Merge branch 'master' into virtualExplosivesPlace

This commit is contained in:
PabstMirror 2015-08-15 11:40:06 -05:00
commit 4d8a9ae890
176 changed files with 4726 additions and 577 deletions

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@ -1,27 +1,21 @@
<p align="center">
<img src="https://github.com/acemod/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.jpg"
height="112">
<img src="https://github.com/acemod/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.jpg" width="480">
</p>
<p align="center">
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Version-3.2.1-blue.svg"
alt="ACE version">
<img src="https://img.shields.io/badge/Version-3.2.1-blue.svg" alt="ACE3 version">
</a>
<a href="https://github.com/acemod/ACE3/releases/download/v3.2.1/ace3_3.2.1.zip">
<img src="http://img.shields.io/badge/Download-56.5_MB-green.svg"
alt="ACE download">
<img src="http://img.shields.io/badge/Download-56.5_MB-green.svg" alt="ACE3 download">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="http://img.shields.io/github/issues-raw/acemod/ACE3.svg?label=Issues"
alt="ACE issues">
<img src="http://img.shields.io/github/issues-raw/acemod/ACE3.svg?label=Issues" alt="ACE3 issues">
</a>
<a href="http://forums.bistudio.com/showthread.php?191716-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE&p=2935435&viewfull=1#post2935435">
<img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg"
alt="BIF thread">
<img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg" alt="BIF thread">
</a>
<a href="https://github.com/acemod/ACE3/blob/master/LICENSE">
<img src="http://img.shields.io/badge/License-GPLv2-red.svg"
alt="ACE license">
<img src="http://img.shields.io/badge/License-GPLv2-red.svg" alt="ACE3 license">
</a>
</p>
<p align="center"><sup><strong>Requires the latest version of <a href="http://www.armaholic.com/page.php?id=18767">CBA A3</a>. Visit us on <a href="https://www.facebook.com/ACE3Mod">Facebook</a> | <a href="https://www.youtube.com/c/ACE3Mod">YouTube</a> | <a href="https://twitter.com/ACE3Mod">Twitter</a> | <a href="http://www.reddit.com/r/arma/search?q=ACE&restrict_sr=on&sort=new&t=all">Reddit</a></strong></sup></p>

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@ -1,3 +1,3 @@
#include "script_component.hpp"
["backpackOpened", {_this call FUNC(backpackOpened)}] call EFUNC(common,addEventHandler);
["backpackOpened", DFUNC(backpackOpened)] call EFUNC(common,addEventHandler);

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@ -2,18 +2,18 @@
* Author: commy2
*
* Someone opened your backpack. Execute locally.
*
*
* Argument:
* 0: Who accessed your inventory? (Object)
* 1: Unit that wields the backpack (Object)
* 2: The backpack object (Object)
*
*
* Return value:
* None.
*/
#include "script_component.hpp"
PARAMS_3(_unit,_target,_backpack);
private ["_sounds", "_position"];
params ["_target", "_backpack"];
// do cam shake if the target is the player
if ([_target] call EFUNC(common,isPlayer)) then {
@ -21,7 +21,6 @@ if ([_target] call EFUNC(common,isPlayer)) then {
};
// play a rustling sound
private ["_sounds", "_position"];
_sounds = [
/*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",

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@ -2,21 +2,21 @@
* Author: commy2
*
* Returns the unit that has the given backpack object equipped.
*
*
* Argument:
* 0: A backpack object (Object)
*
* 0: Executing Unit (Object)
* 1: A backpack object (Object)
*
* Return value:
* Unit that has the backpack equipped. (Object)
*/
#include "script_component.hpp"
scopeName "main";
private ["_backpack", "_unit"];
_backpack = _this select 0;
_unit = objNull;
params ["_unit","_backpack"];
_target = objNull;
{
if (backpackContainer _x == _backpack) exitWith {_unit = _x};
} forEach (allUnits + allDeadMen);
_unit
if (backpackContainer _x == _backpack) then {_target = _x; breakTo "main"};
} count nearestObjects [_unit, ["Man"], 5];
if (isNull _target) exitWith {ACE_Player};
_target

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@ -11,9 +11,8 @@
*/
#include "script_component.hpp"
private ["_backpack", "_config"];
_backpack = _this select 0;
private ["_config"];
params ["_backpack"];
if (typeName _backpack == "OBJECT") then {
_backpack = typeOf _backpack;

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@ -2,29 +2,27 @@
* Author: commy2
*
* Handle the open inventory event. Display message on traget client.
*
*
* Argument:
* Input from "InventoryOpened" eventhandler
*
*
* Return value:
* false. Always open the inventory dialog. (Bool)
*/
#include "script_component.hpp"
private ["_unit", "_backpack"];
_unit = _this select 0;
_backpack = _this select 1;
private "_target";
params ["","_backpack"];
// exit if the target is not a backpack
if !([_backpack] call FUNC(isBackpack)) exitWith {};
// get the unit that wears the backpack object
private "_target";
_target = [_backpack] call FUNC(getBackpackAssignedUnit);
_target = _this call FUNC(getBackpackAssignedUnit);
if (isNull _target) exitWith {false};
// raise event on target unit
["backpackOpened", _target, [_unit, _target, _backpack]] call EFUNC(common,targetEvent);
["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent);
// return false to open inventory as usual
false

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@ -190,8 +190,8 @@ class CfgVehicles {
defaultValue = 1;
};
class requireSurrender {
displayName = CSTRING(ModuleSettings_allowSurrender_name);
description = CSTRING(ModuleSettings_allowSurrender_description);
displayName = CSTRING(ModuleSettings_requireSurrender_name);
description = CSTRING(ModuleSettings_requireSurrender_description);
typeName = "NUMBER";
class values {
class disable {

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@ -27,7 +27,7 @@ if (isNull _target) then {
};
if (isNull _vehicle) then {
_objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship_F"], 10];
_objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship"], 10];
if ((count _objects) > 0) then {_vehicle = _objects select 0;};
};

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@ -29,7 +29,7 @@ if (isNull _target) then {
if (isNull _target) exitWith {};
if (isNull _vehicle) then {
_objects = nearestObjects [_unit, ["Car_F", "Tank_F", "Helicopter_F", "Boat_F", "Plane_F"], 10];
_objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship"], 10];
if ((count _objects) > 0) then {_vehicle = _objects select 0;};
};
if (isNull _vehicle) exitWith {};

1
addons/cargo/$PBOPREFIX$ Normal file
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@ -0,0 +1 @@
z\ace\addons\cargo

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@ -0,0 +1,9 @@
class ACE_Settings {
class GVAR(enable) {
displayName = CSTRING(ModuleSettings_enable);
description = CSTRING(ModuleSettings_enable_desc);
typeName = "BOOL";
value = 1;
category = CSTRING(settingsCategory);
};
};

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@ -0,0 +1,80 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_Killed_EventHandlers {
class All {
init = QUOTE(call FUNC(handleDestroyed));
};
};
class Extended_Init_EventHandlers {
class StaticWeapon {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ReammoBox_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class Cargo_base_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class CargoNet_01_box_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Land_CargoBox_V1_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Land_PaperBox_closed_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Car {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Tank {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Helicopter {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Plane {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Ship_F {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
};

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@ -0,0 +1,301 @@
class CfgVehicles {
class ACE_Module;
class ACE_moduleCargoSettings: ACE_Module {
scope = 2;
displayName = CSTRING(SettingsModule_DisplayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_Cargo_ca.paa));
category = "ACE";
function = QUOTE(DFUNC(moduleSettings));
functionPriority = 1;
isGlobal = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class enable {
displayName = CSTRING(ModuleSettings_enable);
description = CSTRING(ModuleSettings_enable_desc);
typeName = "BOOL";
defaultValue = 1;
};
};
class ModuleDescription {
description = CSTRING(SettingsModule_Desc);
sync[] = {};
};
};
class LandVehicle;
class Car: LandVehicle {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
class ACE_Cargo {
/*
class Cargo {
class ACE_medicalSupplyCrate {
type = "ACE_medicalSupplyCrate";
amount = 1;
};
};*/
};
};
class Tank: LandVehicle {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
class Car_F;
class Truck_F: Car_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Air;
// Repair helicopters
class Helicopter: Air {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Heli_Transport_02_base_F;
class I_Heli_Transport_02_F : Heli_Transport_02_base_F {
GVAR(space) = 20;
GVAR(hasCargo) = 1;
};
// Repair fixed wing aircraft
class Plane: Air {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
// boats
class Ship;
class Ship_F: Ship {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
// Static weapons
class StaticWeapon: LandVehicle {
GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class StaticMortar;
class Mortar_01_base_F: StaticMortar {
GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
// Ammo boxes
class ThingX;
class ReammoBox_F: ThingX {
GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class Scrapyard_base_F;
class Land_PaperBox_closed_F: Scrapyard_base_F {
GVAR(space) = 10;
GVAR(hasCargo) = 1;
GVAR(size) = 11;
GVAR(canLoad) = 1;
XEH_ENABLED;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
distance = 5;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "";
};
};
};
class Cargo_base_F: ThingX {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
GVAR(size) = 4;
GVAR(canLoad) = 1;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
distance = 5;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "";
};
};
};
class Cargo10_base_F: Cargo_base_F {
GVAR(space) = 14;
GVAR(size) = 15;
XEH_ENABLED;
};
class Land_Cargo20_blue_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_brick_red_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_cyan_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_grey_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_light_blue_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_light_green_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_military_green_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Ruins_F;
class Land_Cargo20_military_ruins_F: Ruins_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_orange_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_red_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_sand_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_vr_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_white_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_yellow_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo40_blue_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_brick_red_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_cyan_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_grey_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_light_blue_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_light_green_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_military_green_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_military_ruins_F: Ruins_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_orange_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_red_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_sand_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_vr_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_white_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_yellow_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
// small
class Land_CargoBox_V1_F: ThingX {
GVAR(space) = 7;
GVAR(hasCargo) = 1;
GVAR(size) = 7;
XEH_ENABLED;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
distance = 5;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "";
};
};
};
};

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@ -0,0 +1,27 @@
#include "script_component.hpp"
ADDON = false;
PREP(canLoadItemIn);
PREP(canUnloadItem);
PREP(canLoad);
PREP(findNearestVehicle);
PREP(getCargoSpaceLeft);
PREP(GetSizeItem);
PREP(initObject);
PREP(initVehicle);
PREP(handleDestroyed);
PREP(moduleSettings);
PREP(loadItem);
PREP(onMenuOpen);
PREP(unloadItem);
PREP(validateCargoSpace);
PREP(startLoadIn);
PREP(startUnload);
GVAR(initializedItemClasses) = [];
if (isServer) then {
["cargo_hideItem", {params ["_object", "_status"]; _object hideObjectGlobal _status;}] call EFUNC(common,addEventHandler);
};
ADDON = true;

18
addons/cargo/config.cpp Normal file
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@ -0,0 +1,18 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {"commy2", "Glowbal"};
authorUrl = "https://ace3mod.com/";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "menu.hpp"
#include "ACE_Settings.hpp"

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@ -0,0 +1,31 @@
/*
* Author: Glowbal
* Check if player can load item into the nearest vehicle
*
* Arguments:
* 0: Player <OBJECT>
* 1: Object to load <OBJECT>
*
* Return value:
* Can load <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object"];
private ["_nearestVehicle"];
_nearestVehicle = [_player] call FUNC(findNearestVehicle);
if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitwith {_nearestVehicle = _x};
}foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
};
if (isNull _nearestVehicle) exitwith {false};
[_object, _nearestVehicle] call FUNC(canLoadItemIn);

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@ -0,0 +1,23 @@
/*
* Author: Glowbal
* Check if item can be loaded into other Object
*
* Arguments:
* 0: Item Object <OBJECT>
* 1: Holder Object (vehicle) <OBJECT>
*
* Return value:
* Can load in <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
params ["_item", "_vehicle"];
if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitwith {false};
private "_itemSize";
_itemSize = ([_item] call FUNC(getSizeItem));
_itemSize > 0 && {alive _item && alive _vehicle} && {(_item distance _vehicle <= MAX_LOAD_DISTANCE)} && {_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))};

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@ -0,0 +1,39 @@
/*
* Author: Glowbal, ViperMaul
* Check if item can be unloaded
*
* Arguments:
* 0: loaded object <OBJECT>
* 1: Object <OBJECT>
*
* Return value:
* Can be unloaded <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_validVehiclestate", "_emptyPos"];
params ["_item", "_vehicle"];
_loaded = _vehicle getvariable [QGVAR(loaded), []];
if !(_item in _loaded) exitwith {false};
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]);
};
};
if (!_validVehiclestate) exitwith { false };
(count _emptyPos != 0);

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/*
* Author: Glowbal
* Get nearest vehicle, priority car, air, tank, ship
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* Vehicle that is in Distance <OBJECT>
*
* Public: No
*/
#include "script_component.hpp"
private ["_loadCar", "_loadHelicopter", "_loadTank", "_loadShip", "_loadContainer"];
params ["_unit"];
_loadCar = nearestObject [_unit, "car"];
if (_unit distance _loadCar <= MAX_LOAD_DISTANCE) exitwith {_loadCar};
_loadHelicopter = nearestObject [_unit, "air"];
if (_unit distance _loadHelicopter <= MAX_LOAD_DISTANCE) exitwith {_loadHelicopter};
_loadTank = nearestObject [_unit, "tank"];
if (_unit distance _loadTank <= MAX_LOAD_DISTANCE) exitwith {_loadTank};
_loadShip = nearestObject [_unit, "ship"];
if (_unit distance _loadShip <= MAX_LOAD_DISTANCE) exitwith {_loadShip};
_loadContainer = nearestObject [_unit,"Cargo_base_F"];
if (_unit distance _loadContainer <= MAX_LOAD_DISTANCE) exitwith {_loadContainer};
objNull;

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/*
* Author: Glowbal
* Get the cargo space left on object
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* Cargo space left <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle"];
_vehicle getvariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeof _vehicle >> QGVAR(space))];

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/*
* Author: Glowbal
* Get the cargo size of an object
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* Cargo size. <NUMBER> (default: -1)
*
* Public: No
*/
#include "script_component.hpp"
private "_config";
params ["_item"];
_config = (configFile >> "CfgVehicles" >> typeof _item >> QGVAR(size));
if (isNumber (_config)) exitwith {
_item getvariable [QGVAR(size), getNumber (_config)];
};
-1

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@ -0,0 +1,29 @@
/*
* Author: Glowbal
* Handle object being destroyed
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle"];
private["_loaded"];
_loaded = _vehicle getvariable [QGVAR(loaded), []];
if (count _loaded == 0) exitwith {};
{
// TODO deleteVehicle or just delete vehicle? Do we want to be able to recover destroyed equipment?
deleteVehicle _x;
//_x setDamage 1;
} count _loaded;
[_vehicle] call FUNC(validateCargoSpace);

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@ -0,0 +1,28 @@
/*
* Author: Glowbal
* Initialize variables for loadable objects. Called from init EH.
*
* Arguments:
* 0: Any object <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_object"];
if (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> QGVAR(canLoad)) != 1) exitwith {};
private ["_type", "_action"];
_type = typeOf _object;
// do nothing if the class is already initialized
if (_type in GVAR(initializedItemClasses)) exitWith {};
GVAR(initializedItemClasses) pushBack _type;
_action = [QGVAR(load), localize LSTRING(loadObject), QUOTE(PATHTOF(UI\Icon_load.paa)), {[_player, _target] call FUNC(startLoadIn)}, {GVAR(enable) && {[_player, _target] call FUNC(canLoad)}}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

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@ -0,0 +1,58 @@
/*
* Author: Glowbal
* initalize vehicle. Adds open caro menu action if available
*
* Arguments:
* 0: vehicle <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle"];
TRACE_1("params", _vehicle);
private ["_type", "_initializedClasses"];
_type = typeOf _vehicle;
_initializedClasses = GETMVAR(GVAR(initializedClasses),[]);
if (isServer) then {
{
if (isClass _x) then {
private ["_className", "_amount","_position","_object"];
_className = getText (_x >> "type");
_amount = getNumber (_x >> "amount");
_position = getPos _vehicle;
_position set [1, (_position select 1) + 1];
_position set [2, (_position select 2) + 7.5];
for "_i" from 1 to _amount do {
_object = createVehicle [_className, _position, [], 0, "CAN_COLLIDE"];
if !([_object, _vehicle] call FUNC(loadItem)) exitwith {
deleteVehicle _object;
};
};
};
nil
} count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo"));
};
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
// set class as initialized
_initializedClasses pushBack _type;
SETMVAR(GVAR(initializedClasses),_initializedClasses);
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitwith {};
private ["_text", "_condition", "_statement", "_icon", "_action"];
_condition = {GVAR(enable)};
_text = localize LSTRING(openMenu);
_statement = {GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);};
_icon = "";
_action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

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@ -0,0 +1,34 @@
/*
* Author: Glowbal
* Load object into vehicle
*
* Arguments:
* 0: Object <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_space", "_itemSize"];
params ["_item", "_vehicle"];
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitwith {false};
_loaded = _vehicle getvariable [QGVAR(loaded), []];
_loaded pushback _item;
_vehicle setvariable [QGVAR(loaded), _loaded, true];
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
_vehicle setvariable [QGVAR(space), _space - _itemSize, true];
detach _item;
_item attachTo [_vehicle,[0,0,100]];
["cargo_hideItem", [_item, true]] call EFUNC(common,serverEvent);
true;

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@ -0,0 +1,21 @@
/*
* Author: Glowbal
* Module for adjusting the cargo settings
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};
[_logic, QGVAR(enable), "enable"] call EFUNC(common,readSettingFromModule);

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@ -0,0 +1,45 @@
/*
* Author: Glowbal
* Handle the UI data display
*
* Arguments:
* 0: display <DISPLAY>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
params["_display"];
uiNamespace setvariable [QGVAR(menuDisplay), _display];
[{
private ["_display","_loaded", "_ctrl", "_label"];
disableSerialization;
_display = uiNamespace getvariable QGVAR(menuDisplay);
if (isnil "_display") exitwith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
if (isNull GVAR(interactionVehicle) || ACE_player distance GVAR(interactionVehicle) >= 10) exitwith {
closeDialog 0;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
_loaded = GVAR(interactionVehicle) getvariable [QGVAR(loaded), []];
_ctrl = _display displayCtrl 100;
_label = _display displayCtrl 2;
lbClear _ctrl;
{
_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> typeOf _x >> "displayName"));
true
} count _loaded;
_label ctrlSetText format[localize LSTRING(labelSpace), [GVAR(interactionVehicle)] call DFUNC(getCargoSpaceLeft)];
}, 0, []] call CBA_fnc_addPerFrameHandler;

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@ -0,0 +1,29 @@
/*
* Author: Glowbal
* Start load item
*
* Arguments:
* 0: Any object <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object"];
private ["_nearestVehicle"];
_nearestVehicle = [_player] call FUNC(findNearestVehicle);
if (isNull _nearestVehicle || _nearestVehicle isKindOf "Cargo_Base_F") then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitwith {_nearestVehicle = _x};
}foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
};
if (isNull _nearestVehicle) exitwith {false};
[_object, _nearestVehicle] call FUNC(loadItem);

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@ -0,0 +1,31 @@
/*
* Author: Glowbal
* Start unload action
*
* Arguments:
* None
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_display", "_loaded", "_ctrl", "_selected", "_item"];
disableSerialization;
_display = uiNamespace getvariable QGVAR(menuDisplay);
if (isnil "_display") exitwith {};
_loaded = GVAR(interactionVehicle) getvariable [QGVAR(loaded), []];
if (count _loaded == 0) exitwith {};
_ctrl = _display displayCtrl 100;
_selected = (lbCurSel _ctrl) max 0;
if (count _loaded <= _selected) exitwith {};
_item = _loaded select _selected;
[_item, GVAR(interactionVehicle)] call FUNC(unloadItem);

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@ -0,0 +1,62 @@
/*
* Author: Glowbal, ViperMaul
* Unload object from vehicle
*
* Arguments:
* 0: Object <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
params ["_item", "_vehicle"];
if !([_item, _vehicle] call FUNC(canUnloadItem)) exitwith {
false
};
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeOf _item]);
};
};
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
if (!_validVehiclestate) exitwith { false };
if (count _emptyPos == 0) exitwith { false }; //consider displaying text saying there are no safe places to exit the vehicle
_loaded = _vehicle getvariable [QGVAR(loaded), []];
_loaded = _loaded - [_item];
_vehicle setvariable [QGVAR(loaded), _loaded, true];
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
_vehicle setvariable [QGVAR(space), (_space + _itemSize), true];
detach _item;
_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
["cargo_hideItem", [_item, false]] call EFUNC(common,serverEvent);
// TOOO maybe drag/carry the unloaded item?
true;

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@ -0,0 +1,32 @@
/*
* Author: Glowbal
* Validate the vehicle cargo space
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_newLoaded", "_totalSpaceOccupied"];
params ["_vehicle"];
_loaded = _vehicle getvariable [QGVAR(loaded), []];
_newLoaded = [];
_totalSpaceOccupied = 0;
{
if !(isNull _x) then {
_newLoaded pushback _x;
_totalSpaceOccupied = _totalSpaceOccupied + ([_x] call FUNC(getSizeItem));
};
true
} count _loaded;
if (count _loaded != count _newLoaded) then {
_vehicle setvariable [QGVAR(loaded), _newLoaded, true];
};
_vehicle setvariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeof _vehicle >> QGVAR(space)) - _totalSpaceOccupied, true];

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@ -0,0 +1 @@
#include "\z\ace\addons\cargo\script_component.hpp"

104
addons/cargo/menu.hpp Normal file
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@ -0,0 +1,104 @@
#include "\z\ace\addons\common\define.hpp"
class GVAR(menu) {
idd = 314614;
movingEnable = true;
onLoad = QUOTE([_this select 0] call FUNC(onMenuOpen));
onUnload = QUOTE(uiNamespace setvariable [ARR_2(QUOTE(QGVAR(menuDisplay)),nil)];);
class controlsBackground {
class HeaderBackground: ACE_gui_backgroundBase{
idc = -1;
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
x = "13 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "13 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "#(argb,8,8,3)color(0,0,0,0)";
};
class CenterBackground: HeaderBackground {
y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
h = "14 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "#(argb,8,8,3)color(0,0,0,0.8)";
colorText[] = {0, 0, 0, "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
colorBackground[] = {0,0,0,"(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
};
};
class controls {
class HeaderName {
idc = 1;
type = CT_STATIC;
x = "13 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "13 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = ST_LEFT + ST_SHADOW;
font = "PuristaMedium";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorText[] = {0.95, 0.95, 0.95, 0.75};
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"};
text = CSTRING(cargoMenu);
};
class SubHeader: HeaderName {
idc = 2;
x = "13 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "13 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = ST_CENTER;
colorText[] = {1, 1, 1.0, 0.9};
colorBackground[] = {0,0,0,0};
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
text = "";
};
class cargoList: ACE_gui_listBoxBase {
idc = 100;
x = "13.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "12.8 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "10 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 0.2};
colorText[] = {1, 1, 1, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 1};
colorSelect[] = {1, 1, 1, 1.0};
colorSelect2[] = {1, 1, 1, 1.0};
colorSelectBackground[] = {0.3, 0.3, 0.3, 1.0};
colorSelectBackground2[] = {0.3, 0.3, 0.3, 1.0};
};
class btnUnload: ACE_gui_buttonBase {
text = "Cancel";
idc = 11;
x = "13.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "14.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "5 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.8)";
animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1, 1, 1, 1};
color2[] = {0,0,0, 1};
colorBackgroundFocused[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
colorbackground2[] = {1,1,1,1};
colorDisabled[] = {1,1,1,1};
colorFocused[] = {0,0,0,1};
periodFocus = 1;
periodOver = 1;
action = QUOTE(closeDialog 0);
};
class btnCancel: btnUnload {
text = CSTRING(unloadObject);
idc = 12;
x = "20.9 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
action = QUOTE([] call FUNC(startUnload););
};
};
};

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@ -0,0 +1,14 @@
#define COMPONENT cargo
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_CARGO
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_CARGO
#define DEBUG_SETTINGS DEBUG_ENABLED_CARGO
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define MAX_LOAD_DISTANCE 10

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Cargo">
<Key ID="STR_ACE_Cargo_loadObject">
<English>Load</English>
</Key>
<Key ID="STR_ACE_Cargo_unloadObject">
<English>Unload</English>
</Key>
<Key ID="STR_ACE_Cargo_openMenu">
<English>Cargo</English>
</Key>
<Key ID="STR_ACE_Cargo_cargoMenu">
<English>Cargo Menu</English>
</Key>
<Key ID="STR_ACE_Cargo_labelSpace">
<English>Cargo space left: %1</English>
</Key>
<Key ID="STR_ACE_Cargo_settingsCategory">
<English>Cargo</English>
</Key>
<Key ID="STR_ACE_Cargo_ModuleSettings_enable">
<English>Enable Cargo</English>
</Key>
<Key ID="STR_ACE_Cargo_setting_ModuleSettings_descr">
<English>Enable the load in cargo module</English>
</Key>
<Key ID="STR_ACE_Cargo_SettingsModule_DisplayName">
<English>Cargo Settings</English>
</Key>
<Key ID="STR_ACE_Cargo_SettingsModule_DisplayName_descr">
<English>Configure the cargo module settings</English>
</Key>
</Package>
</Project>

View File

@ -75,16 +75,6 @@ if (isServer) then {
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler);
};
// hack to get PFH to work in briefing
[QGVAR(onBriefingPFH), "onEachFrame", {
if (ACE_time > 0) exitWith {
[QGVAR(onBriefingPFH), "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
call cba_common_fnc_onFrame;
}] call BIS_fnc_addStackedEventHandler;
/////
QGVAR(remoteFnc) addPublicVariableEventHandler {
(_this select 1) call FUNC(execRemoteFnc);
};

View File

@ -11,6 +11,7 @@ PREP(addCanInteractWithCondition);
PREP(addLineToDebugDraw);
PREP(addSetting);
PREP(addToInventory);
PREP(assignObjectsInList);
PREP(ambientBrightness);
PREP(applyForceWalkStatus);
PREP(ASLToPosition);

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@ -0,0 +1,50 @@
/*
* Author: Glowbal
* Loops through a string and filters out object names/variables to assign a value for given variable.
* Used by moduleAssign* within various parts of the ACE3 project.
*
* Arguments:
* 0: list <STRING>
* 1: variableName <STRING>
* 2: value <ANY>
* 3: Global <BOOL>
*
* Return Value:
* None <NIL>
*
* Public: No
*/
#include "script_component.hpp"
private ["_splittedList", "_nilCheckPassedList"];
params ["_list", "_variable", "_setting", "_global"];
if (typeName _list == "STRING") then {
_splittedList = [_list, ","] call BIS_fnc_splitString;
_nilCheckPassedList = "";
{
_x = [_x] call FUNC(stringRemoveWhiteSpace);
if !(isnil _x) then {
if (_nilCheckPassedList == "") then {
_nilCheckPassedList = _x;
} else {
_nilCheckPassedList = _nilCheckPassedList + ","+ _x;
};
};
}foreach _splittedList;
_list = [] call compile format["[%1]",_nilCheckPassedList];
};
{
if (!isnil "_x") then {
if (typeName _x == typeName objNull) then {
if (local _x) then {
_x setvariable [_variable, _setting, _global];
};
};
};
}foreach _list;
true

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@ -27,6 +27,8 @@ _whitelist = [_whitelist, {toLower _this}] call FUNC(map);
ACE_Version_CheckAll = _checkAll;
ACE_Version_Whitelist = _whitelist;
if (!_checkAll) exitWith {}; //ACE is checked by FUNC(checkFiles)
if (!isServer) then {
[_mode, _checkAll, _whitelist] spawn {
private ["_missingAddon", "_missingAddonServer", "_oldVersionClient", "_oldVersionServer", "_text", "_error", "_rscLayer", "_ctrlHint"];

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@ -15,16 +15,16 @@
private ["_parseConfigForDisplayNames", "_name"];
_parseConfigForDisplayNames = {
private "_optionEntry";
private ["_optionEntry", "_values", "_text"];
_optionEntry = _this select 0;
if !(isClass _optionEntry) exitwith {false};
_values = getArray (_optionEntry >> "values");
_x set [3, getText (_optionEntry >> "displayName")];
_x set [4, getText (_optionEntry >> "description")];
_x set [5, _values];
_x set [8, getText (_optionEntry >> "category")];
private "_values";
_values = _x select 5;
{
private "_text";
_text = _x;
if (((typeName _text) == "STRING") && {(count _text) > 1} && {(_text select [0,1]) == "$"}) then {
_text = localize (_text select [1, ((count _text) - 1)]); //chop off the leading $
@ -41,7 +41,9 @@ _parseConfigForDisplayNames = {
if !([configFile >> "ACE_Settings" >> _name] call _parseConfigForDisplayNames) then {
if !([configFile >> "ACE_ServerSettings" >> _name] call _parseConfigForDisplayNames) then {
[missionConfigFile >> "ACE_Settings" >> _name] call _parseConfigForDisplayNames;
if !([missionConfigFile >> "ACE_Settings" >> _name] call _parseConfigForDisplayNames) then {
diag_log text format ["[ACE] - Setting found, but couldn't localize [%1] (server has but we don't?)", _name];
};
};
};

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@ -72,12 +72,12 @@ if (isNil _name) then {
_name,
_typeName,
(getNumber (_optionEntry >> "isClientSettable")) > 0,
getText (_optionEntry >> "displayName"),
getText (_optionEntry >> "description"),
getArray (_optionEntry >> "values"),
"", //getText (_optionEntry >> "displayName"), //No need to broadcast, handeled by fnc_loadSettingsLocalizedText
"", //getText (_optionEntry >> "description"), //No need to broadcast, handeled by fnc_loadSettingsLocalizedText
[], //getArray (_optionEntry >> "values"), //No need to broadcast, handeled by fnc_loadSettingsLocalizedText
getNumber (_optionEntry >> "force") > 0,
_value,
getText (_optionEntry >> "category")
"" //getText (_optionEntry >> "category") //No need to broadcast, handeled by fnc_loadSettingsLocalizedText
];
//Strings in the values array won't be localized from the config, so just do that now:

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@ -1,4 +1,4 @@
#include "script_component.hpp"
["DisarmDropItems", {_this call FUNC(eventTargetStart)}] call EFUNC(common,addEventHandler);
["DisarmDebugCallback", {_this call FUNC(eventCallerFinish)}] call EFUNC(common,addEventHandler);
["DisarmDropItems", FUNC(eventTargetStart)] call EFUNC(common,addEventHandler);
["DisarmDebugCallback", FUNC(eventCallerFinish)] call EFUNC(common,addEventHandler);

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@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Checks the conditions for being able to disarm a unit
*
* Arguments:
@ -15,17 +16,17 @@
*/
#include "script_component.hpp"
PARAMS_1(_target);
private ["_animationStateCfgMoves", "_putDownAnim"];
params ["_target"];
//Check animationState for putDown anim
//This ensures the unit doesn't have to actualy do any animation to drop something
//This should always be true for the 3 possible status effects that allow disarming
_animationStateCfgMoves = getText (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState _target) >> "actions");
if (_animationStateCfgMoves == "") exitWith {false};
if (_animationStateCfgMoves == "") exitWith { false };
_putDownAnim = getText (configFile >> "CfgMovesBasic" >> "Actions" >> _animationStateCfgMoves >> "PutDown");
if (_putDownAnim != "") exitWith {false};
if (_putDownAnim != "") exitWith { false };
(alive _target) &&

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Checks the conditions for being able to disarm a unit
*
* Arguments:
@ -16,7 +17,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_player,_target);
params ["_player", "_target"];
([_target] call FUNC(canBeDisarmed)) &&
([_target] call FUNC(canBeDisarmed)) &&
{([_player, _target, []] call EFUNC(common,canInteractWith))}

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Makes a unit drop items
*
* Arguments:
@ -22,13 +23,11 @@
private ["_fncSumArray", "_return", "_holder", "_dropPos", "_targetMagazinesStart", "_holderMagazinesStart", "_xClassname", "_xAmmo", "_targetMagazinesEnd", "_holderMagazinesEnd", "_holderItemsStart", "_targetItemsStart", "_addToCrateClassnames", "_addToCrateCount", "_index", "_holderItemsEnd", "_targetItemsEnd", "_holderIsEmpty"];
PARAMS_3(_caller,_target,_listOfItemsToRemove);
DEFAULT_PARAM(3,_doNotDropAmmo,false); //By default units drop all weapon mags when dropping a weapon
params ["_caller", "_target", "_listOfItemsToRemove", ["_doNotDropAmmo", false, [false]]]; //By default units drop all weapon mags when dropping a weapon
_fncSumArray = {
_return = 0;
{_return = _return + _x;} forEach (_this select 0);
{_return = _return + _x;} count (_this select 0);
_return
};
@ -48,7 +47,7 @@ if (!_doNotDropAmmo) then {
if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
_holder = _x;
};
} forEach ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
} count ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
};
//Create a new weapon holder

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Recieves a possible error code from FUNC(eventTargetFinish)
*
* Arguments:
@ -17,7 +18,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_caller,_target,_errorMsg);
params ["_caller", "_target", "_errorMsg"];
if (_caller != ACE_player) exitWith {};

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@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* After FUNC(disarmDropItems) has completed, passing a possible error code.
* Passes that error back to orginal caller.
*
@ -18,7 +19,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_caller,_target,_errorMsg);
params ["_caller", "_target", "_errorMsg"];
if (_errorMsg != "") then {
diag_log text format ["[ACE_Disarming] %1 - eventTargetFinish: %2", ACE_time, _this];

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@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Disarm Event Handler, Starting func, called on the target.
* If target has to remove uniform/vest, this will add all uniform/vest items to the drop list.
*
@ -18,7 +19,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_caller,_target,_listOfObjectsToRemove);
params ["_caller", "_target", "_listOfObjectsToRemove"];
private "_itemsToAdd";

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Helper function to get all gear of a container
*
* Arguments:
@ -15,15 +16,16 @@
*/
#include "script_component.hpp"
PARAMS_1(_target);
params ["_target"];
private ["_allGear"];
_allGear = [[],[]];
private ["_items", "_counts"];
_items = [];
_counts = [];
{
(_allGear select 0) append (_x select 0);
(_allGear select 1) append (_x select 1);
_x params ["_item", "_count"];
_items append _item;
_counts append _count;
} forEach [(getWeaponCargo _target), (getItemCargo _target), (getMagazineCargo _target), (getBackpackCargo _target)];
_allGear
[_items,_counts] // Return

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Helper function to get all gear of a unit.
*
* Arguments:
@ -15,7 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_target);
params ["_target"];
private ["_allItems", "_classnamesCount", "_index", "_uniqueClassnames"];

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Opens the disarm dialog (allowing a person to remove items)
*
* Arguments:
@ -15,21 +16,9 @@
* Public: No
*/
#include "script_component.hpp"
#define TEXTURES_RANKS [ \
"", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \
]
PARAMS_2(_caller,_target);
params ["_caller", "_target"];
private "_display";
#define DEFUALTPATH "\A3\Ui_f\data\GUI\Cfg\Ranks\%1_gs.paa"
//Sanity Checks
if (_caller != ACE_player) exitwith {ERROR("Player isn't caller?");};
if (!([_player, _target] call FUNC(canPlayerDisarmUnit))) exitWith {ERROR("Can't Disarm Unit");};
@ -47,8 +36,8 @@ GVAR(disarmTarget) = _target;
//Setup Drop Event (on right pannel)
(_display displayCtrl 632) ctrlAddEventHandler ["LBDrop", {
if (isNull GVAR(disarmTarget)) exitWith {};
PARAMS_5(_ctrl,_xPos,_yPos,_idc,_itemInfo);
EXPLODE_3_PVT((_itemInfo select 0),_displayText,_value,_data);
params ["_ctrl", "_xPos", "_yPos", "_idc", "_itemInfo"];
(_itemInfo select 0) params ["_displayText", "_value", "_data"];
if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");};
@ -60,18 +49,18 @@ GVAR(disarmTarget) = _target;
//Setup PFEH
[{
private ["_groundContainer", "_targetContainer", "_playerName", "_rankPicture", "_rankIndex", "_targetUniqueItems", "_holderUniqueItems", "_holder"];
private ["_groundContainer", "_targetContainer", "_playerName", "_icon", "_rankPicture", "_targetUniqueItems", "_holderUniqueItems", "_holder"];
disableSerialization;
EXPLODE_2_PVT(_this,_args,_pfID);
EXPLODE_3_PVT(_args,_player,_target,_display);
params ["_args", "_idPFH"];
_args params ["_player", "_target", "_display"];
if ((!([_player, _target] call FUNC(canPlayerDisarmUnit))) ||
{isNull _display} ||
{_player != ACE_player}) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
GVAR(disarmTarget) = objNull;
if (!isNull _display) then {closeDialog 0;}; //close dialog if still open
if (!isNull _display) then { closeDialog 0; }; //close dialog if still open
} else {
_groundContainer = _display displayCtrl 632;
@ -80,8 +69,9 @@ GVAR(disarmTarget) = _target;
_rankPicture = _display displayCtrl 1203;
//Show rank and name (just like BIS's inventory)
_rankIndex = ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find (rank _target)) + 1);
_rankPicture ctrlSetText (TEXTURES_RANKS select _rankIndex);
_icon = format [DEFUALTPATH, toLower (rank _target)];
if (_icon isEqualTo DEFUALTPATH) then {_icon = ""};
_rankPicture ctrlSetText _icon;
_playerName ctrlSetText ([GVAR(disarmTarget)] call EFUNC(common,getName));
//Clear both inventory lists:
@ -98,7 +88,7 @@ GVAR(disarmTarget) = _target;
if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
_holder = _x;
};
} forEach ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
} count ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
//If a holder exists, show it's inventory
if (!isNull _holder) then {

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Shows a list of inventory items in a listBox control.
*
* Arguments:
@ -17,11 +18,12 @@
#include "script_component.hpp"
disableSerialization;
PARAMS_2(_listBoxCtrl,_itemsCountArray);
private ["_classname", "_count", "_displayName", "_picture"];
params ["_listBoxCtrl", "_itemsCountArray"];
{
private "_configPath";
_displayName = "";
_picture = "";
@ -31,21 +33,25 @@ private ["_classname", "_count", "_displayName", "_picture"];
if ((_classname != DUMMY_ITEM) && {_classname != "ACE_FakePrimaryWeapon"}) then { //Don't show the dummy potato or fake weapon
switch (true) do {
case (isClass (configFile >> "CfgWeapons" >> _classname)): {
_displayName = getText (configFile >> "CfgWeapons" >> _classname >> "displayName");
_picture = getText (configFile >> "CfgWeapons" >> _classname >> "picture");
case (isClass (configFile >> "CfgWeapons" >> _classname)): {
_configPath = (configFile >> "CfgWeapons");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
};
case (isClass (configFile >> "CfgMagazines" >> _classname)): {
_displayName = getText (configFile >> "CfgMagazines" >> _classname >> "displayName");
_picture = getText (configFile >> "CfgMagazines" >> _classname >> "picture");
case (isClass (configFile >> "CfgMagazines" >> _classname)): {
_configPath = (configFile >> "CfgMagazines");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
};
case (isClass (configFile >> "CfgVehicles" >> _classname)): {
_displayName = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_picture = getText (configFile >> "CfgVehicles" >> _classname >> "picture");
case (isClass (configFile >> "CfgVehicles" >> _classname)): {
_configPath = (configFile >> "CfgVehicles");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
};
case (isClass (configFile >> "CfgGlasses" >> _classname)): {
_displayName = getText (configFile >> "CfgGlasses" >> _classname >> "displayName");
_picture = getText (configFile >> "CfgGlasses" >> _classname >> "picture");
case (isClass (configFile >> "CfgGlasses" >> _classname)): {
_configPath = (configFile >> "CfgGlasses");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
};
default {
ERROR(format ["[%1] - bad classname", _classname]);

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Verifies magazines moved with exact ammo counts preserved.
* Arrays will be in format from magazinesAmmo/magazinesAmmoCargo
* e.g.: [["30Rnd_65x39_caseless_mag",15], ["30Rnd_65x39_caseless_mag",30]]

View File

@ -22,7 +22,7 @@ class Extended_FiredBIS_EventHandlers {
class Extended_InitPost_EventHandlers {
class CAManBase {
class ADDON {
init = QUOTE([ARR_2(_this select 0, secondaryWeapon (_this select 0))] call FUNC(takeLoadedATWeapon));
init = QUOTE([_this select 0] call FUNC(takeLoadedATWeapon));
};
};
};

View File

@ -1,6 +1,6 @@
class CfgMagazines {
class NLAW_F;
class ACE_PreloadedMissileDummy: NLAW_F { // The dummy magazine
class ACE_PreloadedMissileDummy: NLAW_F { // The dummy magazine
author = ECSTRING(common,ACETeam);
scope = 1;
scopeArsenal = 1;
@ -12,14 +12,4 @@ class CfgMagazines {
class ACE_FiredMissileDummy: ACE_PreloadedMissileDummy {
count = 0;
};
class ACE_UsedTube_F: NLAW_F {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(UsedTube);
descriptionShort = CSTRING(UsedTubeDescription);
displayNameShort = "-";
count = 0;
weaponPoolAvailable = 0;
modelSpecial = "";
mass = 0;
};
};

View File

@ -3,9 +3,12 @@
if (!hasInterface) exitWith {};
["inventoryDisplayLoaded", {[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)}] call EFUNC(common,addEventHandler);
["inventoryDisplayLoaded", {
[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)
}] call EFUNC(common,addEventHandler);
["playerInventoryChanged", {
params ["_unit", "_items"];
[_unit, _items select 11] call FUNC(takeLoadedATWeapon);
params ["_unit"];
[_unit] call FUNC(takeLoadedATWeapon);
[_unit] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);

View File

@ -1,10 +0,0 @@
// by commy2
// The Arma InventoryOpened EH fires actually before the inventory dialog is opened (findDisplay 602 => displayNull).
#include "script_component.hpp"
["inventoryDisplayLoaded",{
[ACE_player] call FUNC(takeLoadedATWeapon);
[ACE_player, (_this select 0)] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);

View File

@ -21,14 +21,14 @@
*/
#include "script_component.hpp"
private ["_replacementTube", "_items"];
params ["_unit", "_weapon", "", "", "", "", "_projectile"];
TRACE_3("params",_unit,_weapon,_projectile);
if (!local _unit) exitWith {};
if ((!local _unit) || {_weapon != (secondaryWeapon _unit)}) exitWith {};
private ["_replacementTube", "_items"];
_replacementTube = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_UsedTube");
if (_replacementTube == "") exitWith {}; //If no replacement defined just exit
if (_weapon != (secondaryWeapon _unit)) exitWith {}; //just to be sure
//Save array of items attached to launcher
@ -46,7 +46,7 @@ _unit selectWeapon _replacementTube;
// AI - Remove the ai's missle launcher tube after the missle has exploded
if !([_unit] call EFUNC(common,isPlayer)) then {
[{
params ["args","_idPFH"];
params ["_args","_idPFH"];
_args params ["_unit", "_tube", "_projectile"];
//don't do anything until projectile is null (exploded/max range)

View File

@ -15,17 +15,18 @@
*/
#include "script_component.hpp"
private ["_unit", "_launcher", "_config"];
params ["_unit"];
TRACE_1("params",_unit);
if (!local _unit) exitWith {};
private ["_launcher", "_config"];
_launcher = secondaryWeapon _unit;
_config = configFile >> "CfgWeapons" >> _launcher;
if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber (_config >> "ACE_isUsedLauncher") != 1} && {count secondaryWeaponMagazine _unit == 0}) then {
private ["_magazine", "_isLauncherSelected"];
private ["_magazine", "_isLauncherSelected", "_didAdd"];
_magazine = getArray (_config >> "magazines") select 0;
@ -35,14 +36,22 @@ if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber
if (backpack _unit == "") then {
_unit addBackpack "Bag_Base";
_unit addMagazine _magazine;
_didAdd = _magazine in (magazines _unit);
_unit addWeapon _launcher;
if (!_didAdd) then {
TRACE_1("Failed To Add Disposable Magazine Normally, doing backup method (no backpack)",_unit);
_unit addSecondaryWeaponItem _magazine;
};
removeBackpack _unit;
} else {
_unit addMagazine _magazine;
_didAdd = _magazine in (magazines _unit);
_unit addWeapon _launcher;
if (!_didAdd) then {
TRACE_2("Failed To Add Disposable Magazine Normally, doing backup method",_unit,(backpack _unit));
_unit addSecondaryWeaponItem _magazine;
};
};
if (_isLauncherSelected) then {

View File

@ -16,7 +16,8 @@
#include "script_component.hpp"
disableSerialization;
params ["_player", ["_display",(findDisplay 602),[(findDisplay 602)]]]
params ["_player", ["_display",(findDisplay 602),[displayNull]]];
TRACE_2("params",_player,_display);
_player removeMagazines "ACE_PreloadedMissileDummy";
_player removeMagazines "ACE_FiredMissileDummy";

View File

@ -1,6 +1,8 @@
#define COMPONENT disposable
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
#ifdef DEBUG_ENABLED_ATTACH
#define DEBUG_MODE_FULL
#endif

View File

@ -28,6 +28,11 @@ class Extended_Init_EventHandlers {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_RepairItem_Base {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
};
class Extended_Killed_EventHandlers {

View File

@ -83,4 +83,18 @@ class CfgVehicles {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class ACE_RepairItem_Base: ThingX {};
class ACE_Track: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 0;
};
class ACE_Wheel: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 0;
};
};

View File

@ -16,10 +16,10 @@
*/
#include "script_component.hpp"
PARAMS_2(_sourceUnit,_fingerPosPrecise);
private ["_data", "_fingerPos"];
params ["_sourceUnit", "_fingerPosPrecise"];
//add some random float to location if it's not our own finger:
_fingerPos = if (_sourceUnit == ACE_player) then {
_fingerPosPrecise

View File

@ -38,7 +38,7 @@ _sendFingerToPlayers = [];
_nearbyMen = (ACE_player nearObjects ["CAManBase", (GVAR(maxRange) + 2)]);
{
_nearbyMen append (crew _x);
} forEach (ACE_player nearObjects ["StaticWeapon", (GVAR(maxRange) + 2)]);
} count (ACE_player nearObjects ["StaticWeapon", (GVAR(maxRange) + 2)]);
{
if ((((eyePos _x) vectorDistance _playerEyePos) < GVAR(maxRange)) &&
@ -50,7 +50,8 @@ _nearbyMen = (ACE_player nearObjects ["CAManBase", (GVAR(maxRange) + 2)]);
_sendFingerToPlayers pushBack _x;
};
} forEach _nearbyMen;
true
} count _nearbyMen;
TRACE_1("sending finger to",_sendFingerToPlayers);

View File

@ -13,8 +13,7 @@
#include "script_component.hpp"
PARAMS_1(_logic);
params ["_logic"];
if !(isServer) exitWith {};
[_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule);

View File

@ -30,7 +30,7 @@ _iconSize = BASE_SIZE * _fovCorrection;
{
_data = HASH_GET(GVAR(fingersHash), _x);
EXPLODE_3_PVT(_data,_lastTime,_pos,_name);
_data params ["_lastTime", "_pos", "_name"];
_timeLeftToShow = _lastTime + FP_TIMEOUT - ACE_diagTime;
if (_timeLeftToShow <= 0) then {
HASH_REM(GVAR(fingersHash), _x);
@ -43,7 +43,7 @@ _iconSize = BASE_SIZE * _fovCorrection;
drawIcon3D [QUOTE(PATHTOF(UI\fp_icon.paa)), _drawColor, _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "PuristaMedium"];
};
} forEach (GVAR(fingersHash) select 0);
} count (GVAR(fingersHash) select 0);
if ((count (GVAR(fingersHash) select 0)) == 0) then {
[GVAR(pfeh_id)] call CBA_fnc_removePerFrameHandler;

View File

@ -2,7 +2,7 @@
#include "script_component.hpp"
["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call EFUNC(common,addEventHandler);
["flashbangExplosion", DFUNC(flashbangExplosionEH)] call EFUNC(common,addEventHandler);
if !(hasInterface) exitWith {};

View File

@ -6,7 +6,7 @@
* 0: The grenade <OBJECT>
*
* Return Value:
* Nothing
* None
*
* Example:
* [theGrenade] call ace_grenades_fnc_flashbangExplosionEH
@ -15,9 +15,8 @@
*/
#include "script_component.hpp"
private ["_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light", "_losCount", "_dirToUnitVector", "_eyeDir", "_eyePos"];
PARAMS_1(_grenade);
private ["_affected", "_strength", "_posGrenade", "_angleDiff", "_light", "_losCount", "_dirToUnitVector", "_eyeDir", "_eyePos"];
params ["_grenade"];
_affected = _grenade nearEntities ["CAManBase", 20];
@ -34,7 +33,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
_x setSkill ((skill _x) / 50);
[{
PARAMS_1(_unit);
params ["_unit"];
//Make sure we don't enable AI for unconscious units
if (!(_unit getVariable ["ace_isunconscious", false])) then {
[_unit, false] call EFUNC(common,disableAI);
@ -48,13 +47,11 @@ _affected = _grenade nearEntities ["CAManBase", 20];
_eyePos = eyePos ACE_player; //PositionASL
_posGrenade set [2, (_posGrenade select 2) + 0.2]; // compensate for grenade glitching into ground
_losCount = 0;
//Check for line of sight (check 4 points in case grenade is stuck in an object or underground)
{
if (!lineIntersects [(_posGrenade vectorAdd _x), _eyePos, _grenade, ACE_player]) then {
_losCount = _losCount + 1;
};
} forEach [[0,0,0], [0,0,0.2], [0.1, 0.1, 0.1], [-0.1, -0.1, 0.1]];
_losCount = {
(!lineIntersects [(_posGrenade vectorAdd _x), _eyePos, _grenade, ACE_player])
} count [[0,0,0], [0,0,0.2], [0.1, 0.1, 0.1], [-0.1, -0.1, 0.1]];
TRACE_1("Line of sight count (out of 4)",_losCount);
if (_losCount <= 1) then {
_strength = _strength / 10;
@ -78,7 +75,6 @@ _affected = _grenade nearEntities ["CAManBase", 20];
TRACE_1("Final strength for player",_strength);
//Add ace_medical pain effect:
if ((isClass (configFile >> "CfgPatches" >> "ACE_Medical")) && {_strength > 0.1}) then {
[ACE_player, (_strength / 2)] call EFUNC(medical,adjustPainLevel);
@ -93,7 +89,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
//Delete the light after 0.1 seconds
[{
PARAMS_1(_light);
params ["_light"];
deleteVehicle _light;
}, [_light], 0.1] call EFUNC(common,waitAndExecute);
@ -105,7 +101,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
//PARTIALRECOVERY - start decreasing effect over ACE_time
[{
PARAMS_1(_strength);
params ["_strength"];
GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,0,[1,1,1,0],[0,0,0,1],[0,0,0,0]];
GVAR(flashbangPPEffectCC) ppEffectCommit (10 * _strength);
}, [_strength], (7 * _strength), 0] call EFUNC(common,waitAndExecute);
@ -117,4 +113,5 @@ _affected = _grenade nearEntities ["CAManBase", 20];
};
};
};
} forEach _affected;
true
} count _affected;

View File

@ -6,7 +6,7 @@
* 0: projectile - Flashbang Grenade <OBJECT>
*
* Return Value:
* Nothing
* None
*
* Example:
* [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze
@ -14,12 +14,11 @@
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_projectile);
params ["_projectile"];
if (alive _projectile) then {
playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
private "_affected";
_affected = _projectile nearEntities ["CAManBase", 50];
["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent);

View File

@ -3,7 +3,7 @@
* Select the next throwing mode and display message.
*
* Arguments:
* Nothing
* None
*
* Return Value:
* Handeled <BOOL>

View File

@ -12,7 +12,7 @@
* 6: projectile - Object of the projectile that was shot <OBJECT>
*
* Return Value:
* Nothing
* None
*
* Example:
* [clientFiredBIS-XEH] call ace_grenades_fnc_throwGrenade
@ -21,11 +21,8 @@
*/
#include "script_component.hpp"
private ["_unit", "_weapon", "_projectile", "_mode", "_fuzeTime"];
_unit = _this select 0;
_weapon = _this select 1;
_projectile = _this select 6;
private ["_mode", "_fuzeTime"];
params ["_unit", "_weapon", "", "", "", "", "_projectile"];
if (_unit != ACE_player) exitWith {};
if (_weapon != "Throw") exitWith {};

View File

@ -8,85 +8,85 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\grenades\textures\ace_m84_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "z\ace\addons\grenades\textures\ace_m84_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {0,9,0};
up[] = {4.5,0,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {0,9,0};
up[] = {4.5,0,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "z\ace\addons\grenades\textures\ace_m84_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "z\ace\addons\grenades\textures\ace_m84_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
texture = "#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

View File

@ -1,11 +1,7 @@
// by commy2
#include "script_component.hpp"
private ["_unit", "_firer", "_damage"];
_unit = _this select 0;
_firer = _this select 1;
_damage = _this select 2;
params ["_unit", "_firer", "_damage"];
// don't fall on collision damage
if (_unit == _firer) exitWith {};

View File

@ -3,14 +3,14 @@ class ACE_Settings {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(AlwaysUseCursorSelfInteraction);
};
class GVAR(cursorKeepCentered) {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(cursorKeepCentered);
description = CSTRING(cursorKeepCenteredDescription);
};
@ -18,49 +18,49 @@ class ACE_Settings {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(AlwaysUseCursorInteraction);
};
class GVAR(UseListMenu) {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(UseListMenu);
};
class GVAR(colorTextMax) {
value[] = {1, 1, 1, 1};
typeName = "COLOR";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(ColorTextMax);
};
class GVAR(colorTextMin) {
value[] = {1, 1, 1, 0.25};
typeName = "COLOR";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(ColorTextMin);
};
class GVAR(colorShadowMax) {
value[] = {0, 0, 0, 1};
typeName = "COLOR";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(ColorShadowMax);
};
class GVAR(colorShadowMin) {
value[] = {0, 0, 0, 0.25};
typeName = "COLOR";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(ColorShadowMin);
};
class GVAR(textSize) {
value = 2;
typeName = "SCALAR";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(textSize);
values[] = {"$str_very_small", "$str_small", "$str_medium", "$str_large", "$str_very_large"};
};
@ -68,7 +68,7 @@ class ACE_Settings {
value = 2;
typeName = "SCALAR";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(shadowSetting);
description = CSTRING(shadowSettingDescription);
values[] = {"$STR_A3_OPTIONS_DISABLED", "$STR_A3_OPTIONS_ENABLED", CSTRING(shadowOutline)};
@ -77,14 +77,14 @@ class ACE_Settings {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(ActionOnKeyRelease);
};
class GVAR(menuBackground) {
value = 0;
typeName = "SCALAR";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(background);
values[] = {"$STR_A3_OPTIONS_DISABLED", CSTRING(backgroundBlur), CSTRING(backgroundBlack)};
};
@ -92,7 +92,7 @@ class ACE_Settings {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
category = LSTRING(Category_InteractionMenu);
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(addBuildingActions);
description = CSTRING(addBuildingActionsDescription);
};

View File

@ -4,6 +4,7 @@ ADDON = false;
PREP(addActionToClass);
PREP(addActionToObject);
PREP(addMainAction);
PREP(compileMenu);
PREP(compileMenuSelfAction);
PREP(compileMenuZeus);

View File

@ -19,7 +19,9 @@
*/
#include "script_component.hpp"
params ["_objectType", "_typeNum", "_parentPath", "_action"];
if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");
};
// Ensure the config menu was compiled first
if (_typeNum == 0) then {
@ -35,8 +37,15 @@ if((count _actionTrees) == 0) then {
missionNamespace setVariable [_varName, _actionTrees];
};
if (_parentPath isEqualTo ["ACE_MainActions"]) then {
[_objectType, _typeNum] call FUNC(addMainAction);
};
_parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
if (isNil {_parentNode}) exitWith {};
if (isNil {_parentNode}) exitWith {
ERROR("Failed to add action");
diag_log text format ["action (%1) to parent %2 on object %3 [%4]", (_action select 0), _parentPath, _objectType, _typeNum];
};
// Add action node as children of the correct node of action tree
(_parentNode select 1) pushBack [_action,[]];

View File

@ -19,7 +19,9 @@
*/
#include "script_component.hpp"
params ["_object", "_typeNum", "_parentPath", "_action"];
if (!params [["_object", objNull, [objNull]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");
};
private ["_varName","_actionList"];
_varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum;
@ -28,6 +30,10 @@ if((count _actionList) == 0) then {
_object setVariable [_varName, _actionList];
};
if (_parentPath isEqualTo ["ACE_MainActions"]) then {
[(typeOf _object), _typeNum] call FUNC(addMainAction);
};
// Add action and parent path to the list of object actions
_actionList pushBack [_action, +_parentPath];

View File

@ -0,0 +1,31 @@
/*
* Author: Jonpas, PabstMirror
* Makes sure there is a ACE_MainActions on the object type
*
* Argument:
* 0: Object classname <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
*
* Return value:
* None
*
* Example:
* ["Table", 0] call ace_interact_menu_fnc_addMainAction;
*
* Public: No
*/
#include "script_component.hpp"
params ["_objectType", "_typeNum"];
private["_actionTrees", "_mainAction", "_parentNode", "_varName"];
_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
_actionTrees = missionNamespace getVariable [_varName, []];
_parentNode = [_actionTrees, ["ACE_MainActions"]] call FUNC(findActionNode);
if (isNil {_parentNode}) then {
TRACE_2("No Main Action on object", _objectType, _typeNum);
_mainAction = ["ACE_MainActions", localize ELSTRING(interaction,MainAction), "", {}, {true}] call FUNC(createAction);
[_objectType, _typeNum, [], _mainAction] call EFUNC(interact_menu,addActionToClass);
};

View File

@ -8,7 +8,7 @@
* 1: Path <ARRAY>
*
* Return value:
* Action node <ARRAY>.
* Action node <ARRAY> or <NIL> if not found
*
* Example:
* [_actionTree, ["ACE_TapShoulderRight","VulcanPinchAction"]] call ace_interact_menu_fnc_findActionNode;

View File

@ -548,7 +548,7 @@ class CfgVehicles {
};
};
};
class StaticMGWeapon: StaticWeapon {};
class HMG_01_base_F: StaticMGWeapon {};
class HMG_01_high_base_F: HMG_01_base_F {
@ -557,14 +557,14 @@ class CfgVehicles {
position = "[-0.172852,0.164063,-0.476091]";
};
};
};
};
class AA_01_base_F: StaticMGWeapon {
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
position = "[0,0.515869,-0.200671]";
};
};
};
};
class AT_01_base_F: StaticMGWeapon {
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
@ -592,4 +592,16 @@ class CfgVehicles {
};
class ACE_SelfActions {};
};
class ACE_RepairItem_Base: thingX {
class ACE_Actions {
class ACE_MainActions {
displayName = CSTRING(MainAction);
selection = "";
distance = 2;
condition = "true";
};
};
class ACE_SelfActions {};
};
};

View File

@ -1,9 +1,9 @@
["ACE3 Equipment", QGVAR(LaserCodeUp), localize LSTRING(laserCodeUp),
{
if( EGVAR(laser_selfdesignate,active)
||
if( EGVAR(laser_selfdesignate,active)
||
{ (currentWeapon ACE_player) == "Laserdesignator" && (call CBA_fnc_getFoV) select 1 > 5 } // If laserdesignator & FOV, we are in scope.
||
||
{ [ACE_player] call FUNC(unitTurretCanLockLaser) }
) then {
[] call FUNC(keyLaserCodeUp);
@ -14,14 +14,14 @@
["ACE3 Equipment", QGVAR(LaserCodeDown), localize LSTRING(laserCodeDown),
{
if( EGVAR(laser_selfdesignate,active)
||
if( EGVAR(laser_selfdesignate,active)
||
{ (currentWeapon ACE_player) == "Laserdesignator" && (call CBA_fnc_getFoV) select 1 > 5 } // If laserdesignator & FOV, we are in scope.
||
||
{ [ACE_player] call FUNC(unitTurretCanLockLaser) }
) then {
[] call FUNC(keyLaserCodeDown);
};
},
{false},
[18, [true, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+E)
[18, [false, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+E)

View File

@ -125,13 +125,6 @@ class RscDisplayDiary {
};
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
// BRIEFING SCREEN
@ -149,13 +142,6 @@ class RscDisplayGetReady: RscDisplayMainMap {
#include "MapControls.hpp"
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
class RscDisplayClientGetReady: RscDisplayGetReady {
// get rid of the "center to player position" - button (as it works even on elite)
@ -164,13 +150,6 @@ class RscDisplayClientGetReady: RscDisplayGetReady {
#include "MapControls.hpp"
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
class RscDisplayServerGetReady: RscDisplayGetReady {
// get rid of the "center to player position" - button (as it works even on elite)
@ -179,11 +158,4 @@ class RscDisplayServerGetReady: RscDisplayGetReady {
#include "MapControls.hpp"
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};

View File

@ -1,116 +1,116 @@
class ACE_Settings {
class GVAR(level) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
value = 1;
typeName = "SCALAR";
values[] = {"Disabled", "Basic", "Advanced"};
};
class GVAR(medicSetting) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
value = 1;
typeName = "SCALAR";
values[] = {"Disabled", "Normal", "Advanced"};
};
class GVAR(enableFor) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
value = 0;
typeName = "SCALAR";
values[] = {"Players only", "Players and AI"};
};
class GVAR(enableOverdosing) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 1;
};
class GVAR(bleedingCoefficient) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 1;
};
class GVAR(painCoefficient) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 1;
};
class GVAR(enableAirway) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = false;
};
class GVAR(enableFractures) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = false;
};
class GVAR(enableAdvancedWounds) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = false;
};
class GVAR(enableVehicleCrashes) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 1;
};
class GVAR(enableScreams) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 1;
};
class GVAR(playerDamageThreshold) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 1;
};
class GVAR(AIDamageThreshold) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 1;
};
class GVAR(enableUnconsciousnessAI) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
value = 1;
typeName = "SCALAR";
values[] = {"Disabled", "50/50", "Enabled"};
};
class GVAR(remoteControlledAI) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 1;
};
class GVAR(preventInstaDeath) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 0;
};
class GVAR(enableRevive) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 0;
values[] = {"Disabled", "Players only", "Players and AI"};
};
class GVAR(maxReviveTime) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 120;
};
class GVAR(amountOfReviveLives) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = -1;
};
class GVAR(allowDeadBodyMovement) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 0;
};
class GVAR(allowLitterCreation) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 1;
};
class GVAR(litterSimulationDetail) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
displayName = CSTRING(litterSimulationDetail);
description = CSTRING(litterSimulationDetail_Desc);
typeName = "SCALAR";
@ -122,48 +122,48 @@ class ACE_Settings {
isClientSettable = 1;
};
class GVAR(litterCleanUpDelay) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 0;
};
class GVAR(medicSetting_PAK) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 1;
values[] = {"Anyone", "Medics only", "Doctors only"};
};
class GVAR(medicSetting_SurgicalKit) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 1;
values[] = {"Anyone", "Medics only", "Doctors only"};
};
class GVAR(consumeItem_PAK) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 0;
values[] = {"No", "Yes"};
};
class GVAR(consumeItem_SurgicalKit) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 0;
values[] = {"No", "Yes"};
};
class GVAR(useLocation_PAK) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 3;
values[] = {"Anywhere", "Medical vehicles", "Medical facility", "vehicle & facility", "Disabled"};
};
class GVAR(useLocation_SurgicalKit) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "SCALAR";
value = 2;
values[] = {"Anywhere", "Medical vehicles", "Medical facility", "vehicle & facility", "Disabled"};
};
class GVAR(useCondition_PAK) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
displayName = CSTRING(AdvancedMedicalSettings_useCondition_PAK_DisplayName);
description = CSTRING(AdvancedMedicalSettings_useCondition_PAK_Description);
typeName = "SCALAR";
@ -171,7 +171,7 @@ class ACE_Settings {
values[] = {"Anytime", "Stable"};
};
class GVAR(useCondition_SurgicalKit) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
displayName = CSTRING(AdvancedMedicalSettings_useCondition_SurgicalKit_DisplayName);
description = CSTRING(AdvancedMedicalSettings_useCondition_SurgicalKit_Description);
typeName = "SCALAR";
@ -179,24 +179,24 @@ class ACE_Settings {
values[] = {"Anytime", "Stable"};
};
class GVAR(keepLocalSettingsSynced) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 1;
};
class GVAR(healHitPointAfterAdvBandage) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
displayName = CSTRING(healHitPointAfterAdvBandage);
typeName = "BOOL";
value = 0;
};
class GVAR(painIsOnlySuppressed) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
displayName = CSTRING(painIsOnlySuppressed);
typeName = "BOOL";
value = 1;
};
class GVAR(painEffectType) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
displayName = CSTRING(painEffectType);
typeName = "SCALAR";
value = 0;
@ -204,18 +204,18 @@ class ACE_Settings {
isClientSettable = 1;
};
class GVAR(allowUnconsciousAnimationOnTreatment) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 0;
};
class GVAR(moveUnitsFromGroupOnUnconscious) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 0;
};
class GVAR(menuTypeStyle) {
category = LSTRING(Category_Medical);
category = CSTRING(Category_Medical);
displayName = CSTRING(menuTypeDisplay);
description = CSTRING(menuTypeDescription);
typeName = "SCALAR";

View File

@ -1,4 +1,4 @@
<?xml version="1.0"encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<Project name="Combat Space Enhancement">
<Package name="Combat Medical System">
<Container name="UI">
@ -33,354 +33,349 @@
<English>Configure the usage of the Medical Menu</English>
</Key>
<Key ID="STR_ACE_Medical_Menu_EXAMINE_TREATMENT">
<Original>EXAMINE &amp; TREATMENT</Original>
<Russian>ОСМОТР И ЛЕЧЕНИЕ</Russian>
<English>EXAMINE &amp; TREATMENT</English>
<Russian>ОСМОТР И ЛЕЧЕНИЕ</Russian>
<Spanish>EXAMINAR &amp; TRATAMIENTO</Spanish>
<French>EXAMINER &amp; TRAITEMENTS</French>
<Polish>BADANIE &amp; LECZENIE</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_STATUS">
<Original>STATUS</Original>
<Russian>СОСТОЯНИЕ</Russian>
<English>STATUS</English>
<Russian>СОСТОЯНИЕ</Russian>
<Spanish>ESTADO</Spanish>
<French>ÉTATS</French>
<Polish>STATUS</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_OVERVIEW">
<Original>OVERVIEW</Original>
<Russian>ОБЩАЯ ИНФОРМАЦИЯ</Russian>
<English>OVERVIEW</English>
<Russian>ОБЩАЯ ИНФОРМАЦИЯ</Russian>
<Spanish>DESCRIPCIÓN</Spanish>
<French>DESCRIPTION</French>
<Polish>OPIS</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_ACTIVITY_LOG">
<Original>ACTIVITY LOG</Original>
<Russian>ПРОВЕДЕННЫЕ МАНИПУЛЯЦИИ</Russian>
<English>ACTIVITY LOG</English>
<Russian>ПРОВЕДЕННЫЕ МАНИПУЛЯЦИИ</Russian>
<Spanish>REGISTRO DE ACTIVIDAD</Spanish>
<French>REGISTRE DES SOINS</French>
<Polish>LOGI AKTYWNOŚCI</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_QUICK_VIEW">
<Original>QUICK VIEW</Original>
<Russian>БЫСТРЫЙ ОСМОТР</Russian>
<English>QUICK VIEW</English>
<Russian>БЫСТРЫЙ ОСМОТР</Russian>
<Spanish>VISTA RÁPIDA</Spanish>
<French>VUE RAPIDE</French>
<Polish>SZYBKI PODGLĄD</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_TRIAGE_NONE">
<Original>None</Original>
<English>None</English>
<Russian>Не ранен</Russian>
<Spanish>Ninguno</Spanish>
<French>Aucun</French>
<Polish>Brak</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_TRIAGE_MINOR">
<Original>Minor</Original>
<English>Minor</English>
<Russian>Несрочная помощь</Russian>
<Spanish>Menor</Spanish>
<French>Mineur</French>
<Polish>Normalny</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_TRIAGE_DELAYED">
<Original>Delayed</Original>
<English>Delayed</English>
<Russian>Срочная помощь</Russian>
<Spanish>Diferido</Spanish>
<French>Urgent</French>
<Polish>Opóźniony</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_TRIAGE_IMMEDIATE">
<Original>Immediate</Original>
<English>Immediate</English>
<Russian>Неотложная помощь</Russian>
<Spanish>Inmediato</Spanish>
<French>Immédiat</French>
<Polish>Natychmiastowy</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_TRIAGE_DECEASED">
<Original>Deceased</Original>
<English>Deceased</English>
<Russian>Морг</Russian>
<Spanish>Fallecido</Spanish>
<French>Décédé</French>
<Polish>Nie żyje</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_VIEW_TRIAGE_CARD">
<Original>View triage Card</Original>
<English>View triage Card</English>
<Russian>Смотреть первичную карточку</Russian>
<Spanish>Ver Triage</Spanish>
<French>Voir Carte de Triage</French>
<Polish>Pokaż kartę segregacyjną</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_EXAMINE_PATIENT">
<Original>Examine Patient</Original>
<English>Examine Patient</English>
<Russian>Осмотреть пациента</Russian>
<Spanish>Examinar Paciente</Spanish>
<French>Examiner Patient</French>
<Polish>Zbadaj pacjenta</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_BANDAGE_FRACTURES">
<Original>Bandage / Fractures</Original>
<English>Bandage / Fractures</English>
<Russian>Раны / переломы</Russian>
<Spanish>Vendajes/Fracturas </Spanish>
<French>Bandages / Fractures</French>
<Polish>Bandaże / Złamania</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_MEDICATION">
<Original>Medication</Original>
<English>Medication</English>
<Russian>Медикаменты</Russian>
<Spanish>Medicación</Spanish>
<French>Médications</French>
<Polish>Leki</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_AIRWAY_MANAGEMENT">
<Original>Airway Management</Original>
<English>Airway Management</English>
<Russian>Дыхательные пути</Russian>
<Spanish>Vías Aéreas</Spanish>
<French>Gestion Des Voie REspiratoire</French>
<Polish>Drogi oddechowe</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_ADVANCED_TREATMENT">
<Original>Advanced Treatments</Original>
<English>Advanced Treatments</English>
<Russian>Специальная медпомощь</Russian>
<Spanish>Tratamientos Avanzados</Spanish>
<French>Traitement Avancé</French>
<Polish>Zaawansowane zabiegi</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_DRAG_CARRY">
<Original>Drag/Carry</Original>
<English>Drag/Carry</English>
<Russian>Тащить/нести</Russian>
<Spanish>Arrastrar/Cargar</Spanish>
<French>Glisser/Porter</French>
<Polish>Ciągnij/Nieś</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_TOGGLE_SELF">
<Original>Toggle (Self)</Original>
<English>Toggle (Self)</English>
<Russian>Лечить себя/другого раненого</Russian>
<French>Activer (sois)</French>
<Polish>Przełącz (na siebie)</Polish>
<Spanish>Alternar</Spanish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SELECT_TRIAGE_STATUS">
<Original>Select triage status</Original>
<English>Select triage status</English>
<Russian>Сортировка</Russian>
<Spanish>Seleccionar estado de Triage</Spanish>
<French>Selectioner l'état de Triage</French>
<Polish>Wybierz priorytet</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SELECT_HEAD">
<Original>Select Head</Original>
<English>Select Head</English>
<Russian>Выбрать голову</Russian>
<Spanish>Seleccionar Cabeza</Spanish>
<French>Selectioner Tête</French>
<Polish>Wybierz głowę</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SELECT_TORSO">
<Original>Select Torso</Original>
<English>Select Torso</English>
<Russian>Выбрать торс</Russian>
<Spanish>Seleccionar Torso</Spanish>
<French>Selectioner Torse</French>
<Polish>Wybierz tors</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SELECT_ARM_L">
<Original>Select Left Arm</Original>
<English>Select Left Arm</English>
<Russian>Выбрать левую руку</Russian>
<Spanish>Seleccionar Brazo Izquierdo</Spanish>
<French>Selectioner Bras Gauche</French>
<Polish>Wybierz lewą rękę</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SELECT_ARM_R">
<Original>Select Right Arm</Original>
<English>Select Right Arm</English>
<Russian>Выбрать правую руку</Russian>
<Spanish>Seleccionar Brazo Derecho</Spanish>
<French>Selectioner Bras Droit</French>
<Polish>Wybierz prawą rękę</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SELECT_LEG_L">
<Original>Select Left Leg</Original>
<English>Select Left Leg</English>
<Russian>Выбрать левую ногу</Russian>
<Spanish>Seleccionar Pierna Izquierda</Spanish>
<French>Selectioner Jambe Gauche</French>
<Polish>Wybierz lewą nogę</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SELECT_LEG_R">
<Original>Select Right Leg</Original>
<English>Select Right Leg</English>
<Russian>Выбрать правую ногу</Russian>
<Spanish>Seleccionar Pierna Derecha</Spanish>
<French>Selectioner Jambe Droite</French>
<Polish>Wybierz prawą nogę</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_HEAD">
<Original>Head</Original>
<English>Head</English>
<Russian>Голова</Russian>
<Spanish>Cabeza</Spanish>
<French>Tête</French>
<Polish>Głowa</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_TORSO">
<Original>Torso</Original>
<English>Torso</English>
<Russian>Торс</Russian>
<French>Torse</French>
<Polish>Tors</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_ARM_L">
<Original>Left Arm</Original>
<English>Left Arm</English>
<Russian>Левая рука</Russian>
<Spanish>Brazo Izquierdo</Spanish>
<French>Bras Gauche</French>
<Polish>Lewa ręka</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_ARM_R">
<Original>Right Arm</Original>
<English>Right Arm</English>
<Russian>Правая рука</Russian>
<Spanish>Brazo Derecho</Spanish>
<French>Bras Droit</French>
<Polish>Prawa ręka</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_LEG_L">
<Original>Left Leg</Original>
<English>Left Leg</English>
<Russian>Левая нога</Russian>
<Spanish>Pierna Izquierda</Spanish>
<French>Jambe Gauche</French>
<Polish>Lewa noga</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_LEG_R">
<Original>Right Leg</Original>
<English>Right Leg</English>
<Russian>Правая нога</Russian>
<Spanish>Pierna Derecha</Spanish>
<French>Jambe Droite</French>
<Polish>Prawa noga</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SELECTED_BODY_PART">
<Original>Body Part: %1</Original>
<English>Body Part: %1</English>
<Russian>Часть тела: %1</Russian>
<Spanish>Parte del cuerpo: %1</Spanish>
<French>Partie du corps: %1</French>
<Polish>Część ciała: %1</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SMALL">
<Original>Small</Original>
<English>Small</English>
<Russian>малого размера</Russian>
<Spanish>Pequeña</Spanish>
<French>Petite</French>
<Polish>małym</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_MEDIUM">
<Original>Medium</Original>
<English>Medium</English>
<Russian>среднего размера</Russian>
<Spanish>Mediana</Spanish>
<French>moyenne</French>
<Polish>średnim</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_LARGE">
<Original>Large</Original>
<English>Large</English>
<Russian>большого размера</Russian>
<Spanish>Grande</Spanish>
<French>Grande</French>
<Polish>dużym</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_MULTIPLE_OPEN_WOUNDS">
<Original>There are %2 %1 Open Wounds</Original>
<English>There are %2 %1 Open Wounds</English>
<Russian>%2 открытые раны %1</Russian>
<Spanish>Hay %2 Heridas Abiertas %1</Spanish>
<French>Il y a %2 %1 Blessure Ouverte</French>
<Polish>Widzisz otwarte rany w ilości %2 o %1 rozmiarze</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SINGLE_OPEN_WOUND">
<Original>There is 1 %1 Open Wound</Original>
<English>There is 1 %1 Open Wound</English>
<Russian>Открытая рана %1</Russian>
<Spanish>Hay 1 Herida Abierta %1</Spanish>
<French>Il y a 1 blessure ouverte %1</French>
<Polish>Widzisz 1 otwartą ranę o %1 rozmiarze</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_PARTIAL_OPEN_WOUND">
<Original>There is a partial %1 Open wound</Original>
<English>There is a partial %1 Open wound</English>
<Russian>Частично открытая рана %1</Russian>
<Spanish>Hay una herida parcial abierta %1</Spanish>
<French>Il y a une Blessure Patiellement Ouverte %1</French>
<Polish>Widzisz częściowo otwartą ranę o %1 rozmiarze</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_MULTIPLE_BANDAGED_WOUNDS">
<Original>There are %2 %1 Bandaged Wounds</Original>
<English>There are %2 %1 Bandaged Wounds</English>
<Russian>%2 перевязанные раны %1</Russian>
<Spanish>Hay %2 Heridas %1 Vendadas</Spanish>
<French>Il y a %2 %1 Blessure Bandée</French>
<Polish>Widzisz %2 zabandażowanych ran o %1 rozmiarze</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_SINGLE_BANDAGED_WOUND">
<Original>There is 1 %1 Bandaged Wound</Original>
<English>There is 1 %1 Bandaged Wound</English>
<Russian>1 перевязанная рана %1</Russian>
<Spanish>Hay 1 Herida Vendada %1</Spanish>
<French>Il y a 1 %1 Blessure Bandée</French>
<Polish>Widzisz 1 zabandażowaną ranę o %1 rozmiarze</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_PARTIAL_BANDAGED_WOUND">
<Original>There is a partial %1 Bandaged wound</Original>
<English>There is a partial %1 Bandaged wound</English>
<Russian>Частично перевязанная рана %1</Russian>
<Spanish>Hay una Herida parcial %1 Vendada</Spanish>
<French>Il y a %1 Blessure Partielment Bandée</French>
<Polish>Widzisz 1 częściowo zabandażowaną ranę o %1 rozmiarze</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_NORMAL_BREATHING">
<Original>Normal breathing</Original>
<English>Normal breathing</English>
<Russian>Дыхание в норме</Russian>
<Spanish>Respiración normal</Spanish>
<French>Respiration Normale</French>
<Polish>Normalny oddech</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_NO_BREATHING">
<Original>No breathing</Original>
<English>No breathing</English>
<Russian>Дыхания нет</Russian>
<Spanish>No respira</Spanish>
<French>Apnée</French>
<Polish>Brak oddechu</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_DIFFICULT_BREATHING">
<Original>Difficult breathing</Original>
<English>Difficult breathing</English>
<Russian>Дыхание затруднено</Russian>
<Spanish>Dificultad para respirar</Spanish>
<French>Difficultée Respiratoire</French>
<Polish>Trudności z oddychaniem</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_ALMOST_NO_BREATHING">
<Original>Almost no breathing</Original>
<English>Almost no breathing</English>
<Russian>Дыхания почти нет</Russian>
<Spanish>Casi sin respirar</Spanish>
<French>Respiration Faible</French>
<Polish>Prawie brak oddechu</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_STATUS_BLEEDING">
<Original>Bleeding</Original>
<English>Bleeding</English>
<Russian>Кровотечение</Russian>
<Spanish>Sangrando</Spanish>
<French>Seignement</French>
<Polish>Krwawienie zewnętrzne</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_STATUS_PAIN">
<Original>in Pain</Original>
<English>in Pain</English>
<Russian>Испытывает боль</Russian>
<Spanish>Con Dolor</Spanish>
<French>A De La Douleur</French>
<Polish>W bólu</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_STATUS_LOST_BLOOD">
<Original>Lost a lot of Blood</Original>
<English>Lost a lot of Blood</English>
<Russian>Большая кровопотеря</Russian>
<Spanish>Mucha Sangre perdida</Spanish>
<French>A Perdu Bcp de Sang</French>
<Polish>Stracił dużo krwi</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_STATUS_TOURNIQUET_APPLIED">
<Original>Tourniquet [CAT]</Original>
<English>Tourniquet [CAT]</English>
<Russian>Жгут</Russian>
<Spanish>Torniquete [CAT]</Spanish>
<French>Garot [CAT]</French>
<Polish>Opaska uciskowa [CAT]</Polish>
</Key>
<Key ID="STR_ACE_Medical_Menu_STATUS_NPA_APPLIED">
<Original>Nasopharyngeal Tube [NPA]</Original>
<English>Nasopharyngeal Tube [NPA]</English>
<Russian>Назотрахеальная трубка</Russian>
<Spanish>Torniquete [CAT]</Spanish>
<French>Canule Naseaupharyngée [NPA]</French>
@ -388,4 +383,4 @@
</Key>
</Container>
</Package>
</Project>
</Project>

View File

@ -4,6 +4,7 @@ class ACE_Settings {
typeName = "COLOR";
isClientSettable = 1;
displayName = CSTRING(DefaultNametagColor);
category = CSTRING(Module_DisplayName);
};
class GVAR(showPlayerNames) {
value = 1;
@ -12,29 +13,34 @@ class ACE_Settings {
displayName = CSTRING(ShowPlayerNames);
description = CSTRING(ShowPlayerNames_Desc);
values[] = {ECSTRING(common,Disabled), ECSTRING(common,Enabled), CSTRING(OnlyCursor), CSTRING(OnlyKeypress), CSTRING(OnlyCursorAndKeypress)};
category = CSTRING(Module_DisplayName);
};
class GVAR(showPlayerRanks) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(ShowPlayerRanks);
category = CSTRING(Module_DisplayName);
};
class GVAR(showVehicleCrewInfo) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(ShowVehicleCrewInfo);
category = CSTRING(Module_DisplayName);
};
class GVAR(showNamesForAI) {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(ShowNamesForAI);
category = CSTRING(Module_DisplayName);
};
class GVAR(showCursorTagForVehicles) {
value = 0;
typeName = "BOOL";
isClientSettable = 0;
category = CSTRING(Module_DisplayName);
};
class GVAR(showSoundWaves) {
value = 1;
@ -43,16 +49,19 @@ class ACE_Settings {
displayName = CSTRING(ShowSoundWaves);
description = CSTRING(ShowSoundWaves_Desc);
values[] = {ECSTRING(common,Disabled), CSTRING(NameTagSettings), CSTRING(AlwaysShowAll)};
category = CSTRING(Module_DisplayName);
};
class GVAR(playerNamesViewDistance) {
value = 5;
typeName = "SCALAR";
isClientSettable = 0;
category = CSTRING(Module_DisplayName);
};
class GVAR(playerNamesMaxAlpha) {
value = 0.8;
typeName = "SCALAR";
isClientSettable = 0;
category = CSTRING(Module_DisplayName);
};
class GVAR(tagSize) {
value = 2;
@ -61,5 +70,6 @@ class ACE_Settings {
displayName = CSTRING(TagSize_Name);
description = CSTRING(TagSize_Description);
values[] = {"$str_very_small", "$str_small", "$str_medium", "$str_large", "$str_very_large"};
category = CSTRING(Module_DisplayName);
};
};

View File

@ -66,8 +66,8 @@ GVAR(showNamesTime) = -10;
// Change settings accordingly when they are changed
["SettingChanged", {
PARAMS_1(_name);
if (_name == QGVAR(showPlayerNames)) then {
params ["_name"];
if (_name == QGVAR(showPlayerNames)) then {
call FUNC(updateSettings);
};
}] call EFUNC(common,addEventHandler);

View File

@ -10,16 +10,12 @@
* Can show Crew Info <BOOL>
*
* Example:
* call ace_nametags_fnc_doShow
* call ace_nametags_fnc_canShow
*
* Public: No
*/
#include "script_component.hpp"
private ["_player"];
_player = ACE_player;
vehicle _player != _player &&
((vehicle ACE_player) != ACE_player) &&
{GVAR(ShowCrewInfo)} &&
{!(vehicle _player isKindOf "ParachuteBase")};
{!(vehicle ACE_player isKindOf "ParachuteBase")};

View File

@ -13,26 +13,26 @@
* None
*
* Example:
* [ACE_player, _target, _alpha, _distance * 0.026, _icon] call ace_nametags_fnc_drawNameTagIcon
* [ACE_player, bob, 0.5, height, ICON_NAME_SPEAK] call ace_nametags_fnc_drawNameTagIcon
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType);
private ["_position", "_color", "_name", "_rank", "_size", "_icon", "_scale"];
params ["_player", "_target", "_alpha", "_heightOffset", "_iconType"];
if (_iconType == ICON_NONE) exitWith {}; //Don't waste time if not visable
private ["_position", "_color", "_name", "_size", "_icon", "_scale"];
//Set Icon:
_icon = "";
_size = 0;
if ((_iconType == ICON_NAME_SPEAK) || (_iconType == ICON_SPEAK)) then {
if (_iconType in [ICON_NAME_SPEAK, ICON_SPEAK]) then {
_icon = QUOTE(PATHTOF(UI\soundwave)) + str (floor (random 10)) + ".paa";
_size = 1;
_alpha = _alpha max 0.6;//Boost alpha when speaking
_alpha = (_alpha max 0.2) + 0.2;//Boost alpha when speaking
} else {
if (_iconType == ICON_NAME_RANK) then {
_icon = format["\A3\Ui_f\data\GUI\Cfg\Ranks\%1_gs.paa",(toLower(rank _target))];
@ -50,7 +50,7 @@ _name = if (_iconType in [ICON_NAME, ICON_NAME_RANK, ICON_NAME_SPEAK]) then {
};
//Set Color:
if !(group _target == group _player) then {
if ((group _target) != (group _player)) then {
_color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings)
_color set [3, (_color select 3) * _alpha];
} else {
@ -58,7 +58,7 @@ if !(group _target == group _player) then {
};
// Convert position to ASLW (expected by drawIcon3D) and add height offsets
_position = _target modelToWorldVisual ((_target selectionPosition "pilot") vectorAdd [0,0,(_heightOffset + .35)]);
_position = _target modelToWorldVisual ((_target selectionPosition "pilot") vectorAdd [0,0,(_heightOffset + .3)]);
_scale = [0.333, 0.5, 0.666, 0.83333, 1] select GVAR(tagSize);

View File

@ -22,7 +22,7 @@
private ["_type", "_varName", "_data", "_isAir", "_config", "_fnc_addTurret", "_fnc_addTurretUnit"];
PARAMS_1(_type);
params ["_type"];
_varName = format ["ACE_CrewInfo_Cache_%1", _type];
_data = + (uiNamespace getVariable _varName);

View File

@ -19,7 +19,7 @@
if (isServer) then {
//If someone disconnects while speaking, reset their variable
addMissionEventHandler ["HandleDisconnect", {
PARAMS_1(_disconnectedPlayer);
params ["_disconnectedPlayer"];
if (_disconnectedPlayer getVariable [QGVAR(isSpeakingInGame), false]) then {
_disconnectedPlayer setVariable [QGVAR(isSpeakingInGame), false, true];
};
@ -30,7 +30,7 @@ if (!hasInterface) exitWith {};
["playerChanged", {
//When player changes, make sure to reset old unit's variable
PARAMS_2(_newUnit,_oldUnit);
params ["", "_oldUnit"];
if ((!isNull _oldUnit) && {_oldUnit getVariable [QGVAR(isSpeakingInGame), false]}) then {
_oldUnit setVariable [QGVAR(isSpeakingInGame), false, true];
};
@ -40,14 +40,14 @@ if (!hasInterface) exitWith {};
if (isClass (configFile >> "cfgPatches" >> "acre_api")) then {
diag_log text format ["[ACE_nametags] - ACRE Detected"];
DFUNC(isSpeaking) = {
PARAMS_1(_unit);
(([_unit] call acre_api_fnc_isSpeaking) || ([ACE_player] call acre_api_fnc_isBroadcasting)) && {!(_unit getVariable ["ACE_isUnconscious", false])}
params ["_unit"];
(([_unit] call acre_api_fnc_isSpeaking) || {[ACE_player] call acre_api_fnc_isBroadcasting}) && {!(_unit getVariable ["ACE_isUnconscious", false])}
};
} else {
if (isClass (configFile >> "cfgPatches" >> "task_force_radio")) then {
diag_log text format ["[ACE_nametags] - TFR Detected"];
DFUNC(isSpeaking) = {
PARAMS_1(_unit);
params ["_unit"];
(_unit getVariable ["tf_isSpeaking", false]) && {!(_unit getVariable ["ACE_isUnconscious", false])}
};
} else {
@ -64,7 +64,7 @@ if (isClass (configFile >> "cfgPatches" >> "acre_api")) then {
} , 0.1, []] call CBA_fnc_addPerFrameHandler;
DFUNC(isSpeaking) = {
PARAMS_1(_unit);
params ["_unit"];
(_unit getVariable [QGVAR(isSpeakingInGame), false]) && {!(_unit getVariable ["ACE_isUnconscious", false])}
};
};

View File

@ -1,6 +1,5 @@
/*
* Author: esteldunedain
*
* Initializes the name tags module.
*
* Arguments:
@ -14,7 +13,7 @@
if !(isServer) exitWith {};
PARAMS_3(_logic,_units,_activated);
params ["_logic", "", "_activated"];
if !(_activated) exitWith {};

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@ -17,8 +17,8 @@
private ["_onKeyPressAlphaMax", "_defaultIcon", "_distance", "_alpha", "_icon", "_targets", "_pos2", "_vecy", "_relPos", "_projDist", "_pos", "_target", "_targetEyePosASL", "_ambientBrightness", "_maxDistance"];
//don't show nametags in spectator
if ((isNull ACE_player) || {!alive ACE_player}) exitWith {};
//don't show nametags in spectator or if RscDisplayMPInterrupt is open
if ((isNull ACE_player) || {!alive ACE_player} || {!isNull (findDisplay 49)}) exitWith {};
_ambientBrightness = ((([] call EFUNC(common,ambientBrightness)) + ([0, 0.4] select ((currentVisionMode ace_player) != 0))) min 1) max 0;
_maxDistance = _ambientBrightness * GVAR(PlayerNamesViewDistance);
@ -63,6 +63,7 @@ if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
{GVAR(showNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
{!(_target getVariable ["ACE_hideName", false])}) then {
_distance = ACE_player distance _target;
if (_distance > (_maxDistance + 5)) exitWith {};
_alpha = (((1 - 0.2 * (_distance - _maxDistance)) min 1) * GVAR(playerNamesMaxAlpha)) min _onKeyPressAlphaMax;
_icon = ICON_NONE;
if (GVAR(showSoundWaves) == 2) then { //icon will be drawn below, so only show name here
@ -116,5 +117,6 @@ if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(sho
[ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
};
} forEach _targets;
nil
} count _targets;
};

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@ -17,7 +17,7 @@
#define TextIDC 11123
PARAMS_1(_text);
params ["_text"];
private["_ctrl"];

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@ -16,7 +16,7 @@
#include "script_component.hpp"
private ["_settingsMenu"];
private ["_settingsMenu", "_ctrlComboBox"];
disableSerialization;
_settingsMenu = uiNamespace getVariable 'ACE_settingsMenu';
@ -24,4 +24,4 @@ _settingsMenu = uiNamespace getVariable 'ACE_settingsMenu';
_ctrlComboBox = (_settingsMenu displayCtrl 14);
GVAR(currentCategorySelection) = lbCurSel _ctrlComboBox;
[false] call FUNC(settingsMenuUpdateList);
[true] call FUNC(settingsMenuUpdateList);

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@ -18,24 +18,28 @@
private ["_settingIndex", "_rightDropDownIndex"];
_settingIndex = lbCurSel 200; //Index of left list
_rightDropDownIndex = lbCurSel 400; //Index of right drop down
if (_rightDropDownIndex < 0) then {_rightDropDownIndex = 0;};
_settingIndex = -1;
if (((lnbCurSelRow 200) >= 0) && {(lnbCurSelRow 200) < ((lnbSize 200) select 0)}) then {
_settingIndex = lnbValue [200, [(lnbCurSelRow 200), 0]];
};
if (_settingIndex == -1) exitWith {};
switch (GVAR(optionMenu_openTab)) do {
case (MENU_TAB_OPTIONS): {
if ((_settingIndex >= 0) && (_settingIndex < (count GVAR(clientSideOptions)))) then {
_settingIndex = (GVAR(clientSideOptions) select _settingIndex) select 0;
[MENU_TAB_OPTIONS, _settingIndex, _rightDropDownIndex] call FUNC(updateSetting);
_settingIndex = (GVAR(clientSideOptions) select _settingIndex) select 0;
[MENU_TAB_OPTIONS, _settingIndex, _rightDropDownIndex] call FUNC(updateSetting);
};
[false] call FUNC(settingsMenuUpdateList);
};
};
case (MENU_TAB_SERVER_OPTIONS): {
if ((_settingIndex >= 0) && (_settingIndex < (count GVAR(serverSideOptions)))) then {
_settingIndex = (GVAR(serverSideOptions) select _settingIndex) select 0;
[MENU_TAB_SERVER_OPTIONS, _settingIndex, _rightDropDownIndex] call FUNC(updateSetting);
_settingIndex = (GVAR(serverSideOptions) select _settingIndex) select 0;
[MENU_TAB_SERVER_OPTIONS, _settingIndex, _rightDropDownIndex] call FUNC(updateSetting);
};
[false] call FUNC(serverSettingsMenuUpdateList);
};
};
};

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@ -23,4 +23,4 @@ _settingsMenu = uiNamespace getVariable 'ACE_serverSettingsMenu';
_ctrlComboBox = (_settingsMenu displayCtrl 14);
GVAR(currentCategorySelection) = lbCurSel _ctrlComboBox;
[false] call FUNC(serverSettingsMenuUpdateList);
[true] call FUNC(serverSettingsMenuUpdateList);

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@ -18,9 +18,13 @@
private ["_settingIndex", "_inputText", "_setting", "_settingName", "_convertedValue"];
_settingIndex = lbCurSel 200; //Index of left list
_inputText = ctrlText 414; //Index of right drop down
_settingIndex = -1;
if (((lnbCurSelRow 200) >= 0) && {(lnbCurSelRow 200) < ((lnbSize 200) select 0)}) then {
_settingIndex = lnbValue [200, [(lnbCurSelRow 200), 0]];
};
switch (GVAR(optionMenu_openTab)) do {
case (MENU_TAB_SERVER_VALUES): {
if ((_settingIndex >= 0) && (_settingIndex < (count GVAR(serverSideValues)))) then {

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