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Missileguidance - Update DAGR (#10024)
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@ -20,19 +20,21 @@ class CfgAmmo {
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class ADDON {
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class ADDON {
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enabled = 1;
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enabled = 1;
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minDeflection = 0.0005; // Minium flap deflection for guidance
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pitchRate = 40; // degrees per second
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maxDeflection = 0.0025; // Maximum flap deflection for guidance
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yawRate = 40;
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incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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// Guidance type for munitions
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defaultSeekerType = "SALH";
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defaultSeekerType = "SALH";
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seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" };
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seekerTypes[] = { "SALH" };
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defaultSeekerLockMode = "LOAL";
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "AugmentedProportionalNavigation";
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navigationTypes[] = { "AugmentedProportionalNavigation" };
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seekerAngle = 90; // Angle in front of the missile which can be searched
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seekerAngle = 90; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerAccuracy = 1; // seeker accuracy multiplier
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@ -68,7 +70,6 @@ class CfgAmmo {
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// Begin ACE guidance Configs
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// Begin ACE guidance Configs
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class ADDON {
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class ADDON {
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enabled = 1;
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enabled = 1;
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minDeflection = 0.00005; // Minium flap deflection for guidance
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minDeflection = 0.00005; // Minium flap deflection for guidance
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maxDeflection = 0.025; // Maximum flap deflection for guidance
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maxDeflection = 0.025; // Maximum flap deflection for guidance
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incDeflection = 0.00005; // The incrmeent in which deflection adjusts.
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incDeflection = 0.00005; // The incrmeent in which deflection adjusts.
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@ -4,24 +4,40 @@ class CfgMagazines {
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class 6Rnd_ACE_Hydra70_DAGR: 12Rnd_PG_missiles {
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class 6Rnd_ACE_Hydra70_DAGR: 12Rnd_PG_missiles {
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ammo = "ACE_Hydra70_DAGR";
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ammo = "ACE_Hydra70_DAGR";
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count = 12;
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count = 12;
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displayName = "6 Round DAGR";
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displayName = CSTRING(Hydra70_DAGR_6x);
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displayNameShort = "6 Round DAGR";
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descriptionShort = "6 Round DAGR";
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weight = 36;
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weight = 36;
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};
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};
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class 12Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR {
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class 12Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR {
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count = 12;
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count = 12;
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displayName = "16 Round DAGR";
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displayName = CSTRING(Hydra70_DAGR_12x);
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displayNameShort = "16 Round DAGR";
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descriptionShort = "16 Round DAGR";
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weight = 72;
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weight = 72;
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};
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};
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class 24Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR {
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class 24Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR {
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count = 24;
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count = 24;
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displayName = "24 Round DAGR";
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displayName = CSTRING(Hydra70_DAGR_24x);
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displayNameShort = "24 Round DAGR";
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descriptionShort = "24 Round DAGR";
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weight = 72;
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weight = 72;
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};
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};
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class PylonRack_12Rnd_PG_missiles;
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class PylonRack_6Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
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ammo = "ACE_Hydra70_DAGR";
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displayName = CSTRING(Hydra70_DAGR_6x);
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count = 6;
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pylonWeapon = QGVAR(dagr);
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};
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class PylonRack_12Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
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ammo = "ACE_Hydra70_DAGR";
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displayName = CSTRING(Hydra70_DAGR_12x);
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count = 12;
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pylonWeapon = QGVAR(dagr);
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};
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class PylonRack_24Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
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ammo = "ACE_Hydra70_DAGR";
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displayName = CSTRING(Hydra70_DAGR_24x);
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count = 24;
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pylonWeapon = QGVAR(dagr);
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};
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};
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};
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@ -2,8 +2,13 @@ class CfgWeapons {
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class missiles_DAGR;
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class missiles_DAGR;
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class GVAR(dagr): missiles_DAGR {
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class GVAR(dagr): missiles_DAGR {
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR","PylonRack_6Rnd_ACE_DAGR","PylonRack_12Rnd_ACE_DAGR","PylonRack_24Rnd_ACE_DAGR"};
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autoFire = 0;
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canLock = 0;
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canLock = 0;
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magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR"};
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weaponLockSystem = 0;
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lockingTargetSound[] = {"",0,1};
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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};
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@ -205,5 +205,14 @@
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<Chinese>循環切換開火模式</Chinese>
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<Chinese>循環切換開火模式</Chinese>
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<Turkish>Ateşleme Modunu Değiştir</Turkish>
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<Turkish>Ateşleme Modunu Değiştir</Turkish>
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</Key>
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</Key>
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<Key ID="STR_ACE_MissileGuidance_Hydra70_DAGR_6x">
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<English>6x DAGR [ACE]</English>
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</Key>
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<Key ID="STR_ACE_MissileGuidance_Hydra70_DAGR_12x">
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<English>12x DAGR [ACE]</English>
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</Key>
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<Key ID="STR_ACE_MissileGuidance_Hydra70_DAGR_24x">
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<English>24x DAGR [ACE]</English>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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