 мм Mk318</Russian>
<Russian>Магазин из 30-ти 5.56 мм (Mk318)</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_Stanag_Mk318_mag_NameShort">
<English>5.56mm Mk318</English>
<Polish>5,56mm Mk318</Polish>
<French>5.56mm Mk318</French>
<Spanish>5.56mm (Mk318)</Spanish>
<Spanish>5.56mm Mk318</Spanish>
<Russian>5.56 мм Mk318</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_Stanag_Mk318_mag_Description">
@ -812,6 +715,27 @@
<Spanish>Calibre: 5.56x45 mm NATO (Mk318)&lt;br /&gt;Balas: 30</Spanish>
<Russian>Калибр: 5,56x45 мм NATO (Mk318)&lt;br /&gt;Патронов: 30</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_Stanag_M995_AP_mag_Name">
<English>5.56mm 30Rnd Mag (M995 AP)</English>
<Polish>Magazynek 5,56mm 30rd (M995 AP)</Polish>
<French>5.56mm 30Cps (M995 AP)</French>
<Spanish>Cargador de 30 balas de 5.56mm (M995 AP)</Spanish>
<Russian>Магазин из 30-ти 5.56 мм (M995 AP)</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_Stanag_M995_AP_mag_NameShort">
<English>5.56mm AP</English>
<Polish>5,56mm AP</Polish>
<French>5.56mm AP</French>
<Spanish>5.56mm AP</Spanish>
<Russian>5.56 мм AP</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_556x45_Stanag_M995_AP_mag_Description">
<English>Caliber: 5.56x45 mm NATO (M995 AP)&lt;br /&gt;Rounds: 30</English>
<Polish>Kaliber: 5,56x45 mm NATO (M995 AP)&lt;br /&gt;Pociski: 30</Polish>
<French>Calibre: 5.56x45 mm NATO (M995 AP)&lt;br /&gt;Cartouches: 30</French>
<Spanish>Calibre: 5.56x45 mm NATO (M995 AP)&lt;br /&gt;Balas: 30</Spanish>
<Russian>Калибр: 5,56x45 мм NATO (M995 AP)&lt;br /&gt;Патронов: 30</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_762x51_M118LR_Mag_Name">
<English>7.62mm 10Rnd Mag (M118LR)</English>
<Polish>Magazynek 7,62mm 10rd (M118LR)</Polish>
@ -854,6 +778,48 @@
<Spanish>Calibre: 7.62x51 mm NATO (M118LR)&lt;br /&gt;Balas: 20</Spanish>
<Russian>Калибр: 7,62x51 мм NATO (M118LR)&lt;br /&gt;Патронов: 20</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_762x51_Mk316_Mod_0_Mag_Name">
<English>7.62mm 10Rnd Mag (Mk316 Mod 0)</English>
<Polish>Magazynek 7,62mm 10rd (Mk316 Mod 0)</Polish>
<French>7.62mm 10Cps (Mk316 Mod 0)</French>
<Spanish>Cargador de 10 balas de 7.62mm (Mk316 Mod 0)</Spanish>
<Russian>Магазин из 10-ти 7,62 мм (Mk316 Mod 0)</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_762x51_Mk316_Mod_0_Mag_NameShort">
<English>7.62mm Mk316</English>
<Polish>7,62mm Mk316</Polish>
<French>7.62mm Mk316</French>
<Spanish>7.62mm Mk316</Spanish>
<Russian>7,62 мм Mk316</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_762x51_Mk316_Mod_0_Mag_Description">
<English>Caliber: 7.62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Rounds: 10</English>
<Polish>Kaliber: 7,62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Pociski: 10</Polish>
<French>Calibre: 7.62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Cartouches: 10</French>
<Spanish>Calibre: 7.62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Balas: 10</Spanish>
<Russian>Калибр: 7,62x51 мм NATO (Mk316 Mod 0)&lt;br /&gt;Патронов: 10</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_Mk316_Mod_0_Mag_Name">
<English>7.62mm 20Rnd Mag (Mk316 Mod 0)</English>
<Polish>Magazynek 7,62mm 20rd (Mk316 Mod 0)</Polish>
<French>7.62mm 20Cps (Mk316 Mod 0)</French>
<Spanish>Cargador de 20 balas de 7.62mm (Mk316 Mod 0)</Spanish>
<Russian>Магазин из 20-ти 7,62 мм (Mk316 Mod 0)</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_Mk316_Mod_0_Mag_NameShort">
<English>7.62mm Mk316</English>
<Polish>7,62mm Mk316</Polish>
<French>7.62mm Mk316</French>
<Spanish>7.62mm Mk316</Spanish>
<Russian>7,62 мм Mk316</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_Mk316_Mod_0_Mag_Description">
<English>Caliber: 7.62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Rounds: 20</English>
<Polish>Kaliber: 7,62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Pociski: 20</Polish>
<French>Calibre: 7.62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Cartouches: 20</French>
<Spanish>Calibre: 7.62x51 mm NATO (Mk316 Mod 0)&lt;br /&gt;Balas: 20</Spanish>
<Russian>Калибр: 7,62x51 мм NATO (Mk316 Mod 0)&lt;br /&gt;Патронов: 20</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_762x51_Mk319_Mod_0_Mag_Name">
<English>7.62mm 10Rnd Mag (Mk319 Mod 0)</English>
<Polish>Magazynek 7,62mm 10rd (Mk319 Mod 0)</Polish>
@ -896,6 +862,48 @@
<Spanish>Calibre: 7.62x51 mm NATO (Mk319 Mod 0)&lt;br /&gt;Balas: 20</Spanish>
<Russian>Калибр: 7,62x51 мм NATO (Mk319 Mod 0)&lt;br /&gt;Патронов: 20</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_762x51_M993_AP_Mag_Name">
<English>7.62mm 10Rnd Mag (M993 AP)</English>
<Polish>Magazynek 7,62mm 10rd (M993 AP)</Polish>
<French>7.62mm 10Cps (M993 AP)</French>
<Spanish>Cargador de 10 balas de 7.62mm (M993 AP)</Spanish>
<Russian>Магазин из 10-ти 7,62 мм (M993 AP)</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_762x51_M993_AP_Mag_NameShort">
<English>7.62mm AP</English>
<Polish>7,62mm AP</Polish>
<French>7.62mm AP</French>
<Spanish>7.62mm AP</Spanish>
<Russian>7,62mm AP</Russian>
</Key>
<Key ID="STR_ACE_10Rnd_762x51_M993_AP_Mag_Description">
<English>Caliber: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Rounds: 10</English>
<Polish>Kaliber: 7,62x51 mm NATO (M993 AP)&lt;br /&gt;Pociski: 10</Polish>
<French>Calibre: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Cartouches: 10</French>
<Spanish>Calibre: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Balas: 10</Spanish>
<Russian>Калибр: 7,62x51 мм NATO (M993 AP)&lt;br /&gt;Патронов: 10</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_M993_AP_Mag_Name">
<English>7.62mm 20Rnd Mag (M993 AP)</English>
<Polish>Magazynek 7,62mm 20rd (M993 AP)</Polish>
<French>7.62mm 20Cps (M993 AP)</French>
<Spanish>Cargador de 20 balas de 7.62mm (M993 AP)</Spanish>
<Russian>Магазин из 20-ти 7,62 мм (M993 AP)</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_M993_AP_Mag_NameShort">
<English>7.62mm AP</English>
<Polish>7,62mm AP</Polish>
<French>7.62mm AP</French>
<Spanish>7.62mm AP</Spanish>
<Russian>7,62 мм AP</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x51_M993_AP_Mag_Description">
<English>Caliber: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Rounds: 20</English>
<Polish>Kaliber: 7,62x51 mm NATO (M993 AP)&lt;br /&gt;Pociski: 20</Polish>
<French>Calibre: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Cartouches: 20</French>
<Spanish>Calibre: 7.62x51 mm NATO (M993 AP)&lt;br /&gt;Balas: 20</Spanish>
<Russian>Калибр: 7,62x51 мм NATO (M993 AP)&lt;br /&gt;Патронов: 20</Russian>
</Key>
<Key ID="STR_ACE_20Rnd_762x67_Mk248_Mod_0_Mag_Name">
<English>7.62mm 20Rnd Mag (Mk248 Mod 0)</English>
<Polish>Magazynek 7,62mm 20rd (Mk248 Mod 0)</Polish>
@ -967,19 +975,32 @@
<Russian>Магазин из 30-ти 6,5x47 мм (HPBT Scenar)</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_65x47_Scenar_mag_NameShort">
<English>6.5mm Scenar</English>
<French>6.5mm Scenar</French>
<Spanish>6.5mm Scenar</Spanish>
<Polish>6,5mm Scenar</Polish>
<Russian>6,5 мм Scenar</Russian>
<English>6.5mm Lapua</English>
<French>6.5mm Lapua</French>
<Spanish>6.5mm Lapua</Spanish>
<Polish>6,5mm Lapua</Polish>
<Russian>6,5 мм Lapua</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_65x47_Scenar_mag_Description">
<English>Caliber: 6.5x47mm (HPBT Scenar)&lt;br /&gt;Rounds: 30</English>
<English>Caliber: 6.5x47mm (HPBT Scenar)&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: MXM</English>
<French>Calibre: 6.5x47mm (HPBT Scenar)&lt;br /&gt;Cartouches: 30</French>
<Spanish>Calibre: 6.5x47mm (HPBT Scenar)&lt;br /&gt;Balas: 30</Spanish>
<Polish>Kaliber: 6,5x47 mm (HPBT Scenar)&lt;br /&gt;Pociski: 30</Polish>
<Russian>Калибр: 6,5x47 мм (HPBT Scenar)&lt;br /&gt;Патронов: 30</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_65_Creedmor_mag_Name">
<English>6.5mm Creedmor 30Rnd Mag</English>
</Key>
<Key ID="STR_ACE_30Rnd_65_Creedmor_mag_NameShort">
<English>6.5mm CM</English>
<French>6.5mm CM</French>
<Spanish>6.5mm CM</Spanish>
<Polish>6,5mm CM</Polish>
<Russian>6,5 мм CM</Russian>
</Key>
<Key ID="STR_ACE_30Rnd_65_Creedmor_mag_Description">
<English>Caliber: 6.5mm Creedmor&lt;br /&gt;Rounds: 30&lt;br /&gt;Used in: MXM</English>
</Key>
<Key ID="STR_ACE_10Rnd_338_300gr_HPBT_Mag_Name">
<English>.338 10Rnd Mag (300gr Sierra MatchKing HPBT)</English>
<French>.338 10 Cps (300gr Sierra MatchKing HPBT)</French>
@ -1043,6 +1064,24 @@
<Polish>Kaliber: 12,7x99 mm&lt;br /&gt;Pociski: 5</Polish>
<Russian>Калибр: 12,7x99 мм&lt;br /&gt;Патронов: 5</Russian>
</Key>
<Key ID="STR_ACE_5Rnd_127x99_API_Mag_Name">
<English>12.7x99mm API 5Rnd Mag</English>
<French>12.7x99mm API 5Cps</French>
<Spanish>Cargador de 5 balas de 12.7x99mm API</Spanish>
<Polish>Magazynek 12,7x99mm API 5rd</Polish>
</Key>
<Key ID="STR_ACE_5Rnd_127x99_API_Mag_NameShort">
<English>12.7mm API</English>
<French>12.7mm API</French>
<Spanish>12.7mm API</Spanish>
<Polish>12,7mm API</Polish>
</Key>
<Key ID="STR_ACE_5Rnd_127x99_API_Mag_Description">
<English>Caliber: 12.7x99mm API&lt;br /&gt;Rounds: 5</English>
<French>Calibre: 12.7x99mm API&lt;br /&gt;Cartouches: 5</French>
<Spanish>Calibre: 12.7x99mm API&lt;br /&gt;Balas: 5</Spanish>
<Polish>Kaliber: 12,7x99 mm API&lt;br /&gt;Pociski: 5</Polish>
</Key>
<Key ID="STR_ACE_5Rnd_127x99_AMAX_Mag_Name">
<English>12.7x99mm 5Rnd Mag (AMAX)</English>
<French>12.7x99mm 5Rnd Mag (AMAX)</French>

View File

@ -6,7 +6,7 @@
<German>Gefangen nehmen</German>
<Spanish>Tomar prisionero</Spanish>
<French>Capturer le prisonnier</French>
<Polish>Weź więźnia</Polish>
<Polish>Aresztuj</Polish>
<Czech>Zajmout Osobu</Czech>
<Italian>Arresta il Prigioniero</Italian>
<Portuguese>Tomar Prisioneiro</Portuguese>
@ -53,7 +53,7 @@
<English>You need to take him as prisoner first!</English>
<German>Du musst ihn zuerst gefangen nehmen.</German>
<Spanish>Necesitas hacerle prisionero primero!</Spanish>
<Polish>Najpierw musisz wziąć go jako więźnia!</Polish>
<Polish>Najpierw musisz go aresztować!</Polish>
<French>Vous devez d'abord le capturer!</French>
<Czech>Musíš ho nejdříve zajmout!</Czech>
<Italian>Prima devi arrestarlo!</Italian>
@ -188,4 +188,4 @@
<Italian>Niente selezionato</Italian>
</Key>
</Package>
</Project>
</Project>

View File

@ -97,14 +97,16 @@ if (!hasInterface) exitWith {};
call COMPILE_FILE(scripts\assignedItemFix);
call COMPILE_FILE(scripts\initScrollWheel);
0 spawn {
while {true} do {
waitUntil {!isNull (findDisplay 46)}; sleep 0.1;
findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )];
[false] call FUNC(disableUserInput);
waitUntil {isNull (findDisplay 46)};
};
DFUNC(mouseZHandler) = {
waitUntil {!isNull (findDisplay 46)}; sleep 0.1;
findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )];
[false] call FUNC(disableUserInput);
};
addMissionEventHandler ["Loaded", {[] spawn FUNC(mouseZHandler)}];
[] spawn FUNC(mouseZHandler);
enableCamShake true;
// Set the name for the current player
@ -248,5 +250,13 @@ if(isMultiplayer && { time > 0 || isNull player } ) then {
}, 0, []] call cba_fnc_addPerFrameHandler;
};
// check dlls
{
if (_x callExtension "version" == "") then {
private "_errorMsg";
_errorMsg = format ["Extension %1.dll not installed.", _x];
diag_log text format ["[ACE] ERROR: %1", _errorMsg];
["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
};
} forEach getArray (configFile >> "ACE_Extensions" >> "extensions");

View File

@ -42,6 +42,7 @@ PREP(doAnimation);
PREP(dropBackpack);
PREP(endRadioTransmission);
PREP(eraseCache);
PREP(errorMessage);
PREP(execNextFrame);
PREP(execPersistentFnc);
PREP(execRemoteFnc);

View File

@ -152,3 +152,15 @@ class CfgUIGrids {
};
};
};
/*
// check dll
class RscStandardDisplay;
class RscDisplayMain: RscStandardDisplay {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
};
*/
class ACE_Extensions {
extensions[] = {};
};

View File

@ -1,14 +1,16 @@
/*
* Author: commy2
*
* Disables key input. ESC can still be pressed to open the menu.
*
* Argument:
* 0: True to disable key inputs, false to re-enable them (Bool)
* Arguments:
* 0: True to disable key inputs, false to re-enable them <BOOL>
*
* Return value:
* Nothing
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_state", "_dlg"];
@ -16,76 +18,93 @@ private ["_state", "_dlg"];
_state = _this select 0;
if (_state) then {
disableSerialization;
disableSerialization;
if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
// end TFAR and ACRE2 radio transmissions
0 spawn FUNC(endRadioTransmission);
// end TFAR and ACRE2 radio transmissions
call FUNC(endRadioTransmission);
// Close map
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {openMap false};
// Close map
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {
openMap false;
};
closeDialog 0;
createDialog QGVAR(DisableMouse_Dialog);
closeDialog 0;
createDialog QGVAR(DisableMouse_Dialog);
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
if (_key == 1 && {alive player}) then {
createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
disableSerialization;
_dlg = finddisplay 49;
_dlg displayAddEventHandler ["KeyDown", {
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
!(_key == 1)
}];
for "_index" from 100 to 2000 do {
(_dlg displayCtrl _index) ctrlEnable false;
};
if (_key == 1 && {alive player}) then {
createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
_ctrl = _dlg displayctrl 103;
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable true;
_ctrl ctrlSetText "ABORT";
_ctrl ctrlSetTooltip "Abort.";
disableSerialization;
_dlg = finddisplay 49;
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
!(_key == 1)
}];
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
_ctrl ctrlSetText "RESPAWN";
_ctrl ctrlSetTooltip "Respawn.";
};
for "_index" from 100 to 2000 do {
(_dlg displayCtrl _index) ctrlEnable false;
};
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; teamSwitch};//_acc = accTime; teamSwitch; setAccTime _acc};
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface};
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true};
_ctrl = _dlg displayctrl 103;
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable true;
_ctrl ctrlSetText "ABORT";
_ctrl ctrlSetTooltip "Abort.";
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
_key = 0;
};
};
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
_ctrl ctrlSetText "RESPAWN";
_ctrl ctrlSetTooltip "Respawn.";
};
_key > 0
}];
_dlg displayAddEventHandler ["KeyUp", {true}];
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
_acc = accTime;
teamSwitch;
setAccTime _acc;
};
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
openCuratorInterface;
};
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
openMap true;
};
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
_key = 0;
};
};
_key > 0
}];
_dlg displayAddEventHandler ["KeyUp", {true}];
["ACE_DisableUserInput", "onEachFrame", {
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
[true] call FUNC(disableUserInput);
};
}] call BIS_fnc_addStackedEventHandler;
["ACE_DisableUserInput", "onEachFrame", {
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
[true] call FUNC(disableUserInput);
};
}] call BIS_fnc_addStackedEventHandler;
} else {
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
};

View File

@ -0,0 +1,144 @@
/*
* Author: commy2, based on BIS_fnc_errorMsg and BIS_fnc_guiMessage by Karel Moricky (BI)
* Stops simulation and opens a textbox with error message.
*
* Arguments:
* ?
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
endLoadingScreen;
private ["_textHeader", "_textMessage", "_onOK", "_onCancel"];
_textHeader = _this select 0;
_textMessage = _this select 1;
_onOK = ARR_SELECT(_this,2,{});
_onCancel = ARR_SELECT(_this,3,{});
if (typeName _textMessage == "STRING") then {
_textMessage = parseText _textMessage;
};
(ARR_SELECT(_this,4,call BIS_fnc_displayMission)) createDisplay "RscDisplayCommonMessagePause";
private ["_display", "_ctrlRscMessageBox", "_ctrlBcgCommonTop", "_ctrlBcgCommon", "_ctrlText", "_ctrlBackgroundButtonOK", "_ctrlBackgroundButtonMiddle", "_ctrlBackgroundButtonCancel", "_ctrlButtonOK", "_ctrlButtonCancel"];
_display = uiNamespace getVariable "RscDisplayCommonMessage_display";
_ctrlRscMessageBox = _display displayCtrl 2351;
_ctrlBcgCommonTop = _display displayCtrl 235100;
_ctrlBcgCommon = _display displayCtrl 235101;
_ctrlText = _display displayCtrl 235102;
_ctrlBackgroundButtonOK = _display displayCtrl 235103;
_ctrlBackgroundButtonMiddle = _display displayCtrl 235104;
_ctrlBackgroundButtonCancel = _display displayCtrl 235105;
_ctrlButtonOK = _display displayCtrl 235106;
_ctrlButtonCancel = _display displayCtrl 235107;
_ctrlBcgCommonTop ctrlSetText _textHeader;
private ["_ctrlButtonOKPos", "_ctrlBcgCommonPos", "_bottomSpaceY", "_ctrlTextPos", "_marginX", "_marginY"];
_ctrlButtonOKPos = ctrlPosition _ctrlButtonOK;
_ctrlBcgCommonPos = ctrlPosition _ctrlBcgCommon;
_bottomSpaceY = (_ctrlButtonOKPos select 1) - ((_ctrlBcgCommonPos select 1) + (_ctrlBcgCommonPos select 3));
_ctrlTextPos = ctrlPosition _ctrlText;
_marginX = (_ctrlTextPos select 0) - (_ctrlBcgCommonPos select 0);
_marginY = (_ctrlTextPos select 1) - (_ctrlBcgCommonPos select 1);
private ["_ctrlTextPosH", "_bottomPosY"];
_ctrlText ctrlSetStructuredText _textMessage;
_ctrlTextPosH = ctrlTextHeight _ctrlText;
_ctrlBcgCommon ctrlSetPosition [
_ctrlBcgCommonPos select 0,
_ctrlBcgCommonPos select 1,
_ctrlBcgCommonPos select 2,
_ctrlTextPosH + _marginY * 2
];
_ctrlBcgCommon ctrlCommit 0;
_ctrlText ctrlSetPosition [
(_ctrlBcgCommonPos select 0) + _marginX,
(_ctrlBcgCommonPos select 1) + _marginY,
(_ctrlBcgCommonPos select 2) - _marginX * 2,
_ctrlTextPosH
];
_ctrlText ctrlCommit 0;
_bottomPosY = (_ctrlBcgCommonPos select 1) + _ctrlTextPosH + (_marginY * 2) + _bottomSpaceY;
{
private "_xPos";
_xPos = ctrlPosition _x;
_xPos set [1, _bottomPosY];
_x ctrlSetPosition _xPos;
_x ctrlCommit 0;
} foreach [
_ctrlBackgroundButtonOK,
_ctrlBackgroundButtonMiddle,
_ctrlBackgroundButtonCancel,
_ctrlButtonOK,
_ctrlButtonCancel
];
private ["_ctrlRscMessageBoxPos", "_ctrlRscMessageBoxPosH"];
_ctrlRscMessageBoxPos = ctrlPosition _ctrlRscMessageBox;
_ctrlRscMessageBoxPosH = _bottomPosY + (_ctrlButtonOKPos select 3);
_ctrlRscMessageBox ctrlSetPosition [
0.5 - (_ctrlBcgCommonPos select 2) / 2,
0.5 - _ctrlRscMessageBoxPosH / 2,
(_ctrlBcgCommonPos select 2) + 0.5,
_ctrlRscMessageBoxPosH
];
_ctrlRscMessageBox ctrlEnable true;
_ctrlRscMessageBox ctrlCommit 0;
if (_onOK isEqualTo {}) then {
_ctrlButtonOK ctrlEnable false;
_ctrlButtonOK ctrlSetFade 0;
_ctrlButtonOK ctrlSetText "";
_ctrlButtonOK ctrlCommit 0;
} else {
_ctrlButtonOK ctrlEnable true;
_ctrlButtonOK ctrlSetFade 0;
_ctrlButtonOK ctrlSetText localize "STR_DISP_OK";
_ctrlButtonOK ctrlCommit 0;
ctrlSetFocus _ctrlButtonOK;
};
if (_onCancel isEqualTo {}) then {
_ctrlButtonCancel ctrlEnable false;
_ctrlButtonCancel ctrlSetFade 0;
_ctrlButtonCancel ctrlSetText "";
_ctrlButtonCancel ctrlCommit 0;
} else {
_ctrlButtonCancel ctrlEnable true;
_ctrlButtonCancel ctrlSetFade 0;
_ctrlButtonCancel ctrlSetText localize "STR_DISP_CANCEL";
_ctrlButtonCancel ctrlCommit 0;
ctrlSetFocus _ctrlButtonCancel;
};
_ctrlButtonOK ctrlAddEventHandler ["buttonClick", {(ctrlParent (_this select 0)) closeDisplay 1; true}];
_ctrlButtonCancel ctrlAddEventHandler ["buttonClick", {(ctrlParent (_this select 0)) closeDisplay 2; true}];
GVAR(errorOnOK) = _onOK;
GVAR(errorOnCancel) = _onCancel;
_display displayAddEventHandler ["unload", {call ([{}, GVAR(errorOnOK), GVAR(errorOnCancel)] select (_this select 1))}];
_display displayAddEventHandler ["keyDown", {_this select 1 == 1}];

View File

@ -11,4 +11,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_COMMON
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

View File

@ -22,4 +22,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
// a static weapon has to be empty for dragging
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
alive _target && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLeftLeg") + (_target getHitPointDamage "HitRightLeg") > 0.4})}
alive _target && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})}

View File

@ -22,4 +22,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
// a static weapon has to be empty for dragging
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
alive _target && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLeftLeg") + (_target getHitPointDamage "HitRightLeg") > 0.4})};
alive _target && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})};

View File

@ -29,7 +29,7 @@
<English>Item too heavy</English>
<German>Gegenstand ist zu schwer</German>
<Spanish>Articulo demasiado pesado</Spanish>
<Polish>Przedmiot zbyt ciężki</Polish>
<Polish>Przedmiot jest zbyt ciężki</Polish>
<French>Objet trop lourd</French>
<Portuguese>Não é possível carregar o item devido a seu peso</Portuguese>
<Italian>Non è possibile trascinare l'oggetto a causa del suo peso</Italian>

View File

@ -233,7 +233,7 @@
<English>Dial</English>
<German>Wählen</German>
<Spanish>Marcar</Spanish>
<Polish>Wybierz mumer</Polish>
<Polish>Wybierz numer</Polish>
<French>Composer</French>
<Czech>Vytočit</Czech>
<Italian>Composizione numero</Italian>
@ -281,7 +281,7 @@
<English>Detonate Menu</English>
<German>"Zünden"-Menü</German>
<Spanish>Menú de detonación</Spanish>
<Polish>Menu detonowania</Polish>
<Polish>Menu detonacji</Polish>
<French>Menu de mise à feu</French>
<Czech>Menu Detonace</Czech>
<Italian>Menù di detonazione</Italian>
@ -484,7 +484,7 @@
<German>Zündet Sprengladungen wenn losgelassen.</German>
<French>Déclenche la mise à feu d'un explosif lorsqu'il est libéré.</French>
<Czech>Používaný k vzdálenému odpálení, při uvolnění odpálí výbušniny</Czech>
<Polish>Używany w celu zdalnej detonacji ładunków kiedy jego operator zostanie zabity.</Polish>
<Polish>Używany w celu zdalnej detonacji ładunków, kiedy jego operator zostanie zabity.</Polish>
<Spanish>Utilizado para detonar explosivos remotamente al soltarlo.</Spanish>
<Hungarian>Robbanóanyagok távoli robbantásához való, elengedéskor gyújt.</Hungarian>
<Russian>Используется для дистанционного подрыва, после смерти оператора.</Russian>

View File

@ -20,3 +20,7 @@ class CfgPatches {
#include "CfgWeapons.hpp"
#include "CfgOptics.hpp"
class ACE_Extensions {
extensions[] += {"ace_fcs"};
};

View File

@ -35,7 +35,7 @@
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false};
if !(call FUNC(canUseFCS)) exitWith {false};
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
@ -49,7 +49,7 @@
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false};
if !(call FUNC(canUseFCS)) exitWith {false};
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);

View File

@ -76,8 +76,18 @@ class CfgAmmo {
};
class ACE_G_40mm_HEDP: G_40mm_HE {
ACE_FRAG_CLASSES[] = {"ACE_frag_tiny_HD"};
ACE_FRAG_METAL = 200;
ACE_FRAG_CHARGE = 45;
ACE_FRAG_GURNEY_C = 2830;
ACE_FRAG_GURNEY_K = 3/5;
};
class ACE_G_40mm_HE: ACE_G_40mm_HEDP {
ACE_FRAG_CLASSES[] = {"ACE_frag_tiny_HD"};
ACE_FRAG_METAL = 200;
ACE_FRAG_CHARGE = 32;
ACE_FRAG_GURNEY_C = 2700;
ACE_FRAG_GURNEY_K = 3/5;
};
class ACE_G_40mm_Practice: ACE_G_40mm_HE {
ACE_FRAG_SKIP = 1;

View File

@ -1,6 +1,7 @@
class CfgMagazines {
class HandGrenade;
class ACE_HandFlare_Base: HandGrenade {
scope = 1;
value = 2;
nameSoundWeapon = "smokeshell";
nameSound = "smokeshell";
@ -8,6 +9,8 @@ class CfgMagazines {
initSpeed = 22;
};
class ACE_HandFlare_White: ACE_HandFlare_Base {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
ammo = "ACE_F_Hand_White";
displayname = "$STR_ACE_Grenades_M127A1_White_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description";
@ -16,6 +19,8 @@ class CfgMagazines {
picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa";
};
class ACE_HandFlare_Red: ACE_HandFlare_Base {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
ammo = "ACE_F_Hand_Red";
displayname = "$STR_ACE_Grenades_M127A1_Red_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description";
@ -24,6 +29,8 @@ class CfgMagazines {
picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa";
};
class ACE_HandFlare_Green: ACE_HandFlare_Base {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
ammo = "ACE_F_Hand_Green";
displayname = "$STR_ACE_Grenades_M127A1_Green_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description";
@ -32,6 +39,8 @@ class CfgMagazines {
picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa";
};
class ACE_HandFlare_Yellow: ACE_HandFlare_Base {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
ammo = "ACE_F_Hand_Yellow";
displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description";
@ -40,20 +49,24 @@ class CfgMagazines {
picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa";
};
class ACE_M84: HandGrenade {
author = "$STR_ACE_Common_ACETeam";
ammo = "ACE_G_M84";
displayname = "$STR_ACE_Grenades_M84_Name";
descriptionshort = "$STR_ACE_Grenades_M84_Description";
displayNameShort = "M84";
mass = 4;
model = PATHTOF(models\ACE_m84.p3d);
picture = PATHTOF(UI\ACE_m84_x_ca.paa);
};
class 3Rnd_UGL_FlareGreen_F;
class 6Rnd_GreenSignal_F: 3Rnd_UGL_FlareGreen_F {
author = "$STR_ACE_Common_ACETeam";
ammo = "F_40mm_Green";
initSpeed = 120;
};
class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F {
author = "$STR_ACE_Common_ACETeam";
ammo = "F_40mm_Red";
initSpeed = 120;
};

View File

@ -80,7 +80,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
//Add ace_medical pain effect:
if ((isClass (configFile >> "CfgPatches" >> "ACE_Medical")) && {_strength > 0}) then {
if ((isClass (configFile >> "CfgPatches" >> "ACE_Medical")) && {_strength > 0.1}) then {
[ACE_player, (_strength / 2)] call EFUNC(medical,adjustPainLevel);
};

View File

@ -0,0 +1,7 @@
class CfgActions {
class None;
class OpenBag: None {
showWindow = 0;
};
};

View File

@ -3,6 +3,15 @@
if (!hasInterface) exitWith {};
//Setup text/shadow color matrix
[] call FUNC(setupTextColors);
["SettingChanged", {
PARAMS_2(_name,_value);
if ((_name == QGVAR(colorTextMax)) || {_name == QGVAR(colorTextMin)} || {_name == QGVAR(colorShadowMax)} || {_name == QGVAR(colorShadowMin)}) then {
[] call FUNC(setupTextColors);
};
}] call EFUNC(common,addEventhandler);
// Install the render EH on the main display
addMissionEventHandler ["Draw3D", DFUNC(render)];

View File

@ -21,6 +21,7 @@ PREP(renderBaseMenu);
PREP(renderIcon);
PREP(renderMenu);
PREP(renderSelector);
PREP(setupTextColors);
PREP(splitPath);
GVAR(keyDown) = false;

View File

@ -14,6 +14,8 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgActions.hpp"
#include "CursorMenus.hpp"
class ACE_Settings {
@ -23,10 +25,44 @@ class ACE_Settings {
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorSelfInteraction";
};
class GVAR(AlwaysUseCursorInteraction) {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorInteraction";
};
class GVAR(UseListMenu) {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_UseListMenu";
};
class GVAR(colorTextMax) {
value[] = {1, 1, 1, 1};
typeName = "COLOR";
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_ColorTextMax";
};
class GVAR(colorTextMin) {
value[] = {1, 1, 1, 0.25};
typeName = "COLOR";
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_ColorTextMin";
};
class GVAR(colorShadowMax) {
value[] = {0, 0, 0, 1};
typeName = "COLOR";
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_ColorShadowMax";
};
class GVAR(colorShadowMin) {
value[] = {0, 0, 0, 0.25};
typeName = "COLOR";
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_ColorShadowMin";
};
};
class ACE_Extensions {
extensions[] += {"ace_breakLine"};
};

View File

@ -33,7 +33,9 @@ GVAR(lastTimeSearchedActions) = -1000;
GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
visibleMap ||
{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}};
{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}} ||
{(_menuType == 0) && GVAR(AlwaysUseCursorInteraction)};
if (GVAR(useCursorMenu)) then {
createDialog QGVAR(cursorMenu);
// The dialog sets:

View File

@ -41,9 +41,21 @@ if((count _this) > 2) then {
};
};
// For non-self actions, exit if the action is too far away
// For non-self actions, exit if the action is too far away or ocluded
if (GVAR(openedMenuType) == 0 && vehicle ACE_player == ACE_player &&
{(ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot")) distance _pos >= _distance}) exitWith {false};
{
private ["_headPos","_actualDistance"];
_headPos = ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot");
_actualDistance = _headPos distance _pos;
if (_actualDistance > _distance) exitWith {true};
if (_distance > 1.0) exitWith {
// If distance to action is greater than 1.0 m, check LOS
_line = [_headPos call EFUNC(common,positionToASL), _pos call EFUNC(common,positionToASL), _object, ACE_player];
lineIntersects _line
};
}) exitWith {false};
// Exit if the action is behind you
_sPos = if (count _pos != 2) then {

View File

@ -4,12 +4,11 @@
*
* Argument:
* 0: Text <STRING>
* 1: Color <STRING>
* 1: Icon <STRING>
* 2: 2d position <ARRAY>
* 3: ?
* 4: ?
* 5: ?
* 6: Icon <STRING>
* 3: Color <STRING>
* 4: Shadow Color <STRING>
* 5: Icon Color <STRING>
*
* Return value:
* None
@ -18,11 +17,8 @@
*/
#include "script_component.hpp"
#define DEFAULT_ICON QUOTE(\z\ace\addons\interaction\ui\dot_ca.paa)
private ["_color", "_sPos", "_ctrl", "_icon"];
_text = _this select 0;
_color = _this select 1;
_sPos = _this select 2;
_icon = _this select 6;
private ["_ctrl"];
PARAMS_6(_text,_icon,_sPos,_textColor,_shadowColor,_iconColor);
//systemChat format ["Icon %1 - %2,%3", _text, _sPos select 0, _sPos select 1];
@ -37,16 +33,15 @@ if(_icon == "") then {
};
_text = if (GVAR(UseListMenu)) then {
format ["<img image='%1' color='%2' align='left'/><t color='%3' size='0.80' shadow='1' shadowColor='#000000' shadowOffset='0.07'>%4</t>", _icon, _color, _color, _text]
format ["<img image='%1' color='%2' align='left'/><t color='%3' size='0.80' shadow='1' shadowColor='%4' shadowOffset='0.06'>%5</t>", _icon, _iconColor, _textColor, _shadowColor, _text]
} else {
format ["<img image='%1' color='%2' align='center'/><br/><t color='%3' size='0.80' align='center' shadow='1' shadowColor='#000000' shadowOffset='0.07'>%4</t>", _icon, _color, _color, "ace_breakLine" callExtension _text];
format ["<img image='%1' color='%2' align='center'/><br/><t color='%3' size='0.80' align='center' shadow='1' shadowColor='%4' shadowOffset='0.06'>%5</t>", _icon, _iconColor, _textColor, _shadowColor, "ace_breakLine" callExtension _text];
};
_ctrl ctrlSetStructuredText (parseText _text);
_text = if (GVAR(UseListMenu)) then {
_ctrl ctrlSetPosition [(_sPos select 0)-(0.0095*SafeZoneW), (_sPos select 1)-(0.0095*SafeZoneW), 0.20*SafeZoneW, 0.035*SafeZoneW];
_ctrl ctrlSetPosition [(_sPos select 0)-(0.0095*SafeZoneW), (_sPos select 1)-(0.0095*SafeZoneW), 0.20*SafeZoneW, 0.035*SafeZoneW];
} else {
_ctrl ctrlSetPosition [(_sPos select 0)-(0.0750*SafeZoneW), (_sPos select 1)-(0.0095*SafeZoneW), 0.15*SafeZoneW, 0.100*SafeZoneW];
_ctrl ctrlSetPosition [(_sPos select 0)-(0.0750*SafeZoneW), (_sPos select 1)-(0.0095*SafeZoneW), 0.15*SafeZoneW, 0.100*SafeZoneW];
};
//_ctrl ctrlSetBackgroundColor [0, 1, 0, 0.1];
_ctrl ctrlCommit 0;

View File

@ -45,19 +45,17 @@ _menuInSelectedPath = true;
// Render icon
// ARGB Color (First Hex Pair is transparancy)
_color = "#FFFFFFFF";
_textColor = GVAR(colorSelected);
_shadowColor = GVAR(colorSelectedShadow);
if(!_menuInSelectedPath) then {
if (_menuDepth > 0) then {
_color = format ["#%1FFFFFF", [255 * ((((count _path) - 1)/_menuDepth) max 0.25)] call EFUNC(common,toHex)];
} else {
_color = format ["#%1FFFFFF", [255 * 0.75] call EFUNC(common,toHex)];
};
_textColor = (GVAR(colorNotSelectedMatrix) select (count _path)) select _menuDepth;
_shadowColor = (GVAR(colorShadowNotSelectedMatrix) select (count _path)) select _menuDepth;
};
//END_COUNTER(constructing_colors);
//BEGIN_COUNTER(fnc_renderIcons);
[_actionData select 1, _color, _sPos, 1, 1, 0, _actionData select 2, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon);
[_actionData select 1, _actionData select 2, _sPos, _textColor, _shadowColor, "#FFFFFFFF"] call FUNC(renderIcon);
//END_COUNTER(fnc_renderIcons);

View File

@ -0,0 +1,52 @@
/*
* Author: PabstMirror
* Builds color strings needed for displaying interaction text
*
* Argument:
* None
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_mixColor", "_rowT", "_rowS", "_menuDepth", "_pathCount", "_menuInSelectedPath", "_color", "_path"];
//Mixes 2 colors (number arrays) and makes a color string "#AARRGGBB" for structured text
_mixColor = {
PARAMS_3(_color1,_color2,_ratio);
private ["_return", "_mix", "_index"];
_return = "";
for "_index" from 0 to 3 do {
_mix = linearConversion [0, 1, _ratio, (_color1 select _index), (_color2 select _index)];
if (_index != 3) then {
_return = _return + ([255 * _mix] call EFUNC(common,toHex));
} else {
_return = "#" + ([255 * _mix] call EFUNC(common,toHex)) + _return;
};
};
_return
};
GVAR(colorSelected) = [GVAR(colorTextMin), GVAR(colorTextMax), 1] call _mixColor;
GVAR(colorSelectedShadow) = [GVAR(colorShadowMin), GVAR(colorShadowMax), 1] call _mixColor;
GVAR(colorNotSelectedMatrix) = [];
GVAR(colorShadowNotSelectedMatrix) = [];
for "_pathCount" from 0 to 15 do {
_rowT = [];
_rowS = [];
for "_menuDepth" from 0 to 15 do {
if (_menuDepth > 0) then {
_rowT pushBack ([GVAR(colorTextMin), GVAR(colorTextMax), (((_pathCount - 1) / _menuDepth) max 0.25)] call _mixColor);
_rowS pushBack ([GVAR(colorShadowMin), GVAR(colorShadowMax), (((_pathCount - 1) / _menuDepth) max 0.25)] call _mixColor);
} else {
_rowT pushBack ([GVAR(colorTextMin), GVAR(colorTextMax), 0] call _mixColor);
_rowS pushBack ([GVAR(colorShadowMin), GVAR(colorShadowMax), 0] call _mixColor);
};
};
GVAR(colorNotSelectedMatrix) pushBack _rowT;
GVAR(colorShadowNotSelectedMatrix) pushBack _rowS;
};

View File

@ -12,6 +12,12 @@
<Hungarian>Mindig legyen a saját cselekvés kurzorja látható</Hungarian>
<Italian>Mostra sempre il cursore per le auto interazioni</Italian>
</Key>
<Key ID="STR_ACE_Interact_Menu_AlwaysUseCursorInteraction">
<English>Always display cursor for interaction</English>
<Spanish>Mostrar siempre el cursor para la interacción</Spanish>
<French>Toujours afficher le curseur pour les interactions</French>
<Italian>Mostra sempre il cursore per le interazioni</Italian>
</Key>
<Key ID="STR_ACE_Interact_Menu_UseListMenu">
<English>Display interaction menus as lists</English>
<Spanish>Mostrar los menus de interacción como listas</Spanish>
@ -65,5 +71,17 @@
<Hungarian>Járműves cselekvések</Hungarian>
<Italian>Interazioni con veicoli</Italian>
</Key>
<Key ID="STR_ACE_Interact_Menu_ColorTextMax">
<English>Interaction - Text Max</English>
</Key>
<Key ID="STR_ACE_Interact_Menu_ColorTextMin">
<English>Interaction - Text Min</English>
</Key>
<Key ID="STR_ACE_Interact_Menu_ColorShadowMax">
<English>Interaction - Shadow Max</English>
</Key>
<Key ID="STR_ACE_Interact_Menu_ColorShadowMin">
<English>Interaction - Shadow Min</English>
</Key>
</Package>
</Project>
</Project>

View File

@ -27,7 +27,7 @@ class CfgVehicles {
class ACE_Actions {
class ACE_MainActions {
displayName = "$STR_ACE_Interaction_MainAction";
distance = 5;
distance = 4;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
@ -35,7 +35,6 @@ class CfgVehicles {
class ACE_TeamManagement {
displayName = "$STR_ACE_Interaction_TeamManagement";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)});
statement = "";
showDisabled = 0;
@ -45,7 +44,6 @@ class CfgVehicles {
class ACE_JoinTeamRed {
displayName = "$STR_ACE_Interaction_JoinTeamRed";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam));
showDisabled = 1;
@ -55,7 +53,6 @@ class CfgVehicles {
};
class ACE_JoinTeamGreen {
displayName = "$STR_ACE_Interaction_JoinTeamGreen";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam));
showDisabled = 1;
@ -65,7 +62,6 @@ class CfgVehicles {
};
class ACE_JoinTeamBlue {
displayName = "$STR_ACE_Interaction_JoinTeamBlue";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam));
showDisabled = 1;
@ -75,7 +71,6 @@ class CfgVehicles {
};
class ACE_JoinTeamYellow {
displayName = "$STR_ACE_Interaction_JoinTeamYellow";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player});
statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam));
showDisabled = 1;
@ -86,7 +81,6 @@ class CfgVehicles {
class ACE_LeaveTeam {
displayName = "$STR_ACE_Interaction_LeaveTeam";
distance = 5;
condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'});
statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam));
showDisabled = 1;
@ -98,7 +92,6 @@ class CfgVehicles {
class ACE_JoinGroup {
displayName = "$STR_ACE_Interaction_JoinGroup";
distance = 5;
condition = QUOTE(side group _player == side group _target && {group _player != group _target});
statement = QUOTE([_player] joinSilent group _target;);
showDisabled = 0;
@ -109,7 +102,6 @@ class CfgVehicles {
class ACE_GetDown {
displayName = "$STR_ACE_Interaction_GetDown";
distance = 5;
condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
statement = QUOTE([_target] call DFUNC(getDown));
showDisabled = 0;
@ -117,7 +109,6 @@ class CfgVehicles {
};
class ACE_SendAway {
displayName = "$STR_ACE_Interaction_SendAway";
distance = 5;
condition = QUOTE([_target] call DFUNC(canInteractWithCivilian));
statement = QUOTE([_target] call DFUNC(sendAway));
showDisabled = 0;
@ -125,7 +116,6 @@ class CfgVehicles {
};
class ACE_Pardon {
displayName = "$STR_ACE_Interaction_Pardon";
distance = 5;
condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target});
statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc));
showDisabled = 0;

View File

@ -24,6 +24,10 @@ _actionTrees = missionNamespace getVariable [_varName, []];
_actions = [];
// Mount unit MainActions menu
_actions pushBack [(_actionTrees select 0) select 0, (_actionTrees select 0) select 1, _unit];
{
EXPLODE_2_PVT(_x,_actionData,_children);
_actions pushBack [_actionData, _children, _unit];
} forEach ((_actionTrees select 0) select 1);
_actions

View File

@ -430,7 +430,7 @@
<Spanish>Te tocaron el hombro DERECHO</Spanish>
<German>Dir wurde auf die rechte Schulter geklopft</German>
<French>On te tape sur l'épaule droite</French>
<Polish>Zostałeś klepnięty po ramieniu</Polish>
<Polish>Zostałeś klepnięty w prawe ramię</Polish>
<Hungarian>Megveregették a JOBB válladat.</Hungarian>
<Czech>Někdo tě poklepal na PRAVÉ rameno</Czech>
<Russian>Вас похлопали по ПРАВОМУ плечу</Russian>
@ -442,7 +442,7 @@
<Spanish>Te tocaron el hombro IZQUIERDO.</Spanish>
<German>Dir wurde auf die linke Schulter geklopft</German>
<French>On te tape sur l'épaule gauche</French>
<Polish>Zostałeś klepnięty po ramieniu</Polish>
<Polish>Zostałeś klepnięty w lewe ramię</Polish>
<Hungarian>Megveregették a BAL válladat.</Hungarian>
<Czech>Někdo tě poklepal na LEVÉ rameno</Czech>
<Russian>Вас похлопали по ЛЕВОМУ плечу</Russian>

View File

@ -9,7 +9,9 @@ private["_apos", "_aposX", "_aposY", "_args", "_boundsInput", "_bpos", "_canFire
private["_constraintLeft", "_constraintRight", "_constraintTop", "_currentTarget", "_fireDisabledEH"];
private["_firedEH", "_fov", "_lastTick", "_lockTime", "_maxX", "_maxY", "_minX", "_minY", "_newTarget"];
private["_offsetX", "_offsetY", "_pos", "_randomLockInterval", "_randomPosWithinBounds", "_range"];
private["_runTime", "_soundTime", "_targetArray", "_zamerny"];
private["_runTime", "_soundTime", "_targetArray", "_zamerny", "_currentShooter"];
_currentShooter = (vehicle ACE_player);
#define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5
#define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5
@ -128,7 +130,7 @@ FUNC(disableFire) = {
if(_firedEH < 0 && difficulty > 0) then {
_firedEH = [ACE_player, "DefaultAction", {true}, {
_canFire = ACE_player getVariable["ace_missileguidance_target", nil];
_canFire = _this getVariable["ace_missileguidance_target", nil];
if(!isNil "_canFire") exitWith { false };
true
}] call EFUNC(common,addActionEventHandler);
@ -155,7 +157,7 @@ if (isNull _newTarget) then {
__JavelinIGUITargetingLines ctrlShow false;
__JavelinIGUITargetingConstraints ctrlShow false;
ACE_player setVariable ["ace_missileguidance_target",nil, false];
_currentShooter setVariable ["ace_missileguidance_target",nil, false];
// Disallow fire
_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
@ -212,7 +214,7 @@ if (isNull _newTarget) then {
{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
ACE_player setVariable["ace_missileguidance_target", _currentTarget, false];
_currentShooter setVariable["ace_missileguidance_target", _currentTarget, false];
// Allow fire
_fireDisabledEH = [_fireDisabledEH] call FUNC(enableFire);
@ -227,7 +229,7 @@ if (isNull _newTarget) then {
__JavelinIGUITargetingConstrains ctrlShow true;
__JavelinIGUITargetingLines ctrlShow false;
ACE_player setVariable["ace_missileguidance_target", nil, false];
_currentShooter setVariable["ace_missileguidance_target", nil, false];
_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
[_newTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
@ -270,7 +272,7 @@ if (isNull _newTarget) then {
__JavelinIGUITargetingLines ctrlShow false;
__JavelinIGUITargetingConstraints ctrlShow false;
ACE_player setVariable ["ace_missileguidance_target",nil, false];
_currentShooter setVariable ["ace_missileguidance_target",nil, false];
// Disallow fire
_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
@ -287,4 +289,4 @@ _args set[3, _lockTime];
_args set[4, _soundTime];
_args set[6, _fireDisabledEH];
uiNamespace setVariable[QGVAR(arguments), _args ];
uiNamespace setVariable[QGVAR(arguments), _args ];

View File

@ -33,7 +33,8 @@ uiNameSpace setVariable [QGVAR(arguments),
_pfh_handle = uiNamespace getVariable ["ACE_RscOptics_javelin_PFH", nil];
if(isNil "_pfh_handle") then {
_pfh_handle = [FUNC(onOpticDraw), 0, []] call CBA_fnc_addPerFrameHandler;
uiNamespace setVariable["ACE_RscOptics_javelin_PFH", _pfh_handle];
};
if(!isNil "_pfh_handle") then {
[] call FUNC(onOpticUnload); // Unload optic if it was already loaded
};
_pfh_handle = [FUNC(onOpticDraw), 0, []] call CBA_fnc_addPerFrameHandler;
uiNamespace setVariable["ACE_RscOptics_javelin_PFH", _pfh_handle];

View File

@ -14,7 +14,7 @@
*/
#include "script_component.hpp"
private ["_playerDir", "_windSpeed", "_windDir", "_crosswind", "_headwind", "_humidity", "_temperature", "_humidity", "_barometricPressure", "_altitude"];
private ["_playerDir", "_windSpeed", "_crosswind", "_headwind", "_humidity", "_temperature", "_humidity", "_barometricPressure", "_altitude"];
if (isNil QGVAR(MIN) || isNil QGVAR(MAX)) then {
_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL ACE_player) select 2);

View File

@ -42,9 +42,7 @@ if (GVAR(Kestrel4500) && dialog) then {
GVAR(Overlay) = true;
[{
private ["_outputData", "_updateTimer"];
[{
// abort condition
if (!GVAR(Overlay) || {!(("ACE_Kestrel4500" in (uniformItems ACE_player)) || ("ACE_Kestrel4500" in (vestItems ACE_player)))}) exitWith {
GVAR(Overlay) = false;
@ -55,6 +53,7 @@ GVAR(Overlay) = true;
if (diag_tickTime > GVAR(updateTimer)) then {
GVAR(updateTimer) = diag_tickTime + 1;
private ["_outputData"];
_outputData = [] call FUNC(generateOutputData);
3 cutRsc ["RscKestrel4500", "PLAIN", 1, false];

View File

@ -14,7 +14,7 @@
*/
#include "script_component.hpp"
private ["_playerDir", "_textTop", "_textCenterBig", "_textCenterLine1Left", "_textCenterLine2Left", "_textCenterLine3Left", "_textCenterLine1Right", "_textCenterLine2Right", "_textCenterLine3Right", "_textInfoLine1", "_textInfoLine2", "_temperature", "_humidity", "_windSpeed", "_windDir", "_newWindSpeed", "_windSource", "_height"];
private ["_playerDir", "_textTop", "_textCenterBig", "_textCenterLine1Left", "_textCenterLine2Left", "_textCenterLine3Left", "_textCenterLine1Right", "_textCenterLine2Right", "_textCenterLine3Right", "_textInfoLine1", "_textInfoLine2", "_temperature", "_humidity", "_windSpeed", "_windDir"];
[] call FUNC(collectData);

View File

@ -53,4 +53,4 @@ _structuredOutputText = _structuredOutputText + format ["<img align='center' siz
// } forEach (magazinesAmmoFull ACE_player);
// _structuredOutputText = _structuredOutputText + format [("<t align='center'>" + (localize "STR_ACE_MagazineRepack_RepackedMagazinesCount") + "</t>"), _fullMags, _partialMags];
[parseText _structuredOutputText] call EFUNC(common,displayTextStructured);
[parseText _structuredOutputText, 2] call EFUNC(common,displayTextStructured);

View File

@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler. -->
<Project name="ACE">
<Package name="MagazineRepack">
<Key ID="STR_ACE_MagazineRepack_RepackMagazines">
@ -66,7 +67,7 @@
<German>%1 volle(s) Magazin(e) und %2 übrig gebliebene Patrone(n)</German>
<Spanish>%1 cargador(es) completo(s) y %2 bala(s) extra(s)</Spanish>
<French>%1 chargeur(s) plein(s) et %2 cartouche(s) en rab</French>
<Polish>Pełnych magazynków: %1.&lt;br /&gt; Dodatkowych naboi: %2.</Polish>
<Polish>Pełnych magazynków: %1.&lt;br/&gt;Dodatkowych naboi: %2.</Polish>
<Czech>%1 plný zásobník(y) a %2 munice navíc</Czech>
<Italian>%1 caricatore/i pieno e %2 munizioni extra</Italian>
<Portuguese>%1 carregador(es) cheio(s) e %2 disparo(s) a mais</Portuguese>
@ -102,9 +103,9 @@
<Spanish>%1 Total y %2 Parcial</Spanish>
<Russian>%1 полных и %2 неполных</Russian>
<Czech>%1 plný a %2 částečně</Czech>
<Polish>Pełnych: %1.&lt;br /&gt;Częściowo pełnych: %2.</Polish>
<Polish>Pełnych: %1.&lt;br/&gt;Częściowo pełnych: %2.</Polish>
<Hungarian>%1 teljes és %2 részleges</Hungarian>
<Italian>%1 pieno e %2 parziale</Italian>
</Key>
</Package>
</Project>
</Project>

View File

@ -72,7 +72,7 @@ _vehicle = vehicle _unit;
// Do not obscure the map if the player is on a enclosed vehicle (assume internal illumination)
if (_vehicle != _unit) then {
// Player is in a vehicle
if (isTurnedOut _unit && {_vehicle isKindOf "Tank" || {_vehicle isKindOf "Wheeled_APC"}}) then {
if (isTurnedOut _unit && { _vehicle isKindOf "Tank" || { ( _vehicle isKindOf "Helicopter" || _vehicle isKindOf "Plane" ) && { (driver _vehicle) == _unit || { (gunner _vehicle) == _unit } } } || {_vehicle isKindOf "Wheeled_APC"}}) then {
_isEnclosed = true;
};
};

View File

@ -79,16 +79,16 @@ class ACE_Settings {
displayName = "$STR_ACE_Medical_litterSimulationDetail";
description = "$STR_ACE_Medical_litterSimulationDetail_Desc";
typeName = "SCALAR";
value = 3;
values[] = {"Off", "Low", "Medium", "High", "Ultra"};
_values[] = { 0, 50, 100, 1000, 5000 };
isClientSettable = 1;
};
class GVAR(litterCleanUpDelay) {
typeName = "SCALAR";
value = 0;
value = 0;
};
class GVAR(medicSetting_PAK) {
typeName = "SCALAR";
@ -139,4 +139,8 @@ class ACE_Settings {
typeName = "BOOL";
value = 0;
};
class GVAR(moveUnitsFromGroupOnUnconscious) {
typeName = "BOOL";
value = 0;
};
};

View File

@ -4,4 +4,7 @@ private ["_unit"];
_unit = _this select 0;
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}];
[_unit] call FUNC(init);
if (local _unit) then {
[_unit] call FUNC(init);
};

View File

@ -6,7 +6,7 @@ _unit = _this select 0;
if !(local _unit) exitWith {};
[_unit, true] call FUNC(init);
[_unit] call FUNC(init);
//Reset captive status for respawning unit
if (!(_unit getVariable ["ACE_isUnconscious", false])) then {

View File

@ -23,10 +23,10 @@ if ([_target] call EFUNC(common,isAwake)) exitwith {
["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
};
if ([_target] call FUNC(isBeingCarried)) then {
[_caller, _target] call FUNC(dropObject_carry);
[_caller, _target] call FUNC(dropObject_carry);
};
if ([_target] call FUNC(isBeingDragged)) then {
[_caller, _target] call FUNC(dropObject);
[_caller, _target] call FUNC(dropObject);
};
_vehicle = [_caller, _target] call EFUNC(common,loadPerson);

View File

@ -63,12 +63,6 @@ if (_selectionName in GVAR(SELECTIONS)) then {
_newDamage = _damage - (_unit getHitPointDamage (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName)));
};
if ([_unit] call EFUNC(common,isPlayer)) then {
_newDamage = _newDamage / (GVAR(playerDamageThreshold) max 0.01);
} else {
_newDamage = _newDamage / (GVAR(AIDamageThreshold) max 0.01);
};
_damage = _damage - _newDamage;

View File

@ -24,12 +24,12 @@ if (_local) then {
};
if ((_unit getvariable ["ACE_isUnconscious",false]) && {count (_unit getvariable [QGVAR(unconsciousArguments), []]) >= 7}) then {
private "_arguments";
_arguments = (_unit getvariable [QGVAR(unconsciousArguments), []]);
_arguments set [ 3, time];
private "_arguments";
_arguments = (_unit getvariable [QGVAR(unconsciousArguments), []]);
_arguments set [ 3, time];
[DFUNC(unconsciousPFH), 0.1, _arguments ] call CBA_fnc_addPerFrameHandler;
[DFUNC(unconsciousPFH), 0.1, _arguments ] call CBA_fnc_addPerFrameHandler;
_unit setvariable [QGVAR(unconsciousArguments), nil, true];
_unit setvariable [QGVAR(unconsciousArguments), nil, true];
};
};

View File

@ -16,22 +16,19 @@
private ["_unit", "_allUsedMedication", "_logs", "_forceNew"];
_unit = _this select 0;
_forceNew = if (count _this > 1) then {_this select 1} else {false};
if (!(isnil {_unit getvariable QGVAR(triageLevel)}) && !_forceNew) exitwith {};
_unit setVariable [QGVAR(pain), 0];
_unit setVariable [QGVAR(morphine), 0];
_unit setVariable [QGVAR(bloodVolume), 100];
_unit setVariable [QGVAR(pain), 0, true];
_unit setVariable [QGVAR(morphine), 0, true];
_unit setVariable [QGVAR(bloodVolume), 100, true];
// tourniquets
_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
// wounds and injuries
_unit setvariable [QGVAR(openWounds), []];
_unit setvariable [QGVAR(bandagedWounds), []];
_unit setVariable [QGVAR(internalWounds), []];
_unit setvariable [QGVAR(lastUniqueWoundID), 1];
_unit setvariable [QGVAR(openWounds), [], true];
_unit setvariable [QGVAR(bandagedWounds), [], true];
_unit setVariable [QGVAR(internalWounds), [], true];
_unit setvariable [QGVAR(lastUniqueWoundID), 1, true];
// vitals
_unit setVariable [QGVAR(heartRate), 80];
@ -40,19 +37,19 @@ _unit setvariable [QGVAR(bloodPressure), [80, 120]];
_unit setVariable [QGVAR(peripheralResistance), 100];
// fractures
_unit setVariable [QGVAR(fractures), []];
_unit setVariable [QGVAR(fractures), [], true];
// triage card and logs
_unit setvariable [QGVAR(triageLevel), 0];
_unit setvariable [QGVAR(triageCard), []];
_unit setvariable [QGVAR(triageLevel), 0, true];
_unit setvariable [QGVAR(triageCard), [], true];
// IVs
_unit setVariable [QGVAR(salineIVVolume), 0];
_unit setVariable [QGVAR(plasmaIVVolume), 0];
_unit setVariable [QGVAR(bloodIVVolume), 0];
_unit setVariable [QGVAR(salineIVVolume), 0, true];
_unit setVariable [QGVAR(plasmaIVVolume), 0, true];
_unit setVariable [QGVAR(bloodIVVolume), 0, true];
// damage storage
_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
// airway
_unit setvariable [QGVAR(airwayStatus), 100];
@ -60,26 +57,26 @@ _unit setVariable [QGVAR(airwayOccluded), false];
_unit setvariable [QGVAR(airwayCollapsed), false];
// generic medical admin
_unit setvariable [QGVAR(addedToUnitLoop), false];
_unit setvariable [QGVAR(inCardiacArrest), false];
_unit setVariable ["ACE_isUnconscious", false];
_unit setvariable [QGVAR(hasLostBlood), false];
_unit setvariable [QGVAR(isBleeding), false];
_unit setvariable [QGVAR(hasPain), false];
_unit setvariable [QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives)];
_unit setvariable [QGVAR(addedToUnitLoop), false, true];
_unit setvariable [QGVAR(inCardiacArrest), false, true];
_unit setVariable ["ACE_isUnconscious", false, true];
_unit setvariable [QGVAR(hasLostBlood), false, true];
_unit setvariable [QGVAR(isBleeding), false, true];
_unit setvariable [QGVAR(hasPain), false, true];
_unit setvariable [QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives), true];
// medication
_allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
{
_unit setvariable [_x select 0, nil];
} foreach _allUsedMedication;
_unit setVariable [QGVAR(allUsedMedication), []];
_unit setVariable [QGVAR(allUsedMedication), [], true];
_logs = _unit getvariable [QGVAR(allLogs), []];
{
_unit setvariable [_x, nil];
} foreach _logs;
_unit setvariable [QGVAR(allLogs), []];
_unit setvariable [QGVAR(allLogs), [], true];
// items
[{

View File

@ -37,7 +37,9 @@ _unit setUnconscious true;
if (_unit == ACE_player) then {
if (visibleMap) then {openMap false};
closeDialog 0;
while {dialog} do {
closeDialog 0;
};
};
// if we have unconsciousness for AI disabled, we will kill the unit instead
@ -73,7 +75,9 @@ _unit setUnitPos "DOWN";
// So the AI does not get stuck, we are moving the unit to a temp group on its own.
//Unconscious units shouldn't be put in another group #527:
// [_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);

View File

@ -15,7 +15,7 @@
#include "script_component.hpp"
private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit"];
private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit", "_specificClass", "_classID", "_effectivenessFound"];
_target = _this select 0;
_bandage = _this select 1;
_selectionName = _this select 2;
@ -92,8 +92,7 @@ if (USE_WOUND_EVENT_SYNC) then {
};
// Handle the reopening of bandaged wounds
if (_impact > 0 && {GVAR(enableAdvancedWounds)}) then {
// TODO temp disabled until bandaged wounds are supported by event sync.
// [_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
[_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
};
// If all wounds have been bandaged, we will reset all damage to 0, so the unit is not showing any blood on the model anymore.

View File

@ -36,9 +36,9 @@ _caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
_caller selectWeapon _weaponSelect;
} else {
_caller action ["SwitchWeapon", _caller, _caller, 99];
_caller action ["SwitchWeapon", _caller, _caller, 99];
};
{

View File

@ -34,9 +34,9 @@ _caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
_caller selectWeapon _weaponSelect;
} else {
_caller action ["SwitchWeapon", _caller, _caller, 99];
_caller action ["SwitchWeapon", _caller, _caller, 99];
};
// Record specific callback

View File

@ -24,6 +24,9 @@ _hasMovedOut = _args select 5;
_parachuteCheck = _args select 6;
if (!alive _unit) exitwith {
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
[_unit, false] call EFUNC(common,disableAI);
//_unit setUnitPos _originalPos;
@ -60,8 +63,9 @@ if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
// Swhich the unit back to its original group
//Unconscious units shouldn't be put in another group #527:
// [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, false] call EFUNC(common,disableAI);
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)

View File

@ -11,4 +11,4 @@
#include "\z\ace\addons\main\script_macros.hpp"
#define USE_WOUND_EVENT_SYNC true
#define USE_WOUND_EVENT_SYNC false

View File

@ -1,13 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Medical">
<Key ID="TR_ACE_Medical_litterSimulationDetail">
<Key ID="STR_ACE_Medical_litterSimulationDetail">
<English>Litter Simulation Detail</English>
<Polish>Detale zużytych medykamentów</Polish>
<Spanish>Detalle de simulación de basura</Spanish>
</Key>
<Key ID="TR_ACE_Medical_litterSimulationDetail_Desc">
<Key ID="STR_ACE_Medical_litterSimulationDetail_Desc">
<English>Litter simulation detail level sets the number of litter items which will be locally spawned in the client. Excessive amounts in local areas could cause FPS lag, so this is a client only setting.</English>
<Polish>Opcja ta ustawia liczbę zużytych medykamentów, jakie pojawiają się lokalnie wokół gracza. Ich zbyt duża ilość może spowodować spadki FPS, dlatego jest to ustawienie tylko po stronie klienta.</Polish>
<Spanish>Detalle simulación de basura establece el número de artículos de basura que se generan a nivel local en el cliente. Las cantidades excesivas en áreas locales podrían causar caída de rendimiento, así que esto es un ajuste de cliente únicamente.</Spanish>
</Key>
<Key ID="STR_ACE_Medical_Inject_Atropine">
<English>Inject Atropine</English>
@ -1634,4 +1636,4 @@
<French>Aberration chromatique</French>
</Key>
</Package>
</Project>
</Project>

View File

@ -49,11 +49,11 @@ if (GVAR(currentApplicationPage) == 1) then {
} else { //Map Mode:
if (GVAR(mapAutoTrackPosition)) then {
_theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), GVAR(gpsPositionASL)];
_theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), (getPosASL ace_player)];
ctrlMapAnimCommit _theMap;
};
_size = 48 * _mapSize;
_theMap drawIcon [QUOTE(PATHTO_R(images\icon_self.paa)), [0.533,0.769,0.76,0.75], GVAR(gpsPositionASL), _size, _size, (getDir ace_player), '', 0 ];
_theMap drawIcon [QUOTE(PATHTO_R(images\icon_self.paa)), [0.533,0.769,0.76,0.75], (getPosASL ace_player), _size, _size, (getDir ace_player), '', 0 ];
if (GVAR(settingShowAllWaypointsOnMap)) then {
_size = 32 * _mapSize;

View File

@ -83,7 +83,6 @@ if ((_oldShowMode == DISPLAY_MODE_CLOSED) && {GVAR(currentShowMode) != DISPLAY_M
};
[_pfID] call CBA_fnc_removePerFrameHandler;
} else {
GVAR(gpsPositionASL) = getPosAsl ace_player;
if (GVAR(currentShowMode) == DISPLAY_MODE_HIDDEN) then {
//If display is hidden, and we can show, then swithc modes:
if ([DISPLAY_MODE_DISPLAY] call FUNC(canShow)) then {

View File

@ -44,7 +44,7 @@ case (APP_MODE_INFODISPLAY): {
(_display displayCtrl IDC_MODEDISPLAY_NORTHING) ctrlSetText _northingText;
//Elevation:
_numASL = (GVAR(gpsPositionASL) select 2) + GVAR(mapAltitude);
_numASL = ((getPosASL ace_player) select 2) + GVAR(mapAltitude);
_aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber;
_aboveSeaLevelText = if (_numASL > 0) then {"+" + _aboveSeaLevelText + " MSL"} else {_aboveSeaLevelText + " MSL"};
(_display displayCtrl IDC_MODEDISPLAY_ELEVATIONNUM) ctrlSetText _aboveSeaLevelText;
@ -88,13 +88,13 @@ case (APP_MODE_INFODISPLAY): {
};
if (!(_targetPosLocationASL isEqualTo [])) then {
_bearing = [GVAR(gpsPositionASL), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearing = [(getPosASL ace_player), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearingText = if (GVAR(settingUseMils)) then {
[(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber;
} else {
([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8
};
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)];
_numASL = (_targetPosLocationASL select 2) + GVAR(mapAltitude);
_aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber;
@ -125,7 +125,7 @@ case (APP_MODE_COMPASS): {
(_display displayCtrl IDC_MODECOMPASS_RANGE) ctrlSetText "";
(_display displayCtrl IDC_MODECOMPASS_TARGET) ctrlSetText "";
} else {
_playerPos2d = GVAR(gpsPositionASL) select [0,2];
_playerPos2d = (getPosASL ace_player) select [0,2];
_targetPosName = "";
_targetPosLocationASL = [];
@ -145,13 +145,13 @@ case (APP_MODE_COMPASS): {
_rangeText = "---";
if (!(_targetPosLocationASL isEqualTo [])) then {
_bearing = [GVAR(gpsPositionASL), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearing = [(getPosASL ace_player), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearingText = if (GVAR(settingUseMils)) then {
[(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber;
} else {
([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8
};
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)];
};
@ -169,7 +169,7 @@ case (APP_MODE_WAYPOINTS): {
{
EXPLODE_2_PVT(_x,_wpName,_wpPos);
_wpListBox lbAdd _wpName;
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_wpPos select [0,2])) / 1000;
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_wpPos select [0,2])) / 1000;
_wpListBox lbSetTextRight [_forEachIndex, (format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)])];
} forEach _waypoints;

View File

@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler. -->
<Project name="ACE">
<Package name="microdagr">
<Key ID="STR_ACE_microdagr_itemName">
@ -252,7 +251,7 @@
<Spanish>Mostrar MicroDAGR</Spanish>
<Russian>Показать MicroDAGR</Russian>
<Czech>Ukázat MicroDAGR GPS</Czech>
<Polish>Pokaż&lt;br /&gt;MicroDAGR</Polish>
<Polish>Pokaż MicroDAGR</Polish>
<French>Afficher MicroDAGR</French>
<Hungarian>MicroDAGR mutatása</Hungarian>
<Italian>Mostra MicroDAGR</Italian>
@ -263,7 +262,7 @@
<Spanish>Configurar MicroDAGR</Spanish>
<Russian>Настроить MicroDAGR</Russian>
<Czech>Konfigurovat MicroDAGR GPS</Czech>
<Polish>Konfiguruj&lt;br /&gt;MicroDAGR</Polish>
<Polish>Konfiguruj MicroDAGR</Polish>
<French>Configurer MicroDAGR</French>
<Hungarian>MicroDAGR konfigurálása</Hungarian>
<Italian>ConfiguraMicroDAGR</Italian>
@ -274,7 +273,7 @@
<Spanish>Cerrar MicroDAGR</Spanish>
<Russian>Закрыть MicroDAGR</Russian>
<Czech>Zavřít MicroDAGR GPS</Czech>
<Polish>Zamknij&lt;br /&gt;MicroDAGR</Polish>
<Polish>Zamknij MicroDAGR</Polish>
<French>Fermer MicroDAGR</French>
<Hungarian>MicroDAGR elrejtése</Hungarian>
<Italian>Chiudi MicroDAGR</Italian>

View File

@ -17,6 +17,7 @@
<Key ID="STR_ACE_MissileGuidance_Desc">
<English>Advanced missile guidance, or AMG, provides multiple enhancements to missile locking and firing. It is also a framework required for missile weapon types.</English>
<Polish>Zaawansowane namierzanie rakiet, lub ZNR, dostarcza wiele poprawek do systemu namierzania rakiet oraz dodaje nowe tryby strzału. Jest to wymagana opcja dla broni rakietowych.</Polish>
<Spanish>Guía de misiles avanzada, o AMG en sus siglas en inglés, ofrece múltiples mejoras en el fijado y disparo de misiles. Es también un framework requerido para armas de tipo misil.</Spanish>
</Key>
<Key ID="STR_ACE_Hydra70_DAGR">
<English>Hydra-70 DAGR Missile</English>

View File

@ -5,10 +5,35 @@ class CfgMovesBasic {
};
class Actions {
class RifleStandActionsNoAdjust;
class RifleLowStandActionsNoAdjust;
class RifleBaseStandActions;
class RifleKneelActions: RifleBaseStandActions {
Civil = "AmovPknlMstpSnonWnonDnon";
};
class RifleProneActions: RifleBaseStandActions {
Civil = "AmovPpneMstpSnonWnonDnon";
SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
};
class PistolStandActions;
class PistolProneActions: PistolStandActions {
SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
};
class LauncherKneelActions;
/*class LauncherStandActions: LauncherKneelActions {
PlayerProne = "AmovPpneMstpSrasWlnrDnon";
Down = "AmovPpneMstpSrasWlnrDnon";
};*/
class LauncherProneActions: LauncherKneelActions {
TurnL = "AmovPpneMstpSrasWlnrDnon_turnl";
TurnLRelaxed = "AmovPpneMstpSrasWlnrDnon_turnl";
TurnR = "AmovPpneMstpSrasWlnrDnon_turnr";
TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr";
};
// WEAPON RAISED - RUNNING
class RifleStandActionsNoAdjust;
class RifleStandActionsRunF: RifleStandActionsNoAdjust {
getOver = "AovrPercMrunSrasWrflDf";
};
@ -18,6 +43,7 @@ class CfgMovesBasic {
class RifleStandActionsRunFR: RifleStandActionsNoAdjust {
getOver = "AovrPercMrunSrasWrflDf";
};
// WEAPON RAISED - SPRINTING
class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust {
getOver = "AovrPercMrunSrasWrflDf";
@ -28,7 +54,9 @@ class CfgMovesBasic {
class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust {
getOver = "AovrPercMrunSrasWrflDf";
};
// WEAPON LOWERED - RUNNING
class RifleLowStandActionsNoAdjust;
class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust {
getOver = "AovrPercMrunSrasWrflDf";
};

View File

@ -218,6 +218,7 @@
<English>Option Menu UI Scaling</English>
<French>Menu option: taille de l'UI</French>
<Polish>Skalowanie UI menu ustawień</Polish>
<Spanish>Opción de escalado del menú UI</Spanish>
</Key>
</Package>
</Project>
</Project>

View File

@ -208,7 +208,7 @@ class CfgWeapons {
class srifle_DMR_02_sniper_F: srifle_DMR_02_F {
displayName = "$STR_ACE_RealisticNames_srifle_DMR_02_sniper"; //MAR-10 .338 (Sand)";
};
*/
class DMR_03_base_F: Rifle_Long_Base_F {
displayName = "$STR_ACE_RealisticNames_DMR_03"; //Mk-I EMR 7.62 mm";
};
@ -236,7 +236,7 @@ class CfgWeapons {
class srifle_DMR_03_spotter_F: srifle_DMR_03_F {
displayName = "$STR_ACE_RealisticNames_srifle_DMR_03_spotter"; //NATO DMR (provisional) spotter";
};
/*
class DMR_04_base_F: Rifle_Long_Base_F {
displayName = "$STR_ACE_RealisticNames_DMR_04"; //ASP-1 Kir 12.7 mm";
};
@ -264,7 +264,7 @@ class CfgWeapons {
class srifle_DMR_05_tan_f: srifle_DMR_05_blk_F {
displayName = "$STR_ACE_RealisticNames_srifle_DMR_05_tan"; //Cyrus 9.3 mm (Tan)";
};
*/
class DMR_06_base_F: Rifle_Long_Base_F {
displayName = "$STR_ACE_RealisticNames_DMR_06"; //Mk14 7.62 mm";
};
@ -278,6 +278,7 @@ class CfgWeapons {
};
// marksmen mgs
/*
class MMG_01_base_F: Rifle_Long_Base_F {
displayName = "$STR_ACE_RealisticNames_MMG_01"; //Navid 9.3 mm";
};
@ -289,7 +290,7 @@ class CfgWeapons {
class MMG_01_tan_F: MMG_01_hex_F {
displayName = "$STR_ACE_RealisticNames_MMG_01_tan"; //Navid 9.3 mm (Tan)";
};
*/
class MMG_02_base_F: Rifle_Long_Base_F {
displayName = "$STR_ACE_RealisticNames_MMG_02"; //SPMG .338";
};
@ -304,7 +305,7 @@ class CfgWeapons {
class MMG_02_sand_F: MMG_02_camo_F {
displayName = "$STR_ACE_RealisticNames_MMG_02_sand"; //SPMG .338 (Sand)";
};*/
};
// vehicle weapons

View File

@ -519,7 +519,7 @@
<English>Punisher (GMG)</English>
<German>Punisher (GMW)</German>
<Spanish>Punisher (GMG)</Spanish>
<Polish>Punisher (CKM)</Polish>
<Polish>Punisher (GMG)</Polish>
<Czech>Punisher (granátomet)</Czech>
<French>Punisher (GMG)</French>
<Russian>Kаратель (Гранатомет)</Russian>
@ -1510,53 +1510,53 @@
<Russian>TODO: MAR-10 .338 (песочный)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_DMR_03">
<English>TODO: Mk-I EMR 7.62 mm</English>
<Czech>TODO: Mk-I EMR 7.62 mm</Czech>
<French>Mk-l EMR 7.62 mm</French>
<Spanish>TODO: Mk-I EMR 7.62 mm</Spanish>
<Russian>TODO: Mk-I EMR 7.62 мм</Russian>
<English>SG 556 7.62 mm</English>
<Czech>SG 556 7.62 mm</Czech>
<French>SG 556 7.62 mm</French>
<Spanish>SG 556 7.62 mm</Spanish>
<Russian>SG 556 7.62 мм</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_srifle_DMR_03">
<English>TODO: Mk-I EMR 7.62 mm (Black)</English>
<Czech>TODO: Mk-I EMR 7.62 mm (Black)</Czech>
<French>Mk-l EMR 7.62 mm (Noir)</French>
<Spanish>TODO: Mk-I EMR 7.62 mm (Negro)</Spanish>
<Russian>TODO: Mk-I EMR 7.62 мм (черный)</Russian>
<English>SG 556 7.62 mm (Black)</English>
<Czech>SG 556 7.62 mm (Black)</Czech>
<French>SG 556 7.62 mm (Noir)</French>
<Spanish>SG 556 7.62 mm (Negro)</Spanish>
<Russian>SG 556 7.62 мм (черный)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_khaki">
<English>TODO: Mk-I EMR 7.62 mm (Khaki)</English>
<Czech>TODO: Mk-I EMR 7.62 mm (Khaki)</Czech>
<French>Mk-l EMR 7.62 mm (Kaki)</French>
<Spanish>TODO: Mk-I EMR 7.62 mm (Caqui)</Spanish>
<Russian>TODO: Mk-I EMR 7.62 мм (хаки)</Russian>
<English>SG 556 7.62 mm (Khaki)</English>
<Czech>SG 556 7.62 mm (Khaki)</Czech>
<French>SG 556 7.62 mm (Kaki)</French>
<Spanish>SG 556 7.62 mm (Caqui)</Spanish>
<Russian>SG 556 7.62 мм (хаки)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_tan">
<English>TODO: Mk-I EMR 7.62 mm (Sand)</English>
<Czech>TODO: Mk-I EMR 7.62 mm (Sand)</Czech>
<French>Mk-l EMR 7.62 mm (Beige)</French>
<Spanish>TODO: Mk-I EMR 7.62 mm (Arena)</Spanish>
<Russian>TODO: Mk-I EMR 7.62 мм (песочный)</Russian>
<English>SG 556 7.62 mm (Sand)</English>
<Czech>SG 556 7.62 mm (Sand)</Czech>
<French>SG 556 7.62 mm (Beige)</French>
<Spanish>SG 556 7.62 mm (Arena)</Spanish>
<Russian>SG 556 7.62 мм (песочный)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_multicam">
<English>TODO: Mk-I EMR 7.62 mm (Camo)</English>
<Czech>TODO: Mk-I EMR 7.62 mm (Camo)</Czech>
<French>Mk-l EMR 7.62 mm (Camo)</French>
<Spanish>TODO: Mk-I EMR 7.62 mm (Camuflaje)</Spanish>
<Russian>TODO: Mk-I EMR 7.62 мм (камо)</Russian>
<English>SG 556 7.62 mm (Camo)</English>
<Czech>SG 556 7.62 mm (Camo)</Czech>
<French>SG 556 7.62 mm (Camo)</French>
<Spanish>SG 556 7.62 mm (Camuflaje)</Spanish>
<Russian>SG 556 7.62 мм (камо)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_woodland">
<English>TODO: Mk-I EMR 7.62 mm (Woodland)</English>
<Czech>TODO: Mk-I EMR 7.62 mm (Woodland)</Czech>
<French>Mk-l EMR 7.62 mm (Woodland)</French>
<Spanish>TODO: Mk-I EMR 7.62 mm (Bosque)</Spanish>
<Russian>TODO: Mk-I EMR 7.62 мм (лесной)</Russian>
<English>SG 556 7.62 mm (Woodland)</English>
<Czech>SG 556 7.62 mm (Woodland)</Czech>
<French>SG 556 7.62 mm (Woodland)</French>
<Spanish>SG 556 7.62 mm (Bosque)</Spanish>
<Russian>SG 556 7.62 мм (лесной)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_spotter">
<English>TODO: NATO DMR (provisional) spotter</English>
<Czech>TODO: NATO DMR (provisional) spotter</Czech>
<French>NATO DMR (provisoire) observateur</French>
<Spanish>TODO: NATO DMR (provisional) observador</Spanish>
<Russian>TODO: NATO DMR (provisional) корректировщик</Russian>
<English>SG 556 7.62 mm (provisional) spotter</English>
<Czech>SG 556 7.62 mm (provisional) spotter</Czech>
<French>SG 556 7.62 mm (provisoire) Observateur</French>
<Spanish>SG 556 7.62 mm (provisional) observador</Spanish>
<Russian>SG 556 7.62 мм (provisional) корректировщик</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_DMR_04">
<English>TODO: ASP-1 Kir 12.7 mm</English>
@ -1608,25 +1608,25 @@
<Russian>TODO: Cyrus 9.3 мм (бронза)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_DMR_06">
<English>TODO: Mk14 7.62 mm</English>
<Czech>TODO: Mk14 7.62 mm</Czech>
<French>Mk 14 7.62 mm</French>
<Spanish>TODO: Mk14 7.62 mm</Spanish>
<Russian>TODO: Mk14 7.62 мм</Russian>
<English>M14 7.62 mm</English>
<Czech>M14 7.62 mm</Czech>
<French>M14 7.62 mm</French>
<Spanish>M14 7.62 mm</Spanish>
<Russian>M14 7.62 мм</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_srifle_DMR_06_camo">
<English>TODO: Mk14 7.62 mm (Camo)</English>
<Czech>TODO: Mk14 7.62 mm (Camo)</Czech>
<French>Mk 14 7.62 mm (Camo)</French>
<Spanish>TODO: Mk14 7.62 mm (Camuflaje)</Spanish>
<Russian>TODO: Mk14 7.62 мм (камо)</Russian>
<English>M14 7.62 mm (Camo)</English>
<Czech>M14 7.62 mm (Camo)</Czech>
<French>M14 7.62 mm (Camo)</French>
<Spanish>M14 7.62 mm (Camuflaje)</Spanish>
<Russian>M14 7.62 мм (Камо)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_srifle_DMR_06_olive">
<English>TODO: Mk14 7.62 mm (Olive)</English>
<Czech>TODO: Mk14 7.62 mm (Olive)</Czech>
<French>Mk 14 7.62 mm (Olive)</French>
<Spanish>TODO: Mk14 7.62 mm (Oliva)</Spanish>
<Russian>TODO: Mk14 7.62 мм (олива)</Russian>
<English>M14 7.62 mm (Olive)</English>
<Czech>M14 7.62 mm (Olive)</Czech>
<French>M14 7.62 mm (Olive)</French>
<Spanish>M14 7.62 mm (Oliva)</Spanish>
<Russian>M14 7.62 мм (Олива)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_MMG_01">
<English>TODO: Navid 9.3 mm</English>
@ -1650,32 +1650,32 @@
<Russian>TODO: Navid 9.3 мм (бронза)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_MMG_02">
<English>TODO: SPMG .338</English>
<Czech>TODO: SPMG .338</Czech>
<French>SPMG .338</French>
<Spanish>TODO: SPMG .338</Spanish>
<Russian>TODO: SPMG .338</Russian>
<English>LWMMG .338</English>
<Czech>LWMMG .338</Czech>
<French>LWMMG .338</French>
<Spanish>LWMMG .338</Spanish>
<Russian>LWMMG .338</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_MMG_02_camo">
<English>TODO: SPMG .338 (MTP)</English>
<Czech>TODO: SPMG .338 (MTP)</Czech>
<French>SPMG .338 (MTP)</French>
<Spanish>TODO: SPMG .338 (MTP)</Spanish>
<Russian>TODO: SPMG .338 (MTP)</Russian>
<English>LWMMG .338 (MTP)</English>
<Czech>LWMMG .338 (MTP)</Czech>
<French>LWMMG .338 (MTP)</French>
<Spanish>LWMMG .338 (MTP)</Spanish>
<Russian>LWMMG .338 (MTP)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_MMG_02_black">
<English>TODO: SPMG .338 (Black)</English>
<Czech>TODO: SPMG .338 (Black)</Czech>
<French>SPMG .338 (Noir)</French>
<Spanish>TODO: SPMG .338 (Negro)</Spanish>
<Russian>TODO: SPMG .338 (черный)</Russian>
<English>LWMMG .338 (Black)</English>
<Czech>LWMMG .338 (Black)</Czech>
<French>LWMMG .338 (Noir)</French>
<Spanish>LWMMG .338 (Negro)</Spanish>
<Russian>LWMMG .338 (Черный)</Russian>
</Key>
<Key ID="STR_ACE_RealisticNames_MMG_02_sand">
<English>TODO: SPMG .338 (Sand)</English>
<Czech>TODO: SPMG .338 (Sand)</Czech>
<English>LWMMG .338 (Sand)</English>
<Czech>LWMMG .338 (Sand)</Czech>
<French>SPMG .338 (Beige)</French>
<Spanish>TODO: SPMG .338 (Arena)</Spanish>
<Russian>TODO: SPMG .338 (песочный)</Russian>
<Spanish>LWMMG .338 (Arena)</Spanish>
<Russian>LWMMG .338 (Песочный)</Russian>
</Key>
</Package>
</Project>
</Project>

View File

@ -0,0 +1 @@
z\ace\addons\recoil

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